Sempiternal

tcr

sage of six tabs
is a Tutor Alumnusis a Team Rater Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
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Introduction

Hey guys, me again with another pretty fun team. I got extremely bored the past few weeks, and after a skype conversation with my friend we ended up coming up with this team. I promised him I would rmt it, and so here it is! The team originally started with Bisharp, because Bisharp is just so Anti-meta right now. People rely on Intimidate to check things like Mega Kang and Mega Lucario, and it only plays into Bisharp's Defiant. Bisharp is also really cool in that it pretty much beats Kings Shield Aegislash one on one, while also checking a vast majority of the tier with respectable bulk, sucker punch, and really good typing. After making a specific build for it, we decided to shove in Latias, just because its a really good pivot this generation (in my opinion). It also helps with things like Mach Punch that Bisharp really doesnt want to take, and other things like Infernape, or Conkelldurr, or many bulky or fast fighting types. It also helps out with things like Gliscor, or other bulky ground types that Bisharp just doesn't want to take. Plus, Defog is sweet af. From there, we noticed a big azumarill weakness starting to open up. Amoonguss was then added as a grass pivot, something to take Spores, and as something to be able to switch in and out relatively easy. We noticed that a fighting type would really help synergy wise, as a fighting/dark/psychic core is one of the strongest cores type wise. However, we needed something to break through and lure in physical walls, like Aegislash, Gliscor, Skarmory, Hippowdown. So we couldn't go with any sort of Physical fighting type. My friend suggested NP Mega Lucario, who is really sweet this generation as well. This thing is mostly used to punch holes in a team, allowing a Bisharp sweep, and it also gave the team a needed boost in speed and power. Next, a SR setter was needed, but we needed one that could repeatedly come in. Excadrill is too slow, and Tyranitar only opens up holes for Mega Luke to run through this team. So, we went with Bulky Pivot Landorus-t. For our last member, Tail Glow Manaphy was suggested, but fuck that. So, Rotom-w took its place, as a nice secondary bird check. It also goes well with the rest of team, providing nice momentum in slow switches, while also checking things like Mega Pinsir, Mega Kang, Aegislash, and things that rely on Sucker Punch to ko it. If you are wondering about the name, this album by Bring Me The Horizon is my favorite album, and its a far better album than the trash my friend provided :$

A Closer Look

Life is a song with no one to dance to
Same old shit happening and nobody knows
My heart is a dead horse, there's no point in beating
Just let me sink, let me sink into the fucking ground

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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Chesto Resto Rotom here to check the most physical threats in the metagame. And by that I mean Talonflame. I like to lead with this a lot, as getting the first turn volt switch momentum going is really nice for the team. It also makes a great scout for what the opponent is going to do, as its bulky enough to live most hits. Hydro Pump lets it do something against things like Thunderus and Gliscor. It also is a good Water STAB to just throw around, because why the hell not. Volt Switch is clutch momentum, allowing me to switch in and out of the battle, and forms a really tight core with landorus's U-turn. Will-o-Wisp isnt used as much, but its pretty good in burning things on the switch, like excadrill or landorus, as well as for just racking up the passive damage to make a sweep with Bisharp even better. Lastly, Rest is obviously the part of the Chesto Resto combo, and basically gives me a second life. I prefer this set over Pain Split + Leftovers, because pain split is a shit move, and I much prefer the second life idea late game. The evs allow me to live +2 Brave Bird from Adamant Bird, while also giving the team some nice Special Bulk. For example, its a great Genesect Pivot (for those without energy ball) and isn't ohkoed by Mega Charizard-Y Timid Solarbeam. Pretty sweet in my opinion. It also gives Genesect the Attack boost, so Rock Polish sets can't come in on it and fuck with my team.

