MegaPinsir-centered team

Prologue

So, before I'm battling with this team, I was losing quite horribly (I'm quite a beginner in this stuff--only 2 months since I started competitive battling in PS) with my other team. I asked a reddit user, what am I doing wrong? This is his response when I posted my other team to reddit:

"Looks like you just went to smogon and copy/pasted some random movesets for some random Pokemon.

I don't think you understand the basics of team building at all. Your weaknesses are not being covered at all in that setup."


That hit me quite badly, but that critique changed the way I build teams. I decided to think for a new team for hours (even overnight!). I want to get better, so any critiques and suggestions will be appreciated!

Introduction

The goal of this team is to let MegaPinsir set up Swords Dance and then sweep, with threats cleared up beforehand.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack

This is the main player of my team. It has decent Def stat, so setting up SD is easier as it can almost most non-SE hits. All it has to do is to MegaEvolve, set up SD, and then sweep using a combination of moves. Return is used to abuse Aerilate and STAB, Earthquake to hit bulky Steel-types and Tyranitar. Although M-Pinsir is fast, it's not fast enough to defeat scarfed Pokemon (e.g. Keldeo), so Quick Attack is there (it will OHKO after 2 SD). The reason I don't use Close Combat is because it has redundant coverage (Rock, Steel) and it won't defeat Skarmory anyway.

The EV spreads maximised Attack and Speed stat. The rest are put into HP, pretty standard. Jolly over Adamant to outspeed non-Scarfed Garchomp.

Then, I listed some threats to M-Pinsir. Talonflame (!!), Terrakion, Air Baloon Excadrill, Mamoswine, Gengar, and scarfed Pokemon (which is, anything faster than it). Stealth Rock is a huge problem, too. So, I decided that the second member of my team is...

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Spd
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Rotom-W is used to defeat most of M-Pinsir's counters, like Talonflame, Mamoswine and Terrakion using Hydro Pump, while it also can be used to get a switch-in for M-Pinsir using Volt Switch. Will-o-Wisp is used to cripple strong physical sweepers such as Lucario. I used Rest-Chesto combination over Leftovers to prevent Toxic Stalling.

EV spread is standard. I used 0 IV Sassy nature to make sure I Volt Switch last, so M-Pinsir don't have to take a hit.

Even though Rotom-W is an awesome Pokemon, it cannot take Grass-types move and strong Outrages well. And thanks to Haxorus' and Excadrill's fearsome ability Mold Breaker, switching Rotom-W to them is not a very good idea. To defeat those two threats, I used to give the slot to Air Baloon Heatran, but bigbear suggested something better....

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Landorus-T is great. It's Rotom-W's 2nd best friend besides Scizor. It has the offencive stats needed to strike fear to the opponent, but has great typing physical defensively.

Stealth Rock to help MegaPinsir sweep, as it helps to make some Pokemon in MegaPinsir's killrange. Earthquake to defeat aforementioned threats, HP Ice is used to laugh at Gliscor and opponent's Landorus (both Incarnate and Therian), and U-Turn to maintain momentum and creates VoltTurn core with Rotom-W.

The EVs are used to outspeed physically defensive Heatran, and to maximise bulk.

At this point, I'm confused what to add next. I still has problems against MegaGengar especially Substitute variants. I was really puzzled, and decided to leave this team overnight. The next day, I decided to dig deeper to the Pokemon list. Then I saw...

Spiritomb @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Sucker Punch
- Pursuit
- Trick
- Shadow Sneak

This Sealed 108 Souls not only blocks spins, it also hard counters Gengar. At first, Spiritomb may not seem like a good Pokemon after the addition of Fairy-types, but then you see its ability: Infiltrator, which now ignores Substitute. This is beneficial to defeat Stall Trevenant and Subbing Gengar. Sucker Punch and Pursuit are my trapping moves, which defeats the two aforementioned threats plus Latios and Latias. Trick is used to cripple walls and Special Sweepers. Shadow Sneak is a filler move, because I cannot think any other moves needed. (It used to be Infestation, until I realised how bad the strategy was).

Max Attack EV combined with CB used to hit things as hard as possible. Max HP EV for sustainability, the rest is added to SpD (Used to be Def, but due to Srn9130's suggestion of the Genesect threat, I changed that to SpD. I don't want Scarfed Special variant to destroy the team).

Then I need to prevent rocks from being set up in my side. The following position was filled with Dual Screen Espeon and Excadrill, but I decided to have Skarmory.

Skarmory @ Leftovers
Ability: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Impish Nature
- Whirlwind
- Defog
- Roost
- Brave Bird

The most stereotypical physical wall is now has a new role of tell entry hazard to get off.

Whirlwind is used to phase out setup sweepers. Roost to heal off damage and,with some prediction, soften the blow of opponent's Thunderbolt. Bravebird for STAB, and Defog is the main purpose of this Skarmory: to "spin" out entry hazards.

