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So, I just calc'd your current Skarmory's Brave Bird against standard MegaPinsir, and the result: 0 Atk Skarmory Brave Bird vs. 4 HP / 0 Def Mega Pinsir: 186-218 (68.3 - 80.1%)
That being said, I'd like to propose the use of Spikes over Rock Slide on Skarmory. After SR factored in, your Skarm already eliminates MegaPinsir easily with Brave Bird, so Rock Slide is not needed at all. Spikes, however, gives your team more damage after you pHaze stuff out with Venu and Tran.
Another mon I'm a little shaky about is Clefable. What exactly is its purpose?
As for Mega Khan/Luke, they are both pretty well handled by Gliscor, Jellicent, Trevenant/Gourgeist. Trevenant/Gourgeist would be a pretty good team member because it can block rapid spinners from removing your hazards with Rapid Spin, which is always nice. (Implying you opt for Spikes > Rock Slide on Skarmory)
EDIT: After going back and re-reading the team, I realized Heatran already had Roar..... #facepalm
I really like that mixed EV spread on Mega Venusaur, and might like to do something like that myself. What was the reasoning behind it, though? Do those particular EVs do anything specific (let Venusaur live such and such hit from such and such Pokemon)?
Leech Seed forces switches that Sleep Powder can take advantage of, and generally wreaks havoc in your opponent's team despite not providing as much instant recovery as Synthesis. You'll often get free turns of healing off Leech Seed + Giga Drain while your opponent's Pokemon is asleep. Leech Seed ALSO lets Mega Venusaur support the team more because it can LS something, switch out, and cushion the blow for whatever comes in.
to be working extremely well. ive also been using clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Soft-Boiled
- Cosmic Power
- Stored Power
- Moonblast
and it's effective as well, but im still not sure who it should replace, right now it's in skarm's place, and havent really missed the phazer and hazards
Kakimori One thing about that though, is he kind of relies on Venusaur being around as a wall. Leech Seed is quite the... unpredictable recovery, one would say. I do agree that Sleep Powder is very good, but he also needs him as a pHazer.
Lots of interest, recently. Awesome, and yes I really appreciate all the help testing/using this team.
First off, I realized early on that rock slide wasn't cutting it. I have tested both spikes and taunt and find both good options. However, the set also is running rocky helmet now, so taunt is the better option as it forces 17% damage every time. The adjustment to rocky helmet and taunt will be updated momentarily. I had thought BB would recoil me enough that pinsir could win but that hasn't happened yet.
Stayfrosty310, I do have clefable on the team's outline right now. It will be replaced today, but it had been switching over dnite/milotic/quagsire. With mega venusaur, I really think his set right now is about as good as it gets. The EQ has helped take heatran/lucario/mega gengar and gigadrain removes a lot of problems such as CB terrakion, quagsire (Why is he a problem...? No idea), and rotomwash, should I corner it. Synthesis is much more consistent than Leech seed can be and to be honest, Occasionally you can't beat that 50% recovery to wall out some massive attack/low pp moves.
As for the EV spread, there really isn't anything. It gives him mobility to survive lucario on either side,
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 188+ SpD Mega Venusaur: 246-290 (67.5 - 79.6%)
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 68 Def Mega Venusaur: 224-264 (61.5 - 72.5%)
Unfortunately, that really isn't enough for him to survive and kill mega lucario.
0 Atk Mega Venusaur Earthquake vs. 0 HP / 0 Def Mega Lucario: 160-190 (56.9 - 67.6%)
Because of this, if I see physical lucario, I'm probably just going to roar it out so next time I'll just go into slowbro immediately.
If lucario doesn't set up, I can win. If I'm in when he comes in, I also win. However, if it is physical lucario, I'm better off using slowbro.
Anyways, there have been some major changes... Well, one really. Neither Clefable or Spiritomb did enough to justify keeping a spot, and so I've started to invest in a pokemon that I tried before, Cofagrigus. While he didn't work with the gyarados variant, I think that's just because slowbro is so good for this team. But cof has some requirements. First off, his role was primarily to take kan before, he needs to take kan now. But more importantly, I need him to take care of magic guard users. Spiritomb worked marvelously vs Reun, but to be honest, clefable is way more prevalent. Probably worse, but more prevalent. On my team, I no longer run an attack to hit clefable hard, either (removes that sludge bomb... Well, I mean most fairies have access to psychic/flying moves anyways...).
So the cof set did have mummy, but all magic guard users are special as of so far. These include kazam, reun, clefable. So I needed to remove that ability. I can't do so permanently, but I had options of worry seed, soak, or skill swap. Obviously, cof's skill swap was the only option he carries. But I'm not quite happy with his set. He has 4mss bad, and I am hung up on whether I should run chesto berry or leftovers for him. Set help here is critical, but he is now a part of the team. In his current basic form, here is what I have:
Now, against kan he can't really hurt kan after willowisp. That does suck a bit, but kan isn't very deadly at that point. Behind a sub, however, kan could beat this set. There is the option of rocky helmet here as well, but I prefer leftover/chesto options. Skill swap > Haze right now because that requires so much effort and it basically devolves into a pp stall war between Clefable and Cof that cof will win, but people suck and will draw that out in hopes I get bored and forfeit (hint, I don't forfeit games I'll win). So skill swap was to endgame that faster, toxic/willowisp will do the trick and losing magic guard destroys clefable. Shadow ball/Willowisp slots definitely up for debate. The other options are haze, hp fighting, destiny bond... and even another pokemon that could take all the magic guard users and help with kan.
More importantly, this team now has patched up the defenses against every major mega in the metagame (minus gengar, mixed garchomp... but I do deal proficiently vs gengar) The most relevant are bold.
Kan is taken by Cofagrigus. Pinsir is killed by Skarm Physical lucario is taken, with maneuvering, by slowbro.
Special lucario is rare, but mega venu can get it low... Not sure if I can win.
Houndoom should be beat by heatran 10/10 times. Not ever put to practice, though.
Mega Hera is taken by venusaur and skarm.
Mega magnetric should be destroyed by chansey and venu. Not used much, but meh
Mega ampharos is a bit tough, but mega venu again should prevail and chansey will definitely help.
Mega venusaur can be beaten by skarm. Physical chomp can be taken solidly by slowbro/skarm. It is going to hurt.
Special chomp can be taken by Chansey. Barring sub, my win.
Mixed chomp is going to wreck me. Period, end of story. I have nothing for a base 700 creature, kyurem or chomp... Clefable might deal, but I doubt it. I might just have to pray for a ban on chomp. Mega ttar can be dealt with by Mega venu.
Mega abomasnow is difficult, but I can revenge kill with heatran. It has huge power gains, but will never run enough speed to catch heatran.
Mega aggron will lose to Venusaur and Slowbro, it may also be walled by skarmory if not running fire attacks (questionable if can learn...)
