Beware of the Beetle!

Beware of the Beetle!
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Hello ! This is my first RMT, and I would like some suggestions / advices to improve it. This team is based around one of my favourite pokemons, Pinsir, the Stag Beetle Pokemon. Sorry if my English is not so good, my first language was French. n_n

In Depth:

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Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack

Pinsir is my main win condition, while being one of my favourite pokemons. I run Hyper Cutter because of Landorus-T, Intimidate Salamence and Gyarados, and Jolly to outspeed pokes that he can't outspeed if Adamant. After a SD, he can destroy an entire team, OHKO or 2HKO almost all the entire metagame. Even pokemons that resist all his moves can not switch-in safely. I was really surprise seeing him OHKO a Gliscor.
He forms a really nice core with Rotom-W, being able to switch into grass type moves aimed to it, while it resists fire, ice, electrik and flying type moves, and can deal with Talonflame and other Pinsir.


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Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Talonflame is one of Pinsir's best counters, being able to use priority Brave Bird / Acrobatics. That is why I pair him with Rotom-W, who resists both of Talonflame stabs, and is able to reliably counter Skarmory, who resists all Pinsir's moves. He also counters others Mega-Pinsir. He survive a +2 Close Combat, and can, in return, cripple them with WoW, or just Volt Switch. He forms the VoltTurn core with Scizor, and resists fire type moves aimed to him. I run the Bold nature so that he is more resistant to physical moves, and Rest because the combo Rest + Chesto Berry is a lot better than Pain Split. The evs spread allow him to not be 2HKO by +2 Talonflame's Brave Bird / Flare Blitz, as well as it allow it to better check Genesect and other special attackers.


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Scizor (M) @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SDef
Impish Nature
Ivs: 0 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Scizor forms the wonderful VolTurn core with Rotom, and resists grass-type moves aimed to it, while it resists fire-type moves aimed to Scizor. He is my fairy killer, and an other physical sweeper, having a lot of special pokemons in my team. He is a wonderful pivot, and Bullet Punch is, with Pinsir's Quick Attack, one of the most powerful priority moves. Pursuit is to trap Psychic and Ghost-type pokemons, and Superpower is to hit really hard Heatran, Lucario and Kangaskhan.

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Heatran (M) @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic

Even if Rotom-W resist Fire type moves, having a Heatran in his team is still quite useful. Scizor and Pinsir can lure fire type moves, so that Heatran's Lava Plume becomes more powerful. I chose Lava Plume over Fire Blast because of the accuracy, and also because of the fact that it can burn. Earth Power is for coverage. It's also the best move to use to other Heatran. Toxik is to cripple walls, and finally Ancient Power is to surprise and hit super effectively Talonflame, Charizard-Y and Volcarona. I gave him the Rocky Helmet as his item, so that Genesect and Talonflame would lose 1/8 of their health using respectively U-Turn or Brave Bird / Acrobatics, and I think that it's really useful.


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Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 Spd
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog

Mandibuzz is amazing, with her decent speed, amazing bulk, and his ability buffed, being immune to powder moves. He is the one who remove the entry hazards, things that Pinsir hates when switching-in, especially when he had already mega-evolved, and the answer to Spore users and big physical sweepers that do not resist Dark. He does a really good job removing the entry hazards thanks to his immunity to all forms of entry hazards (except SR of course). Taunt is to cripple stallers that could prevent Pinsir to sweep correctly.


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Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast

Last but not least is SubDisable Gengar. He is the spin blocker of the team. Subtitute and Disable are the principal moves of this set. Disabling Kangashkan's Sucker Punch is really useful. Otherwise, he would be really problematic for my team. Shadow Ball + Focus Blast hits everything neutrally. Sludge Bomb was the move that I ran at first, but Specially Defensive Heatran was a real problem for him. Plus, Focus Blast hits Tyranitar, and other dark type pokemons. Black Sludge is THE item for this set.

Checks & Counters:

Méga-Lucario: After a SD, he can be a real problem for my team. +2 Adaptality Bullet Punch and Close Combat hit really hard.

Rotom-W: The ChestoRest set is so hard to kill, and being able to cripple my physical sweepers is so annoying.

Méga-Charizard Y: With Fire Blast, Solar Beam and Focus Blast, he can destroy almost everything in my team. Goodra is one of his best checks, but if he's KO, I am kind of dead.

Excadrill: Swords Dance + Earthquake + Mold Breaker, I hate this combination.

