Beware of the Beetle!
Hello ! This is my first RMT, and I would like some suggestions / advices to improve it. This team is based around one of my favourite pokemons, Pinsir, the Stag Beetle Pokemon. Sorry if my English is not so good, my first language was French. n_n
In Depth:
Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Pinsir is my main win condition, while being one of my favourite pokemons. I run Hyper Cutter because of Landorus-T, Intimidate Salamence and Gyarados, and Jolly to outspeed pokes that he can't outspeed if Adamant. After a SD, he can destroy an entire team, OHKO or 2HKO almost all the entire metagame. Even pokemons that resist all his moves can not switch-in safely. I was really surprise seeing him OHKO a Gliscor.
He forms a really nice core with Rotom-W, being able to switch into grass type moves aimed to it, while it resists fire, ice, electrik and flying type moves, and can deal with Talonflame and other Pinsir.
Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Talonflame is one of Pinsir's best counters, being able to use priority Brave Bird / Acrobatics. That is why I pair him with Rotom-W, who resists both of Talonflame stabs, and is able to reliably counter Skarmory, who resists all Pinsir's moves. He also counters others Mega-Pinsir. He survive a +2 Close Combat, and can, in return, cripple them with WoW, or just Volt Switch. He forms the VoltTurn core with Scizor, and resists fire type moves aimed to him. I run the Bold nature so that he is more resistant to physical moves, and Rest because the combo Rest + Chesto Berry is a lot better than Pain Split. The evs spread allow him to not be 2HKO by +2 Talonflame's Brave Bird / Flare Blitz, as well as it allow it to better check Genesect and other special attackers.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Impish Nature
Ivs: 0 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor forms the wonderful VolTurn core with Rotom, and resists grass-type moves aimed to it, while it resists fire-type moves aimed to Scizor. He is my fairy killer, and an other physical sweeper, having a lot of special pokemons in my team. He is a wonderful pivot, and Bullet Punch is, with Pinsir's Quick Attack, one of the most powerful priority moves. Pursuit is to trap Psychic and Ghost-type pokemons, and Superpower is to hit really hard Heatran, Lucario and Kangaskhan.
Heatran (M) @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic
Even if Rotom-W resist Fire type moves, having a Heatran in his team is still quite useful. Scizor and Pinsir can lure fire type moves, so that Heatran's Lava Plume becomes more powerful. I chose Lava Plume over Fire Blast because of the accuracy, and also because of the fact that it can burn. Earth Power is for coverage. It's also the best move to use to other Heatran. Toxik is to cripple walls, and finally Ancient Power is to surprise and hit super effectively Talonflame, Charizard-Y and Volcarona. I gave him the Rocky Helmet as his item, so that Genesect and Talonflame would lose 1/8 of their health using respectively U-Turn or Brave Bird / Acrobatics, and I think that it's really useful.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Mandibuzz is amazing, with her decent speed, amazing bulk, and his ability buffed, being immune to powder moves. He is the one who remove the entry hazards, things that Pinsir hates when switching-in, especially when he had already mega-evolved, and the answer to Spore users and big physical sweepers that do not resist Dark. He does a really good job removing the entry hazards thanks to his immunity to all forms of entry hazards (except SR of course). Taunt is to cripple stallers that could prevent Pinsir to sweep correctly.
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Last but not least is SubDisable Gengar. He is the spin blocker of the team. Subtitute and Disable are the principal moves of this set. Disabling Kangashkan's Sucker Punch is really useful. Otherwise, he would be really problematic for my team. Shadow Ball + Focus Blast hits everything neutrally. Sludge Bomb was the move that I ran at first, but Specially Defensive Heatran was a real problem for him. Plus, Focus Blast hits Tyranitar, and other dark type pokemons. Black Sludge is THE item for this set.
Checks & Counters:
Méga-Lucario: After a SD, he can be a real problem for my team. +2 Adaptality Bullet Punch and Close Combat hit really hard.
Rotom-W: The ChestoRest set is so hard to kill, and being able to cripple my physical sweepers is so annoying.
Méga-Charizard Y: With Fire Blast, Solar Beam and Focus Blast, he can destroy almost everything in my team. Goodra is one of his best checks, but if he's KO, I am kind of dead.
Excadrill: Swords Dance + Earthquake + Mold Breaker, I hate this combination.
Méga-Kangaskhan: If I predict well, I should be able to disable the Sucker Punch, but he's still dangerous.
Klefki / Sableye / Méga-Banette: They really are embarrassing for Pinsir, preventing him to sweep correctly. They can just burn, paralyse, or even use Priority Destiny Bond (talking about Méga-Banette).
And other things that I didn't mentioned.
Okay, so this is my team. Thanks in advance for reading and for all the help. ^^
Importable:





Hello ! This is my first RMT, and I would like some suggestions / advices to improve it. This team is based around one of my favourite pokemons, Pinsir, the Stag Beetle Pokemon. Sorry if my English is not so good, my first language was French. n_n
In Depth:

Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Pinsir is my main win condition, while being one of my favourite pokemons. I run Hyper Cutter because of Landorus-T, Intimidate Salamence and Gyarados, and Jolly to outspeed pokes that he can't outspeed if Adamant. After a SD, he can destroy an entire team, OHKO or 2HKO almost all the entire metagame. Even pokemons that resist all his moves can not switch-in safely. I was really surprise seeing him OHKO a Gliscor.
He forms a really nice core with Rotom-W, being able to switch into grass type moves aimed to it, while it resists fire, ice, electrik and flying type moves, and can deal with Talonflame and other Pinsir.

Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Talonflame is one of Pinsir's best counters, being able to use priority Brave Bird / Acrobatics. That is why I pair him with Rotom-W, who resists both of Talonflame stabs, and is able to reliably counter Skarmory, who resists all Pinsir's moves. He also counters others Mega-Pinsir. He survive a +2 Close Combat, and can, in return, cripple them with WoW, or just Volt Switch. He forms the VoltTurn core with Scizor, and resists fire type moves aimed to him. I run the Bold nature so that he is more resistant to physical moves, and Rest because the combo Rest + Chesto Berry is a lot better than Pain Split. The evs spread allow him to not be 2HKO by +2 Talonflame's Brave Bird / Flare Blitz, as well as it allow it to better check Genesect and other special attackers.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Impish Nature
Ivs: 0 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Scizor forms the wonderful VolTurn core with Rotom, and resists grass-type moves aimed to it, while it resists fire-type moves aimed to Scizor. He is my fairy killer, and an other physical sweeper, having a lot of special pokemons in my team. He is a wonderful pivot, and Bullet Punch is, with Pinsir's Quick Attack, one of the most powerful priority moves. Pursuit is to trap Psychic and Ghost-type pokemons, and Superpower is to hit really hard Heatran, Lucario and Kangaskhan.

Heatran (M) @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic
Even if Rotom-W resist Fire type moves, having a Heatran in his team is still quite useful. Scizor and Pinsir can lure fire type moves, so that Heatran's Lava Plume becomes more powerful. I chose Lava Plume over Fire Blast because of the accuracy, and also because of the fact that it can burn. Earth Power is for coverage. It's also the best move to use to other Heatran. Toxik is to cripple walls, and finally Ancient Power is to surprise and hit super effectively Talonflame, Charizard-Y and Volcarona. I gave him the Rocky Helmet as his item, so that Genesect and Talonflame would lose 1/8 of their health using respectively U-Turn or Brave Bird / Acrobatics, and I think that it's really useful.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Mandibuzz is amazing, with her decent speed, amazing bulk, and his ability buffed, being immune to powder moves. He is the one who remove the entry hazards, things that Pinsir hates when switching-in, especially when he had already mega-evolved, and the answer to Spore users and big physical sweepers that do not resist Dark. He does a really good job removing the entry hazards thanks to his immunity to all forms of entry hazards (except SR of course). Taunt is to cripple stallers that could prevent Pinsir to sweep correctly.

Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Last but not least is SubDisable Gengar. He is the spin blocker of the team. Subtitute and Disable are the principal moves of this set. Disabling Kangashkan's Sucker Punch is really useful. Otherwise, he would be really problematic for my team. Shadow Ball + Focus Blast hits everything neutrally. Sludge Bomb was the move that I ran at first, but Specially Defensive Heatran was a real problem for him. Plus, Focus Blast hits Tyranitar, and other dark type pokemons. Black Sludge is THE item for this set.
Checks & Counters:
Méga-Lucario: After a SD, he can be a real problem for my team. +2 Adaptality Bullet Punch and Close Combat hit really hard.
Rotom-W: The ChestoRest set is so hard to kill, and being able to cripple my physical sweepers is so annoying.
Méga-Charizard Y: With Fire Blast, Solar Beam and Focus Blast, he can destroy almost everything in my team. Goodra is one of his best checks, but if he's KO, I am kind of dead.
Excadrill: Swords Dance + Earthquake + Mold Breaker, I hate this combination.
Méga-Kangaskhan: If I predict well, I should be able to disable the Sucker Punch, but he's still dangerous.
Klefki / Sableye / Méga-Banette: They really are embarrassing for Pinsir, preventing him to sweep correctly. They can just burn, paralyse, or even use Priority Destiny Bond (talking about Méga-Banette).
And other things that I didn't mentioned.
Okay, so this is my team. Thanks in advance for reading and for all the help. ^^
Heatran (M) @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic
Goodra (F) @ Assault Vest
Ability: Gooey
EVs: 252 HP / 4 Atk / 252 SAtk
Sassy Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Sludge Wave
Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic
Goodra (F) @ Assault Vest
Ability: Gooey
EVs: 252 HP / 4 Atk / 252 SAtk
Sassy Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Sludge Wave
Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast
Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
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