Are we arguing about mega blaziken?If normal blaziken was so op in gen 5, how can we be expected to cope with the mega? Sure the fairy type makes it harder, but fairies arent exactly setting OU on fire. Talonflame is a counter, but you cant be expected to run talonflame on all teams just cause of blaziken.
What about Azumaril? Talonflame? Both have priority that is like built to rock a blaziken. Rotom-W and Chandelure are still threats, etc.
I feel like there is enough priority to screw Blaziken on most teams.
As SgtWoodsy just stated Aladaron and the other council members are putting to together and explanation of why it was banned.
Honestly, I'm glad this things was banned. There are literally 0 counters for it. I'm not really sure why people are getting up in arms about why its banned, I feel like its pretty evident.
I don't know what you call true counters but Talonflame and Azumaril can literally both 1 shot Blaziken with unboosted priority. 100% of the time, 100% free.Those are more like checks as opposed a true counter.
I don't know what you call true counters but Talonflame and Azumaril can literally both 1 shot Blaziken with unboosted priority. 100% of the time, 100% free.
252+ Atk Life Orb (custom) Brave Bird vs. 4 HP / 0 Def Blaziken: 549-647 (181.78 - 214.23%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Blaziken: 320-378 (105.96 - 125.16%) -- guaranteed OHKO
As SgtWoodsy just stated Aladaron and the other council members are putting to together and explanation of why it was banned.
Honestly, I'm glad this things was banned. There are literally 0 counters for it. I'm not really sure why people are getting up in arms about why its banned, I feel like its pretty evident.
Oh I'm just saying that they are not a true counter because they can't switch in on blaziken easily. Those pokes can for sure ruin any blaziken's day once they are in though.
Hazards make it possible to OHKO. But then, if you've got a healthy Azumarill waiting in the wings, why would you wait for Blaziken to set up before sending it in anyway?+2 252 Atk Life Orb Blaziken Hi Jump Kick vs. 212 HP / 0 Def Azumarill: 313-370 (79.44 - 93.9%) -- guaranteed 2HKO
One of the best switchins you get to this thing. If it switches in on Swords Dance then even better.
+2 252 Atk Life Orb Blaziken Hi Jump Kick vs. 212 HP / 0 Def Azumarill: 313-370 (79.44 - 93.9%) -- guaranteed 2HKO
One of the best switchins you get to this thing. If it switches in on Swords Dance then even better.
+2 252 Atk Life Orb Blaziken Hi Jump Kick vs. 212 HP / 0 Def Azumarill: 313-370 (79.44 - 93.9%) -- guaranteed 2HKO
One of the best switchins you get to this thing. If it switches in on Swords Dance then even better.
What about Azumaril? Talonflame? Both have priority that is like built to rock a blaziken. Rotom-W and Chandelure are still threats, etc.
I feel like there is enough priority to screw Blaziken on most teams.
Looks like this thread is being derailed to whether we should have an initial banlist, at the beginning of the X/Y era, or not. Just let me say that the fact that a few currently Uber Pokemon might get 1/2 new checks in X/Y is largely irrelevant. Let's take Kyogre for example: right now Kyogre is pretty much stopped in its tracks by Gastrodon and, to a lesser extent by Ferrothorn (that only fears full HP specs water spouts) and Ludicolo. However, despite having said counters/checks, I think we can all agree that Kyogre wouldn't be an healthy addition to the OU metagame.
I'm not sure why Azumarill and Talonflame would need to not be 2HKOed, given that they have priority?252+ Atk Life Orb Blaziken Hi Jump Kick vs. 252 HP / 0 Def Azumarill: 172-203 (42.57 - 50.24%) -- 0.39% chance to 2HKO
Azumarill can't switch in. You can bring it to revenge kill it once something on your team dies to Blaziken. In that case you are forced to play "the sack this to bring in Azumarill to check Blaziken" game.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 192 HP / 0 Def (custom): 170-201 (49.27 - 58.26%) -- 98.83% chance to 2HKO
Talonflame isnt a switch. You bring have to bring it in safely to revenge kill Blaziken. Considering SR is still common its not really a great check.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 248 HP / 252+ Def Rotom-W: 199-234 (65.67 - 77.22%) -- guaranteed 2HKO
Rotom-W gets 2HKO. Not a counter and lose check at that.
Granted Chandelure can switch in to HJK and any Fire move, you forget that Blaziken learns Shadow Claw. So Chandelure doesn't really stop it either. Okay there is lots of priority in Azumarill and Talonflame but neither one can switch in and are only Revenge Killers to Blaziken and lose ones at that. So there isn't anything that can safely switch in to it but it has two revenge killers one being 4x weak to SR and neither being bulky enough to be true checks to it. This isn't a problem to people?