What you call faith, I call a sorry excuse
Cloak and daggers murder the truth
The bitter taste, there's nothing else
I'll bow for your king when he shows himself


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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

Landorus-t is an amazing pivot this generation, probably even more so than last generation. With Excadrill released, its my main Excadrill counter. It is also my rocks setter, and as I stated in the introduction, it needs to be able to repeatedly switch in on things, and it does this perfectly. With excellent synergy with Rotom-w, it is my secondary (or primary?) Talonflame counter, and it is excellent at that. It's also pretty nice in being a decent Mega Kang check, as it does a number with Earthquake, even without any evs invested. It ohkoes Mega Lucario, one of the biggest threats this generation, and is a nice glue as well. Earthquake is amazing STAB on it for things like Excadrill, Lucario, Mega Kangaskhan, and as an all around damaging block. Stealth Rocks is stealth rocks, it helps keep things like Mega Charizard (either) and Talonflame from repeatedly coming in. It also makes excellent bait for Defog users, as my team isnt too horridly crippled without hazards up, and Bisharp can switch in and beat the most common defoggers, like Mandibuzz, Scizor, Latias, and the rare Bulky Bat. U-turn is an excellent momentum grabber, and functions excellently with Rotom-w. Lastly, I chose to run HP Ice over Rock Slide because it helps beat common switchins like opposing Landorus, Gliscor, and Physically Bulky Thunderus.

I'm scared to get close and I hate being alone.
I long for that feeling to not feel at all.
The higher I get, the lower I'll sink.
I can't drown my demons, they know how to swim


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Lucario @ Lucarionite
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Nasty Plot
- Dark Pulse
- Flash Cannon

Probably one of the most broken pokemon outside Mega Kangaskhan, Lukers here to ravage some teams up. Luke here was added on to the team to lure out common physical walls and punch through them. Things like Landorus, Skarmory, Mandibuzz, etc, love to come in on Lucario, expecting a nice SD set. However NP Luke is pretty much uncounterable, outside really obscure bulky stuff, so it's a reallly good wallbreaker. Mid game I love setting up on whatever bulky pivot they have and just ripping through them. Aura Sphere is the nice STAB, ripping through things like Blissey and Skarmory. The Adaptability boost is so great its not even funny. The same thing with Flash Cannon. Steel actually has pretty good typing this generation, being able to hit fairy types and whatnot for supereffective damage. The adaptability boost helps immensely as well, as not much wants to take a base 160 power Flash Cannon, and even those things that resist it take a hefty chunk (note, 252 HP Aegislash takes like 50% from it). Nasty Plot is there to give it some wallbreaking power, something desperately needed midgame. Lastly, Shadow Ball helps it break through things that arent hit hard enough by fight/steel coverage. I suppose Vaccuum Wave would be a nice spot, to hit things like Genesect that want to revenge kill me. However, I would like to get the thoughts of others before I make that switch. The evs are standard and let Lucario outspeed anything up to itself, while hitting super duper hard as well.

Are we just dreaming
In the city that never sleeps?
'Cause I can't be seeing
What my eyes tell me

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Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- HP Rock
- Draco Meteor
- Psyshock
- Defog

Latias was the second pokemon on the team, and I have never had any problem with her. Her role is very beneficial to the team as it absolutely hates having screens up, as well as hazards on my side of the field, as any Bullky Offense team does. Running Max Spe Max SpA was decided over any sort of bulky spread because although the team is Bulky Offense, Latias is still pretty bulky to begin with and makes an excellent pivot against things like Rotom-w, and is also useful against Genesect locked into flamethrower or something. Pretty cool pokemon in my opinion, and although the generation switch hit hard on most psychic types, she's still great. Naturally, I tend to play more carefully with things like tyranitar, I would usually bait in the switch then X-swish into Lucario to bait in the physical wall coming out. The plays! Psyshock is an amazing move to stop things like venusaur from walling the fuck out of me, and its also useful against things like Keldeo. When I know im going to force a switch, and the opponent doesnt have a pursuit trapper, I will hit Draco Meteor. Its also good to use against things like Unaware Clefable (seriously, that hing isnt even that good lol) or Quagsire. A psyshock followed by a Draco Meteor is usually good enough to KO it, or at the very least cripple it severely. Draco Meteor is also nice to just spam here and there, as I'm sure anyone who played late bw2 ou knows. Lastly Surf is there for things like Bisharp that like to switch in, to cripple it down to 30-40% or to get supereffective coverage on ground types like Excadrill. It also hits Genesect harder than anything.

