Okay, I'm a fan of double battle metagame, but it seems that everything is geared towards singles; in fact, I don't think this site even has a double battle standards. Sets need to be changed, certain pokemon become more useful, others not so much so, some common things such as Baton Passing become riskier, and moves that last for a set duration, such as Sunny Day and Trick Room, can be better exploited because the battles move faster and two pokemon on your team can benefit from it at the same time.
The doubles metagame is different, but no one ever seems to play it or make any serious effort to establish a real metagame for it. Some even say it requires less skill. Why is this? It seems to require more or different skill from single metagame.
Of course, there's the whole "Explosion + Protect" thing, which seems to be the primary reason people say doubles suck, but if it's really that gamebreaking, couldn't a clause just be instituted to prevent it? Besides, it can be countered by such things as Ghost types, Damp, Protect/Detect, Steel types, status ailments, and others. Besides, I believe that if more people played doubles, effective counters could spring up, making the strategy less effect and therefore less used.
So basically, what I'm trying to say is, why is double metagame so ignored? It has a lot of potential, and requires some different thinking and team building than singles.
The doubles metagame is different, but no one ever seems to play it or make any serious effort to establish a real metagame for it. Some even say it requires less skill. Why is this? It seems to require more or different skill from single metagame.
Of course, there's the whole "Explosion + Protect" thing, which seems to be the primary reason people say doubles suck, but if it's really that gamebreaking, couldn't a clause just be instituted to prevent it? Besides, it can be countered by such things as Ghost types, Damp, Protect/Detect, Steel types, status ailments, and others. Besides, I believe that if more people played doubles, effective counters could spring up, making the strategy less effect and therefore less used.
So basically, what I'm trying to say is, why is double metagame so ignored? It has a lot of potential, and requires some different thinking and team building than singles.









