Introduction:
Hello Smogon! My name is Brawlfest, and welcome to my 4th NU RMT, The Great Blunder. This team was built around Offensive Klang, a highly underrated threat, and supports it's ability to sweep. The result, was a pseudo-spikes stacking hyper offense team, that is able to keep consistent pressure on opponents through strong attacks as well as large amounts of hazards. Right now, I am sitting at 1914 with this team on the PS Ladder, and will continue to climb. However, I do not believe that ACRE ratings represent anything, but at least thats a little bit of substantial proof for you people. Either way, I came up with this team, because of the recent sudden popularity of RestTalk Klang, which in my opinion is far inferior to it's brother, Offensive Klang. Either way, please enjoy my RMT!
The Team:
A Closer Look:
Atticus
Scolipede @ Black Sludge
Ability: Swarm
Shiny: Yes
EVs: 208 HP / 36 Atk / 56 Def / 208 Spd
Jolly Nature
- Megahorn
- Aqua Tail
- Spikes
- Toxic Spikes
Atticus is our Spike-Stacker. Much like the Cunning lawyer that we all know and love, he takes care of conflicts behind the scenes, which in our case is through setting up hazards. Bulky Scolipede is the best Scolipede, as it can consistently switch into Sawk and Primeape's assaults, setting up hazards against them. Megahorn is an amazing STAB, hitting unbelievable power, especially when in Swarm range. Aqua Tail covers with it well, hitting Rock and Ground types very hard, allowing Scolipede to not be completely defenseless. Spikes is our primary reason to use it though, as it can quickly and efficiently stack up multiple layers on the opponent's side, making it very hard for them to switch in and out constantly throughout the match, bringing more momentum to our side. While I don't always use Toxic Spikes, they do help put a little extra pressure on the opponent, as well as giving me a way to securely defeat the ever so rare NU stall team that may appear.
Minaj
Jynx @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Trick / Focus Blast
- Ice Beam
- Lovely Kiss
Nicki is undoubtably one of the best Scarfers in the NU tier. It is also the best check to water sweepers, making sure that Carracosta can't spam it's priority, Decimating Ludicolo in it's own favored weather, and beating out Samurott as long as it's under 50%. It is a serious threat. Ice Psychic is an amazing dual STAB, and hits the majority of the tier extremely hard with no large issues. The moveset is pretty simple. Psychic and Ice Beam are our primary STAB moves, helping us revenge kill Strong birds, Fighting types, etc. Trick gives us the ability to cripple walls such as Probopass that may feel that it is necessary to switch into us. Focus Blast also helps us deal with walls of similar typing, hitting super effectively and frankly, leaving a path of destruction behind them. Lovely Kiss is the most important asset to the set though, as in the BW metagame, a sleep is basically an OHKO, which means that we can put certain pokemon out of commision for the majority of a match. This especially helps with the scarf, as while it may seem stupid to lock yourself into a sleeping move, it does give you the fastest sleep in the metagame, allowing you to challenge just about any team to fodder something to sleep. She may not be able to sing, but god damn Nicki can fight.
Engineer
Klang @ Eviolite
Ability: Clear Body
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Meet the star of the show. Offensive Klang. There is no more underrated sweeper in the tier, people often scoff at Klang's ability in the metagame. However, most people are only familiar with RestTalk Klang. What makes Klang so good is the fact that it checks some of the largest threats in the metagame. Jynx can't touch Klang in any way, and Liepard just gets subbed against and gets destroyed by Gear Grind. After a Shift Gear or two, Klang is nigh unstoppable, hitting a respectable 568 Attack and 712 Speed. Whats better is that Intimidate won't hinder it's sweeping capabilities, making it all the more threatening. It's resistances to the most common attackers of the NU bar Fighting and Ground gives it multiple setup opportunities to set up, and with it's decent bulk after eviolite, it can stay around to perform sweeps multiple times. Shift Gear is the focus of the set, transforming Klang into a pokemon purely designed to sweep. Gear Grind + Wild Charge are the two primary offensive moves, hitting the large majority of the NU tier extremely hard. Finally, Substitute allows you to avoid crippling Thunder Wave and Will-o-Wisp, and gives you free turns of set up on forced switches. I cannot believe how underrated SubOffensive Klang is, but it is a serious threat in the current metagame, and with it's easy setup, it is simply amazing.