Your eyes are swallowing me
Mirrors start to whisper
Shadows start to sing
My skin's smothering me
Help me find a way to breathe


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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 68 SpA/ 190 SpD
Calm Nature
- Giga Drain
- Spore
- Stun Spore
- Sludge Bomb

Amooguss is also an excellent pivot. With the grass buff, it is my main switch in to Spore users like Smeargle, or Stun Spore users like Whimsiscott. Its excellent at stopping Azumarill in its tracks as well, which is really nice. Being able to have a 4th Toxic absorber is always nice, and Amoonguss can also absorb Thunder Waves in a pinch, tho they hurt it badly. I love how this pokemon can take a hit, then lure out a threat to get momentum. Rarely do I actually attack with it until mid-late game. Opp has Talonflame? switch in switch out to rotom. momentum gained back. OP has Mega Pinsir? Same thing. Opponent has Heatran that i need koed? Landorus. It may not directly give momentum, but it is excellent at luring things out to regain that momentum with its amazing ability in Regenerator. Spore on this mon is pretty much a staple, and lets me hit things like Mega Lucario on the switch, that think they can set up. However, if something is already asleep, I can also Stun Spore to cripple it for the match. Not much someone can do with a paralyzed Mega Lucario. Giga Drain is there for bulky Waters and as a secondary STAB, hitting Rotom-w for the solid 40-50% damage. Lastly, Sludge Bomb lets me ohko annoying things like Whimsiscott, as well as just spread poison everywhere. I run 68 SpA evs on it so I can always break 56 HP Sub Kyurem-b Subs. Pretty handy, considering it is still i pretty big threat. Besides which, investing fully in SpD isnt as need anyway with regenerator functioning.

Rise from the dead you say?
Secrets don't sleep 'til they're took to the grave
Signal the sirens, rally the troops
Ladies and gentlemen,
It's the moment of truth


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Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 164 HP / 92 Spd
Adamant Nature
- Iron Head
- Sucker Punch
- Swords Dance
- Knock Off

Lastly, Bisharp here is the main win condition, and is the whole basis for the team. Defiant is such an amazing abillity, as it pretty much hard counters things like Sticky Web, or Defog. Just having Bisharp means the opponent needs to play conservatively with Defog, otherwise they could end up getting swept by Power Ranger. It is able set up on things like weakened Landorus t switch ins, Latias, Mandibuzz, Scizor, and Crobat. Quite honestly, although it was the base of the team, it sorta functions as the glue, in a way. Swords Dance is the obvious set up move, but oftentimes it doesnt even need it. I generally only use it to mess up Mandibuzz, as people dont seem to run Foul Play anymomre, and besides which +1 bisharp forces mandibuzz out anyway. Iron Head is reserved for things like Tyranitar, that think they are safe switching in for some reason? It is great for Azumarill as well, as Aqua Jet doesnt ko but Iron Head hits like a truck. Running it also gives me nice lee way against Togekiss switchins, who OHKO with Aura Sphere. Sucker Punch is the clutch move, and what forces Latias out. Its amazing priority, and useful in catching revenge kills. Lastly, Knock Off is the main thing, as like Latias' Draco Meteor, it is a hit and run kind of thing. A +1 Knock off does about 70% to landorus, and removes its item. a +0 Knock Off does a lot to things like Skarmory as well. Its such a clutch move. 92 Spe EVs were used to outpace standard Mixed Aegislash, so we arent ohkoed by Sacred Sword and can ohko with Knock Off. The rest are put into HP to be pretty sweet bulk wise.