I didn't even mention the mixed Blaziken set. This was just the pure SD set. If you want to analysis the Mixed set, I will be glad to do so.
As for people saying it was banned without a fair test. I'll say this: Having a test for this isn't going to change much. The council can make the decision to quick ban things that are just absurdly too strong for OU without the need for a test. Even if it was tested was it really going to change the outcome? Instead of wasting a whole month to test it to just confirm what everyone already knows is a waste of time that could be used to test something else.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 252 HP / 0 Def Azumarill: 172-203 (42.57 - 50.24%) -- 0.39% chance to 2HKO
Azumarill can't switch in. You can bring it to revenge kill it once something on your team dies to Blaziken. In that case you are forced to play "the sack this to bring in Azumarill to check Blaziken" game.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 192 HP / 0 Def (custom): 170-201 (49.27 - 58.26%) -- 98.83% chance to 2HKO
Talonflame isnt a switch. You bring have to bring it in safely to revenge kill Blaziken. Considering SR is still common its not really a great check.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 248 HP / 252+ Def Rotom-W: 199-234 (65.67 - 77.22%) -- guaranteed 2HKO
Rotom-W gets 2HKO. Not a counter and lose check at that.
Granted Chandelure can switch in to HJK and any Fire move, you forget that Blaziken learns Shadow Claw. So Chandelure doesn't really stop it either. Okay there is lots of priority in Azumarill and Talonflame but neither one can switch in and are only Revenge Killers to Blaziken and lose ones at that. So there isn't anything that can safely switch in to it but it has two revenge killers one being 4x weak to SR and neither being bulky enough to be true checks to it. This isn't a problem to people?
I didn't even mention the mixed Blaziken set. This was just the pure SD set. If you want to analysis the Mixed set, I will be glad to do so.
As for people saying it was banned without a fair test. I'll say this: Having a test for this isn't going to change much. The council can make the decision to quick ban things that are just absurdly too strong for OU without the need for a test. Even if it was tested was it really going to change the outcome? Instead of wasting a whole month to test it to just confirm what everyone already knows is a waste of time that could be used to test something else.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 252 HP / 0 Def Azumarill: 172-203 (42.57 - 50.24%) -- 0.39% chance to 2HKO
Azumarill can't switch in. You can bring it to revenge kill it once something on your team dies to Blaziken. In that case you are forced to play "the sack this to bring in Azumarill to check Blaziken" game.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 192 HP / 0 Def (custom): 170-201 (49.27 - 58.26%) -- 98.83% chance to 2HKO
Talonflame isnt a switch. You bring have to bring it in safely to revenge kill Blaziken. Considering SR is still common its not really a great check.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 248 HP / 252+ Def Rotom-W: 199-234 (65.67 - 77.22%) -- guaranteed 2HKO
Rotom-W gets 2HKO. Not a counter and lose check at that.
Granted Chandelure can switch in to HJK and any Fire move, you forget that Blaziken learns Shadow Claw. So Chandelure doesn't really stop it either. Okay there is lots of priority in Azumarill and Talonflame but neither one can switch in and are only Revenge Killers to Blaziken and lose ones at that. So there isn't anything that can safely switch in to it but it has two revenge killers one being 4x weak to SR and neither being bulky enough to be true checks to it. This isn't a problem to people?
I didn't even mention the mixed Blaziken set. This was just the pure SD set. If you want to analysis the Mixed set, I will be glad to do so.
As for people saying it was banned without a fair test. I'll say this: Having a test for this isn't going to change much. The council can make the decision to quick ban things that are just absurdly too strong for OU without the need for a test. Even if it was tested was it really going to change the outcome? Instead of wasting a whole month to test it to just confirm what everyone already knows is a waste of time that could be used to test something else.
I think another important thing to note is that while touting HJK stopping check switch ins is all fine and dandy, HJK'ing into an Aegislash (and don't go trying to say Ghost types are uncommon at the moment, come on.) switch in is going to put Blaziken in a world of hurt, especially if it's taken hazard damage beforehand. From there Aegislash even has Shadow Sneak so the priority = hey presto.252+ Atk Life Orb Blaziken Hi Jump Kick vs. 252 HP / 0 Def Azumarill: 172-203 (42.57 - 50.24%) -- 0.39% chance to 2HKO
Azumarill can't switch in. You can bring it to revenge kill it once something on your team dies to Blaziken. In that case you are forced to play "the sack this to bring in Azumarill to check Blaziken" game.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 192 HP / 0 Def (custom): 170-201 (49.27 - 58.26%) -- 98.83% chance to 2HKO
Talonflame isnt a switch. You bring have to bring it in safely to revenge kill Blaziken. Considering SR is still common its not really a great check.
