Other Stall

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I would be interested in how much damage a +2 sucker punch from a mawile would do to heatran but I'm on my phone at the moment.

+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Heatran: 96.58 - 113.92%) -- guaranteed OHKO after Stealth Rock.

Suprised because I heard somewhere that this OHKO'd some form of Heatran. Guess not. Still isn't too bad if you can wear Heatran down.

EDIT: I knew there had to be something I screwed up. Thanks Dragontamer
 
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Just use Heatran lol. Maybe it's a bad thing for stall teams to be centralized like this but Heatran is a fantastic Pokemon in this metagame and should have no problems setting SR on stuff like Talonflame, Genesect, Fairies.

Heatran don't exist in the legal meta, or at least it shouldn't, its a Pokebank Pokemon.

And even if it did exist, Stealth Rock would be illegal with it.
 
+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Heatran: 156-184 (48.29 - 56.96%) -- guaranteed 2HKO after Stealth Rock.

Thats actually a OHKO chance without Stealth Rocks. Steel doesn't resist dark anymore, but the calculator hasn't been updated to the new type-chart yet.
 
Hey, so I've been fighting a lot of stall teams lately. It's getting annoying and I don't know what to do. Especially when the whole team is set up to burn or poison me then stall. My biggest hope is Espeon to bounce the move back, but being kind of frail limits my chances to really do much if multiple pokes on their team have toxic/scald/W-o-W.

Sooo anyone care to help me out with ways to get around stall besides trying to stall back? Do I need to get a cleric on my team?
 
Hey, so I've been fighting a lot of stall teams lately. It's getting annoying and I don't know what to do. Especially when the whole team is set up to burn or poison me then stall. My biggest hope is Espeon to bounce the move back, but being kind of frail limits my chances to really do much if multiple pokes on their team have toxic/scald/W-o-W.

Sooo anyone care to help me out with ways to get around stall besides trying to stall back? Do I need to get a cleric on my team?
Get some Taunters. Or a cleric, should you want a more consistent way to get rid of status.
 
One Pokémon I haven't seen many people talking about is Avalugg, the Coffee Table Pokémon. Bearing an Ice typing is usually detrimental on a defensive Pokémon, but Avalugg's mammoth defenses allow it to shrug off even super effective hits.

Some calculations:
Defensive:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Avalugg: 152-180 (38.57 - 45.68%) -- guaranteed 3HKO
+4 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Avalugg: 330-390 (83.75 - 98.98%) -- guaranteed 2HKO
+2 252+ Atk Dragonite Outrage vs. 252 HP / 252+ Def Avalugg: 204-240 (51.77 - 60.91%) -- 94.14% chance to 2HKO
+4 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Avalugg: 271-319 (68.78 - 80.96%) -- guaranteed 2HKO
252 Atk Adaptability Mega-Lucario Close Combat vs. 252 HP / 252+ Def Avalugg: 264-312 (67 - 79.18%) -- guaranteed 2HKO
252+ Atk Life Orb Mega-Charizard-X Flare Blitz vs. 252 HP / 252 Def Avalugg: 260-307 (65.98 - 77.91%) -- guaranteed 2HKO
252 Atk Choice Band Infernape Flare Blitz vs. 252 HP / 252+ Def (custom): 234-276 (59.39 - 70.05%) -- guaranteed 2HKO

And just for fun...
252+ SpA Choice Specs Unown Hidden Power Fire vs. 252 HP / 0 SpD Avalugg in sun: 404-476 (102.53 - 120.81%) -- guaranteed OHKO


Offensive:
4 Atk Avalugg Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 286-338 (88.27 - 104.32%) -- 31.25% chance to OHKO
4 Atk Avalugg Avalanche vs. 0 HP / 0 Def Multiscale Dragonite: 308-366 (95.35 - 113.31%) -- 75% chance to OHKO
4 Atk Avalugg Avalanche vs. 4 HP / 0 Def Yache Berry Garchomp: 308-366 (86.03 - 102.23%) -- 12.5% chance to OHKO
4 Atk Avalugg Earthquake vs. 4 HP / 0 Def Lucario: 184-218 (65.24 - 77.3%) -- guaranteed 2HKO
4 Atk Avalugg Earthquake vs. 0 HP / 0 Def Heatran: 316-372 (97.83 - 115.17%) -- 81.25% chance to OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 0 Def Talonflame: 436-516 (146.8 - 173.73%) -- guaranteed OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 4 Def Mega-Charizard-Y: 404-476 (136.02 - 160.26%) -- guaranteed OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 4 Def Mega-Charizard-X: 150-178 (50.5 - 59.93%) -- guaranteed 2HKO
4 Atk Avalugg Earthquake vs. 4 HP / 0 Def Infernape: 218-258 (74.14 - 87.75%) -- guaranteed 2HKO
While Avalugg obviously dies to any strong special attack (pretty much), he has ridiculous physical bulk and the attack to punish anything that tries to kill it. Furthermore, on a stall team he forms a formidable core with Chansey. Together they can wall almost any Pokémon in existence prior to boosts, and after boosts you can switch in Quagsire to ignore those boosts (if physical). A lot of the Pokémon which try to switch in on Avalugg also die to Earthquake while Avalanche allows Avalugg to switch in on a Dragon-type's Outrage and murder it with an Avalanche. With Rapid Spin and Recover, Avalugg is a formidable offensive spinner while remaining a ridiculous physical wall which has very few true physical counters. It is a valuable asset in both stall wars and battles against offensive teams, especially in a generation where most teams run a plethora of physical Pokémon.

I don't have any good PS replays (to show how good Avalugg has been) due to the problems with the replay server recently, but if you want to battle me I'm on the Frost PS server very frequently.
 