Mega mawile is sometimes nigh uncounterable. I try to use mega venu or heatran. Skarm also can hurt it enough if I get a taunt on it first. Just by roosting. Now my favorite idea. Try to use venu.
Mega kazam is probably also not stoppable short of a bad play. This is solely due to psyshock, though. Otherwise, chansey can toxic stall it.
Mega medichan is generally no match for slowbro.
Lure Mega gengar with mega venusaur and 2hko it with eq. You should be able to take 40% max from shadow ball, I think.
With cofagrigus, Mega kan is going to be removed from the threat list. Mega gengar, special mega garchomp, Psyshock latios/kazam added. These have always been annoying but they are very, very difficult to solve when you can't even hit them for SE damage. Roost latios is so annoying when it runs LO, I can either toxic stall it to death or get swept every time.
my reason of using leach seed over roar is really cause most people will switch anyway, so i either heal, or they get hazard damage,
also, have you considered hippodown, great mixed wall and sandstorm would add passive damage, although im not really sure it would cover any major threats so idk
I know, leech seed would be a legitimate option if A.) I wasn't minus speed and slower than aegislash and B.) it had a respectable amount of PP for an attack that does nothing after a switch out.
Yuttt and I discussed hippowdon way back. The issue was, it only half-benefited a few pokemon (at the time 2+ hippowdon being mandi and heatran, now probably same story) but it hurt Chansey and mega venusaur badly as venu's recovery died and both would lose health on turn-to-turn basis without lefty recovery. It is a fantastic physical wall, but I am not lacking any of those, either.
Now that you've switched in Cofagrigus, you may want to reconsider Mandibuzz. She still stops threats like Mega-Pinsir, and she also resists dark/ghost attacks, giving her better defensive synergy. In addition Foul Play Mandibuzz absolutely ruins a LOT of teams and is one of the few really good aegislash counters, and overcoat really helps against smeargle leads. I'm liking this team, though I have to ask, how does it deal with MegaCharizard X? Is Heatran enough?
EDIT: How about using Eviolite Dusclops over Cofagrigus, using pain split over shadow ball? He only has about 40 less health in exchange for slightly higher (or far higher, depending on how you distribute his EV's) defense and massively improved special defense. You do lose out on mummy and Leftovers, but Dusclops learns skill swap and neither Mega-Kang nor Clefable generally run contact moves that would mummy. Furthermore leftovers is only going to replenish 20 health a turn on Cofagrigus, Pain Split replenishes far more than that on average, which is especially useful since very few Pokemon can even dream of 2hko'ing Dusclops.
I've found this team has some problems with M-Gengar, which running Dusclops exacerbates. However M-Gengar will probably be banned so that shouldn't be a problem either.
Now that you've switched in Cofagrigus, you may want to reconsider Mandibuzz. She still stops threats like Mega-Pinsir, and she also resists dark/ghost attacks, giving her better defensive synergy. In addition Foul Play Mandibuzz absolutely ruins a LOT of teams and is one of the few really good aegislash counters, and overcoat really helps against smeargle leads. I'm liking this team, though I have to ask, how does it deal with MegaCharizard X? Is Heatran enough?
EDIT: How about using Eviolite Dusclops over Cofagrigus, using pain split over shadow ball? He only has about 40 less health in exchange for slightly higher (or far higher, depending on how you distribute his EV's) defense and massively improved special defense. You do lose out on mummy and Leftovers, but Dusclops learns skill swap and neither Mega-Kang nor Clefable generally run contact moves that would mummy. Furthermore leftovers is only going to replenish 20 health a turn on Cofagrigus, Pain Split replenishes far more than that on average, which is especially useful since very few Pokemon can even dream of 2hko'ing Dusclops.
I've found this team has some problems with M-Gengar, which running Dusclops exacerbates. However M-Gengar will probably be banned so that shouldn't be a problem either.
I've been using this team a bit and me personally hasnt had a problem with chardizard x, slowbro can wall and 3hko with scald. This was after a dd or 2.
Have I considered Deo-D? Yes. But the question is, what would I do with it? I like Slowbro, and I'm not willing to give him up. Cofagrigus? That 6th spot is always up in the air. But Deo-D is a hazard setter, and skarm/tran are my two hazard possibles (chansey could but bleh)... Heatran hard checks three 4x rock weak power houses (all fire/-- variants) that otherwise are powerhouses and Pinsir-mega is a great sweeper at +2 and skarm is the only hard counter. Deo-D can't really take care of either of those.
Now that you've switched in Cofagrigus, you may want to reconsider Mandibuzz. She still stops threats like Mega-Pinsir, and she also resists dark/ghost attacks, giving her better defensive synergy. In addition Foul Play Mandibuzz absolutely ruins a LOT of teams and is one of the few really good aegislash counters, and overcoat really helps against smeargle leads. I'm liking this team, though I have to ask, how does it deal with MegaCharizard X? Is Heatran enough?
EDIT: How about using Eviolite Dusclops over Cofagrigus, using pain split over shadow ball? He only has about 40 less health in exchange for slightly higher (or far higher, depending on how you distribute his EV's) defense and massively improved special defense. You do lose out on mummy and Leftovers, but Dusclops learns skill swap and neither Mega-Kang nor Clefable generally run contact moves that would mummy. Furthermore leftovers is only going to replenish 20 health a turn on Cofagrigus, Pain Split replenishes far more than that on average, which is especially useful since very few Pokemon can even dream of 2hko'ing Dusclops.
I've found this team has some problems with M-Gengar, which running Dusclops exacerbates. However M-Gengar will probably be banned so that shouldn't be a problem either.
I like Mandi, she's been a great team player. However, as it is, skarm is a better physical wall and designated for a pokemon that otherwise will beat this team every time. Should pinsir leave, I'll try her out again. Her rock weakness also hurt.
Heatran doesn't go after mega charizard x, actually. That is solely up to mega venu and slowbro, because MegaZard x runs eq... Sucks to be a heatran in an EQ metagame.
I thought of dusc but tossed him away because of no skill swap. HOWEVER, Parental bond is not effected by skill swap. It would help taking care of magic guard, but Mummy is one of the few ways to take care of that parental bond ability. The only move I've seen kan using that doesn't activate mummy is EQ, as the others are crunch/sucker punch, fire punch or a normal move like scrappy return (Before mega). All of those are contact.
I'm not sure you really need Cofag if his biggest job is to counter mega khan. Honestly a Rocky Helmet Skarm does that quite well. Spinblocking? You only use SR anyway.
I'm not sure you really need Cofag if his biggest job is to counter mega khan. Honestly a Rocky Helmet Skarm does that quite well. Spinblocking? You only use SR anyway.
True. But then wouldn't Sableye be better? It has priority burn and can easily recover damage. I also think it would be more useful to the team than Cofag.
