Hello and welcome to my first ever RMT. I only got into competitive battling towards the end of gen 5 so I'm not the most experienced player out there although I know what I'm doing thanks to the help of a couple of friends who play at a very high level.
The team I am presenting took me to a 25-0 record on an alt but for the most part I didn't face many 2000+ rated players so its not all that great. It at least shows this team is decent if used well but its far from perfect. I'll get into potential threats/problems at the end.
Proof of record:
FIRST PREVIEW:
As you can see the team doesn't have switch ins to everything as its offensively based and aims to remove pokemon walling Mega Pinsir before sweeping. Often a careful gameplan must be developed upon team preview (if facing a decent player). the volt-turning is always nice but I don't rely on that by any means. Before taking an in depth look at the team I would like to welcome everyone to comment/criticize/rate/share general thoughts on my team. Thanks in advance to anyone who does so. And thanks to rematch for providing a couple of good suggestions which helped me with the team!!
IN DEPTH:
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
-Iron Head Rock Slide
- Stealth Rock
- Rapid Spin
Depending on team preview I often lead with this to get my rocks up and build offensive pressure from there. This thing destroys rotom-w leads. Even though they have a chance to survive when max defense its excellent to weaken them right down and get rocks up since Pinsir has a hard time with it. It all depends on their team whether I want to be careful with the life of Excadrill or not. There's no point sacrificing it if I'm going to need it to spin for me later. Many people don't expect the focus sash and just end up attacking and lose their pokemon right away, if for whatever reason my sash is still in tact and i can get a 1v1 against mega lucario i can take out that huge threat. They may Close Combat since it kills even through chople berry. I chose iron head over rock slide to kill pesky fairies but maybe rock slide would be a better choice since charizard Y is probably threat #1 for this team.
Added Rock Slide for that threat.
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
This guy is an absolute MONSTER at times. so bulky and hard to kill, loves to switch in on Rotom-w since it can take the hit and would love to be burned(Guts). Believe it or not I lead with Conk sometimes. It destroys heatran(as does excadrill but some have balloons, and I'm not just talking about leading here, it can destroy heatrans and drain back big health at any point. Its always nice when I've bee weakened by physical attacks to the point where a fire blast should just kill but they don't know about the AV. Thats some huge health regeneration and a weak or dead heatran. Many people are using greninja right now which Conk can easily beat 1v1 (and drain health back).
252 SpA Greninja Hydro Pump vs. 200 HP / 56 SpD Assault Vest Conkeldurr: 135-159 (33.6 - 39.6%)
The scenario I love most whilst using this thing is when they have an Aegislash. Its hard to believe how many times people switch Aegislash which I can knock the item off and deal a 2hko to. Knock off -> Drain punch. (they have kings shielded every time) -> knock off again. And that's a dead Aegislash (or damage + loss of item to another pokemon they switch in to)
It still has nice natural physical bulk along with the HP evs given. All in all conk can be a beast against certain teams and very tricky to bring down due to drain punch recovery and mixed bulk. Ice punch is there for landorus-T and Gliscor. (also destroys many dragons of course but they aren't a common switch in)
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
With ghost being an excellent offensive type this gen I love using my old favourite Pokemon as a kid, Gengar. Gives the team some decent speed which it seriously lacks due to my choice of genesect set. Sub/3 attacks can work nicely since Gengar forces switches and I can get behind a sub which can often guarantee me a 2hko on something with shadowball being so nice at the moment. Focus Blast adds excellent coverage and is preferred to that fairy attack people use because of Ttar and the power of it. Sludge Bomb gives another way to kill fairies and to poison checks/counters on the switch in. Since Gengar is rather frail it must be used carefully, I originally had life orb but it just died too quickly with sub.
Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
-Thunderbolt EnergyBall
- U-turn
Genesect is great for many obvious reasons including its ability and amazing move-pool. A scarfed version may seem beneficial due to this teams lack of a scarfer but expert belt seems to work well to me. It has brilliant coverage which hits so many Pokemon for super effective damage. I prefer this over life orb by far because one of the main points of this set is to bluff a choice scarf, sometimes not selecting the obvious attack and certainly not u-turning away from Heatrans (or other Pokemon) which switched in on an ice beam or something. STAB u-turn at +1 from download still does tons of damage to a lot of things even with this being specially based and allows Genesect to grab so much momentum and possible free switch ins late game for mega Pinsir. Tbolt is great for bulky waters whilst ice beam and flame thrower hit quite a few Pokemon for 4x damage as well as killing or more likely forcing skarmory out.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
As many of you will know Rotom-Wash is on soooo many teams right now. Sorry if this irritates you but its there for good reason. It works excellently well for this team in taking many physical attacks, burning certain threats, and being one of the best pivots in the tier. vital water resist, provides free switch ins, etc. etc. I'm sure you guys know the benefits of this guy and it can be seen so clearly why it would fit perfectly in a team like this. I prefer lefties/painsplit to chesto-rest and always have because the leftovers recovery is great and painsplit allows me to sap health back on a switch or get back to max health if facing a Pokemon with large HP. With chesto I often die before I get the chance to rest since people keep the pressure on and see no leftovers recovery meaning they will make it as difficult as possible to give you a free rest.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance
HERE COMES THE THREAT! Yeah Mega Pinsir is MEGA strong and has wonderful priority. moxie is there to try grabbing a +1 whilst finishing a foe off. Jolly is superior to adamant in my opinion due to the speed tier/being able to outspeed many slightly slower pokemon. once Ive got rid of, or weakened, skarmory, rotom-w (the main 2) and other physical walls, Return smashes through things. The popular offensive pivot set Landorus-T can't switch in at full health onto stealth rocks if I use SD that turn.
+1 252 Atk Aerilate Mega Pinsir Return vs. 168 HP / 252 Def Landorus-T: 313-370 (86.7 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
EQ is nice for steels which resist the massive STAB hits, most notably Heatran and Aegislash.
So all in all its an excellent sweeper, wallbreaker, and if rocks arent up a nice revenge killer with quick attack being so powerful.
I put this team together in quite a short amount of time and as you can see there are problems and as I said earlier its far from perfect. Lets look at some of the main threats:
Mega Charizard Y: Big threat but since I edited excadrill to rock slide over iron head I can deal with it slightly better since most of them lead and try to fire blast immediately thinking its either a dead excadrill or my switch in is taking big damage.
Mega Kangaskhan: Not gonna write much about this crap. Disgusting Pokemon which will hopefully be banned soon. A threat to EVERY team no matter what anyone says. Gengar can stop some varients but now that people started using crunch its tricky to beat. usually have to weaken it progressively and finish it off with priority mach punch or gengar with a 50/50 on crunch sets (focus blast to outspeed and weaken them right down, or sub predicting the sucker punch?)
Azumarill: Hard to kill and hits my pokemon so hard. You may think Rotom deals with it but play rough hits very hard and if they have a Talonflame I will need Rotom for that. Gengars Sludge Bomb OHKOs after stealth rocks and has a 25% chance to ohko at max health but I need to be healthy enough to do that as choice band aqua jet does 68-80% and regular aqua jet does around 50. Can cause me problems if used well.
Excadrill: Mold Breaker excadrill could be tough because my ground immunities are both levitaters which an EQ would demolish. I have ways to kill it (my own excadrill, conkeldurr, genesect, Pinsir if no air balloon.) but its hard to switch into. This however could be said for quite a few pokemon since offensive and hyper offensive teams don't have switch ins to everything and sometimes pokemon need to be sacrificed.
Landorus-I: Fast, hard hitting, can be a nightmare for my team with its strong psychic and earthpower coverage. can be revenged by gengar if its weakened first.