24 Speed IV to outspeed Poison heal Breloom.

Then, I need a special scarfer. The position was filled by Kyurem-B, but as Espeon's out of the way, LightningLuxray suggested the following Pokemon.

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick

This is a classic Scarf Latios. It really helps to crush opposing dragons such as Scarf Garchomp and Scarfmence. Draco Meteor is used to complement Latios' hit-and-run strategy, Psyshock is used to laugh at Keldeo and MegaVenusaur, Surf to take care of Heatran. Trick is used to cripple walls on Stall teams.

EV is nothing special, really. I'm considering to run Modest over Timid.

Checks and Counters
-Mega Absol. Sucker punch hurts.
-Mega Kangaskhan. If the player is good, it won't mega until Spiritomb is gone.
-Thundurus. It outspeeds Latios by one base speed.

Former members:
-Magic Bounce Espeon
-Special Scarf Kyurem-B
-Specially defencive Heatran:
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Roar
- Lava Plume
- Protect
-Excadrill:
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Substitute


Conclusion
I'm quite proud of this team. it synergises very well, and covers each other's weakness. If you want to criticise and change pokemon, feel free. Thank you for reading!
 
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Just curious why you would have hyper cutter on Pinsir instead of moxie? Sometimes you can switch into a easy quick attack pick off before you go mega and start off with +1 attack.
 
Just curious why you would have hyper cutter on Pinsir instead of moxie? Sometimes you can switch into a easy quick attack pick off before you go mega and start off with +1 attack.
I wanted to say that I don't want to be affected by Intimidate by a player right before I MegaEvolve, but that might be a great idea.
 
Just a quick tip, but Latios is a much better special Scarfer, as it lacks a Stealth Rocks weakness, and has more speed and special attacker. Also, if you did this, I'd switch Espeon for Excadrill. Excadrill gives you a Spinner with good offensives, as well as a helpful rock resist and electric immunity.
 
Just a quick tip, but Latios is a much better special Scarfer, as it lacks a Stealth Rocks weakness, and has more speed and special attacker. Also, if you did this, I'd switch Espeon for Excadrill. Excadrill gives you a Spinner with good offensives, as well as a helpful rock resist and electric immunity.
I just looked at Latios' stat, and I couldn't agree more. Actually, I don't really like Espeon and Kyurem-B, so taking your suggestion might be a great idea. I'll try that.

EDIT: After a deeper thinking, having Iron Head on Exca will give me an edge against Fairies! Thanks!

EDIT2: Decided not to run Iron Head on Exca.
 
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I think that the best change on your team would be to switch heatran. Defensively, it is not doing its job well, because of a couple reasons. 1 the threats that were mentioned (haxorus, excadrill) could beat heatran. As soon as the air ballon is broken, you become defenseless again. The former can also set up without worry and break your balloon and then kill you, OR a aqua tail to the face and ur dead. I think that a better defensive wall that would fill the same purpose would be lando-therian. He can consistently beat both of these threats and also provide rocks for your team. The water and ice types he fears are covered by rotom-w. Also, lando has an offensive presence in which heatran does not. Keep in mind that this will mean that you lack a phaser on this team. There are a couple of options, either one, you just lose the phaser all together, or two, use defog whirlwind skarmory. This will get rid of rocks for your team as well as providing a phaser. This can be used over excadrill. Give rocks or spikes to your skarm because defog gets rid of rocks. On your landorus run HP Ice to hid gliscor and other landorus(I and T).

Just my two cents.
 
I think that the best change on your team would be to switch heatran. Defensively, it is not doing its job well, because of a couple reasons. 1 the threats that were mentioned (haxorus, excadrill) could beat heatran. As soon as the air ballon is broken, you become defenseless again. The former can also set up without worry and break your balloon and then kill you, OR a aqua tail to the face and ur dead. I think that a better defensive wall that would fill the same purpose would be lando-therian. He can consistently beat both of these threats and also provide rocks for your team. The water and ice types he fears are covered by rotom-w. Also, lando has an offensive presence in which heatran does not. Keep in mind that this will mean that you lack a phaser on this team. There are a couple of options, either one, you just lose the phaser all together, or two, use defog whirlwind skarmory. This will get rid of rocks for your team as well as providing a phaser. This can be used over excadrill. Give rocks or spikes to your skarm because defog gets rid of rocks. On your landorus run HP Ice to hid gliscor and other landorus(I and T).

Just my two cents.
I'm going to try that. I really liked Lando-T as it somehow makes VoltTurn with Rotom-W. I'm not sure about Skarmory, though.

EDIT: I like Skarmory.
 