Don't most offensive Fairies wreck Heatran despite what the type chart suggests?

Since Azumarill has Water-STAB, MMawile has Brick Break, Gardevoir has Focus Blast/HP Ground, and Granbull has Close Combat.

They can also all take a Flash Cannon (not so sure about Mawile taking a Fire Blast or Granbull taking a heavily invested Flash Cannon, though).

Clefable, Sylveon and Florges DO get walled by Heatran though.

Also, Togekiss' Aura Sphere, which probably will be worth using just for Heatran, since its a 2HKO. (AV-Tar is still a bitch though, Togekiss has to run a Life Orb set to 2HKO it)

Mawile gets OHKO'd by Heatran's fire no matter what and Granbull dies through one Flash Cannon. But Mawile at least has Substitute (Subpunch?) or that +2 Sucker Punch, which lets it possibly beat Heatran one on one.

Now that I think about it, Heatran could pose a big problem to Fairy+Steel defensive cores like Sylveon and M-Aggron. It would need to be complemented by a Bulky Water of some sort (Jellicent?)
 
well something I'm planning on testing on the ladder is actually a weather team that includes

Politoed/Klefki/MVenusaur/Trevenant/Sliggoo with LO Noivern packed on to abuse the rain, I might also swap out trevenant for something that can use and clear hazards like tentacruel

Sets im planning on using involve

Klefki @ Damp Rock
Nature: Impish/Bold
Ability: Prankster
252 HP/252 SpDef

Rain Dance
Reflect
T-Wave
Foul Flay

and


Sliggoo @ Eviolite
Nature: Calm
Ability: Hydration
252 HP/252 SpDef

Toxic/Acid Armor
Infestation
Rest
Rain Dance

Boosted or not, Sliggoo can take ALOT of hits on the special side and actually manage to set up it's own rain and rest it off. Klefki is also there to assist the likes of Venusaur and Trevenant from powerful fire attacks, Dragon moves that threaten Sliggoo are absorbed by klefki, ground attacks that threaten klefki are ignored by Noivern, etc. I'm gonna try to see how High I can get and possibly post some replays



Edit: Replaced Trevenant with Tentacruel and Noivern with greninja because I needed both a Spinner and Hazards



Last game of the night

loloolo joined.
MakeItRainOnDem joined.
Format:
OU (beta)
Rated battle

Sleep Clause Mod: Limit one foe put to sleep
Species Clause: Limit one of each Pokemon
OHKO Clause: OHKO moves are banned
Moody Clause: Moody is banned
Evasion Moves Clause: Evasion moves are banned
HP Percentage Mod: HP is reported as percentages
MakeItRainOnDem's team:Sliggoo / Venusaur / Klefki / Politoed / Tentacruel / Greninja
loloolo's team:Klefki / Heracross / Ditto / Blissey / Gliscor / Espeon
Battle between loloolo and MakeItRainOnDem started!

loloolo sent out Klefki!

Go! Klefki!
Turn 1

Klefki used Rain Dance!
It started to rain!

The opposing Klefki used Swagger!
Klefki's Attack sharply rose!
Klefki became confused!
Turn 2

Klefki, come back!

Go! Politoed!

The opposing Klefki used Substitute!
The opposing Klefki put in a substitute!
The opposing Klefki lost 25% of its health!

The opposing Klefki restored HP using its Leftovers!
Turn 3

The opposing Klefki used Swagger!
Politoed's Attack sharply rose!
Politoed became confused!
Politoed is confused!
It hurt itself in its confusion!

Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 4

Politoed is confused!

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

The opposing Klefki used Foul Play!
Politoed lost 22.1% of its health!

Politoed's perish count fell to 3.
The opposing Klefki's perish count fell to 3.
Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 5

Politoed, come back!

Go! Sliggoo!

The opposing Klefki used Foul Play!
Sliggoo lost 17.1% of its health!

The opposing Klefki's perish count fell to 2.
The opposing Klefki restored HP using its Leftovers!
Turn 6

loloolo withdrew Klefki!

loloolo sent out Ditto!
The opposing Ditto transformed into Sliggoo!

Sliggoo used Toxic!
The opposing Ditto was badly poisoned!

Ditto was cured of its poisoning.
Turn 7

Sliggoo, come back!

Go! Tentacruel!

The opposing Ditto used Infestation!
It's not very effective... Tentacruel lost 1.6% of its health!
Tentacruel's Infestation activated!

Tentacruel's Rain Dish heals it!
Tentacruel is hurt by Infestation!
Turn 8

loloolo withdrew Ditto!

loloolo sent out Heracross!

Tentacruel used Scald!
The opposing Heracross lost 38% of its health!

The rain stopped.
Tentacruel restored HP using its Black Sludge!
Tentacruel's Infestation ended!
Turn 9

Heracross has Mega Evolved into Mega Heracross!

The opposing Heracross used Bullet Seed!
Tentacruel lost 11.5% of its health!
Tentacruel lost 11.5% of its health!
Tentacruel lost 11.0% of its health!
Tentacruel lost 11.3% of its health!
Tentacruel lost 10.4% of its health!
Hit 5 time(s)!

Tentacruel used Scald!
The opposing Heracross lost 27% of its health!

Tentacruel restored HP using its Black Sludge!
Turn 10

Tentacruel, come back!

Go! Klefki!

The opposing Heracross used Bullet Seed!
It's not very effective... Klefki lost 8.2% of its health!
It's not very effective... Klefki lost 7.8% of its health!
It's not very effective... Klefki lost 7.8% of its health!
It's not very effective... Klefki lost 8.2% of its health!
It's not very effective... Klefki lost 7.4% of its health!
Hit 5 time(s)!
Turn 11

Klefki used Rain Dance!
It started to rain!

