






Introduction
Hey guys, me again with another pretty fun team. I got extremely bored the past few weeks, and after a skype conversation with my friend we ended up coming up with this team. I promised him I would rmt it, and so here it is! The team originally started with Bisharp, because Bisharp is just so Anti-meta right now. People rely on Intimidate to check things like Mega Kang and Mega Lucario, and it only plays into Bisharp's Defiant. Bisharp is also really cool in that it pretty much beats Kings Shield Aegislash one on one, while also checking a vast majority of the tier with respectable bulk, sucker punch, and really good typing. After making a specific build for it, we decided to shove in Latias, just because its a really good pivot this generation (in my opinion). It also helps with things like Mach Punch that Bisharp really doesnt want to take, and other things like Infernape, or Conkelldurr, or many bulky or fast fighting types. It also helps out with things like Gliscor, or other bulky ground types that Bisharp just doesn't want to take. Plus, Defog is sweet af. From there, we noticed a big azumarill weakness starting to open up. Amoonguss was then added as a grass pivot, something to take Spores, and as something to be able to switch in and out relatively easy. We noticed that a fighting type would really help synergy wise, as a fighting/dark/psychic core is one of the strongest cores type wise. However, we needed something to break through and lure in physical walls, like Aegislash, Gliscor, Skarmory, Hippowdown. So we couldn't go with any sort of Physical fighting type. My friend suggested NP Mega Lucario, who is really sweet this generation as well. This thing is mostly used to punch holes in a team, allowing a Bisharp sweep, and it also gave the team a needed boost in speed and power. Next, a SR setter was needed, but we needed one that could repeatedly come in. Excadrill is too slow, and Tyranitar only opens up holes for Mega Luke to run through this team. So, we went with Bulky Pivot Landorus-t. For our last member, Tail Glow Manaphy was suggested, but fuck that. So, Rotom-w took its place, as a nice secondary bird check. It also goes well with the rest of team, providing nice momentum in slow switches, while also checking things like Mega Pinsir, Mega Kang, Aegislash, and things that rely on Sucker Punch to ko it. If you are wondering about the name, this album by Bring Me The Horizon is my favorite album, and its a far better album than the trash my friend provided :$
A Closer Look
Life is a song with no one to dance to
Same old shit happening and nobody knows
My heart is a dead horse, there's no point in beating
Just let me sink, let me sink into the fucking ground

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Chesto Resto Rotom here to check the most physical threats in the metagame. And by that I mean Talonflame. I like to lead with this a lot, as getting the first turn volt switch momentum going is really nice for the team. It also makes a great scout for what the opponent is going to do, as its bulky enough to live most hits. Hydro Pump lets it do something against things like Thunderus and Gliscor. It also is a good Water STAB to just throw around, because why the hell not. Volt Switch is clutch momentum, allowing me to switch in and out of the battle, and forms a really tight core with landorus's U-turn. Will-o-Wisp isnt used as much, but its pretty good in burning things on the switch, like excadrill or landorus, as well as for just racking up the passive damage to make a sweep with Bisharp even better. Lastly, Rest is obviously the part of the Chesto Resto combo, and basically gives me a second life. I prefer this set over Pain Split + Leftovers, because pain split is a shit move, and I much prefer the second life idea late game. The evs allow me to live +2 Brave Bird from Adamant Bird, while also giving the team some nice Special Bulk. For example, its a great Genesect Pivot (for those without energy ball) and isn't ohkoed by Mega Charizard-Y Timid Solarbeam. Pretty sweet in my opinion. It also gives Genesect the Attack boost, so Rock Polish sets can't come in on it and fuck with my team.
What you call faith, I call a sorry excuse
Cloak and daggers murder the truth
The bitter taste, there's nothing else
I'll bow for your king when he shows himself

