
[Pros]
<ul>
<li>Now has access to Aqua Jet + Adaptability, A major buff to Crawdaunt as he is now more viable than ever perhaps even more useful than his other counterpart, Sharpedo.</li>
<li>Base 120 Attack is very acceptable in terms of raw power.</li>
<li>As of Generation 6 it's offensive typing is only resisted by a few Pokemon. </li>
<li>Great boosting move in the likes of Swords Dance and Dragon Dance.</li>
</ul>
[Cons]
<ul>
<li>It's a really slow Pokemon. 55 base Speed is not very fast even after a Dragon Dance.</li>
<li>Really easy to shut down with priority moves such as Mach Punch.</li>
<li>Weak to common Pokemon such as Bug, Fighting, Electric, Grass, and the new Fairy types.</li>
</ul>
[Set Recommendations]
<p>name: Choice Band<br />
move 1: Aqua Jet<br />
move 2: Knock Off<br />
move 3: Crabhammer<br />
move 4: Crunch / Superpower<br />
ability: Adaptability<br />
item: Choice Band<br />
evs: 252 Atk / 252 Spe / 4 Hp<br />
nature: Adamant</p>
<ul>
<li>The standard Choice Band set, now revamped with it's newest move addition, Aqua Jet, making Crawdaunt a great revenge killer.</li>
<li>This set is used for making dents in teams with Waterfall/Crabhammer.</li>
<li>The choice between Waterfall and Crabhammer is up to the users preference. You may either trade in accuracy for more power, or more accuracy for less power. Crabhammer, however, provides more damage with little to no drawback besides 90 percent accuracy.</li>
<li>Knock-Off takes care of common Psychic and Ghost Pokemon. Besides the fact that Knock-Off is extremely powerful thanks to Crawdaunt's amazing ability Adaptability.</li>
<li>Superpower takes care of the Pokemon that resist Crawdaunts STAB moves.</li>
<li>Adamant is listed as the only nature because you won't be outrunning anybody so soon.</li>
<li>This set works very well with Stealth Rock support to secure KO's it wouldn't normally do. Especially if you take Waterfall over Crabhammer.</li>
<li>The last option for this set is an option between Crunch or Superpower, Crunch allows to 2HKO Mega Venusaur even without Stealth Rocks on the field. Superpower gives Crawdaunt more coverage against Steel, Rock, and Dark types.</li>
<li>It poses a major threat to any team under the rain even those who resist water attacks have a tough time coming in to a Rain boosted Crabhammer. It is also safe to assume that Crawdaunt has the best if not strongest Aqua Jet in the entire OU meta-game, especially under the rain.</li>
<li>Crabhammer can easily 2HKO 252 HP Azumarill even without the need of Stealth Rock support. Which makes the opponent think twice before switching in a Pokemon that resists Crawdaunt's STAB moves.</li>
<li>Mega Venusaur and Rotom-W both work as good partners for this set as they both handle bulky Water types.</li>
<p>name: Swords Dance<br />
move 1: Swords Dance<br />
move 2: Crabhammer<br />
move 3: Knock-Off<br />
move 4: Aqua Jet<br />
ability: Adaptability<br />
item: Life Orb / Lum Berry<br />
evs: 252 Atk / 252 Spe / 4 Hp<br />
nature:Adamant</p>
<li>Access to Swords Dance means that Crawdaunt can already raise its respectable 120 Attack even higher.</li>
<li>High risk, High reward set that can either function extremely well if played right, or extremely poor if there is a mistake.</li>
<li>Easy to set up with if managed to predict the switch of the enemy player fearing the Choice banded Aqua Jet.</li>
<li>Creates dents to Pokemon that resist its STAB moves.</li>
<li>Ability to OHKO common counters such as Breloom, Venusaur, and Toxicroak with a +2 Life Orb Knock-Off or Crabhammer with Stealth Rocks on the field.</li>
<li>Under the Rain there is no wall that can take a +2 Crabhammer coupled with Life Orb Skarmory will be OHKO'd and 2HKO Ferrothorn with a +2 Crabhammer.</li>
<li>Leftovers may be used over Life Orb if you think Crawdaunts survivability is short lived.</li>
<li>Lum Berry cures all status conditions.</li>
<li>Waterfall may be used if a 90% Accuracy from Crabhammer feels uncomfortable for the user.</li>
<li>Pokemon that have synergy with Crawdaunt are Roserade as she can switch in to common switch-ins such as Rotom-W, Jolteon, and the new common Fairy types. To some extent Crobat is also a good partner as he is quad resistant to Fighting, Grass, and Bug types which Crawdaunt is very weak to. However a good alternative to the lightning weakness would be somebody like Garchomp who can literally make Thunderbolts useless as he is a ground type. Dragalge also fits well with Crawdaunt very well as it can take Thunderbolts thanks to its base 123 Special Defense stat. Also Roserade and Volcarona are very good partners as well. </li>
<li>Scolipede can also Baton Pass some Speed boosts towards Crawdaunt making him even more threatening than he already is. They also have good synergy towards each other.</li>
</ul>
[Checks and Counters]
<li>One of the new starters, Chesnaught with base 122 Defense is the best counter to Crawdaunt thanks to Chesnaught's Grass/Fighting. Besides having very good Defense it can also retaliate with Wood Hammer and 1HKO Crawdaunt. </li>
<li>Azumarill resists Crawdaunt's dual STAB which is problematic for Crawdaunt because Azumarill can retaliate with Play Rough and proceed to OHKO Crawdaunt, However, Crawdaunt boasts the ability to 2HKO Azumarill if it is a switch in with 252 HP thanks to the ability Knock Off.</li>
<li>Mega Venusaur can resist most of Crawdaunt's arsenal but is also prone to being 2HKO by Crunch.</li>
<li>Breloom has the ability to revenge kill Crawdaunt with a Choice Banded Mach Punch and it also resists Crawdaunts dual STAB.</li>
<li>Toxicroak is also a problem for Crawdaunt as it also takes Crawdaunt's STAB moves very well, however, pairing Crawdaunt up with Salamence, Garchomp or Dragalge works best to solve this issue as they are a threat to Toxicroak.</li>
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