The point of cof is not only to cover kan, though... He removes that secondary ability of kan, which really helps, but he also takes care of clefable, something sableye can't do. I mean, I'm always looking for a pokemon for that slot, but dark/ghost (or any type unable to multi-fit a kan counter and a reun/clef counter) is a bit pointless atm.
Yes, I wish cof had more outside utility, as his moveset seems kind of week and I generally avoid him if his check/counter isn't around, but I can't lose a kan/Magic guard counter.
With the recent addition of the recordings working again, I have managed to grab a good amount of games worth seeing the potential of this team. It still struggles vs Gengar (I lost to one because I got burned on mega venu and it was running shadowball/focusblast/Sub/disable) but it really has played perfectly considering the types of over powered offenses in OU. These will be in the first post.
I'm considering Wonder room over rest and just wish passing to cof. Then, devote all EVs to defense and make a major-one side wall. Because wonder room can switch defenses on a whim (and you can reset it by using it again) it would make a more beneficial wall if pulled off well. It seems REALLY gimmicky, though.
Edit: Heal block might work as well. Anything to stop magic guards more efficiently while maintaining that beautiful kan counter.
Lastly, a mega pinisr cut through skarm the other day... I didn't get rocks up fast enough and brave bird didn't kill it. 2hko'd by that damn thing and rocky helmet got knocked off earlier. I guess mega pinsir still remains a threat as with 20% health, it wrecked the rest of my team (Which was admittedly a bit beaten up)
I'm not really here to rate, but I just want to say how much I've come to hate this team when on the ladder. I think this is one of the best stall teams I've ever seen (especially when mega gengar's gone), and judging by how often I see it, everyone else thinks that way too. Pretty much if you don't have a mixed attacker (or something with calm mind and psyshock/secret sword), and your team is HO, its a given loss. Kudos for making such a great team though.
Mega-Gengar is gone next update :) It's nice to know people are finding good success with this team, but a few updates.
With Klefki's usage, I need to make amends (one that don't majorly affect the team, but still). The IVs for Heatran, Cofagrigus, Slowbro and Chansey have been adjusted to 0 in the Attack stats. Foul Play at +6 does 4% to chansey, if I remember correctly.
Slowbro, Cofagrigus are showing to really frail to knock off and for Slowbro it is very annoying, he doesn't even NEED leftovers. I want to make an adjustment on slowbro's item to something that will be stall enough but a one-use style item. Red Card comes to mind, but saftey goggles and rindo berry (Grass attack halved) are also good options. Perhaps taking care of one SE attack would help.
Cofagrigus could sport a chesto berry, but I like lefties recovery. I think, though, I might end up changing him out as soon as Khan hits the can. If anyone has a suggestion (besides sableye) that can take khan succefully or if my team can adequately take khan as is without, that'd be great. By no means is cofagrigus bad, au contraire, he is quite good. I just would like to get a better resistance to dark, or less weaknesses. With his spot, I could add in so many more deadly stall pokemon that right now aren't available. He doesn't contribute that last amount that could make this team go from good to premier. 4MSS is too strong with him.
Edit: Perhaps we can create a defensive aegislash set? It is another steel type and retains a dark weakness, but it's defenses are much more balanced.
2Edit: I'm thinking this might be a good baseline for khan and Clefable...
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Toxic
- King's Shield
- Iron Defense
- Iron Head
This post is to be used as this team's counter to Starmie's Standard OU Threats List. The current team the threats are updated for is: Mega venusaur, Heatran, Chansey, Cofagrigus, Slowbro and Skarmory.
Open the hide and do control f or command f to search the specific pokemon. Certain search terms, listed below, are used to look at an overview class. Also, since my team members come up so often, they have specific search terms I put next to them when they show up as the Threats (and not my answers). Enjoy, and please help me update this post with more ideas.
Search terms: Wish bait! Are chansey's wish oppertunities for most teams Threat List Are the major issues for this team. Some have -ed suffix to represent already being a listed threat. Have not tested, need experimental proof. Are pokes I have little experience with and could use some help knowing if my assumptions are correct.
Team members in the threat list found by: Lava Giant for heatran Blissey for chansey War Damn Eagle for Skarmory Slowpoke for Slowbro Flower Power for Venusaur Nimitz for Tornadus-T
Standard OU Offensive Threats
Abomasnow:
Mixed attacker (Mega Evo) -
Non-EQ variants: Heatran
Scouting/EQ Variants: Skarmory
Tornadus-T can outspeed and take an ice shart. Super Power is super effective, as is air slash. In a pinch: Versions with Wood Hammer can be recoiled to death by hitting chansey.
Absol:
All Out Attacker (Mega Evo) -
Swords Dance (Mega Evo) -
All out attackers carry Super power. Bait them to use it with Heatran and then with the attack drop hitting slowbro, come back in to kill.
For SD, scout Psycho cut and if none, send venu. If it has it, try heatran. In a pinch: Slowbro should take one unboosted night slash.
Aegislash:
Mixed -
Swords Dance + King's Shield -
Offensive Swords Dance -
Full Out Attacker -
Autotomize -
All Aegis are handled by Venusaur.
Special Aegis can be walled by heatran. Skarm can outspeed and taunt, and any physical variant will slowly die to Rocky Helmet.
Aerodactyl:
Lead -
Full out attacker (Mega Evo) -
Slowbro should hard wall almost all variants. Skarm is a good sub to recover a bit.
Unless it is a rare aerial ace aerodactyl, Mega venusaur can do well and just giga drain for a while.
Aggron:
Rock Polish (Mega Evo) - Mega Venusaur/Slowbro tanks. In a pinch, Skarmory can taunt wall it to death, most likely. Heatran can check mega aggron on his weak special side.
Alakazam: Threat Listed!
Focus Sash -
Full out attacker (Mega Evo) -
Tornadus-T is able to put some damage on in a knock off/uturn combo. Psyshock is still dangerous, however. Chansey can wishwall out focus blasts, if the variant doesn't carry psyshock. Otherwise, expect to do some clever switches. As soon as the 8 focus blasts are gone, heatran is clear to wipe Alakzam out of the game. Heatran can take a non-mega focus blast, so it's worth noting this.
Aurorus: Have not tested, need experimental proof.
Life Orb -
Tornadus-t hits superpower for 4x SE damage. Should solve aurorus.
Assuming it runs EQ, Mega venusaur/Cofagrigus are the best bet. Giga drain or burn stall it respectively. In a pinch: Chansey's bulk can stop a rampaging aurorus to some degree. Be weary of your health, as hail will probably be constant.
Azelf:
Lead -
Dual Screens -
A non-threat set, but watch for explosion after screens. Choose how to handle, but avoid using venusaur.
Azumarill:
Belly Drum -
Choice Band -
Mega venusaur is a hard counter. Skarmory can wall it off on Rocky helmet.
Barbaracle:
Shell Smash -
Mega venusaur is best counter. If it hasn't gotten any boosts, TornT can super power it to death. In a pinch: Slowbro can burn with scald and stay in on most attacks. Cofagrigus can burn and reduce the tough claw damage bonus.