There are other threats but I'm struggling to think of everything right now so I'll post this and maybe update more later. Feel free to give the team a whirl if you want, I'll leave the import at the bottom. I look forward to reading any rates/comments/criticism, thanks guys. :]
Import:
The team I am presenting took me to a 25-0 record on an alt but for the most part I didn't face many 2000+ rated players so its not all that great. It at least shows this team is decent if used well but its far from perfect. I'll get into potential threats/problems at the end.
Proof of record:

FIRST PREVIEW:






As you can see the team doesn't have switch ins to everything as its offensively based and aims to remove pokemon walling Mega Pinsir before sweeping. Often a careful gameplan must be developed upon team preview (if facing a decent player). the volt-turning is always nice but I don't rely on that by any means. Before taking an in depth look at the team I would like to welcome everyone to comment/criticize/rate/share general thoughts on my team. Thanks in advance to anyone who does so. And thanks to rematch for providing a couple of good suggestions which helped me with the team!!
IN DEPTH:

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
-
- Stealth Rock
- Rapid Spin
Depending on team preview I often lead with this to get my rocks up and build offensive pressure from there. This thing destroys rotom-w leads. Even though they have a chance to survive when max defense its excellent to weaken them right down and get rocks up since Pinsir has a hard time with it. It all depends on their team whether I want to be careful with the life of Excadrill or not. There's no point sacrificing it if I'm going to need it to spin for me later. Many people don't expect the focus sash and just end up attacking and lose their pokemon right away, if for whatever reason my sash is still in tact and i can get a 1v1 against mega lucario i can take out that huge threat. They may Close Combat since it kills even through chople berry. I chose iron head over rock slide to kill pesky fairies but maybe rock slide would be a better choice since charizard Y is probably threat #1 for this team.
Added Rock Slide for that threat.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
This guy is an absolute MONSTER at times. so bulky and hard to kill, loves to switch in on Rotom-w since it can take the hit and would love to be burned(Guts). Believe it or not I lead with Conk sometimes. It destroys heatran(as does excadrill but some have balloons, and I'm not just talking about leading here, it can destroy heatrans and drain back big health at any point. Its always nice when I've bee weakened by physical attacks to the point where a fire blast should just kill but they don't know about the AV. Thats some huge health regeneration and a weak or dead heatran. Many people are using greninja right now which Conk can easily beat 1v1 (and drain health back).
252 SpA Greninja Hydro Pump vs. 200 HP / 56 SpD Assault Vest Conkeldurr: 135-159 (33.6 - 39.6%)
The scenario I love most whilst using this thing is when they have an Aegislash. Its hard to believe how many times people switch Aegislash which I can knock the item off and deal a 2hko to. Knock off -> Drain punch. (they have kings shielded every time) -> knock off again. And that's a dead Aegislash (or damage + loss of item to another pokemon they switch in to)
It still has nice natural physical bulk along with the HP evs given. All in all conk can be a beast against certain teams and very tricky to bring down due to drain punch recovery and mixed bulk. Ice punch is there for landorus-T and Gliscor. (also destroys many dragons of course but they aren't a common switch in)

Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
With ghost being an excellent offensive type this gen I love using my old favourite Pokemon as a kid, Gengar. Gives the team some decent speed which it seriously lacks due to my choice of genesect set. Sub/3 attacks can work nicely since Gengar forces switches and I can get behind a sub which can often guarantee me a 2hko on something with shadowball being so nice at the moment. Focus Blast adds excellent coverage and is preferred to that fairy attack people use because of Ttar and the power of it. Sludge Bomb gives another way to kill fairies and to poison checks/counters on the switch in. Since Gengar is rather frail it must be used carefully, I originally had life orb but it just died too quickly with sub.

Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
-
- U-turn
Genesect is great for many obvious reasons including its ability and amazing move-pool. A scarfed version may seem beneficial due to this teams lack of a scarfer but expert belt seems to work well to me. It has brilliant coverage which hits so many Pokemon for super effective damage. I prefer this over life orb by far because one of the main points of this set is to bluff a choice scarf, sometimes not selecting the obvious attack and certainly not u-turning away from Heatrans (or other Pokemon) which switched in on an ice beam or something. STAB u-turn at +1 from download still does tons of damage to a lot of things even with this being specially based and allows Genesect to grab so much momentum and possible free switch ins late game for mega Pinsir. Tbolt is great for bulky waters whilst ice beam and flame thrower hit quite a few Pokemon for 4x damage as well as killing or more likely forcing skarmory out.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
As many of you will know Rotom-Wash is on soooo many teams right now. Sorry if this irritates you but its there for good reason. It works excellently well for this team in taking many physical attacks, burning certain threats, and being one of the best pivots in the tier. vital water resist, provides free switch ins, etc. etc. I'm sure you guys know the benefits of this guy and it can be seen so clearly why it would fit perfectly in a team like this. I prefer lefties/painsplit to chesto-rest and always have because the leftovers recovery is great and painsplit allows me to sap health back on a switch or get back to max health if facing a Pokemon with large HP. With chesto I often die before I get the chance to rest since people keep the pressure on and see no leftovers recovery meaning they will make it as difficult as possible to give you a free rest.

Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance
HERE COMES THE THREAT! Yeah Mega Pinsir is MEGA strong and has wonderful priority. moxie is there to try grabbing a +1 whilst finishing a foe off. Jolly is superior to adamant in my opinion due to the speed tier/being able to outspeed many slightly slower pokemon. once Ive got rid of, or weakened, skarmory, rotom-w (the main 2) and other physical walls, Return smashes through things. The popular offensive pivot set Landorus-T can't switch in at full health onto stealth rocks if I use SD that turn.
+1 252 Atk Aerilate Mega Pinsir Return vs. 168 HP / 252 Def Landorus-T: 313-370 (86.7 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
EQ is nice for steels which resist the massive STAB hits, most notably Heatran and Aegislash.
So all in all its an excellent sweeper, wallbreaker, and if rocks arent up a nice revenge killer with quick attack being so powerful.
I put this team together in quite a short amount of time and as you can see there are problems and as I said earlier its far from perfect. Lets look at some of the main threats:
Mega Charizard Y: Big threat but since I edited excadrill to rock slide over iron head I can deal with it slightly better since most of them lead and try to fire blast immediately thinking its either a dead excadrill or my switch in is taking big damage.
Mega Kangaskhan: Not gonna write much about this crap. Disgusting Pokemon which will hopefully be banned soon. A threat to EVERY team no matter what anyone says. Gengar can stop some varients but now that people started using crunch its tricky to beat. usually have to weaken it progressively and finish it off with priority mach punch or gengar with a 50/50 on crunch sets (focus blast to outspeed and weaken them right down, or sub predicting the sucker punch?)
Azumarill: Hard to kill and hits my pokemon so hard. You may think Rotom deals with it but play rough hits very hard and if they have a Talonflame I will need Rotom for that. Gengars Sludge Bomb OHKOs after stealth rocks and has a 25% chance to ohko at max health but I need to be healthy enough to do that as choice band aqua jet does 68-80% and regular aqua jet does around 50. Can cause me problems if used well.
Excadrill: Mold Breaker excadrill could be tough because my ground immunities are both levitaters which an EQ would demolish. I have ways to kill it (my own excadrill, conkeldurr, genesect, Pinsir if no air balloon.) but its hard to switch into. This however could be said for quite a few pokemon since offensive and hyper offensive teams don't have switch ins to everything and sometimes pokemon need to be sacrificed.
Landorus-I: Fast, hard hitting, can be a nightmare for my team with its strong psychic and earthpower coverage. can be revenged by gengar if its weakened first.
There are other threats but I'm struggling to think of everything right now so I'll post this and maybe update more later. Feel free to give the team a whirl if you want, I'll leave the import at the bottom. I look forward to reading any rates/comments/criticism, thanks guys. :]
Import:
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
Genesect @ Expert Belt
Ability: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Flamethrower
- Ice Beam
- Thunderbolt
- U-turn
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Sludge Bomb
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