Méga-Kangaskhan: If I predict well, I should be able to disable the Sucker Punch, but he's still dangerous.

Klefki / Sableye / Méga-Banette: They really are embarrassing for Pinsir, preventing him to sweep correctly. They can just burn, paralyse, or even use Priority Destiny Bond (talking about Méga-Banette).

And other things that I didn't mentioned.

Okay, so this is my team. Thanks in advance for reading and for all the help. ^^
Importable:
Heatran (M) @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Lava Plume
- Earth Power
- Ancient Power
- Toxic

Goodra (F) @ Assault Vest
Ability: Gooey
EVs: 252 HP / 4 Atk / 252 SAtk
Sassy Nature
- Draco Meteor
- Fire Blast
- Earthquake
- Sludge Wave

Rotom (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Pinsir (M) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack

Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Focus Blast

Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Defog
- Roost
- U-turn
- Bullet Punch
 
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Hey man, got the request! From what it looks like here you try and facilitate a Pinsir sweep. For that, you need to get rid of things like Rotom-w, Landorus-therian, Talonflame. You seem to do a decent job of that, except taking out Rotom-w. You also said things like Mega Kangaskhan give you trouble, so I'm going to try and help you with that. First off, Occa Berry on Scizor is realllly unnecessary considering you have Heatran, Rotom-w, and Goodra. Replace it with Scizorite. Scizor really appreciates the added bulk that comes with Mega Scizor. Your call on that, but having occa berry is quite unnecessary considering he can't even do anything against things like Talonflame or Heatran. Also, on Rotom-w, note that you only need 48 Def EVs to stop the 2hko from +2 Talonflame. you can invest in the SpD to have a better check to it, and in fact I recommend it. having that extra 208 SpD EVs really helps in taking on Genesect and other Special Attackers. Having those evs also helps avoid the ohko from Charizard Solarbeam, allowing you to Volt Switch out and everything. However, rocks really ruin that fun, so be sure to eliminate them beforehand. Also if Charizard runs modest, there's a 12.5% chance to ohko. Keep that in mind.

Next, run Will-o-Wisp over Disable on Gengar. SubDisable Gengar was only really good in BW1 with things like Conkelldur only having payback to hit Gengar with. It's pretty crappy now. Running Will-o-Wisp lets you cripple Mega Kangaskhan even better, as well as pursuit trappers who switch in as you sub. Spreading burns around really helps in wearing things like Rotom and Landorus down as well, which only helps Pinsir greatly.

Lastly, running Air Balloon on Heatran is really nice, as it gives you another SubToxic Gliscor check, as well as a nice Excadrill check, who you said troubles you. HP grass is really bad as well. Quagsire and Gastrodon arent seen that much really high on the ladder, so I think running Ancientpower would be so much better. This allows you to hit Talonflame as it tries to set up on you, which is very common as you dont carry Roar. It also hits Charizard-y really hard, if the Focus Blast doesnt hit you. Note, however, you will have to play around Genesect harder as you don't want it to pop your balloon. Hope I helped with your team, good luck!

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP/ 252 SpA/ 4 SpD
Modest Nature
- Ancientpower
- Fire Blast
- Earth Power
- Toxic
 
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Hey man, got the request! From what it looks like here you try and facilitate a Pinsir sweep. For that, you need to get rid of things like Rotom-w, Landorus-therian, Talonflame. You seem to do a decent job of that, except taking out Rotom-w. You also said things like Mega Kangaskhan give you trouble, so I'm going to try and help you with that. First off, Occa Berry on Scizor is realllly unnecessary considering you have Heatran, Rotom-w, and Goodra. Replace it with Leftovers or Scizorite. Either work, as scizor appreciates the recovery, but it also appreciates the added bulk that comes with Mega Scizor. Your call on that, but having occa berry is quite unnecessary considering he can't even do anything against things like Talonflame or Heatran. Also, on Rotom-w, note that you only need 48 Def EVs to stop the 2hko from +2 Talonflame. you can invest in the SpD to have a better check to it, and in fact I recommend it. having that extra 208 SpD EVs really helps in taking on Genesect and other Special Attackers. Having those evs also helps avoid the ohko from Charizard Solarbeam, allowing you to Volt Switch out and everything. However, rocks really ruin that fun, so be sure to eliminate them beforehand. Also if Charizard runs modest, there's a 12.5% chance to ohko. Keep that in mind.

