Doublade and Aegislash aren't that good as spinblockers because right now the rapid spinner running rampant right now is Excadrill which takes a shit on unboosted Aegislash. Trevenant is a much better spinblocker.
Excuse me, but I thought all the egg moves were released in the new guide in Japan.Not now, no. But with the pokebank, it could possibly find a chain breed?
Cool: How does you team do against conkledurr? Does Venusaur helps with that?
Assault Vest Conkeldurr is a thing, and its pretty good. Not quite as good of an anti-stall mon as the old Bulk Up Guts set, but its still something you need to be aware of.Yeah. Conkeldurr really can't touch physically defensive Venusaur. Your best move would be: go into Venusaur -> Sleep Powder -> Sludge Bomb until Conkeldurr dies. When it wakes up, Sleep Powder again. Who uses Conkeldurr anyway with Aegislash/Talonflame everywhere lol? Conkeldurr wasn't very good in BW, but in XY it's really weak. Also because Fairy types wall it now and hit it for SE damage with Moonblast/Dazzling Gleam.
Just wanted to mention that Excadrill is an option on stall teams, and it actually covers quite a lot of offensive threats with a SpD set. Assuming a set of Earthquake / Rapid Spin / Shadow Claw / Iron Head @ Leftovers, max Atk, max SpD, and an Adamant nature (or max HP / max SpD if you don't care about getting past Trevenant), you can check very dangerous Pokemon to stall, such as Nasty Plot Togekiss, any kind of Clefable, mixed Aegislash, and other offensive threats, such as Magnezone, Jolteon, CM Latias, and Galvantula. Also, Mold Breaker Stealth Rock is always to fun to mess with those Espeon teams. Just use it with some Wish support or on semi-stall team, where the game is not guaranteed to last more than 50 turns.I do run one willowisp and one toxic on my current team, and on the second team I run one twave (solely because the user can't get discharge) and one willowisp (a ghost type). The help of scald/discharge/lava plume/sludge bomb and all other 30% status moves is it eases prediction a bit. venusaur no longer has to run toxic stall when it can elect to poison stall. Slowbro's ability to burn gives it physical bulk it couldn't get. Perhaps heatran likes not having willowisp the most, as some sets would carry him with lava plume AND willowisp. Running one just gains you a coverage move in that case, and in venusaur's case it actually gives merit to run a poison stab. Yeah, situational, but more helpful than not.
I love using defog on my team, which in turn hurts my ability to justify spikes. But more importantly, I don't have to worry so much about sitting in extra turns to lay down spikes in the first place. It should also be noted that spikes more or less force you to consider rapid spin over defog, and unfortunately, stall has access to very few good spinners. Donphan, Tenta (in rain), avalugg and cryogonal (though they die to rocks pretty quickly), claydol (who has no outside utility), hitmontop and the hitmon family (meh... the added physical bulk of intimidate can be nice) are about all the options. Defog is nice from a team building perspective because it alleviates what I have to pool from to keep my own residual damage down, but I have to respect that spikes in that case aren't good options. Plus, though most defog users ARE beat by ttar, you already mentioned scizor. There are a few out there that can wreck ttar while he tries to stand in to defog, and blocking defog takes more than a switch (unlike rapid spin).
Use 40 Def EVs on Moltres, to survive even a +2 Adamant Close Combat from Mega Lucario. In other news, SubRoost SpD Moltres is great with the right support, but i often need to have two forms of anti-sr weapons, such as having both Manidbuzz and Rapid Spin Excadrill, just in case one of those two mons can't immediately deal with the SR setter on the opposing team.Moltres has been proposed as a check to (Mega) Lucario. Resisting both STABs, it can pressure stall-out many of Lucario's low PP moves and OHKOs with Flamethrower. Moltres requires Defog / Rapid Spin support however...
0 SpA Moltres Flamethrower vs. 0 HP / 0 SpD Mega Lucario: 314-372 (111.7 - 132.3%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 252 SpD Moltres: 162-191 (42.1 - 49.7%) -- guaranteed 3HKO
+2 252 SpA Adaptability Mega Lucario Flash Cannon vs. 252 HP / 252 SpD Moltres: 162-191 (42.1 - 49.7%) -- guaranteed 3HKO
+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 252 SpD Moltres: 162-191 (42.1 - 49.7%) -- guaranteed 3HKO
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Moltres: 310-365 (80.7 - 95%) -- guaranteed 2HKO
+2 252 Atk Mega Lucario Extreme Speed vs. 252 HP / 0 Def Moltres: 207-244 (53.9 - 63.5%) -- guaranteed 2HKO
So the same build: 252 HP / 252 SpD handles all of the major forms of Lucario, as long as the rocks are off the field. Lucario can run Stone Edge or Thunder Punch to put the pain on Moltres, but IIRC those aren't his standard sets.
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On a stall team, Moltres can support with Will o Wisp, Roost, Sub/Protect and general Pressure stalling shennanigans. Access to U-Turn is helpful for any team, as is Overheat off of 125 Sp. Attack. The main problem is that 4x Stealth Rocks weakness which utterly cripples it.
Use 40 Def EVs on Moltres, to survive even a +2 Adamant Close Combat from Mega Lucario. In other news, SubRoost SpD Moltres is great with the right support, but i often need to have two forms of anti-sr weapons, such as having both Manidbuzz and Rapid Spin Excadrill, just in case one of those two mons can't immediately deal with the SR setter on the opposing team.
Something else i have observed when playng with and against stall teams is that a Pokemon to tank hits from the common Knock Off users is almost a must, as stall mons really need their Lefties and losing them cripples them badly. Mega Venusaur is probably the best one, as it has great mixed defenses, fares well against most Knock Off users (Gliscor, Mandibuzz, Landorus-T, Tangrowth, Conkeldurr, Mega Absol, Crawdaunt), and walls a ton of threats, but Mega Scizor is another great one that has a ton of utility and can also handle a ton of Pokemon. Also, having a Knock Off user of my own helps a lot in stalling now that Spikes are not as effective as they once were. Have you guys had difficult with your stall teams against Knock Off users?
Use 40 Def EVs on Moltres, to survive even a +2 Adamant Close Combat from Mega Lucario. In other news, SubRoost SpD Moltres is great with the right support, but i often need to have two forms of anti-sr weapons, such as having both Manidbuzz and Rapid Spin Excadrill, just in case one of those two mons can't immediately deal with the SR setter on the opposing team.
Something else i have observed when playng with and against stall teams is that a Pokemon to tank hits from the common Knock Off users is almost a must, as stall mons really need their Lefties and losing them cripples them badly. Mega Venusaur is probably the best one, as it has great mixed defenses, fares well against most Knock Off users (Gliscor, Mandibuzz, Landorus-T, Tangrowth, Conkeldurr, Mega Absol, Crawdaunt), and walls a ton of threats, but Mega Scizor is another great one that has a ton of utility and can also handle a ton of Pokemon. Also, having a Knock Off user of my own helps a lot in stalling now that Spikes are not as effective as they once were. Have you guys had difficult with your stall teams against Knock Off users?
252 HP / 40 Def / 216 SpD with a Calm nature is the best spread for it. Moltres's typing is much better suited for taking on special attackers, such as Genesect, Mega Charizard Y, Togekiss, and Aegislash. Besides, no Scizor should stay in against Moltres anyway.I have fallen in love with the defensive moltres set. What nature is optimal for it? Bold or Calm. I've been going with bold in order to take advantage of Scizor bullet punch so that I can sub up.