The opposing Heracross used Close Combat!
A critical hit! Klefki lost 60.7% of its health!
The opposing Heracross's Defense fell!
The opposing Heracross's Special Defense fell!

Klefki fainted!

Go! Greninja!
Turn 12

loloolo withdrew Heracross!

loloolo sent out Klefki!
Greninja's Protean made it the Water type!

Greninja used Hydro Pump!
The opposing Klefki lost 92% of its health!
Greninja lost some of its HP!

The opposing Klefki restored HP using its Leftovers!
Turn 13

The opposing Klefki used Swagger!
Greninja's Attack sharply rose!
Greninja became confused!
Greninja's Protean made it the Ground type!
Greninja is confused!

Greninja used Spikes!
Spikes were scattered all around the feet of the opposing team!

The opposing Klefki restored HP using its Leftovers!
Turn 14

The opposing Klefki used Protect!
The opposing Klefki protected itself!
Greninja's Protean made it the Water type!
Greninja is confused!

Greninja used Hydro Pump!
The opposing Klefki protected itself!

The opposing Klefki restored HP using its Leftovers!
Turn 15

Greninja, come back!

Go! Politoed!

The opposing Klefki used Foul Play!
Politoed lost 11.5% of its health!

Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 16

The opposing Klefki used Protect!
The opposing Klefki protected itself!

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

Politoed's perish count fell to 3.
The opposing Klefki's perish count fell to 3.
Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 17

Politoed, come back!

Go! Greninja!

The opposing Klefki used Swagger!
Greninja's Attack sharply rose!
Greninja became confused!

The opposing Klefki's perish count fell to 2.
The opposing Klefki restored HP using its Leftovers!
Turn 18

Greninja's Protean made it the Ground type!
Greninja is confused!

Greninja used Spikes!
Spikes were scattered all around the feet of the opposing team!

The opposing Klefki used Foul Play!
Greninja lost 70.9% of its health!

The opposing Klefki's perish count fell to 1.
The rain stopped.
The opposing Klefki restored HP using its Leftovers!
Turn 19

Greninja, come back!

Go! Politoed!
It started to rain!

loloolo withdrew Klefki!

loloolo sent out Ditto!
The opposing Ditto is hurt by the spikes!
The opposing Ditto transformed into Politoed!

Politoed restored HP using its Leftovers!
Turn 20

The opposing Ditto used Perish Song!
All Pokémon hearing the song will faint in three turns!

Politoed used Ice Beam!
It's not very effective... The opposing Ditto lost 11% of its health!

The opposing Ditto's perish count fell to 3.
Politoed's perish count fell to 3.
Politoed restored HP using its Leftovers!
Turn 21

loloolo withdrew Ditto!

loloolo sent out Klefki!
The opposing Klefki is hurt by the spikes!

Politoed, come back!

Go! Tentacruel!

Tentacruel's Rain Dish heals it!
Tentacruel restored HP using its Black Sludge!
The opposing Klefki restored HP using its Leftovers!
Turn 22

The opposing Klefki used Protect!
The opposing Klefki protected itself!

Tentacruel used Scald!
The opposing Klefki protected itself!

Tentacruel's Rain Dish heals it!
Tentacruel restored HP using its Black Sludge!
The opposing Klefki restored HP using its Leftovers!
Turn 23

The opposing Klefki used Swagger!
Tentacruel's Attack sharply rose!
Tentacruel became confused!
Tentacruel is confused!

Tentacruel used Toxic Spikes!
Poison spikes were scattered all around the feet of the opposing team!

The rain stopped.
Tentacruel restored HP using its Black Sludge!
The opposing Klefki restored HP using its Leftovers!
Turn 24
MakeItRainOnDem: you gamble really really hard

Tentacruel is confused!

Tentacruel used Toxic Spikes!
Poison spikes were scattered all around the feet of the opposing team!

The opposing Klefki used Foul Play!
Tentacruel lost 28.6% of its health!

Tentacruel restored HP using its Black Sludge!
The opposing Klefki restored HP using its Leftovers!
Turn 25

Tentacruel, come back!

Go! Politoed!
It started to rain!

The opposing Klefki used Protect!
But it failed!

Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 26

The opposing Klefki used Swagger!
Politoed's Attack sharply rose!
Politoed became confused!
Politoed is confused!
It hurt itself in its confusion!

Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 27

Politoed, come back!

Go! Venusaur!

The opposing Klefki used Foul Play!
Venusaur lost 17.6% of its health!

The opposing Klefki restored HP using its Leftovers!
Turn 28

Venusaur has Mega Evolved into Mega Venusaur!

The opposing Klefki used Swagger!
Venusaur avoided the attack!

Venusaur used Sleep Powder!
The opposing Klefki fell asleep!

The opposing Klefki restored HP using its Leftovers!
Turn 29

Venusaur, come back!

Go! Politoed!

The opposing Klefki is fast asleep.

The rain stopped.
Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Turn 30

The opposing Klefki woke up!

The opposing Klefki used Swagger!
Politoed's Attack sharply rose!
Politoed became confused!
Politoed is confused!

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

Politoed's perish count fell to 3.
The opposing Klefki's perish count fell to 3.
The opposing Klefki restored HP using its Leftovers!
Turn 31

Politoed, come back!

Go! Sliggoo!

The opposing Klefki used Foul Play!
Sliggoo lost 15.9% of its health!

The opposing Klefki's perish count fell to 2.
The opposing Klefki restored HP using its Leftovers!
Turn 32

loloolo withdrew Klefki!

loloolo sent out Gliscor!

Sliggoo used Infestation!
A critical hit! It's not very effective... The opposing Gliscor lost 3% of its health!
The opposing Gliscor's Infestation activated!