Final Look
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Importable
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SDef
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Naive Nature
- Earthquake
- Stealth Rock
- U-turn
- Hidden Power [Ice]

Lucario @ Lucarionite
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Aura Sphere
- Nasty Plot
- Shadow Ball
- Flash Cannon

Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Defog

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 68 SAtk / 190 SDef
Calm Nature
- Giga Drain
- Spore
- Stun Spore
- Sludge Bomb

Bisharp @ Life Orb
Ability: Defiant
EVs: 164 HP / 252 Atk / 92 Spd
Adamant Nature
- Iron Head
- Sucker Punch
- Swords Dance
- Knock Off
 
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Just want to quickly say this is a nice looking team. One thing you should do is give Bisharp 252 speed evs. This lets you outspeed up to minimum speed base 100s and importantly defensive Rotom-w. Being able to use Knock Off before it burns you is a huge advantage that you will definitely appreciate. The small drop in bulk is worth it for the usefulness of the extra speed.

As for other stuff you should definitely try out Vacuum Wave on Lucario, this helps against opposing Lucario and also Mega Kangaskhan before you have Mega Evolved. You do have measures against these two but in actual games you can lose these checks and its a nice thing to have against such common pokemon. In general the priority should be really useful for your team since combined with Sucker Punch from Bisharp you can take down most runaway offensive threats, and as you mentioned stuff like Scarf Genesect and Excadrill can no longer end your sweep. Also Bisharp can deal with the stuff Shadow Ball hits excellently already with Knock Off so its not such a loss.

A final thing worth trying is Healing Wish over Surf on Latias. This can give your sweepers a second chance after you have cleared hazards/fired off a Draco Meteor and I have found it very useful in this meta. Its a nasty surprise for a lot of teams that think they have dealt with a threat (eg a burned Bisharp) . Of course this one is just an idea since I think the team is solid already so you can take it or leave it.
 
This is a really cool team, I love the idea of centering around bisharp. Pretty damn anti-meta, I never quite realized that. Thankfully I do now.

So, this team aims to sweep with bisharp. You have latias as an offensive pivot, lucario as a wall-breaker (NP is so good) and the rest of them are there to basically help you with bulk and momentum. Rotom-w checks ton of things, forms infamous core with lando-t, and amoongus is a great anti-lead. Nice.

The one main flaw I think anybody can point out is that there's no speed. You have no clean revenge killer, and while your defensive core is solid, lando-t is easily worn down and from there, you're open to a myriad of sweepers that can simply plow through this team. Not to mention the only priority on this team is bisharp, which is shaky at best. What I'd recommend to try and fix this issue is run a Scarf lando-t. This give you a clean revenge killer and some reliable speed to the team, greatly reducing your weakness to threats like SD mega lucario and Mega-zard y.

On amoonguss, you may want to consider sludge bomb-->Foul play. Your team isn't exactly weak to grass types, and you already have a fairy killer in both lucario and bisharp. Foul play will also punish talonflame switch-ins as the banded variants can just u-turn on your rotom-w/lando-t, making you lose momentum. Foul play in general would help with mega kanga too, as it will likely PuP to try and knock you out with return. Meanwhile, you can stun spore and retaliate with a powerful foul play.

Man, this team was tough to rate. That's a good sign, I really had to look over a couple times to find weaknesses. Your defensive synergy is excellent, volt-turn core efficient, and your win-condition is well supported by the other teammates. Kudos to you for creating such a great team!
 
This is a really cool team, I love the idea of centering around bisharp. Pretty damn anti-meta, I never quite realized that. Thankfully I do now.

