Me Right Round, Baby

Hey there, RMT forums. It is I, Gennosuke Fujiki the Lazy Rater, ready to have my very own team rated by someone who does not hold the prefix "Lazy Rater". Hopefully, that is. Anyways, as the title suggests, this is a VoltTurn team which I've used slightly less than a month now. The team itself is very simple and fairly effective, and I'm quite satisfied with it. Still, there are some mons that this team struggle against, but I'll get to that later. In any case, let's start with the teambuilding process. But before that, the team looks like this.

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Okay, so I started off with making a very simple RotomZor core for what I first intended to be a balanced team. But after a lot of testing with the balanced team I made, as well as the discovery of Genesect being back in OU, I scratched the first team and went all out VoltTurn. Rotom-W is a physically bulky set, as that's what all Rotom-Ws should run, and Scizor is a specially defensive build.

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So, as I mentioned, the mon Genesect had made a return to OU, and this is something I TM28 a lot. I figured I'd use one, so I added him to my to-be VoltTurn and he worked wonderfully. I am still a zealous lover of the Physical biased mix set, so that's what I went with.

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I needed rocks. So I went with Gliscor. In all honesty, I could've just as well gone with Lando-T, but I also wanted Taunt for shit like Klefki and Ferrothorns.

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Okay, I gotta admit it. I love this thing. It has more SWAG than Makoto Itou, and it has more fire power than Makoto Itou's dick. So, I added him to my team. His set has been in constant change, however, from a sub3attack set to an agility set to an Earth plate pivot to what is now a CB set, and I'm still not sure what I should run out of them. They all have had their own parts of success, but what benefits my team the most I am uncertain of.

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Finally, the mon with a Hidden Ability we are not sure if it's relevant or not, I'll use it aslong as it is relevant. Contrary Serperior is an amazing mon... with a not-so-amazing movepool and offenses. In fact, only it's speed is amazing... but nevermind that, it has Contrary Leaf Storms to dish out very, very strong Nasty Plots.

Alright, let's get to the team itself.


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I hate socks (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 124 Def / 100 SAtk / 36 Spd
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Say hello to Mr. OU himself, Rotom-Wash. This Rotom-W is the physically build with a very simple RestoChesto twist. The moves are fairly standard for any Rotom in Hydro Pump, Volt Switch and Will-o-Wisp, but it does also have the Rest in case it runs low and also means this mon is a safe switch into status-dishers. His role on the team is simply to be that one Volt Switcher which, as we know from 5th Gen, forms a splendid VoltTurn combo with Scizor. Now, being a defensive set, it obviously has a Defensive role but I'll get more into that with the OU threatlist at the end.

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Chopper (Scizor) @ Scizorite
Ability: Technician
EVs: 216 SDef / 252 HP / 40 Atk
Careful Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Scizor, the second mon in a RotomZor VoltTurn core, is also my second pick. As you can see on the EVs, his primary spread is specially defensive based. This also means he's one of my bulky mons, because my favorite playstyle involves bulk. Now, with the given EV spread will his special defense be higher than his defense, thus making it so that Genesect gets an attack boost instead of a special attack, which means I can safely switch out to a teammate in fear of Flamethrower. Simple, yet effective. Also, his defensive stats are quite amazing, so there's that. Bullet Punch for the priority Technician STAB which is what makes Scizor so good, U-turn for pivoting, SD for a final sweep or boosted U-turns and Roost for recovery.

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Inferior (Serperior) @ Leftovers
Ability: Contrary
EVs: 252 Spd / 200 SAtk / 56 HP
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Dragon Pulse
- Leaf Storm
- Substitute
- Hidden Power [Fire]

And then there's Serperior, the french-dragon-snake-thing-that-for-some-reason-isn't-dragon-type-whilst-I-believe-it-should've-been. This mon is quite amazing. It has enough firepower to break through what it needs to break through unboosted, and after a boost is this thing a grand threat. With the given EVs and IVs will no Foul Play from any mon ever break Serperior's subs, giving him a free Leaf Storm off or the potential to dodge Klefki's Twaves better. A tiny thing, sure, but still is there. As for the Hidden Power of choice... well, it's a hard decision between Fire and Ground, as I choose between being walled by Heatran or being unable to truly damage Gene/Zor/Ferro. I went with Fire though, as Heatran isn't used all that much as well I personally I have the ground moves covered with my team. Dragon Pulse is chosen as it honestly is the only other special attack option I can run. It does hit Dragons for SE damage though, so it's fine.