Mega venusaur hard stops breloom. Can't kill easily, but will hard stop all variants and slowly dish damage back with giga drain. Roar if too much boosts. TornT's Air Slash destroys Breloom. Skarmory provides an excellent second option to OHKO with BB but less defense against massive tech boosted mach punches. In a pinch: Try cofagrigus. He can stop mach, absorb bullet seed and burn all non-toxic heal variants.
TornT will 2hko via knock off/U turn. This thing is not terribly threatening to Tornadus.
Multi-attack variants give my team hell. Chansey, cofagrigus and skarmory can take it well enough. Of course, Skarm has issues with HP fire. Heatran can take those. There is nothing to do against a celebi in a pinch if you don't know it's moveset other than guess and try to roar it until you can learn more.
Charizard:
Dragon Dance (Mega Evo X) - Try Slowbro as a check. All Mega Zard-x have EQ, so you want to avoid heatran. Chansey might absorb a shot... Do NOT let it dd.
Slowbro can also take one hit from mega zard Y if needed. Make it count... In a pinch: It might not be a bad idea to have Mega venusaur EQ it and take it head on. Again, this is as a check.
Clawitzer: Have not tested, need experimental proof.
Life Orb Attacker -
Huge attacks from Clawitzer can be absorbed by Mega venusaur with some ease. Giga drain some HP back. Chansey can wall clawitzer well, but needs constant hp while toxic stalling as aura sphere might hurt...
Cloyster:
Shell Smash -
Non-razor shell variants hard walled by heatran. Slowbro takes cloyster well even at +2. In a pinch, Venusaur can take a +2 icicle spear for about 50% and recover enough to even kill sashed versions solidly.
Conkeldurr:
Bulk Up -
Sheer Force - TornT will check most of these, and can 2hko with Air Slash. Be weary of Ice Punch. Slowbro provides a decent check with scald, but does not like payback too much. However, slowbro should be slower than conkeldurr. Skarmory can Brave bird versions not trying to bulk up, but can outspeed and taunt those to force damage from rocky helmet. In a pinch, Venusaur can tank well enough and might even win a battle between a giga drain and ice punch venu/conk respectively.
Deoxys-S:
Spikes Lead -
Dual Screens Lead-
Cleaner -
A non-threat, not having huge attacks. Suggested to use slowbro, who can absorb all attacks with ease, just in case of super power. Otherwise, all pokes (minus venusaur) should take Deo-S. Kill and remove the hazards.
Diggersby:
Choice Scarf -
Choice Band -
Swords Dance -
Agility - Say hello to skarmory, you ugly rabbit.
Also TornT. SuperPowers, Knock off the band/scarf, and Uturns out.
Also Venusaur and slowbro for SE attacks.
Ditto:
Choice Scarf -
Non-threat. Scarf sets get 5 pp, so it isn't doing much to you. Nothing on this team can OHKO anything else on the team, other than perhaps TornadusT to Venusaur or heatran to skarm.
Dragalage: Have not tested, need experimental proof.
Choice Specs - Try slowbro as a counter. He now carries ice beam and has AV to make him take special attacks better. Venusaur should wall pretty well, and can get SE earthquakes off. Chansey full stops it, but cannot damage back. Skarm resists both stabs, but doesn't like special side attacks. In a pinch, Heatran can kind of take this thing on. Dragalage isn't terribly strong, just watch out for surf and focus blast.
Dragonite: Watch out, this is a possible mixed attack. Will only occur under rain, however!
Dragon Dance -
Choice Band -
Mixed -
Slowbro now can take on and win against all physical sets, as he carries Ice beam, making him premier counter.
Non-special sets (the majority) now carry eq. Use slowbro, skarm to wall.
Special sets (hurrican users) should be dealt by with chansey/heatran. It WILL run sub, so you might not get toxic chances. Heatran, however, can resist everything specially dedicated Dnite runs and roar it out. Due to the possible dual sides of Dnite, there are very little things to do in a pinch other than imporvision. Venu can roar a physical dnite.
Dugtrio:
Focus Sash -
Take it with anything besides heatran. Watch out for traps with uturn or double switches on heatran. Rocks can neutralize his sash running.
Espeon:
Dual Screens -
Baton Pass - TornT Uturn/Knock off combo should do more than end this pretty kitty. Skarmory can wall in a pinch.
Excadrill:
Rapid Spin -
Swords Dance -
Slowbro is the best stop to excadrill. Skarmory can also wall to give slowbro some health. Venusaur can check well enough, but avoid switching into it too often.
Florges: Wish bait!
Calm Mind - Heatran/Skarm wall well enough. As this is a CM version, just roar it out with heatran. In a pinch, Chansey can toxic stall this thing in a painfully long process. No pokemon is terribly bothered by florges, so watch were the wish is going to stop it from getting that recovery. Switch on wish turns and stop the switch.
Galvantula:
Lead - Heatran leads against well enough and rocks up. Thunder damage hurts, about 33% hurt. But you should 2hko lava plume. Venusaur can counter as well, but will let stick web go up for certain. In a pinch, use venu if you know heatran needs to be full health all the time.
Garchomp: Huge threat to team! (Threat Listed)
Swords Dance -
Choice Band -
Choice Scarf -
Full out attacker (Mega Evo) -
All physical variants: Take with skarm and Slowbro. Slowbro should destroy it with ice beam.
Special versions: Wall with chansey/Venusaur as needed. TornT can fish for a flinch if need be. It can finish chomp mega if chomp is around 25% health...
Gardevoir:
Offensive Calm Mind -
Offensive Calm Mind (Mega Evo) -
Chansey can wall gard well. Also try heatran. TornT can knock off and uturn for neutral, and Uturn outspeeds Gard's most likely Hyper voice bomb.
Genesect:
Choice Scarf -
Rock Polish -
Expert Belt -
Shift Gear -
Heatran is a hard counter. Protect stalling or guessing that choice scarf move can lead to skarm/chans walling respectively. Skarm deals damage on the turns, too making it take 28% for a trip in if you have rocks.
Gengar: Potential to be made a threat!
Substitute + Disable / Pain Split -
Substitute + Pain Spilt -
Stall out focus blast if all out attacker. Heatran can solve it then. Chansey is a good wall to stall the focus blasts out (cannot hurt gengar). If non-focus blast variant, go heatran initially.
Knock off 2hko's gengar from Tornadus T and gengar can do little back. In a pinch, remember there is very little gengar can do to Venusaur, you just can't do much back.
Gorebyss:
SmashPass -
Venusaur, and roar that damn thing immediately! Nothing else to do here.
Goodra: Wish bait!
Choice Specs -
Assault Vest -
Almost all are special, so feel free to use heatran/chansey as the go-to walls. Slowbro now with AV may take a hit not named Tbolt (and perhaps draco meteor) and can deal decent damage with SE ice beam.
