Sending out an open challenge:
3v3 LC Singles
2 Day DQ
2 Substitutions
2 Chills/Recoveries
All Abilities
Training Items
Switch=OK
Arena: Ref's Mind (I'm pretty sure that this is it below.)
Field Type- Varies
Complexity- Simple-Super IntenseFormat- VariesRestrictions- Varies
The Ref's Mind: The mind is a powerful thing, so its time we used it to maximize the opportunity to have interesting battles! The battlers have somehow found themselves inside the creativity center of the referee, and they are at his mercy! the ref can make anything happen, and controls all aspects! from the arena setting to the accuracy of moves to the color of the pokemon! for example, the first round might be in an volcano, and if a player uses a bug type move twice his opponent will lose 10 energy! the match can be as simple or as intense as the ref wishes. Battlers have fun coping and adapting to what the refs throw at you!
Thanks for reffing.
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Scratchet [Saber] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Scrappy: (Passive) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 3/5
KOC: 3
Level-up:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Hyper Voice
Egg Moves:
Confuse Ray
Stealth Rock
Yawn
Haze
Nature Power
TM Moves:
Return
Brick Break
Double Team
Substitute
Rock Slide
Tutor Moves:
Bounce
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Ralts [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic/Fairy
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 3/9
MC: 0
DC: 3/5
Moves:
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Tutor Moves:
Fire Punch
Ice Punch
Pain Split
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Togepi [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
KOC: 1
Moves:
Level-Up:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Dazzling Gleam
Torchic [Male] [Knuckles]
Types: Fire
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Abilities::
Blaze, Speed Boost(Hidden)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)
Stats:
HP: 90
Atk: 2
Def: 1 (-)
SpA: 3
SpD: 2
Spe: 52 (+)
Accuracy +9%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Level Up
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Scratchet [Female] [Tails]
Types: Normal / Fighting
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Abilities::
Scrappy, Prankster, Vital Spirit(Hidden)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 0 (-)
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Attacks:
Level Up
Scratch
Fury Swipes
Focus Energy
Harden
Rock Smash
Roar
Taunt
Superpower
Egg
Rapid Spin
Memento
Yawn
Stealth Rock
Nature Power
TM/HM
Bulk Up
Attract
Protect
Power-Up Punch
Toxic
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Cupra [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW Locked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-) Evasion -10%,
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 1
DC: 1/5
Attacks: 15
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Psyshock
Light Screen
Double Team
Reflect
Infestation
What, no thanks from Metal Sonic? Rude.
Anyways:
We're going to start this simple. The arena so far is a simple urban combat zone, with large slabs of concrete and broken walls as cover. There is no natural water, and limited natural plants. Commence the fight.
P2X7 sends out and equips
Metal Sonic sends out, equips, and orders
P2X7 orders
I ref