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Swaggersby (Diggersby) @ Choice Band
Ability: Huge Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Return

The newest Huge Power Rabbit, the swagbbit. Now, this thing is scary as shitfuckton with his STAB Huge Power EQs. He has his advantages over Azumarill in good STABs and access to U-turn, but aside from that he isn't as bulky as I want him to be nor is he fast enough to outspeed anything worthwhile. Well, maybe aside from Heatran which is very nice. He is generally my mainswitch-in to a stray flamethrower if Rotom-W is dead or weakened. Earthquake is an obvious choice, and it's a very powerful move. Return is for flying types or EQ resists, and the moves compliments eachother fairly well. Stone Edge is there to form an EdgeQuake core with EQ, and it hits Flying types harder than Return. U-turn is for pivoting, and this U-turn is actually stronger than Genesect's unless Genesect gets an Attack boost from Download.

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Click U-turn (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 4 SAtk / 252 Atk
Hasty Nature
- U-turn
- Ice Beam
- Iron Head
- Flamethrower

This genetic robot insect, cyborg insect as it is, is so powerful. This is basically one of the two variants of the Physical scarf set from 5th Gen Ubers, and I personally prefer this by a large margin to the special variant which ravaged OU before it's ban a year ago. U-Turn is a given choice, as it is basically the move Genesect goes for 90% of the time on any set that isn't Rock Polish sets. Ice Beam is there for any dragon that would try and threaten this team, aside from ScarfChomps and ScarfMences with a fire move. Iron Head is the second physical STAB which works fairly well in OU, as it hits hard and has a chance at flinching. Flamethrower is there for opposing Genesect, Forretress, Ferrothorn, Scizor etc etc etc. A solid mon overall.

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Battening intesifies (Gliscor) @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Stealth Rock
- Taunt
- U-turn

Finally there's the bat from 4th gen which has an infamous reputation of being annoying. This thing does face severe competition from Landorus-T, however it has better recovery as well as Taunt, so I prefer this one. He does more often than not see little use and when he does see use, he dies mid-game. His role is simply to get off Rocks, and after that he really isn't that important for anything. He can dodge EQs, which is nice, but so can Rotom (and he can threaten them back with Hydro), so his roles are limited. EQ is there for obligatory STAB, Rocks is the best move in the game even today, Taunt is there to stop certain mons from doing any shenanigans and U-turn is there for pivoting.



And that's my team. As for threats and what not, you gotta wait a little on the list. I will cover it all from the featured list on this forum, so I'll get to it soon enough. In any case, rate it as it is before the list is also fine.


Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 124 Def / 100 SAtk / 36 Spd
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Scizor @ Scizorite
Ability: Technician
EVs: 216 SDef / 252 HP / 40 Atk
Careful Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost

Serperior @ Leftovers
Ability: Contrary
EVs: 252 Spd / 200 SAtk / 56 HP
Timid Nature
IVs: 2 Atk / 30 SAtk / 30 Spd
- Dragon Pulse
- Leaf Storm
- Substitute
- Hidden Power [Fire]

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Return

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Spd / 4 SAtk / 252 Atk
Hasty Nature
- U-turn
- Ice Beam
- Iron Head
- Flamethrower

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Earthquake
- Stealth Rock
- Taunt
- U-turn
 
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Reserved for threatlist.

Standard OU Offensive Threats

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Mixed attacker (Mega Evo) -
Genesect can Flamethrower or Iron Head it
Scizor can BP it
Diggersby can Stone Edge it.


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All Out Attacker (Mega Evo) -
Swords Dance (Mega Evo) -
U-turn shenanigans from anyone, really.
+2 Absol is a bitch though.