The opposing Gliscor is hurt by Infestation!
The opposing Gliscor's Toxic Orb activated!
The opposing Gliscor was badly poisoned!
Turn 33

Sliggoo, come back!

Go! Politoed!
It started to rain!

The opposing Gliscor used Toxic!
Politoed was badly poisoned!

The opposing Gliscor restored HP using its Poison Heal!
Politoed was hurt by poison!
The opposing Gliscor's Infestation ended!
Turn 34

The opposing Gliscor used Protect!
The opposing Gliscor protected itself!

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

The opposing Gliscor's perish count fell to 3.
Politoed's perish count fell to 3.
Politoed restored HP using its Leftovers!
The opposing Gliscor restored HP using its Poison Heal!
Politoed was hurt by poison!
Turn 35

Politoed, come back!

Go! Tentacruel!

The opposing Gliscor used Earthquake!
It's super effective! Tentacruel lost 51.6% of its health!

Tentacruel fainted!

The opposing Gliscor's perish count fell to 2.

Go! Greninja!
Turn 36

Greninja's Protean made it the Ice type!

Greninja used Ice Beam!
It's super effective! The opposing Gliscor lost 100% of its health!
Greninja lost some of its HP!

The opposing Gliscor fainted!

loloolo sent out Blissey!
The opposing Blissey was badly poisoned!
The opposing Blissey is hurt by the spikes!
Turn 37

Greninja's Protean made it the Ground type!

Greninja used Spikes!
Spikes were scattered all around the feet of the opposing team!

The opposing Blissey used Seismic Toss!
Greninja lost 9.5% of its health!

Greninja fainted!

The rain stopped.
The opposing Blissey restored HP using its Leftovers!
The opposing Blissey was hurt by poison!

Go! Politoed!
It started to rain!
Turn 38

loloolo withdrew Blissey!

loloolo sent out Klefki!
The opposing Klefki is hurt by the spikes!

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

Politoed's perish count fell to 3.
The opposing Klefki's perish count fell to 3.
Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Politoed was hurt by poison!
Turn 39

The opposing Klefki used Swagger!
Politoed's Attack sharply rose!
Politoed became confused!
Politoed is confused!

Politoed used Ice Beam!
It's not very effective... The opposing Klefki lost 10% of its health!

Politoed's perish count fell to 2.
The opposing Klefki's perish count fell to 2.
Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Politoed was hurt by poison!
Turn 40

Politoed, come back!

Go! Sliggoo!

The opposing Klefki used Foul Play!
Sliggoo lost 16.2% of its health!

The opposing Klefki's perish count fell to 1.
The opposing Klefki restored HP using its Leftovers!
Turn 41

loloolo withdrew Klefki!

loloolo sent out Blissey!
The opposing Blissey is hurt by the spikes!
The opposing Blissey was badly poisoned!

Sliggoo used Rest!
Sliggoo fell asleep!
Sliggoo slept and became healthy!

Sliggoo woke up!
The opposing Blissey restored HP using its Leftovers!
The opposing Blissey was hurt by poison!
Turn 42

Sliggoo, come back!

Go! Venusaur!

The opposing Blissey used Soft-Boiled!
The opposing Blissey regained health!

The rain stopped.
The opposing Blissey was hurt by poison!
Turn 43

loloolo withdrew Blissey!

loloolo sent out Klefki!
The opposing Klefki is hurt by the spikes!

Venusaur used Leech Seed!
The opposing Klefki was seeded!

The opposing Klefki restored HP using its Leftovers!
The opposing Klefki's health is sapped by Leech Seed!
Turn 44

loloolo withdrew Klefki!

loloolo sent out Espeon!
The opposing Espeon is hurt by the spikes!
The opposing Espeon was badly poisoned!

Venusaur used Sleep Powder!
Venusaur's Sleep Powder was bounced back by Magic Bounce!
But it failed!

The opposing Espeon was hurt by poison!
Turn 45

Venusaur, come back!

Go! Sliggoo!

The opposing Espeon used Hidden Power!
It's not very effective... Sliggoo lost 5% of its health!

The opposing Espeon was hurt by poison!
Turn 46

The opposing Espeon used Yawn!
Sliggoo grew drowsy!

Sliggoo used Infestation!
It's super effective! The opposing Espeon lost 11% of its health!
The opposing Espeon's Infestation activated!

The opposing Espeon was hurt by poison!
The opposing Espeon is hurt by Infestation!
Turn 47

Sliggoo, come back!

Go! Politoed!
It started to rain!

The opposing Espeon used Psyshock!
Politoed lost 35.2% of its health!

Politoed restored HP using its Leftovers!
The opposing Espeon was hurt by poison!
Politoed was hurt by poison!

The opposing Espeon fainted!

loloolo sent out Klefki!
The opposing Klefki is hurt by the spikes!
Turn 48

The opposing Klefki used Protect!
The opposing Klefki protected itself!

Politoed used Scald!
The opposing Klefki protected itself!

Politoed restored HP using its Leftovers!
The opposing Klefki restored HP using its Leftovers!
Politoed was hurt by poison!
Turn 49
MakeItRainOnDem: the entire time im spamming ice beam
MakeItRainOnDem: Im not realizing
MakeItRainOnDem: gliscor is dead

The opposing Klefki used Swagger!
Politoed avoided the attack!

Politoed used Scald!
The opposing Klefki lost 35% of its health!

The opposing Klefki fainted!

Politoed restored HP using its Leftovers!
Politoed was hurt by poison!

loloolo sent out Ditto!
The opposing Ditto is hurt by the spikes!
The opposing Ditto was badly poisoned!
The opposing Ditto transformed into Politoed!
Turn 50

Politoed, come back!

Go! Venusaur!