Gothitelle: Only checks.
Choice Scarf -
Choice Specs -
This thing is like mega gengar... Watch out for it, but check it with heatran. If you see it coming in on venusaur, it probably goes immediately to psychic. On slowbro, you are going to hurt so try psyshocking. Slowbro is the worst one it can get in on.
Greninja: Wish bait!
All Out Attacker -
Spikes -
Watch out for extrasensory. If none, you can go Venusaur. He CAN take one hit regardless. Chansey stalls out that LO easily enough.
Gyarados:
Substitute Dragon Dance -
Offensive Dragon Dance -
All out attacker (Mega Evo) -
Venusaur is the best counter. If it bounces, go Skarm. Skarm taunt is helpful.
Hawlucha: Not a true OU threat.
Swords Dance -
Slowbro can wall this Mucha Lucha fighter, and has SE psyshock/ice beam. TornT has SE Stab flying attacks that will solidly 2hko. In a pinch, Heatran can wall any one stupid enough to run flying press over a fight move.
Haxorus:
Choice Band -
Double Dance -
Swords Dance -
Scarey as he is, Skarmory and Slowbro manage. Venusaur roars out DD threats.
Almost certainly will not see any scarf/specs any more. Expect air balloon. Take with Venusaur (once balloon is gone)/slowbro for easy wins. Also use as wish bait for chansey. TornT's SuperPower will dent heatran for about half health.
Heliolisk: Will not see outside rain! Runs Subs in rain!
Choice Scarf -
Choice Specs -
Chansey can hard wall. Heatran hurts that dry skin and should do neutral in rain even with the hamper, and although you might find this thing in niche sun teams, the earth weakness generally means it doesn't complement fire well. Venusaur hard walls.
Let's be honest: TornT was a born killer just for this guy. He needs about SR prior damage before he is good to OHKO. Skarm is a killer ONLY for this guy. If against a good player, just let a pokemon fall if needed and then check with skarm/tornt. Contain damage loss vs this poke, not pokemon loss. You want high health pokes to take heracross.
Houndoom: Sun team general mega!
Nasty Plot (Mega Evo) -
Mixed attacker (Mega Evo) -
Heatran can hurt mega doom, but don't let it get a flash fire boost coming in. Ancient power will SMACK this thing. TornT doesn't understand what all the hype is about (is there any?) and SuperPowers for a solid 2hko (even with drops) In a pinch, chansey can toxic stall this guy.
Said to be uncounterable if mixed, and while this is true for this team, you can manuver between chansey and slowbro, you can drop his attack enough to stop him. One toxic and you can stall him easily. Venusaur can generally sit in for a while once toxic is up. TornT can win a fight if both have full health. He takes about 70% from Draco Meteor if Hydreigon is LO
Heatran/skarm hard wall. Cofagrigus hurts it w/shadow ball. Knock Off TornT will hurt this one badly, but you'll want prior damage for a knock off/super power KO.
Keldeo: Mixed attacker, threat ahoy!
Choice Scarf
Choice Specs -
Calm Mind -
Expert Belt -
Venusaur is about the best stop, followed by slowbro. Don't attempt anything else. TornT's air slash will help him win if this one is locked into something besides hydro pump or has around 50% prior damage.
Kingdra:
Focus Energy-
Rain Dance -
Wrote in my own threat. Handle by chansey. Crits hurt, but this team is stronger than a measly 2.25 boost. Chansey can take every attack and recover off all dracos. If you CAN get toxic off, gg critdra.
Remember this thing is stupidly OP because it doesn't lose power from Draco meteor. I really suggest PP stalling it, because if you're bad enough to use it, you deserve to be PP stalled by chansey.
Kyurems are all special, unless dragon tail. Scout the moves and probably draw in venusaur/heatran to roar it out. Chansey can wall out some PP as well. While he can barely win at full health only (and only if kyurem isn't scarfed), TornT can also harm kyurem badly via super power.
Physical variants, generally, will be handled by venusaur. Bait and stall fusion bolt if possible and then solve with skarm/slowbro as well. Remember that roaring works.
Choiced sets are easy. Guess the attack and wall it. If it isn't scarfed, TornT can at least deal 50% to it.
Slowbro, mega venu, skarm are all technical hard stops. Uturn won't even hurt slowbro. Ice beam slowbro now wrecks lando.
Latias:
Life Orb tank -
Choice Specs / Scarf -
Calm Mind -
CM sets only run one attack, so heatran will do. In fact, heatran and chansey are the best stops. No one runs specs/scarf on this, Latios is much preferred.
Latios: Threat Listed! Life Orb -
Expert Belt - Choice Scarf -
Choice Specs -
Calm Mind -
Bold threats are most common and dangerous. Chansey can take a psyshock and toxic back. Any choice can be figured out after one bomb, but they still hurt. Heatran can generally help wall.
Bold are common. Slowbro is now the dedicated physical and special check. M-venu can help and skarm might be able to recoil low HP luc if it is physical. This thing is such a threat, if you think you can deal 25% damage before it kills you, do it. Slowbro can finish anything that has lost 25% health and is only at +2 with fire blast. TornT is the dedicated check, doing the same for Slowbro. Just do NOT let this thing start setting on chansey.
Magnezone: Wish Bait!
Substitute -
Choice Specs - Heatran is the best counter, followed by venusaur. Should be enough. Super Power TornT is always an option, dealing minimum 53%... Can outspeed, too. And can take a non-specs Tbolt.
Malamar:
Trick Room -
Substitute -
Skarmory and Venusaur handle this nicely. It does have psychic/dark/fight coverage but is severely weak without that super power boost. TornT's Uturn will hurt incredibly bad, and super power/knock off does solid neutral damage.
Mamoswine:
Physical Attacker -
Lead -
Handle with Slowbro and skarm. No better options on team. Super power TornT will do about 60% while surviving ice shard (still taking great damage). Not a great option, though.
Mawile:
Swords Dance (Mega Evo) -
Mega venusaur can absorb most hits and fire back EQ. In a big pinch, Skarm can wall it minus fire fang... taunt/roost it. Slowbro might do something, but sucker punch is a definite OHKO.
Medicham:
Full Out Attacker (Mega Evo) TornT and Slowbro destroy all of Medicham's hopes. In a pinch, you can send skarm, but it probably won't mind rocky helmet as it does carry drain punch. Definitely threaten brave bird.
Mew: Too unpredictable to state counters.
Normal Gem Lead -
Baton Pass -
Nasty Plot -
Swords Dance -
HJK much? Slowbro and Venusaur-mega all counter this thing out of it's pants. TornT will outspeed and show Mienshao what SE moves do. Skarm, in a pinch, doesn't resist the major stab, but threatens SE Brave bird.
Toxic stall this thing with chansey, or just heatran stab it. In a pinch, Slowbro's AV can help it take a hit and OHKO with ice beam.
Pangoro: Parting shots is the major set right now.