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Mixed -
Swords Dance + King's Shield -
Offensive Swords Dance -
Full Out Attacker -
Autotomize -
Usually have to sacc a mon to get a free switch into Diggers. Diggers can OHKO after rocks. Autotomize variants can be handled by Rotom-W.

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Lead -
Full out attacker (Mega Evo) -
Never seen one yet, but I'm gonna assume Iron Head from Gene, BP from Scizor and Volt Switch from Rotom will do the trick.

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Rock Polish (Mega Evo) -
Big threat. Can burn it, but that's it really.

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Focus Sash -
Full out attacker (Mega Evo) -
U-turn fucks this up.

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Life Orb -
lol

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Lead -
Dual Screens -
U-turn

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Belly Drum -
Choice Band -
Belly Drum is dangerous as shit, but I have Rotom and Serperior for it.

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Shell Smash -
Serperior can handle it.

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Physical Attacker -
Lead -
Swords Dance-
Fighting Gem Focus Punch -
No sure-fire way of handling it. Best I can do is sleep fodder something and get in Scizor for BPs.

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Tinkerbell -
Nasty Pass -
Choice Scarf -
Do I even need to say it?

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Dragon Dance (Mega Evo X) -
EQ from Diggers as he Dragon Dances is my best way around it. Yeah. I can't handle it otherwise.

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Life Orb Attacker -
Serperior/Rotom-W

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Shell Smash -
Rotom-W+Scizor

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Bulk Up -
Sheer Force -
I haven't faced one yet, so I'm not sure how I'd beat it.

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Spikes Lead -
Dual Screens Lead
Lead with Gliscor, U-turn.

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Choice Scarf -
Choice Band -
Swords Dance -
Agility -
Luckily it's lacking bulk, otherwise I'd be in for a game I don't fancy.

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Choice Scarf -
lol

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Choice Specs -
Haven't faced one: Diggers and Gliscor should handle it.

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Dragon Dance -
Choice Band -
Mixed -
Genesect

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Focus Sash -
U-turn makes it's gimmick pointless

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Dual Screens -
Baton Pass -
U-turn

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Rapid Spin -
Swords Dance -
Gliscor if the Air Balloon is broken

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Calm Mind -
Scizor and Genesect

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Lead -
This is a problem.

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Swords Dance -
Choice Band -
Choice Scarf -
Full out attacker (Mega Evo) -
Rotom-W, I guess. Can only play around it.

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Offensive Calm Mind -
Offensive Calm Mind (Mega Evo) -
loool

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Choice Scarf -
Rock Polish -
Expert Belt -
Shift Gear -
This is a pretty big threat. No sure-fire way of handling it, but Rotom-W can do a job on it.

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Substitute + Disable / Pain Split -
Substitute + Pain Spilt -
All out attacker (Mega Evo) -
Scizor and Genesect

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SmashPass -
lol

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Choice Specs -
U-turn with predictions.

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Choice Scarf -
Choice Specs -
lol

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All Out Attacker -
Spikes -
Play around using Genesect, Rotom-W and Scizor

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Substitute Dragon Dance -
Offensive Dragon Dance -
All out attacker (Mega Evo) -
Rotom-W

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Swords Dance -
Never faced one.

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Choice Band -
Double Dance -
Swords Dance -
Sacc and revenge is my best option, really

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Choice Scarf / Specs -
Air Balloon -
Diggersby

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Choice Scarf -
Choice Specs -
Play around issues. I've not faced too many of them.

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Swords Dance (Mega Evo) -
I get fucked by this thing.

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Nasty Plot (Mega Evo) -
Mixed attacker (Mega Evo) -
lol

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Mixed Attacker -
Choice Specs / Scarf -
Substitute -
U-turn

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Substitute + Calm Mind / Substitute + 3 Attacks -
Wish + Calm Mind -
Choice Scarf -
I haven't faced any Rachis yet, actually.

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Power-up Punch (Mega Evo) -
GG I'm fucked.