Next, run Will-o-Wisp over Disable on Gengar. SubDisable Gengar was only really good in BW1 with things like Conkelldur only having payback to hit Gengar with. It's pretty crappy now. Running Will-o-Wisp lets you cripple Mega Kangaskhan even better, as well as pursuit trappers who switch in as you sub. Spreading burns around really helps in wearing things like Rotom and Landorus down as well, which only helps Pinsir greatly.

Lastly, running Air Balloon on Heatran is really nice, as it gives you another SubToxic Gliscor check, as well as a nice Excadrill check, who you said troubles you. HP grass is really bad as well. Quagsire and Gastrodon arent seen that much really high on the ladder, so I think running Ancientpower would be so much better. This allows you to hit Talonflame as it tries to set up on you, which is very common as you dont carry Roar. It also hits Charizard-y really hard, if the Focus Blast doesnt hit you. Note, however, you will have to play around Genesect harder as you don't want it to pop your balloon. Hope I helped with your team, good luck!

Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 HP/ 252 SpA/ 4 SpD
Modest Nature
- Ancientpower
- Fire Blast
- Earth Power
- Toxic

He already has a Mega so Lefties on Scizor.
 
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TCR said:
Hey man, got the request! From what it looks like here you try and facilitate a Pinsir sweep. For that, you need to get rid of things like Rotom-w, Landorus-therian, Talonflame. You seem to do a decent job of that, except taking out Rotom-w. You also said things like Mega Kangaskhan give you trouble, so I'm going to try and help you with that. First off, Occa Berry on Scizor is realllly unnecessary considering you have Heatran, Rotom-w, and Goodra. Replace it with Scizorite. Scizor really appreciates the added bulk that comes with Mega Scizor. Your call on that, but having occa berry is quite unnecessary considering he can't even do anything against things like Talonflame or Heatran. Also, on Rotom-w, note that you only need 48 Def EVs to stop the 2hko from +2 Talonflame. you can invest in the SpD to have a better check to it, and in fact I recommend it. having that extra 208 SpD EVs really helps in taking on Genesect and other Special Attackers. Having those evs also helps avoid the ohko from Charizard Solarbeam, allowing you to Volt Switch out and everything. However, rocks really ruin that fun, so be sure to eliminate them beforehand. Also if Charizard runs modest, there's a 12.5% chance to ohko. Keep that in mind.

Next, run Will-o-Wisp over Disable on Gengar. SubDisable Gengar was only really good in BW1 with things like Conkelldur only having payback to hit Gengar with. It's pretty crappy now. Running Will-o-Wisp lets you cripple Mega Kangaskhan even better, as well as pursuit trappers who switch in as you sub. Spreading burns around really helps in wearing things like Rotom and Landorus down as well, which only helps Pinsir greatly.

Lastly, running Air Balloon on Heatran is really nice, as it gives you another SubToxic Gliscor check, as well as a nice Excadrill check, who you said troubles you. HP grass is really bad as well. Quagsire and Gastrodon arent seen that much really high on the ladder, so I think running Ancientpower would be so much better. This allows you to hit Talonflame as it tries to set up on you, which is very common as you dont carry Roar. It also hits Charizard-y really hard, if the Focus Blast doesnt hit you. Note, however, you will have to play around Genesect harder as you don't want it to pop your balloon. Hope I helped with your team, good luck!

Thanks a lot for the rate! All right, I'll make some changes. Air Balloon Heatran is quite interesting. I'll run Fire Blast, for more power, over Lava Plume, despite the accuracy which is quite embarrassing.

Will-O-Wisp on Gengar may really help against Kangaskhan, I'll try it out!

Replacing the Occa Berry with the Scizornite, I don't really know. I already have a Mega, and I think that only one Mega is allowed per team. :(

Again, thanks a lot for the rate!
 
Ug
Thanks a lot for the rate! All right, I'll make some changes. Air Balloon Heatran is quite interesting. I'll run Fire Blast, for more power, over Lava Plume, despite the accuracy which is quite embarrassing.

Will-O-Wisp on Gengar may really help against Kangaskhan, I'll try it out!

Replacing the Occa Berry with the Scizornite, I don't really know. I already have a Mega, and I think that only one Mega is allowed per team. :(

Again, thanks a lot for the rate!
Ugh my bad, i thought i had editted my post to say leftovers on scizor.
 