So, this team aims to sweep with bisharp. You have latias as an offensive pivot, lucario as a wall-breaker (NP is so good) and the rest of them are there to basically help you with bulk and momentum. Rotom-w checks ton of things, forms infamous core with lando-t, and amoongus is a great anti-lead. Nice.
n_n

The one main flaw I think anybody can point out is that there's no speed. You have no clean revenge killer, and while your defensive core is solid, lando-t is easily worn down and from there, you're open to a myriad of sweepers that can simply plow through this team. Not to mention the only priority on this team is bisharp, which is shaky at best. What I'd recommend to try and fix this issue is run a Scarf lando-t. This give you a clean revenge killer and some reliable speed to the team, greatly reducing your weakness to threats like SD mega lucario and Mega-zard y.

as a Bulky Offensive team, speed really isnt that much of an issue. Bulky offense teams aim to be able to switch in repeatedly to take hits and hit back, racking up momentum and whatnot with u turn or volt switch, or just X-swishing in clutch situations. Besides, i absolutely hate Choiced items this generation. They are way too prediction reliant for my tastes, and i hate that. I dont like trying to out predict my opponents unless i either dont care about the match or i need it for clutch victories. Changing to Scarf Landorus actually makes me more weak to SD lukers and mega kang, among others. A CC + Bullet Punch puts me at ~90%, meaning if literally anything touches me, especially rocks, i'm dead. Thats minimum damage on 252 atk/ 252 Spe. Its just not worth it in my opinion.

On amoonguss, you may want to consider sludge bomb-->Foul play. Your team isn't exactly weak to grass types, and you already have a fairy killer in both lucario and bisharp. Foul play will also punish talonflame switch-ins as the banded variants can just u-turn on your rotom-w/lando-t, making you lose momentum. Foul play in general would help with mega kanga too, as it will likely PuP to try and knock you out with return. Meanwhile, you can stun spore and retaliate with a powerful foul play.
actually, 68 SpA actually does more to Banded Talonflame. It does like, 2-3% more to Kyurem-B, but the whole point of the SpA EVs is to break its sub and wear it down. Id also rather not take the chance that kang outright attacks, or is a fake out variant or something, because a fake out plus a return do a huge number on amoonguss, and amoongus doesnt even 2hko with Foul Play. Plus the toxic spreading helps as well, just to mess with things. Ive quite actually been thinking celebi over that, but its w/e. either are set up bait for bulky steels.

Man, this team was tough to rate. That's a good sign, I really had to look over a couple times to find weaknesses. Your defensive synergy is excellent, volt-turn core efficient, and your win-condition is well supported by the other teammates. Kudos to you for creating such a great team!
n_n Thanks!

Just want to quickly say this is a nice looking team. One thing you should do is give Bisharp 252 speed evs. This lets you outspeed up to minimum speed base 100s and importantly defensive Rotom-w. Being able to use Knock Off before it burns you is a huge advantage that you will definitely appreciate. The small drop in bulk is worth it for the usefulness of the extra speed.
i quite enjoy the bulk actually, as without it things like Band Azu can come in and revenge kill (~50% versus 30%). The bulk also helps against things like coming in on draco meteors from latias, or knock off mandibuzz and whatnot. Plus, being able to hit rotom w isnt that good considering i have multiple checks against it. If it bothers you though, I suppose I could run Lum Berry to be able to stop priority burns or rotom or whatnot.

As for other stuff you should definitely try out Vacuum Wave on Lucario, this helps against opposing Lucario and also Mega Kangaskhan before you have Mega Evolved. You do have measures against these two but in actual games you can lose these checks and its a nice thing to have against such common pokemon. In general the priority should be really useful for your team since combined with Sucker Punch from Bisharp you can take down most runaway offensive threats, and as you mentioned stuff like Scarf Genesect and Excadrill can no longer end your sweep. Also Bisharp can deal with the stuff Shadow Ball hits excellently already with Knock Off so its not such a loss.
Yeah man I'm definitely trying it out right now. The only problem is now things like Charizard Y or Zapdos, or Thunderus-t all resist my STABs, forcing me out. fuck, I considered HP Rock on Lucario just to catch all three, how bad is that?