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Choice Scarf
Choice Specs -
Calm Mind -
Expert Belt -
Serperior can handle it

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Choice Specs -
Rain Dance -
Dragon Dance -
Mixed attacker -
Serperior can handle it

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Choice -
Substitute + 3 Attacks -
Genesect+Scizor

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Substitute -
Substitute + Dragon Tail -
Choice Band -
Mixed -
Choice Scarf -
Genesect+Scizor

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Double Dancer -
Gravity -
Choice Scarf -
Genesect can handle non-Rock Polish variants, Rotom-W can handle non-Gravity variants.

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Life Orb tank -
Choice Specs / Scarf -
Calm Mind -
U-turn

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Life Orb -
Expert Belt -
Choice Scarf -
Choice Specs -
Calm Mind -
Dragon Dance
U-turn

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Swords Dance -
Agility -
Swords Dance (Mega Evo) -
Agility (Mega Evo) -
Mixed attacker (Mega Evo) -
Nasty Plot (Mega Evo) -
This is a huge threat. Especially special variants. No sure-fire way of winning.

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Substitute -
Choice Specs -
Diggersby

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Trick Room -
Substitute -
LOL WHERE TO START!?

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Physical Attacker -
Lead -
Rotom-W

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Swords Dance (Mega Evo) -
Burn it with Rotom, get in Diggersby safely

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Full Out Attacker (Mega Evo)
Not faced one yet; Genesect should be able to handle it

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Normal Gem Lead -
Baton Pass -
Nasty Plot -
Swords Dance -
U-turn all of the sets

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All-Out Attacker -
Choice Scarf / Band -
Swords Dance -
Gliscor can handle non-HP Ice variants, otherwise Rotom-W

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Choice Specs -
Choice Scarf -
Life Orb -
Genesect should be able to handle it.

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Choice Scarf -
looooooooooooool

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Swords Dance (Mega Evo) -
Rotom-W

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Choice Specs -
No sure-fire way to handle it. Rotom can be a one-time use wall.

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Offensive Trick Room-
Calm Mind -
U-turn, I guess

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Chesto Resto -
Choice Scarf -
Assault Vest -
Serperior

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Dragon Dance -
Mixed -
Choice Scarf -
A big issue. Genesect can handle it if it's locked into "wrong move".

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Swords Dance -
Gliscor

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Choice Band -
Swords Dance -
Bulky Swords Dance (Mega Evo) -
Defog -
Trapper -
Genesect can Flamethrower it, Rotom-W can burn it

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Hazard Lead -
Baton Pass -
Taunt from Gliscor

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Life Orb -
U-turn

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Choice Band -
Never faced one

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Calm Mind -
Genesect+Scizor

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Swords Dance -
Choice Band -
Bulk Up -
Rotom-W

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Substitute + Swords Dance -
Choice Band -
Choice Scarf -
Double Dance -
Lead -
Serperior+Scizor

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Nasty Plot -
Prankster -
Play around using Rotom-W

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Nasty Plot -
Agility -
Double Dancer -
Choice Scarf -
Mixed -
Genesect should be able to handle it

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Nasty Plot -
Defensive Nasty Plot
Genesect+Scizor

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Rain Dance -
Choice Specs -
Tail Wind -
Bulk Up -
Scizor and Genesect

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Choice Specs -
Life Orb -
Acrobatics + Flying Gem -
Scizor+Genesect

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Choice Band -
Choice Scarf -
MixTar -
U-Turn

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Choice Band -
Choice Scarf -
Special Attacker -
Haven't faced one

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Calm Mind -
Swords Dance -
Work Up -
Haven't faced one

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Offensive Quiver Dance -
Bulky Quiver Dance / Roost -
Chesto Rest -
Substitute -
Diggersby can survive an unboosted hit and KO back. That's it really.

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Pursuit trapper -
Swords Dance -
Scizor+Genesect

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Dragon Dance -
Coil -
Genesect

Standard OU Defensive Threats

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Substitute + Leech Seed -
look at all of those twists and turns

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Sleep Talk (Mega Evo) -
Diggersby

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Standard -
Continuous whittling.