I like the synergies I see on this team, especially between rotom/pinsir/scizor. A few things I would personally change though:

For Scizor, I would move all of the defense ev's into attack, as he should use resists lured by rotom and friends to come in anyway, and moving those ev's gives him way more offensive presence and allows him to clean a weakened team late game with bullet punch. Also consider replacing occa berry with leftovers, which will help his longevity.

The way I see the synergy working here is that Heatran would be more useful with a specially defensive spread because he also has great defensive synergy with rotom. Therefore, I would give him a specially defensive spread keeping lava plume and adding roar over hidden power grass and Stealth Rock over earth power.This will give you a way to stop opposing setup and shuffle your opponent's team through said stealth rock. Air balloon I think is unnecessary as you have rotom and gengar to laugh at earthquakes, and lefties helps longevity.

I LOVE that you are using assault vest Goodra btw. It is so bulky and has excellent coverage with special attacks. I think a slightly better moveset though would be dragon stab,Thunderbolt,Muddy Water, and Fire blast. You do not need sludge bomb for fairies because thunderbolt gets azumarill and togekiss, and fireblast gets mawile. Muddy water is specifically for heatran, as he walls goodra hard otherwise. dragon,water,fire, and electric is excellent coverage. You can also now use a modest nature to not cut into his still decent physical bulk.

To make the most of your Gengar, just run a fully offensive spread with 252 sp. atk. and 252 speed. Gengar has no bulk to begin with anyway, so investing in it is largely a waste. Like scizor, the extra speed allows him to clean late game. Also use willo wisp over disable as it allows more status spreading and is a reliable way to beat mega kanga. Pain split over focus blast would be nice if you felt like you can afford to give up some coverage since substitute works well with pain split to really wear down your opponent and keep gengar alive.

Very cool team. Hope I helped!
 
Subpar said:
He already has a Mega so Lefties on Scizor.

TCR said:
Ugh my bad, i thought i had editted my post to say leftovers on scizor.

All right, I'll give the Lefties on Scizor. Thanks! :D

pkrs plyr said:
I like the synergies I see on this team, especially between rotom/pinsir/scizor. A few things I would personally change though:

For Scizor, I would move all of the defense ev's into attack, as he should use resists lured by rotom and friends to come in anyway, and moving those ev's gives him way more offensive presence and allows him to clean a weakened team late game with bullet punch. Also consider replacing occa berry with leftovers, which will help his longevity.

The way I see the synergy working here is that Heatran would be more useful with a specially defensive spread because he also has great defensive synergy with rotom. Therefore, I would give him a specially defensive spread keeping lava plume and adding roar over hidden power grass and Stealth Rock over earth power.This will give you a way to stop opposing setup and shuffle your opponent's team through said stealth rock. Air balloon I think is unnecessary as you have rotom and gengar to laugh at earthquakes, and lefties helps longevity.

I LOVE that you are using assault vest Goodra btw. It is so bulky and has excellent coverage with special attacks. I think a slightly better moveset though would be dragon stab,Thunderbolt,Muddy Water, and Fire blast. You do not need sludge bomb for fairies because thunderbolt gets azumarill and togekiss, and fireblast gets mawile. Muddy water is specifically for heatran, as he walls goodra hard otherwise. dragon,water,fire, and electric is excellent coverage. You can also now use a modest nature to not cut into his still decent physical bulk.

To make the most of your Gengar, just run a fully offensive spread with 252 sp. atk. and 252 speed. Gengar has no bulk to begin with anyway, so investing in it is largely a waste. Like scizor, the extra speed allows him to clean late game. Also use willo wisp over disable as it allows more status spreading and is a reliable way to beat mega kanga. Pain split over focus blast would be nice if you felt like you can afford to give up some coverage since substitute works well with pain split to really wear down your opponent and keep gengar alive.

Very cool team. Hope I helped!

Thank you for the suggestions, I'll try it out. ^^

But for Heatran, I think a coverage move, like Earth Power, will be better than Stealth Rocks. Scizor's Defog is going to remove them, and Heatran will not be able to do anything against others Heatran.
Air Balloon is to counter Excadrill, who otherwise can be a problem for my team.

Yes, Heatran is a real problem for Goodra. But I don't think that Muddy Water will do much to Specially Defensive Heatran.

And I think I'll continue to run Focus Blast over Pain Split. Focus Blast is a good move of coverage, as it allows Gengar to hit normal and dark-type pokemons.

Thanks again, I'll make sure to try it out. :D
 
Good point about Heatran, I forgot about defog.