Cannibal
Mandibuzz @ Leftovers
Ability: Big Pecks
Shiny: Yes
EVs: 176 Def / 224 HP / 108 Spd
Impish Nature
- Foul Play
- Whirlwind / Taunt
- Toxic
- Roost
Cannibal will eat every NU pokemon on the opposing team alive. This ancient vulture is simply a monster. It is the only defensive pokemon on my team, and is honestly the only one I need, as it does not lose momentum for the team, allowing me to continue to pressure the opponent. Mandibuzz also is my best stall check, often 6-0ing Stall simply due to how well it checks it. Mandibuzz also helps me beat the majority of physically offensive pokemon in the tier, toxic stalling them to oblivion. The set is simple. Foul Play takes advantage of the opponent's attack stat, making for an extremely powerful STAB move as most of the pokemon that Mandibuzz will be pitted against will be physically offensive pokemon, thus giving it the advantage. Whirlwind takes advantage of our team's playing style, racking up more damage from the hazards we previously stacked, as well as phazing out set-up sweepers. Taunt however, prevents set up, and makes sure that Mandibuzz will not be plagued with status, again making it near invincible. Finally, Roost removes our flying type to avoid super effective attacks, and gives us a reliable way to recover health.
Katana
Samurott @ Life Orb / Leftovers
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Taunt / Substitute
Katana earns first place in terms of the most important pokemon to making Klang successful. Samurott's ability to beat out every physical wall in the metagame, garunteed. Hydro Pump is our primary STAB, and while it has a terrible reputation for missing, it is extremely powerful, and guarantees no safe switches into Samurott. It simply wrecks every anything that wants to switch into it. Hidden Power Grass beats Water Types such as Alomomola, giving Samurott the edge over all other grass types. The funny thing is, although this set is quite common, most people automatically assume that Samurott is physical, which is laughable as I OHKO them with the proper attack. Ice Beam, allows me to hit grass types such as Tangela, who laugh at my other attacks, making it not only useable against grass types, but pleasant. I leave the final slot for either Taunt or Substitute. Our primary set utilizes Life Orb with Taunt to prevent set-up, but Substitute does create a barrier between Samurott and the opposing pokemon, thus giving us a free hit. However, if you choose to use Substitute, Leftovers is advised to avoid being worn down too quickly. Overall, All-Out Attacker Samurott is one of the best wallbreakers in the metagame, firing off game changing hits and breaking holes for my other pokemon to fight through.
GLaDOS
Golurk @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
GLaDOS is here to take the souls of anybody in her way. The Genetic Lifeform and Disk Operating System packs a massive 381 attack, and pounds at foes with Iron Fist boosted attacks. Earthquake is our primary STAB, hitting the majority of the tier extremely hard, as well as beating out opposing leads with Golurk's massive attack stat. Shadow Punch, our second STAB, beats out Musharna, bringing our team an advantage against the bulky pink blob. Drain Punch, is fairly strong even without STAB just because of the Iron Fist boost, and gives Golurk a somewhat reliable form of recovery. With Golurk's natural good bulk, it is able to near-guarantee rocks against he opponents team, allowing us to get off consistant hazards damage. Overall, Golurk is possibly my favorite stealth rocker outside of probopass, and brings us a pseudo-physical sweeper, simply due to it's raw power. Reliability is key in todays NU metagame, and thus Golurk has become the most common pokemon in the tier itself, and for extremely good reason. GLaDOS is truly the glue which holds the team together as a whole, allowing it to function efficiently!
I hope you enjoyed this NU RMT! Overall, this team has been fairly successful on the ladder, and I am quite happy with the team as a whole. Feel free to try it out, and enjoy! If you have any suggestions or comments, please comment down below! Thank you!
Hello Smogon! My name is Brawlfest, and welcome to my 4th NU RMT, The Great Blunder. This team was built around Offensive Klang, a highly underrated threat, and supports it's ability to sweep. The result, was a pseudo-spikes stacking hyper offense team, that is able to keep consistent pressure on opponents through strong attacks as well as large amounts of hazards. Right now, I am sitting at 1914 with this team on the PS Ladder, and will continue to climb. However, I do not believe that ACRE ratings represent anything, but at least thats a little bit of substantial proof for you people. Either way, I came up with this team, because of the recent sudden popularity of RestTalk Klang, which in my opinion is far inferior to it's brother, Offensive Klang. Either way, please enjoy my RMT!