252+ Atk Life Orb Blaziken Hi Jump Kick vs. 248 HP / 252+ Def Rotom-W: 199-234 (65.67 - 77.22%) -- guaranteed 2HKO
Rotom-W gets 2HKO. Not a counter and lose check at that.
Granted Chandelure can switch in to HJK and any Fire move, you forget that Blaziken learns Shadow Claw. So Chandelure doesn't really stop it either. Okay there is lots of priority in Azumarill and Talonflame but neither one can switch in and are only Revenge Killers to Blaziken and lose ones at that. So there isn't anything that can safely switch in to it but it has two revenge killers one being 4x weak to SR and neither being bulky enough to be true checks to it. This isn't a problem to people?
I didn't even mention the mixed Blaziken set. This was just the pure SD set. If you want to analysis the Mixed set, I will be glad to do so.
As for people saying it was banned without a fair test. I'll say this: Having a test for this isn't going to change much. The council can make the decision to quick ban things that are just absurdly too strong for OU without the need for a test. Even if it was tested was it really going to change the outcome? Instead of wasting a whole month to test it to just confirm what everyone already knows is a waste of time that could be used to test something else.
Thats just your opinion though. Clearly as you can see in this thread, people are divided. It doesn't mean they can't be swayed and the decision wouldn't be the same later. We need to talk about it and decide. It isn't clearly broken, I'd guess that if the metagame got a chance to settle down, it would probably be less broken then gen 4 chomp which we had a test for.
Azumarill is a counter though, it takes damage and OHKOs with Aqua Jet. What about Jellicent? Chandelure has to be worried about Shadow Claw now? So Blaziken doesn't have the chance to Protect for the speed boost? This is typical of suspects. Give it as many moves as it needs to kill all its counters. Find a counter for Kyurem-B. You probably can't list more than one or two. Is it broken? Not even close.
Again the point is: we NEED to have the discussion. I have no problem with anything being banned after a month of discussion. I didn't think Salamence was broken way back (was it gen 4?). Did I have a problem after the banning? No. Because the best players decided after a lengthy discussion that it was.
Same goes with Talonflame, being as it can OHKO Blaziken to, while taking damage (Unless SR is up) but then you can run Adaptabillity Starmie, and what Blaziken is going to have thunderpunch Thunderpunch to no, and if it does then you know it's not likely running Shadowclaw(Which can kill starmie to can't it?) Then really, you can safely asume what MBlazikens move set it and act acordingly.
Besides isn't the primary set HJK, Protect, sword dance and Flareblitz?
So yes, I agree it isn't as broken as people try to make it.
I'm not sure why Azumarill and Talonflame would need to not be 2HKOed, given that they have priority?
The stops to Blaziken are too limited to expect everyone to have one. But let's not devalue what those stops can do.
Again, Azumarill gets 2HKO'd while it 1HKO's blaziken back. So really, sure Azumarill took some damage but it still won. Talonflame wins without SR being up
Thats just your opinion though. Clearly as you can see in this thread, people are divided. It doesn't mean they can't be swayed and the decision wouldn't be the same later. We need to talk about it and decide. It isn't clearly broken, I'd guess that if the metagame got a chance to settle down, it would probably be less broken then gen 4 chomp which we had a test for.
Azumarill is a counter though, it takes damage and OHKOs with Aqua Jet. What about Jellicent? Chandelure has to be worried about Shadow Claw now? So Blaziken doesn't have the chance to Protect for the speed boost? This is typical of suspects. Give it as many moves as it needs to kill all its counters. Find a counter for Kyurem-B. You probably can't list more than one or two. Is it broken? Not even close.
Again the point is: we NEED to have the discussion. I have no problem with anything being banned after a month of discussion. I didn't think Salamence was broken way back (was it gen 4?). Did I have a problem after the banning? No. Because the best players decided after a lengthy discussion that it was.
I think another important thing to note is that while touting HJK stopping check switch ins is all fine and dandy, HJK'ing into an Aegislash (and don't go trying to say Ghost types are uncommon at the moment, come on.) switch in is going to put Blaziken in a world of hurt, especially if it's taken hazard damage beforehand. From there Aegislash even has Shadow Sneak so the priority = hey presto.
Also, assuming you've HJK'd into a Ghost type. Any following Flare Blitzes are only going to serve to wittle down Blazikens remaining health even more, double so if using Life Orb.
I'm in no way trying to say that Blaziken doesn't deserve to get banned in future, but at this point it just sort of came out of no where and no-one seems to be even acknowledging all the stuff that throws a spanner in a Blaziken sweep.