Yes, this is a THEME TEAM. All pokemon know Baton Pass. Please do not change this.
Pass (Scolipede) (M) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Protect
- Swords Dance
- Iron Defense
- Baton Pass
Basically a Ninjask. I perfer Scolipede because of Iron Defense and better HP. It can take any physical super effective hit (with one Iron Defense), and most of the time be able to take another (with another Iron Defense). I also use Swords Dance with a sash for attack boosts. I like to have the option of either just boosting attack for opposing special attackers or actually making it so physical attackers do pretty much nothing against the team. His role is a booster lead, and has great synergy with Espeon, being able to protect and, if the opponent uses a status move, baton pass into Espeon.
Sweep (Medicham) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- High Jump Kick
- Ice Punch
- Psycho Cut
- Baton Pass
A sweeper. All sweeps can be countered though, but this one can Baton Pass into a new thing to sweep with (Vaporeon or Mienshaou). Adamant because at +2, +3, or +4 he outspeeds everything. I find him more reliable than Mega Absol and Mega Mawile because of High Jump Kick (with +1 accuracy). Also, his hiogh base Atk combined with Pure Power makes for a hell of a lot of damage. Psycho Cut for alternative STAB move and Ice Punch for type coverage. His role is just to sweep.
Pass (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Hydro Pump
- Aqua Ring
- Baton Pass
Just a supporter. Acid Armor adds defense (whih comes in handy). Aqua Ring is like extra Lefties and allows Medicham to survive and does the same thing as ingrain, for those "haters."
EDIT: Took out Acid Armor and added Substitute. High HP subs wall most attacks and Scolipede already provides enough defense boosts.
Vaporeon's role is to provide a special attack and heal HP. Good synergy with Gliscor, just using Aqua Ring and then passing into it.
Pass (Mienshao) (M) @ Focus Sash
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Swords Dance
- High Jump Kick
- Drain Punch
- Baton Pass
A backup sweeper. 2 fighting moves because Drain Punch can restore him to full HP if he took a 50% or so hit and High Jump Kick hits hard.
EDIT: Took out SDance and put in Stone Edge. Stone Edge hits Talonflame, which is one of this team's biggest threats, with prio that is super effective against both sweepers. Also takes out Volcarona, which is annoying in the early stat boosts.
EDIT: Changed EV spread to 252 atk, 252 spe, 4 sdef and Adamant nature (again, +2 speed).
His role is just a backup plan so if Medicham is inflicted with status or something, he can take over.
Pass (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Calm Mind
- Morning Sun
- Substitute
- Baton Pass
Mostly here to boost Vaporeon and Gliscor with calm mind and bounce spikes, rocks, Roar, Taunt, and Sticky Web. Sub cuz most Ferrothorn and Smeargle switch out. Morning Sun cuz sometimes they do less than 50% and you need to heal up. This is a good heal-stall. I find it better not to have any attacks on Espeon. Espeon's role is to reflect harmful moves and boost SDef. Good synergy with Scolipede.
EDIT: Replaced CM and Morning Sun with Stored Power and Shadow Ball. Changed EV spread to 4 HP/252 SpA/252 Spe Timid. This is so I can really do stuff with Espeon.
Pass (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Hone Claws
- Substitute
- Swords Dance
- Baton Pass
Wall support! Hone Claws cuz i need accuracy for High Jump Kick. If it misses, DEATH TO THIS TEAM. SDance cuz its WAAAAY faster to do 3 SDance and 1 or 2 Hone Claws than 7 or 8 Hone Claws. Gliscor is my main booster cuz he can wall both physical and special attacks (with appropriate stat boosts). Synergy with Vaporeon and both Fighting-types. For the fighting types because Hone Claws makes High Jump Kick never miss. His role is as an additional booster who isn't as... well... easy to kill. Pretty simple.
Keep in mind I have playtested this team and I just want final advice for, like, changing one move or something. As you can see, I've updated my descriptions so it will be more fun and easier to rate. I value all opinions, but if an opinion has already been stated, I do not need to hear it. Lastly, thank you for (hopefully) rating this team.