I would try Muddy Water on Goodra simply because between Draco Metoer, Fireblast, and Thunderbolt, the coverage is fantastic and the fourth moveslot isn't as important anyway, so you might as well use it to at least have a chance and beating Heatran.

I would agree that Focus Blast would be fine for Gengar to have, especially if you chose to give him speed Ev's since that will give him the needed coverage late game. Also a good point.
 
pkrs plyr said:
Good point about Heatran, I forgot about defog.

I would try Muddy Water on Goodra simply because between Draco Metoer, Fireblast, and Thunderbolt, the coverage is fantastic and the fourth moveslot isn't as important anyway, so you might as well use it to at least have a chance and beating Heatran.

I would agree that Focus Blast would be fine for Gengar to have, especially if you chose to give him speed Ev's since that will give him the needed coverage late game. Also a good point.

Since Goodra has Sassy nature, wouldn't Earthquake be better than Muddy Water ? x4 super effective move. :)
 
That is a good option. I would run a mild nature actually though to pump up that special attack since that is what is needed a lot more than the special defense.
 
Well I gave this team a try and it went pretty well. Mega-pinsir, I must say, is very powerful and can OHKO a large portion of the meta at +2. Even though I'm not the most experienced battler, I'd like to offer a couple of suggestions:

Occa Berry on Scizor is not very useful. Scizor shouldn't be taking fire moves anyway, you have heatran for that, as well as rotom-w and goodra. I'd use leftovers instead.

Rocky Helmet on Heatran tended to make very little impact in the few matches I played. I would suggest either leftovers again, or an air balloon, as suggested above. I'd probably go for leftovers though as you have 2 levitate users and pinsir, who will probably be flying late game

Finally, despite having defog, I'd recommend running stealth rocks on your heatran. Or at least get rid of HP grass as I didn't use it once. As mentioned above it's only really good against water and ground types which haven't been very abundant this gen. Stealth rocks are just so important for racking up damage on switches, and help pinsir to pull off his sweep at the end. Even if you defog them away later, hopefully they have already done some damage. Plus, as you said in your OP, you have a spin blocker, but you had no hazards lol. Having a ghost already in your team makes rocks even easier to recommend. You could go a step further and add roar to your heatran, mainly to deal with things like talonflame, but if you plan on using defog most games its not worth it.

Other than that your team is pretty good. Good luck!
 
fish6067 said:
Well I gave this team a try and it went pretty well. Mega-pinsir, I must say, is very powerful and can OHKO a large portion of the meta at +2. Even though I'm not the most experienced battler, I'd like to offer a couple of suggestions:

Occa Berry on Scizor is not very useful. Scizor shouldn't be taking fire moves anyway, you have heatran for that, as well as rotom-w and goodra. I'd use leftovers instead.

Rocky Helmet on Heatran tended to make very little impact in the few matches I played. I would suggest either leftovers again, or an air balloon, as suggested above. I'd probably go for leftovers though as you have 2 levitate users and pinsir, who will probably be flying late game

Finally, despite having defog, I'd recommend running stealth rocks on your heatran. Or at least get rid of HP grass as I didn't use it once. As mentioned above it's only really good against water and ground types which haven't been very abundant this gen. Stealth rocks are just so important for racking up damage on switches, and help pinsir to pull off his sweep at the end. Even if you defog them away later, hopefully they have already done some damage. Plus, as you said in your OP, you have a spin blocker, but you had no hazards lol. Having a ghost already in your team makes rocks even easier to recommend. You could go a step further and add roar to your heatran, mainly to deal with things like talonflame, but if you plan on using defog most games its not worth it.

Other than that your team is pretty good. Good luck!

Hey! Thanks! Rocky Helmet on Heatran is quite useful, as Genesect loses 1/8 of its HP when using U-Turn. But I think I'll go for Air Balloon, as TCR suggested, because Excadrill is a big threat for my team. He OHKO both Gengar and Rotom-W after a SD. I also got rid of HP Grass, and I am running Ancient Power instead, which is really useful for pokes like Talonflame or Charizard-Y. I already tried running Stealth Rocks, but with Pinsir in my team, I have to remove the entry hazards quickly, so I don't think that it's a good move. ^^
 
Hey, I got the request so I'll try to rate this team!
So, you're trying to make a pinsir sweep happen. You have rotom-w to cover a lot of its weaknesses, and heatran to absorb any status directed at this thing. Goodra is there as a special wall, and you have gengar there to be a check to mega-kang. Scizor is there to get those hazards out and form a nice volt-turn core with rotom-w. Sweet.