A final thing worth trying is Healing Wish over Surf on Latias. This can give your sweepers a second chance after you have cleared hazards/fired off a Draco Meteor and I have found it very useful in this meta. Its a nasty surprise for a lot of teams that think they have dealt with a threat (eg a burned Bisharp) . Of course this one is just an idea since I think the team is solid already so you can take it or leave it.
Yeah, I will also try this out as well. However with Lum on Bisharp as I plan on doing, we'll see if it works. If not, I'm seriously just going HP Rock on Latias just so I can take out Charizard y.
Thanks for the rates!
 
Yes Lum Berry is another way to solve that problem on Bisharp, Rotom-w really is everywhere so you want the speed or status heal. Having counters for it doesn't mean that you want to switch out of such a common pokemon if you can avoid it when the alternative is killing it and continuing a sweep.

Bear in mind that on Mega Lucario a resisted Aura sphere/Flash cannon hit for the same damage as a neutral Shadow Ball anyway thanks to Adaptability. Its only when Shadow Ball is super effective and your stabs are resisted that you need to use it. As such those resists that you mentioned will check you anyway with or without Shadow Ball.

HP rock sounds pretty niche but whatever floats your boat, Zard Y does do well against your team just now so I suppose it could be worth it.
 
Hey there, TCR, Your team is nuts, so I'll rate it, this is my first post on Smogon's forums so dont judge me if i do something "wrong". Now to the rating!
I recommend switching Landorus to Gliscor. It has better defense, and is somewhat faster. It can annoy your opponents, while you can Toxic stall them. The most standart set is here. I prefer the defensive one: 244HP/248Def/16Spd, the set will be displayed at the end of this rate.

Something else i wanna reccomend is the trick set on Rotom W. Just because Chansey is everywhere. The set, below. Also, You can lead with it, which makes opponent's Hazard setter useless and you have a chance to set up.

Gliscor @ Toxic Orb | Poison Heal
Impish Nature
Evs: 244 Hp/248Def/16Spd
- Earthquake
- Toxic
- Protect
- Substitute


Rotom-Wash @ Choice Scarf/Specs | Levitate
Timid Nature
Evs: 252HP/248Def/6Spd
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

Hope i helped!!!:mad:
 
Hey there, TCR, Your team is nuts, so I'll rate it, this is my first post on Smogon's forums so dont judge me if i do something "wrong". Now to the rating!
I recommend switching Landorus to Gliscor. It has better defense, and is somewhat faster. It can annoy your opponents, while you can Toxic stall them. The most standart set is here. I prefer the defensive one: 244HP/248Def/16Spd, the set will be displayed at the end of this rate.
Hey man, welcome to Smogon! May I recommend the mentor program?

Id rather not switch because landorus is just so good. Its absolutely excellent at checking physical threats, and gaining momentum through u turn, which i cant do with your set. I would also argue that landorus is actually bulkier than gliscor because of intimidate. Toxicstalling also doesnt really fit the team, sorry.

Something else i wanna reccomend is the trick set on Rotom W. Just because Chansey is everywhere. The set, below. Also, You can lead with it, which makes opponent's Hazard setter useless and you have a chance to set up.

Gliscor @ Toxic Orb | Poison Heal
Impish Nature
Evs: 244 Hp/248Def/16Spd
- Earthquake
- Toxic
- Protect
- Substitute


Rotom-Wash @ Choice Scarf/Specs | Levitate
Timid Nature
Evs: 252HP/248Def/6Spd
- Volt Switch
- Hydro Pump
- Trick
- Hidden Power [Ice]

Hope i helped!!!:mad:
Actually, chansey is pretty much never seen. Its complete set up fodder for so many things, its complete garbage. Trick also really isnt something that is needed, as i want to usr defog the least amount of times possible. Rarely do i set up a sweep early game, which is what would happen by tricking onto hazard setters. Plus losing the bulk really hurts, sorry. Thank you for taking the time to rmt tho! n_n
 
