Alright, since last time I put up a rate my team i got no responses.. so i figured, if i get creative maybe ill grab some attention. SOO... I came up with an idea, an ALL INFESTATION TEAM. Yeah, that didn't work out so well, but I liked some of the members. So i ran with that. I wanted a team that could reach to the tops of the Ladder on PS and also, do damage on wifi. So lets get started..
Venomoth @ Black Sludge
Ability: Wonder Skin
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Infestation
- Sleep Powder
- Quiver Dance
- Baton Pass
My lead, the fearsome venomoth. Typical lead style, do really no damage but set the course for total destruction. Start with infestation, then Put it to sleep, proceed to Quiver Dance to your liking and baton pass those boosts to your buddies in the back. He works out well most of the time, no one really is going to prepare their team for this guy specifically so he gets away with what he wants. And Prey for the team that leads with a smeargle or klefki
Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Sleep Powder
- Leech Seed
- Knock Off
- Infestation
My defensive, leech seeding nightmare. Same set up as Veno, except he takes hits better so he can be brought in on a lot. Knock off to get rid of lefties and watch as their life gets sucked away and mine health regains. Its actually very effective. I love to bring him out against water types obviously, its like a free kill and full health regained.
Kingdra @ Scope Lens
Ability: Sniper
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Hydro Pump
- Focus Energy
- Substitute
And the Bob Lee Swagger of the team. Pass a nice little quiver dance to this guy and it is just about over, and if he gets a substitute in the process... "GG." Crit after crit after crit after crit. Basically nothing is safe and i don't really need that great of coverage. He has worked really well for me so far, always getting a couple of kills before dying. Modest nature or Timid??
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 208 HP / 252 SDef / 48 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Rock Slide
Surprise! Assault Vest Excadrill. How bout that. Take a couple hits, dish a couple out and I got myself a nice rapid spinning tank. He will receive my Quiver Dance Pass on occasion if i notice that the team is earthquake weak, or i Just want to get rid of hazards before letting my other guys have their shot at them. Not really much else to say about him.
Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature
- Swords Dance
- Iron Head/Fire Fang
- Sucker Punch
- Play Rough
My mega, I figured mawile would be a good mega as it provides me with a steel and a fairy. A deadly combination. The recipient of some dance passes itself to get its speed up but can function on its own with a swords dance. I don't know if i want iron head or fire fang though. I need a couple opinions on that. Sucker Punch for punching suckers obviously. and Play rough for those dragons that think they can take me on.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Tailwind
Late game sweeper, Pretty normal talonflame. Brave Bird, Brave Bird Brave Bird. U-Turn for when I can knock out a poke and switch at the same damn time. Flare Blitz for the ones that are weak to it. And tailwind just because, I have never really used it because really you almost only need BB. This guy does his job just as any other talonflame would.
I am still in the process of figuring out how they all work together and how they all work in general. Any advice would be appreciated greatly. This in my eyes is a pretty creative team here. Especially on this forum. Hopefully you guys could help me out. Thanks. Also, with Pokebank open soon, i hope to have access to all kinds of pokemon, so rate away and don't hold back.

Venomoth @ Black Sludge
Ability: Wonder Skin
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Infestation
- Sleep Powder
- Quiver Dance
- Baton Pass
My lead, the fearsome venomoth. Typical lead style, do really no damage but set the course for total destruction. Start with infestation, then Put it to sleep, proceed to Quiver Dance to your liking and baton pass those boosts to your buddies in the back. He works out well most of the time, no one really is going to prepare their team for this guy specifically so he gets away with what he wants. And Prey for the team that leads with a smeargle or klefki

Tangrowth (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Sleep Powder
- Leech Seed
- Knock Off
- Infestation
My defensive, leech seeding nightmare. Same set up as Veno, except he takes hits better so he can be brought in on a lot. Knock off to get rid of lefties and watch as their life gets sucked away and mine health regains. Its actually very effective. I love to bring him out against water types obviously, its like a free kill and full health regained.

Kingdra @ Scope Lens
Ability: Sniper
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Draco Meteor
- Hydro Pump
- Focus Energy
- Substitute
And the Bob Lee Swagger of the team. Pass a nice little quiver dance to this guy and it is just about over, and if he gets a substitute in the process... "GG." Crit after crit after crit after crit. Basically nothing is safe and i don't really need that great of coverage. He has worked really well for me so far, always getting a couple of kills before dying. Modest nature or Timid??

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 208 HP / 252 SDef / 48 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Shadow Claw
- Rock Slide
Surprise! Assault Vest Excadrill. How bout that. Take a couple hits, dish a couple out and I got myself a nice rapid spinning tank. He will receive my Quiver Dance Pass on occasion if i notice that the team is earthquake weak, or i Just want to get rid of hazards before letting my other guys have their shot at them. Not really much else to say about him.

Mawile @ Mawilite
Ability: Intimidate
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature
- Swords Dance
- Iron Head/Fire Fang
- Sucker Punch
- Play Rough
My mega, I figured mawile would be a good mega as it provides me with a steel and a fairy. A deadly combination. The recipient of some dance passes itself to get its speed up but can function on its own with a swords dance. I don't know if i want iron head or fire fang though. I need a couple opinions on that. Sucker Punch for punching suckers obviously. and Play rough for those dragons that think they can take me on.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Tailwind
Late game sweeper, Pretty normal talonflame. Brave Bird, Brave Bird Brave Bird. U-Turn for when I can knock out a poke and switch at the same damn time. Flare Blitz for the ones that are weak to it. And tailwind just because, I have never really used it because really you almost only need BB. This guy does his job just as any other talonflame would.
I am still in the process of figuring out how they all work together and how they all work in general. Any advice would be appreciated greatly. This in my eyes is a pretty creative team here. Especially on this forum. Hopefully you guys could help me out. Thanks. Also, with Pokebank open soon, i hope to have access to all kinds of pokemon, so rate away and don't hold back.