The Team:
A Closer Look:
Atticus
Scolipede @ Black Sludge
Ability: Swarm
Shiny: Yes
EVs: 208 HP / 36 Atk / 56 Def / 208 Spd
Jolly Nature
- Megahorn
- Aqua Tail
- Spikes
- Toxic Spikes
Atticus is our Spike-Stacker. Much like the Cunning lawyer that we all know and love, he takes care of conflicts behind the scenes, which in our case is through setting up hazards. Bulky Scolipede is the best Scolipede, as it can consistently switch into Sawk and Primeape's assaults, setting up hazards against them. Megahorn is an amazing STAB, hitting unbelievable power, especially when in Swarm range. Aqua Tail covers with it well, hitting Rock and Ground types very hard, allowing Scolipede to not be completely defenseless. Spikes is our primary reason to use it though, as it can quickly and efficiently stack up multiple layers on the opponent's side, making it very hard for them to switch in and out constantly throughout the match, bringing more momentum to our side. While I don't always use Toxic Spikes, they do help put a little extra pressure on the opponent, as well as giving me a way to securely defeat the ever so rare NU stall team that may appear.
Minaj
Jynx @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Trick / Focus Blast
- Ice Beam
- Lovely Kiss
Nicki is undoubtably one of the best Scarfers in the NU tier. It is also the best check to water sweepers, making sure that Carracosta can't spam it's priority, Decimating Ludicolo in it's own favored weather, and beating out Samurott as long as it's under 50%. It is a serious threat. Ice Psychic is an amazing dual STAB, and hits the majority of the tier extremely hard with no large issues. The moveset is pretty simple. Psychic and Ice Beam are our primary STAB moves, helping us revenge kill Strong birds, Fighting types, etc. Trick gives us the ability to cripple walls such as Probopass that may feel that it is necessary to switch into us. Focus Blast also helps us deal with walls of similar typing, hitting super effectively and frankly, leaving a path of destruction behind them. Lovely Kiss is the most important asset to the set though, as in the BW metagame, a sleep is basically an OHKO, which means that we can put certain pokemon out of commision for the majority of a match. This especially helps with the scarf, as while it may seem stupid to lock yourself into a sleeping move, it does give you the fastest sleep in the metagame, allowing you to challenge just about any team to fodder something to sleep. She may not be able to sing, but god damn Nicki can fight.
Engineer
Klang @ Eviolite
Ability: Clear Body
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Meet the star of the show. Offensive Klang. There is no more underrated sweeper in the tier, people often scoff at Klang's ability in the metagame. However, most people are only familiar with RestTalk Klang. What makes Klang so good is the fact that it checks some of the largest threats in the metagame. Jynx can't touch Klang in any way, and Liepard just gets subbed against and gets destroyed by Gear Grind. After a Shift Gear or two, Klang is nigh unstoppable, hitting a respectable 568 Attack and 712 Speed. Whats better is that Intimidate won't hinder it's sweeping capabilities, making it all the more threatening. It's resistances to the most common attackers of the NU bar Fighting and Ground gives it multiple setup opportunities to set up, and with it's decent bulk after eviolite, it can stay around to perform sweeps multiple times. Shift Gear is the focus of the set, transforming Klang into a pokemon purely designed to sweep. Gear Grind + Wild Charge are the two primary offensive moves, hitting the large majority of the NU tier extremely hard. Finally, Substitute allows you to avoid crippling Thunder Wave and Will-o-Wisp, and gives you free turns of set up on forced switches. I cannot believe how underrated SubOffensive Klang is, but it is a serious threat in the current metagame, and with it's easy setup, it is simply amazing.
Cannibal
Mandibuzz @ Leftovers
Ability: Big Pecks
Shiny: Yes
EVs: 176 Def / 224 HP / 108 Spd
Impish Nature
- Foul Play
- Whirlwind / Taunt
- Toxic
- Roost
Cannibal will eat every NU pokemon on the opposing team alive. This ancient vulture is simply a monster. It is the only defensive pokemon on my team, and is honestly the only one I need, as it does not lose momentum for the team, allowing me to continue to pressure the opponent. Mandibuzz also is my best stall check, often 6-0ing Stall simply due to how well it checks it. Mandibuzz also helps me beat the majority of physically offensive pokemon in the tier, toxic stalling them to oblivion. The set is simple. Foul Play takes advantage of the opponent's attack stat, making for an extremely powerful STAB move as most of the pokemon that Mandibuzz will be pitted against will be physically offensive pokemon, thus giving it the advantage. Whirlwind takes advantage of our team's playing style, racking up more damage from the hazards we previously stacked, as well as phazing out set-up sweepers. Taunt however, prevents set up, and makes sure that Mandibuzz will not be plagued with status, again making it near invincible. Finally, Roost removes our flying type to avoid super effective attacks, and gives us a reliable way to recover health.