Actually, there's one more thing I thought of.
One of bisharp's greatest strengths is the ability to come in on defog and get to +2 imo.
Wouldn't it then be better if you were just to replace knock off --> substitute? Think about it.
Every common defogger, other than gliscor, scizor that carry superpower and defog on the same set (lolwut), and moltres, cannot do much to bisharp
Once you come in on defog, you can set up a sub and go from there. Seems pretty cool to me. While you may be able to launch a powerful hit, you'll probably need to switch out next turn without sub, and sub just gives you more versatility overall. Also forces opponent to attack so free sucker punch. It's just an idea, and I don't use bisharp, so forgive me if it was dumb to start with :P
 
Love the team, it acounts for all the threats very well, but there is one big issue. This team from what I can tell has only two win conditions, mega luc and bisharp. Now this isn't always a huge problem but they both are brought down by the very same thing, and after that there isn't much you can do. also this team is almost completely walled by ferrothorn. Yes lucario isn't walled but then ferro can cripple it. I have one proposol that I think will fix this problem. change latias to latios and change surf to hidden power fire. The set should look like this

Latios life orb
timid
252 SpA / 4 SpD / 252 Spe.
Hidden power fire
Psyshock
Draco meteor/ dragon pulse
Defog

This way you have an emergency win condition that deals well with mach punch and powerfull ground types. The desion between dragon pulse and draco meteor is yours, its what ever fits your team better.
Hope this helps and have a nice day
 
Another thing i wanted to suggest is switching Amoonguss to Venusaur because 'Moonguss is just awkwardly there. Its not even that bulky. Venusaur, on the other hand is bulkier statwise, but has only 80 Base HP. Is faster too, and can learn the same moves too. Ok, its not bulkier on defense but the difference is 3. Please concider that, also, Venusaur can be your answer to sun teams, slap a Chlorophyll on there.
 
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Hey there :)

I love this bulky offense team! I don't think any major changes are needed, but a few nitpicks should be considered:

On Lati@s, I always find that Psyshock is kind of useless. I'd invest in Roost to make it an overall better bulky pivot, especially since LO is draining its health! On Lucario, I would think Dark Pulse over Shadow Ball would be best since the Flinch-rate is much better than a SpD drop, if only because +2 Dark Pulse / Shadow Ball cannot OHKO Aegislash, which means the Flinch would be most worthwhile investing in. Whenever I've used Ammongus, I've found that SporeStun isn't too reliable, although I can see why you DO use Stun Spore. However, I can't help but feel Ammong could benefit from another coverage move like HP Fire / HP Ice / Clear Smog / Knock Off (I think it gets Knock Off anyway). I also feel that Ammong is better than M-Venu if only because of Regenerator.

When Rotom-W is not using Leftovers, I believe that 248 HP is the way to go for an odd HP number (can't remember why but someone told me even #s are best for leftovers and odd are best for non-leftovers). Anyway, I like how Rotom-W counters Thundurus-I. It's the hugest threat otherwise if you weren't specially defensive.

Anyway, that's it for me! On Bisharp, I like hitting 210 speed to outrun 208 speed Rotom-W (cuz fuck WoW) but that compromising a lot of HP eve iirc so that's something I'd test out if I were you.

Good Luck TCR! Hope you get badged soon ;]
 
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Actually, there's one more thing I thought of.
One of bisharp's greatest strengths is the ability to come in on defog and get to +2 imo.
Wouldn't it then be better if you were just to replace knock off --> substitute? Think about it.
Every common defogger, other than gliscor, scizor that carry superpower and defog on the same set (lolwut), and moltres, cannot do much to bisharp
Once you come in on defog, you can set up a sub and go from there. Seems pretty cool to me. While you may be able to launch a powerful hit, you'll probably need to switch out next turn without sub, and sub just gives you more versatility overall. Also forces opponent to attack so free sucker punch. It's just an idea, and I don't use bisharp, so forgive me if it was dumb to start with :P
Hey man, I've actually considered Sub on bisharp, but knock off is really sweet early game to mess with things, like skarmory or something. Ill definitely try it though, as it would allow me to set up easier late game. However, if i run that, ill use leftovers bc lum and LO are terrible with sub and no recovery.
Love the team, it acounts for all the threats very well, but there is one big issue. This team from what I can tell has only two win conditions, mega luc and bisharp. Now this isn't always a huge problem but they both are brought down by the very same thing, and after that there isn't much you can do. also this team is almost completely walled by ferrothorn. Yes lucario isn't walled but then ferro can cripple it. I have one proposol that I think will fix this problem. change latias to latios and change surf to hidden power fire. The set should look like this

