This thread will discuss the nature and effect of Weather, both Auto and Manual, in the Doubles Metagame in Generation 6.
As most of us are aware, permanent weather effects received a huge nerf, as they only give 5 turns of their respective weather effect upon entering the field, or 8 turns with the appropriate item equipped. Considering that in Gen 5, auto-weather was permanent until it was changed, this is a very large change, possibly changing the pace of a game during a crucial turn.
The topic is rather broad, but now that we have had a few weeks to play around with this new mechanic, I feel it needs a bit of discussion. The questions you should consider are: 1. How has the effect of weather been increased or diminished with no more perma-weather? 2. What Pokemon will see a rise in usage? A decrease? Will it affect Sweeping or Weather Counters more so or not at all? 3. Will weather continue to be as dominant a force? Or will other field effects such as Trick Room and Tailwind, which now last comparably as long, take the Metagame by storm?
I'm keeping the OP nice and short, as this topic is very broad overall and I don't want to big down the conversation with a heavy first post.
As most of us are aware, permanent weather effects received a huge nerf, as they only give 5 turns of their respective weather effect upon entering the field, or 8 turns with the appropriate item equipped. Considering that in Gen 5, auto-weather was permanent until it was changed, this is a very large change, possibly changing the pace of a game during a crucial turn.
The topic is rather broad, but now that we have had a few weeks to play around with this new mechanic, I feel it needs a bit of discussion. The questions you should consider are: 1. How has the effect of weather been increased or diminished with no more perma-weather? 2. What Pokemon will see a rise in usage? A decrease? Will it affect Sweeping or Weather Counters more so or not at all? 3. Will weather continue to be as dominant a force? Or will other field effects such as Trick Room and Tailwind, which now last comparably as long, take the Metagame by storm?
I'm keeping the OP nice and short, as this topic is very broad overall and I don't want to big down the conversation with a heavy first post.