Introduction.
Hello everybody,XenoBlade911 here welcoming you to my next RMT which is called the Champs (couldn't think of a better title). This team has been pretty successful but when I made it I thought it was gonna suck but my thought were all wrong.I went 8 matches without losing and my current record on my test account is 24-5 which I think it's pretty dang solid.
Champs at a glance:
A Closer Look:
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Spd / 248 HP / 8 SDef
Jolly Nature
- Swords Dance
- Protect
- Megahorn
- Baton Pass
The lead of this team:Scolipede. Scolipede is a MUCH better baton passer than Ninjask as it has better type,all right defenses,base 100 attack on this gen,it doesn't have a quad weakness to Stealth Rocks and has access to a poweful STAB in Megahorn.Anyway I use thi set to start off a match and attempt to get a Swrods Dance or Two,Protect a few turns and Baton Pass.If I come across a Taunt user like Sableye or Deoxys-Speed I can hit it with megahorn.I had Sub but with a Focus Sash it's really dumb to have that and I was complete taunt bait if it wasn't because I changed it to Megahorn.And I have jolly to acquire the maximum speed possible and to outspeed scarf Latios at +1 Speed after I use Protect.Now it might seem odd to use Sash on Scolipede but with sash I can guarantee that I will be able to set up a least one swords Dance and a Protect off (assuming there's no sandstorm or hail).





A Closer Look:




Scolipede @ Focus Sash

Ability: Speed Boost
EVs: 252 Spd / 248 HP / 8 SDef
Jolly Nature
- Swords Dance
- Protect
- Megahorn
- Baton Pass
NOTE: This team is NOT based around Baton Pass.





Uranius (Medicham) (F) @ Medichamite

Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Ice Punch
- Drain Punch
- Fire Punch
- Psycho Cut
I find mega medicham to be one of the most underrated sweepers of this metagame.As I see everyone using Gengar,Kangaskhan or Charizard X.But Mega Medicham acquires close to 600 attack after huge power which is extremly powerful,even more powerfull than Diggersby or Azumarill which are 2 pretty solid pokes.Anyway the set lacks priority,it seems odd but with the speed boosts I get from scolipede I feel it's rather unnecessary as I pretty much can outspeed scarf genesect after +1 since Mega Cham acquires a solid 100 speed which can always be helpful as it speed ties with Salamence,Jirachi,Celebi,Manaphy,etc.Anyway the set is Ice Punch to hit any Gliscor because I HATE GLISCOR SO MUCH,Drain Punch over Hi Jump Kick since missing screws me over and I prefer reliability>power and recovery always helps,Fire Punch for those annoying Aegislash and Psycho Cut for another reliable STAB and critting is always a really good thing to do.Even if crits got nerfed to 1.5,it can still be a key number.And he is my primary Baton Pass receiver.




Bugs Bunny (Diggersby) @ Life Orb

Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Quick Attack



Manana (Manaphy) @ Leftovers

Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Grass Knot




StripTease (Excadrill) @ Air Balloon

Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head




Gengar @ Focus Sash

Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Destiny Bond
- Sludge Bomb
- Shadow Ball
- Focus Blast
Threats to this team:





Conclusion:
So that's the team I built for you guys,as always if you have any suggestions just feel free to reply below.So hope you guys enjoy reading this thread.Until next time.Peace! 
Importable:

Importable:
Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature
- Swords Dance
- Protect
- Megahorn
- Baton Pass
Uranius (Medicham) (F) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Ice Punch
- Drain Punch
- Fire Punch
- Psycho Cut
Bugs Bunny (Diggersby) @ Life Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Quick Attack
Manana (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Grass Knot
StripTease (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Destiny Bond
- Sludge Bomb
- Shadow Ball
- Focus Blast
Ability: Speed Boost
EVs: 248 HP / 8 SDef / 252 Spd
Timid Nature
- Swords Dance
- Protect
- Megahorn
- Baton Pass
Uranius (Medicham) (F) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Ice Punch
- Drain Punch
- Fire Punch
- Psycho Cut
Bugs Bunny (Diggersby) @ Life Orb
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Return
- Earthquake
- Rock Slide
- Quick Attack
Manana (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Tail Glow
- Surf
- Ice Beam
- Grass Knot
StripTease (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Iron Head
Gengar @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Destiny Bond
- Sludge Bomb
- Shadow Ball
- Focus Blast