Latios life orb
timid
252 SpA / 4 SpD / 252 Spe.
Hidden power fire
Psyshock
Draco meteor/ dragon pulse
Defog

This way you have an emergency win condition that deals well with mach punch and powerfull ground types. The desion between dragon pulse and draco meteor is yours, its what ever fits your team better.
Hope this helps and have a nice day
Hey thx! I fail to see how they are both brought down by the same thing however, as Mega luke can only really be revenge killed, and bisharp loses to things like WoWers that resist iron head and whatnot. Ive actually started running HP Rock on Latias, as niche as it is, as it kills char y and whatnot. Ferrothorn also isnt that much of a problem as its set up bait for Bisharp and Luke. Ferrothorn is actually worse off this generation because of the steel nerf, and the increase in fire types and whatnot, so i dont see too many of them, but i suppose hp fire could be useful for opposing bisharp switchins.

Another thing i wanted to suggest is switching Amoonguss to Venusaur because 'Moonguss is just awkwardly there. Its not even that bulky. Venusaur, on the other hand is bulkier statwise, but has only 80 Base HP. Is faster too, and can learn the same moves too. Ok, its not bulkier on defense but the difference is 3. Please concider that, also, Venusaur can be your answer to sun teams, slap a Clorophyll on there.

Venusaur is a huge momentum gobbler, and amoonguss isnt really there to be a fast hard hitter, nor a solid wall. Its mainly used for an azu switch in, as well as a bait mon to lure in things like talonflame. However i am looking for a decent replacement, as ive found its set up bait once sleep clause activated.

Hey there :)

I love this bulky offense team! I don't think any major changes are needed, but a few nitpicks should be considered:

On Lati@s, I always find that Psyshock is kind of useless. I'd invest in Roost to make it an overall better bulky pivot, especially since LO is draining its health! On Lucario, I would think Dark Pulse over Shadow Ball would be best since the Flinch-rate is much better than a SpD drop, if only because +2 Dark Pulse / Shadow Ball cannot OHKO Aegislash, which means the Flinch would be most worthwhile investing in. Whenever I've used Ammongus, I've found that SporeStun isn't too reliable, although I can see why you DO use Stun Spore. However, I can't help but feel Ammong could benefit from another coverage move like HP Fire / HP Ice / Clear Smog / Knock Off (I think it gets Knock Off anyway). I also feel that Ammong is better than M-Venu if only because of Regenerator.
yeah ill definitely think about roost, as it really helps late game and stuff. Right now im debating over vaccuum wave or dark pulse/shadow ball, so ill definitely test it out! Lastly, as i stated earlier, amoonguss really hasnt been performing as well as it should, so im thinking of switching it out to a bulky celebi or something, but if i keep it ill definitely go HP Fire>Stun Spore.
When Rotom-W is not using Leftovers, I believe that 248 HP is the way to go for an odd HP number (can't remember why but someone told me even #s are best for leftovers and odd are best for non-leftovers). Anyway, I like how Rotom-W counters Thundurus-I. It's the hugest threat otherwise if you weren't specially defensive.
i actually didnt know that, and will probably switch it. Thanks!

Anyway, that's it for me! On Bisharp, I like hitting 210 speed to outrun 208 speed Rotom-W (cuz fuck WoW) but that compromising a lot of HP eve iirc so that's something I'd test out if I were you.
im kinda against this as i said in a previous quuote, but i suppose if i run sub it could come in handy. Since 2 people have no suggested this i might as well try it out!

Good Luck TCR! Hope you get badged soon ;]
Wow thanks <3


Thanks for the rates guys!!
 
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