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Rapid Spin -
Genesect+Scizor

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Substitute + Disable -
Stall Breaker -
Gliscor

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Support -
Diggersby

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Tank -
Haven't faced one

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Physically Defensive -
Specially Defensive -
Look at those twists and turns

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Support -
Whittling through Rotom-W, finishing off with Diggers

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Utility -
lol

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Spikes -
Genesect

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Support -
Calm Mind -
Haven't faced one: U-turn maybe?

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Defog -
Stall Breaker -
Diggersby+Genesect+Scizor

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Bulky Spikes
Dunno.

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Specially Defensive -
Diggersby

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Calm Mind -
U-turn

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Standard -
Gliscor+Genesect

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Wish + Protect -
Genesect+Scizor

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Physically Defensive -
Specially Defensive -
Genesect

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Wish Support -
lol

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Tank -
Serperior

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Substitute + Protect -
Stallbreaker -
Rotom-W+Serperior

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Substitute + Leech Seed -
This is a problem.

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Bulky Support -
Resttalk -
Rotom-W

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Specially Defensive -
Diggersby+Gliscor

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Physical Tank -
Specially Defensive -
Rotom-W+Serperior

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Utility Counter -
Serperior

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Specially Defensive -
Diggersby

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Spikes -
Dual Screens -
Thunder Wave / Swagger -
Gliscor

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Support -
Reflect / Refresh + Calm Mind
U-turn

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Stallbreaker -
U-turn

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Defensive -
Rotom-W+Serperior

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Defensive -
Continous whittling

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Physically Defensive -
Serperior

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Support -
Serperior

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Prankster -
Gliscor+Serperior

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Spikes Lead
Dunno, haven't faced one

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Physically Defensive -
Specially Defensive -
This is a bitch to handle. No ways to break through.

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Tank -
Diggersby 2HKOs

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Defensive Rapid Spin -
U-turns

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Wish + Protect -
Genesect+Scizor

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Defensive -
Genesect

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Substitute + Leech Seed -
Will-O-Wisp -
This is a problem.

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Substitute + Toxic -
Protect -
Diggersby+Gliscor

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Specially Defensive -
U-turn

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Wish Support -
Serperior

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SubSeed -
Continuous whittling through U-turn

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Custap Berry -
Bulky -
Will-o-wisp it and then Taunt it

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Standard -
lol

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Physically Defensive -
Specially Defensive -
Substitute Roost -
This is a problem

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Rest + Sleep Talk -
Genesect
 
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Do you have an importable version? I'd love to test this team out! It looks really good imo! I honestly can't find something wrong with it xD
 
Ok, so I've been playing around with this team and the only problem I've found is Jellicent. After Serperior is gone, it pretty much stalls your team. Diggersby can beat it about 50% of the time:
252 Atk Choice Band Huge Power (custom) Earthquake vs. 248 HP / 252+ Def Jellicent: 259-306 (64.26 - 75.93%) -- guaranteed 2HKO
meanwhile
0 SpA Jellicent Scald vs. 0 HP / 0 SpD (custom): 224-266 (80 - 95%) -- guaranteed 2HKO
BUT
If it gets a burn from scald, then EQ will only do 32 - 37.96%. After Leftovers it is not guranteed to 2HKO it anymore. Meaning Jellicent can STILL beat it. However, it won't have room to Recover the next turn. So, my recommendation is to put Thunderbolt on Genesect. It only does 40~% damage, but in conjunction with Volt Switch it can reliably bring down Jellicent. Basically, Jellicent gets taken down after a combo of Volt Switch -> Thunderbolt. Other than that, great job again!

tl;dr: Iron Head -> Thunderbolt on Genesect.


Ok, after some more testing I was wondering if you'd considered Shift Gear Genesect?
Here are some replays:
Replay 1
 
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With Tbolt, Gengar is suddenly so much harder to handle. Jellicent isn't as much a relevant problem as Gengar is. Sure, I have Scizor, but with the high usage of Rotom.. yeah, I need an "unexpected" way to deal with it.