Pass (Scolipede) (M) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Protect
- Swords Dance
- Iron Defense
- Baton Pass
Basically a Ninjask. I perfer Scolipede because of Iron Defense and better HP. It can take any physical super effective hit (with one Iron Defense), and most of the time be able to take another (with another Iron Defense). I also use Swords Dance with a sash for attack boosts. I like to have the option of either just boosting attack for opposing special attackers or actually making it so physical attackers do pretty much nothing against the team. His role is a booster lead, and has great synergy with Espeon, being able to protect and, if the opponent uses a status move, baton pass into Espeon.
Sweep (Medicham) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- High Jump Kick
- Ice Punch
- Psycho Cut
- Baton Pass
A sweeper. All sweeps can be countered though, but this one can Baton Pass into a new thing to sweep with (Vaporeon or Mienshaou). Adamant because at +2, +3, or +4 he outspeeds everything. I find him more reliable than Mega Absol and Mega Mawile because of High Jump Kick (with +1 accuracy). Also, his hiogh base Atk combined with Pure Power makes for a hell of a lot of damage. Psycho Cut for alternative STAB move and Ice Punch for type coverage. His role is just to sweep.
Pass (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Acid Armor
- Hydro Pump
- Aqua Ring
- Baton Pass
Just a supporter. Acid Armor adds defense (whih comes in handy). Aqua Ring is like extra Lefties and allows Medicham to survive and does the same thing as ingrain, for those "haters."
EDIT: Took out Acid Armor and added Substitute. High HP subs wall most attacks and Scolipede already provides enough defense boosts.
Vaporeon's role is to provide a special attack and heal HP. Good synergy with Gliscor, just using Aqua Ring and then passing into it.
Pass (Mienshao) (M) @ Focus Sash
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Swords Dance
- High Jump Kick
- Drain Punch
- Baton Pass
A backup sweeper. 2 fighting moves because Drain Punch can restore him to full HP if he took a 50% or so hit and High Jump Kick hits hard.
EDIT: Took out SDance and put in Stone Edge. Stone Edge hits Talonflame, which is one of this team's biggest threats, with prio that is super effective against both sweepers. Also takes out Volcarona, which is annoying in the early stat boosts.
EDIT: Changed EV spread to 252 atk, 252 spe, 4 sdef and Adamant nature (again, +2 speed).
His role is just a backup plan so if Medicham is inflicted with status or something, he can take over.
Pass (Espeon) (F) @ Focus Sash
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Spd / 252 HP / 4 SDef
Timid Nature
- Calm Mind
- Morning Sun
- Substitute
- Baton Pass
Mostly here to boost Vaporeon and Gliscor with calm mind and bounce spikes, rocks, Roar, Taunt, and Sticky Web. Sub cuz most Ferrothorn and Smeargle switch out. Morning Sun cuz sometimes they do less than 50% and you need to heal up. This is a good heal-stall. I find it better not to have any attacks on Espeon. Espeon's role is to reflect harmful moves and boost SDef. Good synergy with Scolipede.
EDIT: Replaced CM and Morning Sun with Stored Power and Shadow Ball. Changed EV spread to 4 HP/252 SpA/252 Spe Timid. This is so I can really do stuff with Espeon.
Pass (Gliscor) (M) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 4 Def / 252 HP / 252 SDef
Careful Nature
- Hone Claws
- Substitute
- Swords Dance
- Baton Pass
Wall support! Hone Claws cuz i need accuracy for High Jump Kick. If it misses, DEATH TO THIS TEAM. SDance cuz its WAAAAY faster to do 3 SDance and 1 or 2 Hone Claws than 7 or 8 Hone Claws. Gliscor is my main booster cuz he can wall both physical and special attacks (with appropriate stat boosts). Synergy with Vaporeon and both Fighting-types. For the fighting types because Hone Claws makes High Jump Kick never miss. His role is as an additional booster who isn't as... well... easy to kill. Pretty simple.
Keep in mind I have playtested this team and I just want final advice for, like, changing one move or something. As you can see, I've updated my descriptions so it will be more fun and easier to rate. I value all opinions, but if an opinion has already been stated, I do not need to hear it. Lastly, thank you for (hopefully) rating this team.
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