Choice Scarf -
No matter what it is, pangoro dislikes skarm. Rocky helmet damage, no SE moves to hit it with, and really just a hard wall. Brave bird hurts, too. Venusaur can help, as well but at best threatens giga drain. In a pinch, go to TornT... Superpower, uturn, air slash all hit for neutral damage.
Pinsir: Major Threat Listed!
Swords Dance (Mega Evo) -
Skarmory is the ONLY counter on this team for mega pinsir. Does a very solid job countering pinsir, though. In a really, really bad pinch where skarm simply does not exist, your best bet is TornT and pray that he doesn't have enough boosts to wreck you with quick attack. Air Slash will definitely hurt, but sacrifices of teammates may still be made.
Politoed: Wish bait!
Choice Specs -
Toxic stall (chansey) this guy or just bring in mega venusaur. Your choice. In a pinch, I'm sure slowbro will work fine.
Reuniclus: Major Threat List! (Magic guard)
Offensive Trick Room-
Calm Mind -
TornT is dedicated for this one. Knock off, Uturn both hurt badly. In a pinch, chansey can hope to stall out the focus blasts if your opponent is bad... Then you might be able to get a roar in with heatran. After having re-evaluated, Air slash, knock off, uturn on Torn-T deals about as max damage as I can. Switch to slowbro, stall it as much as possible... Blametruth may be right about this being an instant loss... If you CAN get rid of the focus blasts and have heatran/chansey, threat averted more or less.
Rotom-W:
Chesto Resto -
Choice Scarf -
Assault Vest -
Mega venusaur, chansey resist both stabs or are specially bulky (In that order). No others work quite as well, but it really isn't offensive threat of the year... Pivots prevent this thing from being serious wish bait.
Salamence:
Dragon Dance -
Mixed -
Choice Scarf - Skarm taunt and Slowbro both handle mence. Slowbro is best option with ice beam. In a pinch, roaring mence out with m-venus or (when locked into a move not named EQ) heatran is an acceptable option.
Scolipede:
Swords Dance -
Mega venusaur or skarm... It will eventually outrun taunt so just try and roar this thing. TornT hits for SE damage, but can't do much one the speed boosts go. He'll have to try and predict what switch and when, hoping to hit hard. In a pinch, remember that BP versions might lack EQ and before SD heatran can take the EQ and really hurt scolipede.
Scizor:
Choice Band -
Swords Dance -
Bulky Swords Dance (Mega Evo) -
Defog -
Trapper - M-venusaur and Skarm are the best counters. Heatran checks this thing to death, and takes locked scizor on easily. Just watch for super power. Actually is not a bad option in any situation...
Smeargle:
Hazard Lead -
Baton Pass -
Venusaur is the best option, because it will try to sleep you. Just avoid sleep, this thing isn't a threat. If it ingrains, you need to kill it before it passes. Two hits from venu send this thing packing, but APPARENTLY roar doesn't work on ingrain any more.
Starmie: Wish bait!
Life Orb - Chansey is the best stop to LO starmie. They don't run natural cure much anymore, and you can also expect it to lose a lot of health to LO.
Stoutland: Sand teams only!
Choice Band -
Skarmory is the best stop stoutland, but bands work like any other item: Pick your counter and go. Venusaur also gains note as very good against most sets.
Sylevon: Wish bait!
Calm Mind -
Chansey can toxic stall this variant (aka non-cleric) and heatran can finish it. I do not believe it gets psychic so venu can hard wall as well. Try to avoid pixilate hyper voice with anything not resisting. Treat this like a lesser gardevoir.
Talonflame:
Swords Dance -
Choice Band -
Bulk Up - Heatran is the best acceptable option, perhaps the only. Slowbro is a beautiful talonflame counter, giving you a massive scald damage and free regenerator. Use this when dugtrio is on the other team. Skarm works in a pinch, chansey can HP bomb flare blitz and brave bird on non-roost versions.
Terrakion: Potential Threat Listed!
Substitute + Swords Dance -
Choice Band -
Choice Scarf -
Double Dance -
Lead -
Slowbro and venusaur are the only ones to be looked to vs terrakion. Banded versions are manageable but be ware of that double dance one... TornT can superpower and is a good check, but is scared of the Stone edge on switch.
Thundurus:
Nasty Plot -
Prankster -
This thing is known for being an annoyance first. toxic stall with chansey and maybe venusaur... They don't get good flying stabs anyways.
Easier to manage than his bro, this guy wants to set up on you. Chansey toxic stall is best option. In a pinch, you might try cofagrigus shadow ball or anything to just check this guy (heatran be warned of focus blast) while dishing damage?
The only thing you have to worry about is aura sphere. Everything else, you can hard wall with chansey/heatran. Roar if it gets to be too much, aura sphere won't OHKO until +4, I think...
Mainly special, chansey can take it mostly. Scout a super power with cofagrigus who also doesn't mind tornadus and loves that bulk up set.
Slowbro can kill with ice beam without too many repercussions.
Tornadus-T: Nimitz
Choice Specs -
Life Orb -
Acrobatics + Flying Gem - Physical side one, Slowbro and skarm are best counters. Slowbro can almost KO it, I think. It is much weaker, but you want to toxic/burn it and switch in cof every time it tries to uturn.
Anything on team besides mega venu should stop this one.
Tyranitar: Potential Major Threat!
Choice Band -
Choice Scarf -
MixTar -
Dragon Dance (MEvo) -
Expect AV or mega right now. Try to scout before letting it get in on bro. If it does get in on bro, switching out is the still better option. Venusaur is the only one suited well for mega ttar, but it should beat mega ttar every time.
Skarm can get a crunching ttar if it starts to hurt a bit. Watch for stone edge. In a pinch, TornT can dish massive amounts of damage via super power. Roughly about 76%-90% before getting trashed by stone edge.
Victini:
Choice Band -
Choice Scarf -
Special Attacker - Heatran hard walls. In a pinch, slowbro works against v-create.
Virizion:
Calm Mind -
Swords Dance -
Work Up - Venusaur-m hard walls. Same as breloom. Skarmory can hard wall, though, as rarely any boosting. Brave bird is an OHKO, easily. TornT dishes a 2hko and takes a good deal from stone edge (somewhat rare...), but nothing OHKOing (74% max on non-LO).
Volcarona:
Offensive Quiver Dance -
Bulky Quiver Dance / Roost -
Chesto Rest -
Substitute - Heatran is the best threat to this. In a pinch, venusaur can roar this guy out. Only if heatran is dead. Otherwise, heatran is better. Torn can help the cause, but hates anything about Volc. Takes 40% from unboosted fiery dance, does about 50% to unboosted volc.
Weavile:
Pursuit trapper -
Swords Dance - Heatran/Skarm hard wall. In a pinch, venusaur can stop Weavile for a bit.
Zygarde: Have not tested, need experimental proof.