Katana
Samurott @ Life Orb / Leftovers
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Taunt / Substitute
Katana earns first place in terms of the most important pokemon to making Klang successful. Samurott's ability to beat out every physical wall in the metagame, garunteed. Hydro Pump is our primary STAB, and while it has a terrible reputation for missing, it is extremely powerful, and guarantees no safe switches into Samurott. It simply wrecks every anything that wants to switch into it. Hidden Power Grass beats Water Types such as Alomomola, giving Samurott the edge over all other grass types. The funny thing is, although this set is quite common, most people automatically assume that Samurott is physical, which is laughable as I OHKO them with the proper attack. Ice Beam, allows me to hit grass types such as Tangela, who laugh at my other attacks, making it not only useable against grass types, but pleasant. I leave the final slot for either Taunt or Substitute. Our primary set utilizes Life Orb with Taunt to prevent set-up, but Substitute does create a barrier between Samurott and the opposing pokemon, thus giving us a free hit. However, if you choose to use Substitute, Leftovers is advised to avoid being worn down too quickly. Overall, All-Out Attacker Samurott is one of the best wallbreakers in the metagame, firing off game changing hits and breaking holes for my other pokemon to fight through.
GLaDOS
Golurk @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 76 HP / 180 Spd
Adamant Nature
- Drain Punch
- Shadow Punch
- Earthquake
- Stealth Rock
GLaDOS is here to take the souls of anybody in her way. The Genetic Lifeform and Disk Operating System packs a massive 381 attack, and pounds at foes with Iron Fist boosted attacks. Earthquake is our primary STAB, hitting the majority of the tier extremely hard, as well as beating out opposing leads with Golurk's massive attack stat. Shadow Punch, our second STAB, beats out Musharna, bringing our team an advantage against the bulky pink blob. Drain Punch, is fairly strong even without STAB just because of the Iron Fist boost, and gives Golurk a somewhat reliable form of recovery. With Golurk's natural good bulk, it is able to near-guarantee rocks against he opponents team, allowing us to get off consistant hazards damage. Overall, Golurk is possibly my favorite stealth rocker outside of probopass, and brings us a pseudo-physical sweeper, simply due to it's raw power. Reliability is key in todays NU metagame, and thus Golurk has become the most common pokemon in the tier itself, and for extremely good reason. GLaDOS is truly the glue which holds the team together as a whole, allowing it to function efficiently!
Atticus (Scolipede) @ Black Sludge
Ability: Swarm
Shiny: Yes
EVs: 208 HP / 36 Atk / 56 Def / 208 Spd
Jolly Nature
- Megahorn
- Aqua Tail
- Spikes
- Toxic Spikes
Minaj (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Trick
- Ice Beam
- Lovely Kiss
Engineer (Klang) @ Eviolite
Ability: Clear Body
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Cannibal (Mandibuzz) @ Leftovers
Ability: Big Pecks
Shiny: Yes
EVs: 176 Def / 224 HP / 108 Spd
Impish Nature
- Foul Play
- Whirlwind
- Toxic
- Roost
Katana (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Taunt
GLaDOS (Golurk) @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 72 HP / 184 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Stealth Rock
- Drain Punch
Ability: Swarm
Shiny: Yes
EVs: 208 HP / 36 Atk / 56 Def / 208 Spd
Jolly Nature
- Megahorn
- Aqua Tail
- Spikes
- Toxic Spikes
Minaj (Jynx) @ Choice Scarf
Ability: Dry Skin
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Trick
- Ice Beam
- Lovely Kiss
Engineer (Klang) @ Eviolite
Ability: Clear Body
EVs: 168 Spd / 252 Atk / 88 HP
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
Cannibal (Mandibuzz) @ Leftovers
Ability: Big Pecks
Shiny: Yes
EVs: 176 Def / 224 HP / 108 Spd
Impish Nature
- Foul Play
- Whirlwind
- Toxic
- Roost
Katana (Samurott) @ Life Orb
Ability: Torrent
EVs: 252 SAtk / 252 Spd / 4 Def
Modest Nature
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Taunt
GLaDOS (Golurk) @ Leftovers
Ability: Iron Fist
Shiny: Yes
EVs: 252 Atk / 72 HP / 184 Spd
Adamant Nature
- Earthquake
- Shadow Punch
- Stealth Rock
- Drain Punch
I hope you enjoyed this NU RMT! Overall, this team has been fairly successful on the ladder, and I am quite happy with the team as a whole. Feel free to try it out, and enjoy! If you have any suggestions or comments, please comment down below! Thank you!
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