The opposing Ditto used Ice Beam!
It's super effective! Venusaur lost 10.4% of its health!

The opposing Ditto was hurt by poison!
Turn 51

The opposing Ditto used Ice Beam!
A critical hit! It's super effective! Venusaur lost16.5% of its health!

Venusaur used Leech Seed!
The opposing Ditto was seeded!

The rain stopped.
The opposing Ditto's health is sapped by Leech Seed!
The opposing Ditto was hurt by poison!
Turn 52

The opposing Ditto used Ice Beam!
It's super effective! Venusaur lost 11.5% of its health!

Venusaur used Giga Drain!
It's super effective! The opposing Ditto lost 17% of its health!
The opposing Ditto had its energy drained!

The opposing Ditto fainted!

loloolo sent out Heracross!
The opposing Heracross was badly poisoned!
The opposing Heracross is hurt by the spikes!
Turn 53

Venusaur, come back!

Go! Sliggoo!

The opposing Heracross used Pin Missile!
Sliggoo lost 17.6% of its health!
Sliggoo lost 20.6% of its health!
Sliggoo lost 18.5% of its health!
Sliggoo lost 20.6% of its health!
Sliggoo lost 17.6% of its health!
Hit 5 time(s)!

Sliggoo fainted!

The opposing Heracross was hurt by poison!

Go! Politoed!
It started to rain!
Turn 54

Politoed used Protect!
Politoed protected itself!

The opposing Heracross used Bullet Seed!
Politoed protected itself!

Politoed restored HP using its Leftovers!
The opposing Heracross was hurt by poison!
Politoed was hurt by poison!

The opposing Heracross fainted!

loloolo sent out Blissey!
The opposing Blissey is hurt by the spikes!
The opposing Blissey was badly poisoned!
Turn 55

Politoed used Perish Song!
All Pokémon hearing the song will faint in three turns!

The opposing Blissey used Soft-Boiled!
The opposing Blissey regained health!

Politoed's perish count fell to 3.
The opposing Blissey's perish count fell to 3.
Politoed restored HP using its Leftovers!
Politoed was hurt by poison!
The opposing Blissey was hurt by poison!
Turn 56

Politoed used Protect!
Politoed protected itself!

The opposing Blissey used Toxic!
Politoed protected itself!

Politoed's perish count fell to 2.
The opposing Blissey's perish count fell to 2.
Politoed restored HP using its Leftovers!
The opposing Blissey restored HP using its Leftovers!
Politoed was hurt by poison!
The opposing Blissey was hurt by poison!
Turn 57

The opposing Blissey used Protect!
The opposing Blissey protected itself!

Politoed used Scald!
The opposing Blissey protected itself!

Politoed's perish count fell to 1.
The opposing Blissey's perish count fell to 1.
Politoed restored HP using its Leftovers!
The opposing Blissey restored HP using its Leftovers!
Politoed was hurt by poison!
The opposing Blissey was hurt by poison!

Politoed fainted!

Go! Venusaur!
Turn 58
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Venusaur used Leech Seed!
The opposing Blissey was seeded!

The opposing Blissey used Toxic!
But it failed!

The opposing Blissey's perish count fell to 0.
The rain stopped.

The opposing Blissey fainted!

MakeItRainOnDem won the battle!
Ladder updating...
Ladder (probably) updated, but score could not be retrieved (corruption).


I can definitely see some merit in infestation but I do feel as if sliggoo just isn't cutting it. Going to try Unaware Quagsire with Infestation tomorrow

I feel like stall (and weather teams for that matter) can definitely still be viable and strong
 
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Some observations I have: the best Talonflame and Genesect combo counter is Heatran, and at the moment Heatran is almost required. Good players know this, they know that the only stall teams that will give them a challenge is a stall team with a good Heatran on it. He tends to be the one that gets forced out or focused down unless you make preparations. Unfortunately this guarantees that the match is on a timer because heatran has no reliable recovery. No matter how bulky he is, he gets chipped down and then you get swept unless you build around him very carefully.

Skarmory is also almost required because of it's presence against mega khan, mega pinsir, fairies, and dragons.

Heatran and Skarm together are getting raped by rotom-w, so gastrodon rounds it out.


I've been using Heatran/Skarm/Gastrodon as my stall core and they do well together, but obviously they get destroyed by wall breakers and mixed sweepers. You need to choose the other 3 pokemon to complement them. I recommend trying to let Skarm have roost/bravebird/taunt/whirlwind, which means your hazards and defogging must be on other pokemon. I also seriously recommend a second ground immunity to balance heatran and water resist, because jesus christ heatran gets focused down fast when the opponent is running powerhouses and volt-turn. Latias would be a tremendous 4th pokemon to defog and levitate.
 
I have been playing stall for a while, but there is one pokemon that is just really hard to handle. Mega Lucario.

+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 352-416 (105.3 - 124.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Mega Venusaur: 194-229 (53.2 - 62.9%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Forretress: 352-416 (99.4 - 117.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Gliscor: 192-226 (54.2 - 63.8%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Avalugg: 572-676 (145.1 - 171.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Tentacruel: 292-344 (80.2 - 94.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Chesnaught: 390-460 (102.6 - 121%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Hippowdon: 398-470 (94.7 - 111.9%)
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%)

How do most of you handle Mega Lucario after it goes to +2? Gliscor isn't bad, but still a tad risky even if you stall for poison heal recovery.


 
I have been playing stall for a while, but there is one pokemon that is just really hard to handle. Mega Lucario.