Dragon Dance -
Coil - I think that slowbro should stop this guy cold. Ice beam should do a great job lowering zygarde to death range. Also, skarm resists both stabs, but doesn't do much back. Just taunt stall it. In a pinch, I suppose both mega venusaur and cofagrigus are tank enough to work, but this hasn't been seen.
Standard OU Defensive Threats
Abomasnow:
Substitute + Leech Seed -
If you find this set, heatran wrecks it minus EQ. See offensive Abomasnow for more.
Ampharos:Have not tested, need experimental proof.
Sleep Talk (Mega Evo) -
Mega venusaur will hard wall this wall, and stop it from working.
Amoonguss: Wish bait!
Standard - Heatran hard walls this guy, but spore still exists. Shouldn't stay in for spore. Skarm also stabs brave bird here.
Avalugg:
Rapid Spin - Just heatran this thing... Seriously... Slowbro also kills it.
It has a massive attack and good taunting, but heatran, slowbro and chansey can take this thing. Chansey more for walling.
Blissey: Wish bait!
Support -
Ehm? It's bliss, hard as hell to kill but won't do much to you. Torn probably does best.
Bronzong: Wish bait!
Tank - Heatran hard stops it. Just make sure it isn't an eq version first. Slowbro/Venusaur stop all EQ variants. Skarm taunts it badly.
Celebi: See also: Tinkerbell
Physically Defensive -
Specially Defensive -
Defensive sets are best solved by skarm and heatran.
Chansey: See also: Blissey
Support -
Cloyster:
Utility -
If it spikes, go heatran/venusaur and kill it. You won't see this set anymore.
Chesnaught: Have not tested, need experimental proof.
Spikes -
It would appear mega venusaur hard walls it. Skarmory/TornT is 4x SE to it.
Cresselia:
Support -
Calm Mind -
Keep heatran on the field vs it. Toxic stall is also an option. Just stop the boosts, screens are knocked out by skarm whenever needed.
Crobat:
Defog -
Stall Breaker -
Heatran/Skarm wall it. Slowbro stops it with psyshock. Nothing to see here.
Deoxys-D: Wish bait!
Bulky Spikes
TornT and skarm are the best pokes to have against it as skarm can get rid of all the set up. Chansey toxic stall works, too.
Empoleon:
Specially Defensive -
Mega venusaur can stop this special attacker. Drain it, forget about it. It probably is a defog set.
Espeon:
Calm Mind -
TornT just hard kills espeon.
Ferrothorn:
Standard - Heatran. If not available, slowbro carries fire blast.
Florges: Wish bait!
Wish + Protect -
Heatran, Mega-venusaur, Chansey all wall. Counter wishes first, though. Stop the incoming poke.
Heatran. If not available, slowbro carries fire blast.
Gardevoir: Wish bait!
Wish Support -
Chansey, Heatran, TornT all can stop this variant.
Gastrodon: Wish bait!
Tank -
Mega venusaur. Perfect wall. Chansey can toxic stall it, too.
Gliscor:
Substitute + Protect -
Stallbreaker - Slowbro, mega venusaur are the best for killing this thing. Scald does 60%+ and venu roars when it subs. Newly gained Slowbro Ice beam OHKOs. Skarm abuses gliscor to gain back health.
Gourgeist-S:Have not tested, need experimental proof.
Substitute + Leech Seed -
Heatran, skarm can kill this thing, mega venusaur will wall it. It looks like Wish bait, but I have no idea. TornT carries Knock off and has super effective stab air slash as well. Should 2hko, shouldn't fear gourgeist.
Gyarados:
Bulky Support -
Resttalk -
Mega venusaur and skarm love this set. Skarm taunts it to stop the resttalk.
Mega venusaur and heatran can eventually kill this one, but you aren't going to want that done until you aren't in danger of needing these two. Chansey, though, operates well with Klefki around.
Latias:
Support -
Reflect / Refresh + Calm Mind
TornT also has two SE moves for latias, knocking off passive recovery and pivoting out before taking too much damage.
This one likes to defog, just put in chansey and heatran to abuse the inability for defensive latias to hurt you. Toxic stall is the best option.
Mew:
Stallbreaker -
Unpredictable, but taunt mew is probably best solved by TornT and heatran.
Politoed: Wish bait!
Defensive -
Defensive toed does nothing to chansey and venusaur. Giga drain is the best method to get rid of defensive toed, but it probably won't stick in for long anyways, preferring to set rain for Swift swim sweepers.
Porygon2: Wish bait!
Defensive -
Defensive duck is just a toxic stall waiting to happen. It probably goes bolt beam, so chansey can stay in for years.
Quagsire:
Physically Defensive -
Mega venusaur will end you, derp duck. So will just about anything else. Since this team doesn't boost, don't worry about quag.
Rotom-W:
Support -
Same as rotom-w attack styles, use mega venusaur/chansey to counter it. Watch out for pain split variants when using chansey, though.
Sableye:
Prankster -
This is stallbreaker sableye. It runs willowisp, foul play, recover and taunt and is a kan counter. The best way to get around that is heatran. Venusaur isn't going to die to sableye, either.
Scolipede: Not viable in OU
Spikes Lead
Skarmory: War Damn Eagle
Physically Defensive -
Specially Defensive -
Heatran wrecks skarm, skarm stops skarm.
Slowbro: SlowpokeWish bait!
Tank -
Chansey stalls bro hard. TornT kills. In a pinch, Venusaur, even with minus nature, should still check slowbro and kill with mega drain.
Starmie: Not seen in OU. See other starmie
Defensive Rapid Spin -
Sylevon: Wish bait!
Wish + Protect -
Heatran, chansey, skarm, venusaur can all come in on this one. It's pure cleric so again, just predict the wish.
Tangrowth:
Defensive -
Heatran is the best counter to tan. It probably has knock off, but that's just a fact of life. Hit the special side and you ohko tang. It does have some variety so be a bit wearey. TornT has SE special side moves and can knock off any AV Tangs
TornT fears nothing of trevanant and can rob it of the sitrus berries via knock off. Heatran, Chansey, skarm, and Mega-venusaur all don't care at all about trevenant. Chansey, however, can rarely do anything to stop it. Just taunt this thing with skarm or roar it away until you feel like burning it and you're fine.
Mega venusaur and slowbro are perfect counters to tentacruel. Neither OHKO with the respective SE moves but they should be solid 2hkos. It is also easy for chansey to heal on.
Tyranitar:
Specially Defensive -
Aka rock ttar... This one is easier, as you can also have heatran, skarm and chansey work with it being in. venusaur is still the best to kill with though a lava plume by heatran may permanently disable it.
Vaporeon: Not viable in OU. Wish bait!
Wish Support -
Use mega venusaur if needed.
Venusaur: Flower Power
SubSeed -
MegaStall-
Skarmory hard stops mega venusaur and any variant. Slowbro can check with psyshock. TornT takes some damage from Sludge bomb, but will decimate venu with air slash. Heatran can deal with non-mega versions. Beware of EQ.