I didn't even know Shift Gear was a thing Genesect got..
 
I like the team, I haven't posted on this forum yet but not a new player.
So these are my thoughts WITHOUT testing the team.
I think switching gliscor to a protect/toxic variant with max def. would help you vs mega kanga/lucario. you can always protect to scout the ice punch. a lot of them dont carry it now. I don't love that 3 of your dudes get hard walled by heatran, I know you said you don't see it much but I see it all the time on ladder (most of my accounts are 1900-2150 range). Id switch hp fire to hp ground. I can't speak to those ev's on rotom, can you explain that a bit? i generally run 252/252 on defensive sets, is the spa for some kind of sub-breaking? finally, i think azumarill fits better than diggersby on this team. as it stands you have 2 quad fire weaks and 1 normal, plus 3x weak to ice. with the amount of voltturning on this team, a sweeper set would be quite good. i'd give bellyjet sitrus berry a shot. anywho, not much more that I can say without testing it. gl with the team!
 
+2 MegaKanga has a very good chance at OHKOing Gliscor, even with max HP. In fact, it's below 1% chance for Gliscor to survive it. It's not really an effective way to stop Kanga. Damn, that thing is just too good. I agree I should find room for something to handle that beast, because my team lose by default against it.

That probably explains it, I do like two matches a day so I never rank up a lot. My current account is at 1850 so there's that. I still very rarely stumble upon one, but I guess I'll just change it back to HP Ground then.

I'm not quite sure, honestly. A friend of mine gave me the set, as it allows my rotom to have some more firepower or whatever. I've never been a fan of maxmax rotoms, but eh. Can't hurt to try, as I honestly have no good reason for it.

As for Azumarill, isn't bellyjet a set it cannot run due to breeding issues or something? I'm not exactly 100% up to date these days.
 
+2 MegaKanga has a very good chance at OHKOing Gliscor, even with max HP. In fact, it's below 1% chance for Gliscor to survive it. It's not really an effective way to stop Kanga. Damn, that thing is just too good. I agree I should find room for something to handle that beast, because my team lose by default against it.

the calc on max def max hp is a little different but you're right, once it's at +2 gliscor is pretty screwed. if you REALLY hate losing to kanga you could run max def sableye, its a pretty solid hard counter, and there arent many that exist for that thing, i just personally hate using sableye tho lol. skarmory can phase it also. it helps to have a ghost on your team against kanga to at least make them think twice about mindlessly going for the PuP right away. but i do think having toxic on gliscor would help. you just really cant afford to ever let it have a free switch into serperior/genesect/diggersby.
 
+2 252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 252 HP / 252+ Def Gliscor: 352-415 (99.43 - 117.23%) -- 93.75% chance to OHKO
Pretty much fucked, yea.

Then there's still the whole Scrappy issue going. The Kanga user could simply just refrain from Megaevolving to harm Sableye on the switch, which wouldn't OHKO but deal substantial damage to the point that I'm forced to Recover or risk hitting Will-o (I know the accuracy got buffed, but it's still a Fire Blast chance of hitting). If I do miss the Will-O, then I risk getting 2HKOd by Kanga's Double Edge (or after taking a PuP on the switch, I have a tinier chance at survival)
Kanga is just too good.

The Toxic could be to aid, though, but I dunno. I'll try it tho.
 
+2 252 Atk Parental Bond Kangaskhan-Mega Double-Edge vs. 252 HP / 252+ Def Gliscor: 352-415 (99.43 - 117.23%) -- 93.75% chance to OHKO
Pretty much fucked, yea.
I was assuming Return, but even with that, its still 85-100%.

The way I see it, if you are making kanga users refrain from megaevolving you're winning half the battle.

As for willo, 85 percent chance is better than losing without it=p. But I here you.
 
Return is viable too, yes. But I do not have a way to stop Rocks, so if they are up.. yea.

I win the battle, not the war. MegaKanga usually sweeps me late-game, so the user would undoubtfully not mind coming in to knocking it out my check.

Yea.


In any case, I'll try out some of your thoughts, and see how it goes.
 
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