+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 352-416 (105.3 - 124.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Mega Venusaur: 194-229 (53.2 - 62.9%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Forretress: 352-416 (99.4 - 117.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Gliscor: 192-226 (54.2 - 63.8%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Avalugg: 572-676 (145.1 - 171.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Tentacruel: 292-344 (80.2 - 94.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Chesnaught: 390-460 (102.6 - 121%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Hippowdon: 398-470 (94.7 - 111.9%)
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%)

How do most of you handle Mega Lucario after it goes to +2? Gliscor isn't bad, but still a tad risky even if you stall for poison heal recovery.

You should have 2 things that can switch in on it, like a Jellicent and a Gliscor, which wall different variants.
 
Get a gourgeist.
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%)

Dat last calc, tho.

Yeah, Mega Luke is a bitch to tank a hit from. Its even worse when you send in Gliscor only to find out that its one of those special sets with Flash Cannon.

Personally, I always run a Panic Klefki with Thunder Wave, enough to slow stuff like this down so that something can outspeed and smash it before it wrecks everything.
 
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%)

Dat last calc, tho.

Yeah, Mega Luke is a bitch to tank a hit from. Its even worse when you send in Gliscor only to find out that its one of those special sets with Flash Cannon.

Personally, I always run a Panic Klefki with Thunder Wave, enough to slow stuff like this down so that something can outspeed and smash it before it wrecks everything.

The special Lucarios's are much more manageable for special walls even if gliscor gets KOed in on a switch, because Adaptability Flash Cannon and Aura Spheres' 80 BP is a huge drop compared to Adaptability 120 BP Close Combat. Which does significantly more damage as a resisted move than Bullet Punch as a neutral move. But still, Special Mega Luke is no walk in the park either.

+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Gliscor: 192-226 (54.2 - 63.8%)
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 252+ Def Gliscor: 118-140 (33.3 - 39.5%)
 
Hey, so I've been fighting a lot of stall teams lately. It's getting annoying and I don't know what to do. Especially when the whole team is set up to burn or poison me then stall. My biggest hope is Espeon to bounce the move back, but being kind of frail limits my chances to really do much if multiple pokes on their team have toxic/scald/W-o-W.

Sooo anyone care to help me out with ways to get around stall besides trying to stall back? Do I need to get a cleric on my team?

Gliscor is a pretty great answer to most stallers. Reliable recovery, immunity to status, Taunt and a usable offensive movepool. Only Ice attacks and strong special attackers are really threatening to him.
 
If you're looking for a counter to both physical Mega Luke and special Mega Luke in one teamslot, try RestTalk Gyarados. 248 HP / 252 Def / 8 SpD with an Impish Nature and Rest / Sleep Talk / Waterfall / Dragon Tail counters Mega Luke pretty well, but of course it's important to have cleric and hazard removing support alongside it (stall teams should naturally have this anyways, so not a big deal).

Anartya, while it is true that special Mega Lucario's STAB is a lot weaker than physicals, note that special Mega Luke has two 80+ BP STAB moves to use rather than 1 (unless you really want to use Iron Tail on physical Mega Luke).
 
I've found that Whimsicott is a great contender for Ubers stall. It does its job of annoying your opponent to the point of insanity even better this generation with its new Fairy typing. Priority Taunt, Leech Seed, Protect, Substitute, and Encore makes the perfect arsenal of a stalling star, that is, with the right support.

For stall teams in general, specifically OU stall teams, it's going to be a LOT harder to create a "perfect" stall team (not that there ever was one in any other generations, but what can you do). It seems that stall has been getting progressively harder with each new generation, and XY is no exception. Mixed attackers remain the bane of stall teams; the new Defog mechanics screw over what stall relied on to damage the opponent: Entry Hazards. However, this isn't to say that stall won't be totally viable, it's just that at the moment, in this metagame, I find bulky offense a lot more effective than stall.
 
One Pokémon I haven't seen many people talking about is Avalugg, the Coffee Table Pokémon. Bearing an Ice typing is usually detrimental on a defensive Pokémon, but Avalugg's mammoth defenses allow it to shrug off even super effective hits.

Some calculations:
Defensive:
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Avalugg: 152-180 (38.57 - 45.68%) -- guaranteed 3HKO
+4 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Avalugg: 330-390 (83.75 - 98.98%) -- guaranteed 2HKO
+2 252+ Atk Dragonite Outrage vs. 252 HP / 252+ Def Avalugg: 204-240 (51.77 - 60.91%) -- 94.14% chance to 2HKO
+4 252 Atk Garchomp Outrage vs. 252 HP / 252+ Def Avalugg: 271-319 (68.78 - 80.96%) -- guaranteed 2HKO
252 Atk Adaptability Mega-Lucario Close Combat vs. 252 HP / 252+ Def Avalugg: 264-312 (67 - 79.18%) -- guaranteed 2HKO
252+ Atk Life Orb Mega-Charizard-X Flare Blitz vs. 252 HP / 252 Def Avalugg: 260-307 (65.98 - 77.91%) -- guaranteed 2HKO
252 Atk Choice Band Infernape Flare Blitz vs. 252 HP / 252+ Def (custom): 234-276 (59.39 - 70.05%) -- guaranteed 2HKO

And just for fun...
252+ SpA Choice Specs Unown Hidden Power Fire vs. 252 HP / 0 SpD Avalugg in sun: 404-476 (102.53 - 120.81%) -- guaranteed OHKO