Wobbuffet:
Custap Berry -
Bulky -
Chansey can't be touched and most pokemon don't have to take any damage from him. Torn escapes via pivot, but watch incoming counter predictions.
Xatu: Wish bait!
Standard - Heatran has ancient power for many reasons. This is one of them. Chansey wishes here, as Xatus can do nothing or almost nothing to chansey.
Zygarde: Have not tested, need experimental proof.
Rest + Sleep Talk -
Just roar it when it rests or proceed to let slowbro light up the scalds/icebeams. Mega venu also gains hp back with neutral giga drain. Skarm resists both stabs.
Yeah, I've been waiting on the ruling (Which looks like Kan is gone) and thinking about what to replace cofagrigus. That cursed 6th spot just isn't for him once kang leaves, but I want to be careful with an EQ weakness esp. given my one resist so far. I might even consider mandibuzz as a non-defog variant or look for something to take on Bisharp and win (that thing's +2 knock off can murder teams, I've been watching it get used a bit...)
Obviously, a ghost looks like the best sub-in switch, but I think the main point is something that covers mega lucario. Klefki wouldn't be awful and would give the team luck's chance at winning while at least being perfectly neutral to mega lucario. But I want to, at all costs, take a special lucario with this set. The options presented aren't appealing, either, including things like volcarona, moltres, and tentacruel. I probably will look into some dedicated counters like Tornadus-t (who could check with his great speed and has regenerator), celebi, deo-defense, and anything else that catches my eye. But there just isn't a lot to be done for mega lucario if it goes special. Physical lucario, this team will give you a shot. Cofagrigus might do something to special lucario, taking away adaptability with skill swap and such. But I think I might put that back to haze... I don't know, that set is just very devoted to killing kan, and it does so well.
I dropped the aegislash set I created because of mega kan still wrecking it (hence no update in forever) and was working on a new stall team while the MKhan discussion is going. In fact, I have it about to where I think I can post it in a couple of days (delaying that for the news on Kan as well, also looking for a lucario hard stop because ghosts hate crunch). But, outside of EQ, aegi worked beautiful wonders and KS would help neutralize any set to have to go special vs Aegi to win. At least, with some prediction (which is basically expect boost turn one, attack turn two).
Yeah, the problem is that ML can run so many different sets (sd physical, physical, mixed, sd mixed, np mixed, np special, special).
The most damaging moves are EQ (without Air Balloon), Crunch (with Air Balloon) and Dark Pulse (or Shadow Ball, but that doesn't matter), so I'll calculate with these (moves):
+2 252 Atk Mega Lucario Earthquake vs. 252 HP / 244+ Def Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Mega Lucario Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 280-330 (86.4 - 101.8%) -- 50% chance to OHKO after Stealth Rock
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 52+ Def Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Mega Lucario Crunch vs. 252 HP / 188 Def Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Mega Lucario Crunch vs. 252 HP / 52 Def Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
+2 252 Atk Mega Lucario Crunch vs. 252 HP / 0+ Def Aegislash-Shield: 242-286 (74.6 - 88.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Mega Lucario Earthquake vs. 252 HP / 252+ Def Aegislash-Shield: 140-166 (43.2 - 51.2%) -- 5.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lucario Earthquake vs. 252 HP / 164+ Def Aegislash-Shield: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 Atk Mega Lucario Earthquake vs. 252 HP / 252 Def Aegislash-Shield: 140-166 (43.2 - 51.2%) -- 5.9% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Mega Lucario Crunch vs. 252 HP / 68+ Def Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Mega Lucario Crunch vs. 252 HP / 208 Def Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252 Atk Mega Lucario Crunch vs. 252 HP / 72 Def Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252 Atk Mega Lucario Crunch vs. 252 HP / 0+ Def Aegislash-Shield: 122-144 (37.6 - 44.4%) -- guaranteed 3HKO after Stealth Rock
+2 252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 148 SpD Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
+2 252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 16+ SpD Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 0+ SpD Aegislash-Shield: 238-280 (73.4 - 86.4%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 16 SpD Aegislash-Shield: 256-302 (79 - 93.2%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 168 SpD Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 32+ SpD Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252 SpA Mega Lucario Dark Pulse vs. 252 HP / 36 SpD Aegislash-Shield: 126-150 (38.8 - 46.2%) -- guaranteed 3HKO after Stealth Rock
252 SpA Mega Lucario Dark Pulse vs. 252 HP / 0+ SpD Aegislash-Shield: 120-142 (37 - 43.8%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 72 SpD Aegislash-Shield: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Mega Lucario Dark Pulse vs. 252 HP / 0+ SpD Aegislash-Shield: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Mega Lucario Dark Pulse vs. 252 HP / 0 SpD Aegislash-Shield: 130-154 (40.1 - 47.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
The best items for Aegislash are Leftovers and Air Balloon, so the sets should use these (items):
Aegislash (F) @ Air Balloon
Ability: Stance Change
EVs: 252 HP / 68 Def / 168 SDef / 20 Atk
Relaxed Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak
As long as you have an Air Balloon, +2 Lucario can't OHKO you and +0 Lucario can't 2HKO you.
Aegislash (F) @ Leftovers
Ability: Stance Change
EVs: 252 HP / 164 Def / 72 SDef / 20 Atk
Relaxed Nature
IVs: 0 Spd
- King's Shield
- Gyro Ball / Iron Head
- Sacred Sword
- Shadow Sneak
This set can handle an 252 Atk EQ, but can't handle an 252+ Atk EQ or an +2 252 Atk EQ. It also can't handle an +2 252+ SpA Dark Pulse, but it can handle everything else.
Ajwf I'll suggest that once Kangaskhanite is banned, you should change your spread to 252 HP / 100 Def / 100 SDef / 56 SAtk for more bulk on the special side and for a little more firepower.
This spread can take any of mega lucario's attacks at +2, meaning the best mega lucario can do is 2hko you. Dark pulse really, really hurts but you can actually take a mega lucario on both sides with this spread and simply fire blast it to death (also a 2hko, unfortunately, but does about 75-89% damage. Meaning the best option to take mega lucario is to do damage with the pokemon it comes in on it possible and then revenge kill it. If not, you might be sac'ing a few pokemon to get it, but slowbro can manage.
This set now takes care of dragons by itself, which is something I couldn't say before.
252 SpA Mega Charizard Y Solar Beam vs. 248 HP / 40 SpD Assault Vest Slowbro: 234-276 (59.5 - 70.2%) -- guaranteed 2HKO
Yeah, it's really quite good. So SWATBro takes his spot. It loves chansey all the more right now, too.
If/When mega lucario gets banned, the team is shaping to either look for a Mandibuzz, Torndadus-T (regenerator is AWESOME), Aegislash, and maybe another 112+ speed pokemon if something catches my eye (gotta troll tier that lucario).