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Landorus-t is an amazing pivot this generation, probably even more so than last generation. With Excadrill released, its my main Excadrill counter. It is also my rocks setter, and as I stated in the introduction, it needs to be able to repeatedly switch in on things, and it does this perfectly. With excellent synergy with Rotom-w, it is my secondary (or primary?) Talonflame counter, and it is excellent at that. It's also pretty nice in being a decent Mega Kang check, as it does a number with Earthquake, even without any evs invested. It ohkoes Mega Lucario, one of the biggest threats this generation, and is a nice glue as well. Earthquake is amazing STAB on it for things like Excadrill, Lucario, Mega Kangaskhan, and as an all around damaging block. Stealth Rocks is stealth rocks, it helps keep things like Mega Charizard (either) and Talonflame from repeatedly coming in. It also makes excellent bait for Defog users, as my team isnt too horridly crippled without hazards up, and Bisharp can switch in and beat the most common defoggers, like Mandibuzz, Scizor, Latias, and the rare Bulky Bat. U-turn is an excellent momentum grabber, and functions excellently with Rotom-w. Lastly, I chose to run HP Ice over Rock Slide because it helps beat common switchins like opposing Landorus, Gliscor, and Physically Bulky Thunderus.
I'm scared to get close and I hate being alone.
I long for that feeling to not feel at all.
The higher I get, the lower I'll sink.
I can't drown my demons, they know how to swim

Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Nasty Plot
- Dark Pulse
- Flash Cannon
Probably one of the most broken pokemon outside Mega Kangaskhan, Lukers here to ravage some teams up. Luke here was added on to the team to lure out common physical walls and punch through them. Things like Landorus, Skarmory, Mandibuzz, etc, love to come in on Lucario, expecting a nice SD set. However NP Luke is pretty much uncounterable, outside really obscure bulky stuff, so it's a reallly good wallbreaker. Mid game I love setting up on whatever bulky pivot they have and just ripping through them. Aura Sphere is the nice STAB, ripping through things like Blissey and Skarmory. The Adaptability boost is so great its not even funny. The same thing with Flash Cannon. Steel actually has pretty good typing this generation, being able to hit fairy types and whatnot for supereffective damage. The adaptability boost helps immensely as well, as not much wants to take a base 160 power Flash Cannon, and even those things that resist it take a hefty chunk (note, 252 HP Aegislash takes like 50% from it). Nasty Plot is there to give it some wallbreaking power, something desperately needed midgame. Lastly, Shadow Ball helps it break through things that arent hit hard enough by fight/steel coverage. I suppose Vaccuum Wave would be a nice spot, to hit things like Genesect that want to revenge kill me. However, I would like to get the thoughts of others before I make that switch. The evs are standard and let Lucario outspeed anything up to itself, while hitting super duper hard as well.
Are we just dreaming
In the city that never sleeps?
'Cause I can't be seeing
What my eyes tell me

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- HP Rock
- Draco Meteor
- Psyshock
- Defog
Latias was the second pokemon on the team, and I have never had any problem with her. Her role is very beneficial to the team as it absolutely hates having screens up, as well as hazards on my side of the field, as any Bullky Offense team does. Running Max Spe Max SpA was decided over any sort of bulky spread because although the team is Bulky Offense, Latias is still pretty bulky to begin with and makes an excellent pivot against things like Rotom-w, and is also useful against Genesect locked into flamethrower or something. Pretty cool pokemon in my opinion, and although the generation switch hit hard on most psychic types, she's still great. Naturally, I tend to play more carefully with things like tyranitar, I would usually bait in the switch then X-swish into Lucario to bait in the physical wall coming out. The plays! Psyshock is an amazing move to stop things like venusaur from walling the fuck out of me, and its also useful against things like Keldeo. When I know im going to force a switch, and the opponent doesnt have a pursuit trapper, I will hit Draco Meteor. Its also good to use against things like Unaware Clefable (seriously, that hing isnt even that good lol) or Quagsire. A psyshock followed by a Draco Meteor is usually good enough to KO it, or at the very least cripple it severely. Draco Meteor is also nice to just spam here and there, as I'm sure anyone who played late bw2 ou knows. Lastly Surf is there for things like Bisharp that like to switch in, to cripple it down to 30-40% or to get supereffective coverage on ground types like Excadrill. It also hits Genesect harder than anything.
Your eyes are swallowing me
Mirrors start to whisper
Shadows start to sing
My skin's smothering me
Help me find a way to breathe