Offensive:
4 Atk Avalugg Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 286-338 (88.27 - 104.32%) -- 31.25% chance to OHKO
4 Atk Avalugg Avalanche vs. 0 HP / 0 Def Multiscale Dragonite: 308-366 (95.35 - 113.31%) -- 75% chance to OHKO
4 Atk Avalugg Avalanche vs. 4 HP / 0 Def Yache Berry Garchomp: 308-366 (86.03 - 102.23%) -- 12.5% chance to OHKO
4 Atk Avalugg Earthquake vs. 4 HP / 0 Def Lucario: 184-218 (65.24 - 77.3%) -- guaranteed 2HKO
4 Atk Avalugg Earthquake vs. 0 HP / 0 Def Heatran: 316-372 (97.83 - 115.17%) -- 81.25% chance to OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 0 Def Talonflame: 436-516 (146.8 - 173.73%) -- guaranteed OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 4 Def Mega-Charizard-Y: 404-476 (136.02 - 160.26%) -- guaranteed OHKO
4 Atk Avalugg Stone Edge vs. 0 HP / 4 Def Mega-Charizard-X: 150-178 (50.5 - 59.93%) -- guaranteed 2HKO
4 Atk Avalugg Earthquake vs. 4 HP / 0 Def Infernape: 218-258 (74.14 - 87.75%) -- guaranteed 2HKO
While Avalugg obviously dies to any strong special attack (pretty much), he has ridiculous physical bulk and the attack to punish anything that tries to kill it. Furthermore, on a stall team he forms a formidable core with Chansey. Together they can wall almost any Pokémon in existence prior to boosts, and after boosts you can switch in Quagsire to ignore those boosts (if physical). A lot of the Pokémon which try to switch in on Avalugg also die to Earthquake while Avalanche allows Avalugg to switch in on a Dragon-type's Outrage and murder it with an Avalanche. With Rapid Spin and Recover, Avalugg is a formidable offensive spinner while remaining a ridiculous physical wall which has very few true physical counters. It is a valuable asset in both stall wars and battles against offensive teams, especially in a generation where most teams run a plethora of physical Pokémon.

I don't have any good PS replays (to show how good Avalugg has been) due to the problems with the replay server recently, but if you want to battle me I'm on the Frost PS server very frequently.

Avalugg + Blissey + Mega-Venusaur is a core I'm super excited to try after seeing your calcs!
 
Stall...I was excited when XY came out since stall gained some new toys like Avalugg and Mega Venusaur. And then I saw the insanity that is Mega Gengar. Too bad, Stall has always been one of my favorite playstyles (or at least 4-mon stall+2 cleaners). At least I can still set up teams built around pivot switches...but Mega Gengar.

I guess I'll just wait for the eventual ban. Avalugg is deceptively amazing (I realized when my Talonflame's sweep got stopped by a Stone Edge Avalugg). But I don't really think Blissey is that good anymore. It wasn't really that good at the end of BW2 to begin with.
 
I have been playing stall for a while, but there is one pokemon that is just really hard to handle. Mega Lucario.

+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Skarmory: 352-416 (105.3 - 124.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Mega Venusaur: 194-229 (53.2 - 62.9%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Forretress: 352-416 (99.4 - 117.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Gliscor: 192-226 (54.2 - 63.8%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Avalugg: 572-676 (145.1 - 171.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Tentacruel: 292-344 (80.2 - 94.5%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Chesnaught: 390-460 (102.6 - 121%)
+2 252+ Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Hippowdon: 398-470 (94.7 - 111.9%)
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 252+ Def Gourgeist-Super: 260-308 (69.5 - 82.3%)

How do most of you handle Mega Lucario after it goes to +2? Gliscor isn't bad, but still a tad risky even if you stall for poison heal recovery.

I generally burn it, revenge burn if absolutely necessary

For example, you can predict CC, switch in with bulky ghost(gougiest-super) and WoW it

Afterall you should not allow it to ever set up freely, any status move cripples it heavily, and without a leftover, it got worn down really quick

Btw, have anyone consider using Cofagrigus to check the like of Azumaril and Mawile which heavily relies on their ability? Oh and yes, how can I forgot Aegislash loves shadow sneak and stance change is an ability.......

Also, I think Chesnaught is a largely overlooked defensive pokemon, when you find out how often to have one or two of the top offensive threat in your enemy team being walled completely, you know what I mean.
 
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I generally burn it, revenge burn if absolutely necessary

For example, you can predict CC, switch in with bulky ghost(gougiest-super) and WoW it

Afterall you should not allow it to ever set up freely, any status move cripples it heavily, and without a leftover, it got worn down really quick

Btw, have anyone consider using Cofagrigus to check the like of Azumaril and Mawile which heavily relies on their ability? Oh and yes, how can I forgot Aegislash loves shadow sneak and stance change is an ability.......

You can't nullify Stance Change. But Cofagrigus is decent for Mega Kangaskhan, Azumarill, and Mega Mawile.

Also I wonder how well your Gourgeist takes a +2 Crunch, or a +2 Adaptability Flash Cannon.

Right now stuff like Mega Gengar, Mega Lucario, and Mega Kangaskhan make it really hard for Stall. Not to mention that ~60% of OU teams carry one of those three mons.
 
In theory, cof would be great against mega mawile. In practice, not so much... Mawile just rails cof if she goes for an SD and you still won't outspeed. At that point, you can kiss cof good bye. Cof does take kan perfectly because kan's boost is via PuP so you can always count on taking kan at neutral or +1 at worst (scrappy PuP)

Anatya, I see you're looking into stopping mega lucario. Yuttt and I actually have been competing to find who could stop it best and we came up with three counters: Mega venusaur (mixed investment, not great at living [2hko itt if not max def] but can eq, Gyrados w/intimidate [resttalk set], and Slowbro (max def/hp invest). Slowbro/Gyara worked perfectly and we've been running them ever since on our teams. I don't have the calcs, but I guarantee both will live +2 hits well. DTC seems to agree with Yuttt on running gyarados. I'mm just use venu (specially invested now) to take care of special luc.

Personally, slowbro is better because if I don't get a burn, I can switch out to cof/venu/skarm and get that regenerator bonus going for me.