But the main problem I see with this team is that it has no Firepower. There's no nuke to help you break down walls for mega pinsir to clean up, and you really need one of these guys to give you a hand, as mega pinsir is practically the only offensive thing on this team. Goodra doesn't count imo and you just don't have the power to break down common defensive cores. If you make a misplay and something happens to your pinsir, your team can't make up for it.
Thus, what I'd recommend is a banded scizor. This introduces some more powerful priority on this team and gives you another win condition (sorta), so that's always good. He has some power behind his hits and can provides you with a powerful pivot, this set is truly a classic.
Of course, because you're running a banded scizor, you will lose out on hazard removal, so what you should do next is change goodra-->mandibuzz.
This guy is amazing, he's a rising star with his decent speed, amazing bulk, access to defog, taunt, and a myriad of other moves. Not to mention his ability got buffed so that he's immune to spore and sleep powder, giving you an answer to smeargle leads.
Since you went fully defensive, why not make heatran fully defensive too? A Specially defensive heatran may suit your team better than the current one, and heatran and mandibuzz form a pretty decent core, only scared by strong rock moves (scizor) and strong fighting moves (gengar,pinsir).

Now I realize with these changes I'm introducing a big rotom-w weakness too. What you can do to mitigate this a little is run 30 Speed ivs on your own rotom-w. This makes so that you will be slower than neutral natured rotom-w with no investment, meaning you get the slower volt switch, meaning you get more momentum. Also, it's worth noting that:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Rotom-W: 169-200 (55.5 - 65.7%) -- guaranteed 2HKO after Stealth Rock
I think opposing rotom-w will be worn down plenty by your volt-turn core to this range.
I hope I was able to make this team better, good luck!

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Foul Play/Knock Off
- Roost
- Whirlwind/Taunt/Toxic
- Defog

Scizor @ Choice Band
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Lava Plume
- Roar
- Stealth Rock
- Toxic
 
Srn9130 said:
Hey, I got the request so I'll try to rate this team!
So, you're trying to make a pinsir sweep happen. You have rotom-w to cover a lot of its weaknesses, and heatran to absorb any status directed at this thing. Goodra is there as a special wall, and you have gengar there to be a check to mega-kang. Scizor is there to get those hazards out and form a nice volt-turn core with rotom-w. Sweet.

But the main problem I see with this team is that it has no Firepower. There's no nuke to help you break down walls for mega pinsir to clean up, and you really need one of these guys to give you a hand, as mega pinsir is practically the only offensive thing on this team. Goodra doesn't count imo and you just don't have the power to break down common defensive cores. If you make a misplay and something happens to your pinsir, your team can't make up for it.
Thus, what I'd recommend is a banded scizor. This introduces some more powerful priority on this team and gives you another win condition (sorta), so that's always good. He has some power behind his hits and can provides you with a powerful pivot, this set is truly a classic.
Of course, because you're running a banded scizor, you will lose out on hazard removal, so what you should do next is change goodra-->mandibuzz.
This guy is amazing, he's a rising star with his decent speed, amazing bulk, access to defog, taunt, and a myriad of other moves. Not to mention his ability got buffed so that he's immune to spore and sleep powder, giving you an answer to smeargle leads.
Since you went fully defensive, why not make heatran fully defensive too? A Specially defensive heatran may suit your team better than the current one, and heatran and mandibuzz form a pretty decent core, only scared by strong rock moves (scizor) and strong fighting moves (gengar,pinsir).

Now I realize with these changes I'm introducing a big rotom-w weakness too. What you can do to mitigate this a little is run 30 Speed ivs on your own rotom-w. This makes so that you will be slower than neutral natured rotom-w with no investment, meaning you get the slower volt switch, meaning you get more momentum. Also, it's worth noting that:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Rotom-W: 169-200 (55.5 - 65.7%) -- guaranteed 2HKO after Stealth Rock
I think opposing rotom-w will be worn down plenty by your volt-turn core to this range.
I hope I was able to make this team better, good luck!

Hey! Thanks a lot for the rate! :D
I'll try it out! Mandibuzz seems not bad at all, gaining an immunity to powder moves. Smeargle is really annoying with Spore, but I think that it'll be better with Mandibuzz. Again, thanks for the rate! :)

EDIT: I tried Mandibuzz, and it's really great! I, as you suggested, replaced Goodra, and I think that it's a really cool pokemon.

I'll edit my team tomorrow, or Sunday. :D
 
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