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 68 SpA/ 190 SpD
Calm Nature
- Giga Drain
- Spore
- Stun Spore
- Sludge Bomb
Amooguss is also an excellent pivot. With the grass buff, it is my main switch in to Spore users like Smeargle, or Stun Spore users like Whimsiscott. Its excellent at stopping Azumarill in its tracks as well, which is really nice. Being able to have a 4th Toxic absorber is always nice, and Amoonguss can also absorb Thunder Waves in a pinch, tho they hurt it badly. I love how this pokemon can take a hit, then lure out a threat to get momentum. Rarely do I actually attack with it until mid-late game. Opp has Talonflame? switch in switch out to rotom. momentum gained back. OP has Mega Pinsir? Same thing. Opponent has Heatran that i need koed? Landorus. It may not directly give momentum, but it is excellent at luring things out to regain that momentum with its amazing ability in Regenerator. Spore on this mon is pretty much a staple, and lets me hit things like Mega Lucario on the switch, that think they can set up. However, if something is already asleep, I can also Stun Spore to cripple it for the match. Not much someone can do with a paralyzed Mega Lucario. Giga Drain is there for bulky Waters and as a secondary STAB, hitting Rotom-w for the solid 40-50% damage. Lastly, Sludge Bomb lets me ohko annoying things like Whimsiscott, as well as just spread poison everywhere. I run 68 SpA evs on it so I can always break 56 HP Sub Kyurem-b Subs. Pretty handy, considering it is still i pretty big threat. Besides which, investing fully in SpD isnt as need anyway with regenerator functioning.
Rise from the dead you say?
Secrets don't sleep 'til they're took to the grave
Signal the sirens, rally the troops
Ladies and gentlemen,
It's the moment of truth

Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 164 HP / 92 Spd
Adamant Nature
- Iron Head
- Sucker Punch
- Swords Dance
- Knock Off
Lastly, Bisharp here is the main win condition, and is the whole basis for the team. Defiant is such an amazing abillity, as it pretty much hard counters things like Sticky Web, or Defog. Just having Bisharp means the opponent needs to play conservatively with Defog, otherwise they could end up getting swept by Power Ranger. It is able set up on things like weakened Landorus t switch ins, Latias, Mandibuzz, Scizor, and Crobat. Quite honestly, although it was the base of the team, it sorta functions as the glue, in a way. Swords Dance is the obvious set up move, but oftentimes it doesnt even need it. I generally only use it to mess up Mandibuzz, as people dont seem to run Foul Play anymomre, and besides which +1 bisharp forces mandibuzz out anyway. Iron Head is reserved for things like Tyranitar, that think they are safe switching in for some reason? It is great for Azumarill as well, as Aqua Jet doesnt ko but Iron Head hits like a truck. Running it also gives me nice lee way against Togekiss switchins, who OHKO with Aura Sphere. Sucker Punch is the clutch move, and what forces Latias out. Its amazing priority, and useful in catching revenge kills. Lastly, Knock Off is the main thing, as like Latias' Draco Meteor, it is a hit and run kind of thing. A +1 Knock off does about 70% to landorus, and removes its item. a +0 Knock Off does a lot to things like Skarmory as well. Its such a clutch move. 92 Spe EVs were used to outpace standard Mixed Aegislash, so we arent ohkoed by Sacred Sword and can ohko with Knock Off. The rest are put into HP to be pretty sweet bulk wise.
Final Look






Importable
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]
Lucario @ Lucarionite
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Nasty Plot
- Shadow Ball
- Flash Cannon
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Defog
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 68 SAtk / 190 SDef
Calm Nature
- Giga Drain
- Spore
- Stun Spore
- Sludge Bomb
Bisharp @ Life Orb
Ability: Defiant
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Iron Head
- Sucker Punch
- Swords Dance
- Knock Off
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