Other issues with megas include all the wall breaking megas this time around. They are huge detriments to stall, most noticeably mega chomp if it goes mixed, mega pinsir, mega kan and occasionally mega mawile. My team has checks/counters for most as I've spent 13 days with that RMT up working those kinks out.

To note, stall is a very tough style to run right now. We're having trouble running it well, winning only about 75-80% of the time any more. This is down from the 90-99% that we had in gen5 (Yuttt topped the ladder in 5th before going provisional again and gave up, I had never gotten out before getting into the top 30). If the wall breakers leave a bit, we can truly get down to stalling again.

Interesting to note, neither Yuttt nor I currently run fairies. They aren't bad, but as a rule of thumb, most dragons that go for set up sweeps are physical. Therefore, faeries really got wrecked by a coverage move like EQ or iron head... Freaking kyub... Really, faeries being limited physically is a death wish. MG Clefable seems to break the mold a bit, but I still found her underwhelming, filling in as a great outrage stopper and perfect hydregion counter but not much else.

Speaking of which, MG clefable is something stall teams need to prepare for. That stupid thing is everywhere and when it's 1v1, you can't phaze it. I suggest a flash cannon/iron head somewhere. I run skill swap to take care of it, so I can status stall it.

Megas we've attempted in stall are limited. Mega venusaur and scizor are our two go-to's, though it seems like blastoise wouldn't be bad. We selected the two we did for recovery, however. Both pokemon work very well, though again I prefer mega venu for his monstrous bulk on both sides.

Contrary to my belief at the beginning of 6th gen, the meta game went physical. I thought Willowisp's acc would cause a shift towards special sweepers. This, however, didn't happen. Lovely, because you basically have to run three physical walls and another mixed-leaning-physical wall to make sure you've got all those threats covered.

Clerics hate mega gengar. That is all. If those users were smart, they'd just constantly show an attempt to mega evolve on a cleric just to keep it out the whole game. Since most of us probably run fairy/chansey as clerics, it is rather hard to get in one sludgebomb/perish trap gengar to support the team. Florges, however, can run psychic to alleviate this ever so slightly (or at least lure before the mega evol)

I see a few complains here or there about defog. I actually like defog, running it on my skarm. It is wonderful simply because HO STILL suicide leads. Take care of it and then defog/sr with skarm at some later point. I don't suggest extra hazards on stall, Web is pointless, spikes take too long and are too easy to lose and Tspikes mess up status stall teams. Rocks do their damage over time and still give you a fair return for causing switches imo.

56k mentioned heatran as a neccessity. This is true, and though he lacks recovery, there is nothing wrong with using a fairy to wish pass (fight resist to weakness, poison weak to immunity, steel weak to resistance) or even just run rest on him. The sleep mechanics allow for some maneuvering if you can't get to a heal bell user.

For pinsir, we've compiled a list of about 3 pokemon that can reliably take him on at +2. Zapdos, Skarmoy, Bronzong. Short list, eh? Rotom-w kind of works, and Lunatone is an idea of mine should I ever need an odd choice, but you need to resist that flying stab and then avoid the EQ hit as eq hits all flying resists for SE damage.
 
If you're looking for a counter to both physical Mega Luke and special Mega Luke in one teamslot, try RestTalk Gyarados. 248 HP / 252 Def / 8 SpD with an Impish Nature and Rest / Sleep Talk / Waterfall / Dragon Tail counters Mega Luke pretty well, but of course it's important to have cleric and hazard removing support alongside it (stall teams should naturally have this anyways, so not a big deal).

Anartya, while it is true that special Mega Lucario's STAB is a lot weaker than physicals, note that special Mega Luke has two 80+ BP STAB moves to use rather than 1 (unless you really want to use Iron Tail on physical Mega Luke).

Mega Venusaur is probably even better at it with Synthesis and EQ. Thick fat is incredible. Only thing is it takes up a mega slot obviously.
 
If you're looking for a counter to both physical Mega Luke and special Mega Luke in one teamslot, try RestTalk Gyarados. 248 HP / 252 Def / 8 SpD with an Impish Nature and Rest / Sleep Talk / Waterfall / Dragon Tail counters Mega Luke pretty well, but of course it's important to have cleric and hazard removing support alongside it (stall teams should naturally have this anyways, so not a big deal).

Anartya, while it is true that special Mega Lucario's STAB is a lot weaker than physicals, note that special Mega Luke has two 80+ BP STAB moves to use rather than 1 (unless you really want to use Iron Tail on physical Mega Luke).

Is Mega Gyarados even worth using though? Stallion's right on Mega Venu as a potential counter for Luke but I still think Ice Punch/Flash Cannon can hit it pretty hard when Luke is at +2 and maybe EQ doesn't KO. I guess more calculations would be necessary to really solidify mega venu as a counter to luke.

also avalugg is not a new toy for stall, AOPSuser
 
Is Mega Gyarados even worth using though? Stallion's right on Mega Venu as a potential counter for Luke but I still think Ice Punch/Flash Cannon can hit it pretty hard when Luke is at +2 and maybe EQ doesn't KO. I guess more calculations would be necessary to really solidify mega venu as a counter to luke.

We're not talking mega gyarados, just intimidate gyarados as a lucario counter. Flying/water gives resists to both stabs (Same idea with slowbro) and a neutral hit will due less damage than a .5 hit to gyarados, meaning they should still spam CC at him if they feel like staying in.

Mega venu can't, without being molded, take on lucario and win mindlessly. I suppose you could probably take a hit and eq, see where that leaves you (if +2, you won't survive another shot... however neutral mega lucario should do about 30-40?) and perhaps use synthesis, as they probably won't sac lucario. If they stay in, then kill it. However, Mega venu realistically shouldn't be fighting mega luc.
 
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