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I like your team a lot, I was actually testing it on showdown. I noticed Excadrill wasn't really doing much but taking up a slot, and the spinning wasn't really a huge benefit with pinsir's priority and good switching. I actually replaced excadrill with mamoswine, and it's kicking ass. Just a suggestion. (:

This was with the Lando-T too
 
I like your team a lot, I was actually testing it on showdown. I noticed Excadrill wasn't really doing much but taking up a slot, and the spinning wasn't really a huge benefit with pinsir's priority and good switching. I actually replaced excadrill with mamoswine, and it's kicking ass. Just a suggestion. (:

This was with the Lando-T too
I don't think Mamoswine does something beneficial to the team. A 3rd EQ user is not needed, Dragons covered by Latios, and 3 priority moves are enough.
 
Just a minor nitpick:
Do you want genesect to get an attack boost or sp. att boost? You should reposition your 4 evs on your spiritomb respectively
 
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Surf
- Trick

This is a classic Scarf Latios. It really helps to crush opposing dragons such as Scarf Garchomp and Scarfmence. Draco Meteor is used to complement Latios' hit-and-run strategy, Psyshock is used to laugh at Keldeo and MegaVenusaur, Surf to take care of Heatran. Trick is used to cripple walls on Stall teams.

EV is nothing special, really. I'm considering to run Modest over Timid.

Checks and Counters
-Mega Absol. Sucker punch hurts.
-Mega Kangaskhan. If the player is good, it won't mega until Spiritomb is gone.
-Thundurus. My only answer to it is Excadrill, and... it has Focus Blast.

Just a quick thing.

I'm not sure if you still have a problem with these 'Mons, since Skarm checks Mega Kang and Mega Absol lacking Fire Blast. Considering Skarm and Lando-T also check the Scarf Dragons reasonably well (and Scarfmence is just terrible this Gen), I'd say you should run this guy over Latios:

380.gif

Latias (F) @
lifeorb.png

Ability: Levitate
EVs: 184 SAtk / 252 Spd / 72 HP
Timid Nature
IVs: 30 SAtk / 30 SDef / 3 Atk
- Draco Meteor

- Hidden Power [Ground]

- Roost

- Psyshock


It packs more bulk than Latios, but still packs enough power to OHKO Keldeo and has a 90% chance to cleanly OHKO offensive Heatran (guaranteeing the OHKO requires a splurge of attack EVs :/). Even if you hit the incoming offensive 'Tran with Draco Meteor, if it switches in on Stealth Rock, you'll be able to finish it off with a -2 HP Ground. Latias can also comfortably 2HKO Defensive Heatran. Finally, it also pushes damage on steels on the switch, and 2HKOs Mega Venusaur (and OHKO standard Venusaur). With Sand residuals more rare than before, LO is a solid item choice on Latias.

The extra bulk is key; Latios can be worn down quickly (especially without Recovery) by stuff like Keldeo's Icy Wind, and different special attacks it's supposed to resist. It also serves as a better check to Thunderus-T, who it deal a minimum of 90% to with DMeteor.

Idk, I haven't tested your team with it, so it's just an idea I'm throwin' out there, it might help, might not haha. If I have more time later I'll do a more in-depth rate. Cool team though, I love Mega Pinsir :]
 
Just a quick thing.

I'm not sure if you still have a problem with these 'Mons, since Skarm checks Mega Kang and Mega Absol lacking Fire Blast. Considering Skarm and Lando-T also check the Scarf Dragons reasonably well (and Scarfmence is just terrible this Gen), I'd say you should run this guy over Latios:

380.gif

Latias (F) @
lifeorb.png

Ability: Levitate
EVs: 184 SAtk / 252 Spd / 72 HP
Timid Nature
IVs: 30 SAtk / 30 SDef / 3 Atk
- Draco Meteor
- Hidden Power [Ground]
- Roost
- Psyshock

It packs more bulk than Latios, but still packs enough power to OHKO Keldeo and has a 90% chance to cleanly OHKO offensive Heatran (guaranteeing the OHKO requires a splurge of attack EVs :/). Even if you hit the incoming offensive 'Tran with Draco Meteor, if it switches in on Stealth Rock, you'll be able to finish it off with a -2 HP Ground. Latias can also comfortably 2HKO Defensive Heatran. Finally, it also pushes damage on steels on the switch, and 2HKOs Mega Venusaur (and OHKO standard Venusaur). With Sand residuals more rare than before, LO is a solid item choice on Latias.

The extra bulk is key; Latios can be worn down quickly (especially without Recovery) by stuff like Keldeo's Icy Wind, and different special attacks it's supposed to resist. It also serves as a better check to Thunderus-T, who it deal a minimum of 90% to with DMeteor.

Idk, I haven't tested your team with it, so it's just an idea I'm throwin' out there, it might help, might not haha. If I have more time later I'll do a more in-depth rate. Cool team though, I love Mega Pinsir :]
I'm going to try it.
 
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