Alright, so here is a trick room team I've created.
Please give me advice for what I should switch for the best team ever!
All IVs are assumed zero in speed and full in everything else. Hidden Power is made with 31/30 combinations.
**Also if there's a move (or item) in parentheses next to another move/item, that means that the move in parentheses was the original move and the one outside is what I changed it to after using this team in a few battles. I just also wish to know if the switch was good enough, if I shouldn't have done it. This is just because I'm still a little new, and I want to see if my choices are correct view the eyes of those with more experience.
Reuniclus (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
- Focus Blast
- Psyshock
- Shadow Ball
- Trick Room
Nice and bulky Reuniclus can set booth sweep and set up Trick Room in the middle of a sweep. The first three moves are for powerful coverage. Trick Room is for setting up when necessary. Reuniclus's job on the team is to simply be powerful against anything and always be an option to switch into, whether things are getting tough or no other options. He's the team's prime special sweeper.
Porygon2 @ Eviolite
Ability: Trace
EVs: 52 SDef / 252 HP / 4 SAtk / 200 Def
Sassy Nature
- Trick Room
- Ice Beam
- Hidden Power [Fire] (Recover)
- Recover (Discharge)*
Porygon2 is here to set up Trick Room, and smack the opposing pokemon hard with one of its moves. The moveset has the same reasoning as Reuniclus: coverage and setting up Trick Room. This thing stays in for a while and is always good for setting up Trick Room. It is essentially plays like Reuniclus, only it's a safer choice to set up with during the earlier parts of the game; loosing it is better than losing Reuniclus. As for the switch from Recover to Hidden Fire, Recover was great, but Scizor, Bisharp, and Ferrothorn, were all very common and destructive to this team. Hence, Hidden Fire took over the less useful Recover. This guy is secondary special sweeper.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire] (Hidden Power [Ice])*
The last special sweeper of the team. All his moves are for coverage, except for Volt Switch which just makes switching easier when Trick Room needs to be put back up. Magnezone is used when Porygon2 and Reuniclus are unable to come out, or I need to have something that can handle, or be sacrificed, to different situations. Magnet Pull is just a tiny gimmick, but sometimes I wish I had sturdy; should I switch it? Essentially, Magnezone is the alternative special sweeper.
Malamar (M) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SDef
Brave Nature
- Trick Room
- Destiny Bond (Flamethrower)* (Topsy Turvy)
- Superpower
- Night Slash (Psycho Cut)*
Malamar, he's thrown out there when the opportunity for physical sweeping has occurred. Same reasoning for moveset as Reuniclus: coverage and setting up Trick Room. Topsy Turvy was switched for same reason as Porgon2 along with: bug-types happening and the opponent's weren't having stat boosts as common as they were having Scizor. Also, his strategy pretty much sums up to: use Superpower as much as possible for boosts, use Psycho Cut for Ghosts and other situations that would be better. This guy is the primary physical sweeper.
!Bronzong @ Focus Sash (Life Orb)! <Slowbro>
Ability: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Trick Room
- Stealth Rock
- Payback (Earthquake)
- Explosion
Bronzong is the first to go out 90% of the time. He attempts to set up Stealth Rock and Trick Room if possible. Then he explodes. Payback/Earthquake is there due to it sometimes being a better alternative than to just explode. I prefer Payback since it seemed that pokemon that used Taunt tended to be Psychic-type most of the time. Also, he once had Life Orb to help with the power of explosion, but he kept getting OHKOed to often. This guy just sets up and does the best he can do for initial damage.
Conkeldurr (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Drain Punch
- Facade (Ice Punch)*
- Mach Punch
- Knock Off
Then finally, Conkeldurr. Flame Orb + Guts is used against status users and gives a nice boost of power.
All the moves are coverage along with special little gimmicks.
Drain Punch = STAB + Heal
Mach Punch = STAB + priority (when Trick Room can't be put up conveniently)
Knock Off = Good coverage, and hits off very good items sometimes
Conkeldurr's used for same reason as Magnezone, can take hits nicely, and physical.
He's the alternative physical sweeper.
*Also I was wondering if Conkeldurr is better to be switched with U-turn Technician Scizor?
Well, that's my team.
Please don't hesitate to give advice.
*Moves with this star next to them means they were changed due to advice given after this was posted.
!Pokemon surrounded with explanation points were removed and replaced with the pokemon in <> brackets!
Please give me advice for what I should switch for the best team ever!
All IVs are assumed zero in speed and full in everything else. Hidden Power is made with 31/30 combinations.
**Also if there's a move (or item) in parentheses next to another move/item, that means that the move in parentheses was the original move and the one outside is what I changed it to after using this team in a few battles. I just also wish to know if the switch was good enough, if I shouldn't have done it. This is just because I'm still a little new, and I want to see if my choices are correct view the eyes of those with more experience.
Reuniclus (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
- Focus Blast
- Psyshock
- Shadow Ball
- Trick Room
Nice and bulky Reuniclus can set booth sweep and set up Trick Room in the middle of a sweep. The first three moves are for powerful coverage. Trick Room is for setting up when necessary. Reuniclus's job on the team is to simply be powerful against anything and always be an option to switch into, whether things are getting tough or no other options. He's the team's prime special sweeper.
Porygon2 @ Eviolite
Ability: Trace
EVs: 52 SDef / 252 HP / 4 SAtk / 200 Def
Sassy Nature
- Trick Room
- Ice Beam
- Hidden Power [Fire] (Recover)
- Recover (Discharge)*
Porygon2 is here to set up Trick Room, and smack the opposing pokemon hard with one of its moves. The moveset has the same reasoning as Reuniclus: coverage and setting up Trick Room. This thing stays in for a while and is always good for setting up Trick Room. It is essentially plays like Reuniclus, only it's a safer choice to set up with during the earlier parts of the game; loosing it is better than losing Reuniclus. As for the switch from Recover to Hidden Fire, Recover was great, but Scizor, Bisharp, and Ferrothorn, were all very common and destructive to this team. Hence, Hidden Fire took over the less useful Recover. This guy is secondary special sweeper.
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire] (Hidden Power [Ice])*
The last special sweeper of the team. All his moves are for coverage, except for Volt Switch which just makes switching easier when Trick Room needs to be put back up. Magnezone is used when Porygon2 and Reuniclus are unable to come out, or I need to have something that can handle, or be sacrificed, to different situations. Magnet Pull is just a tiny gimmick, but sometimes I wish I had sturdy; should I switch it? Essentially, Magnezone is the alternative special sweeper.
Malamar (M) @ Leftovers
Ability: Contrary
EVs: 252 HP / 4 SDef
Brave Nature
- Trick Room
- Destiny Bond (Flamethrower)* (Topsy Turvy)
- Superpower
- Night Slash (Psycho Cut)*
Malamar, he's thrown out there when the opportunity for physical sweeping has occurred. Same reasoning for moveset as Reuniclus: coverage and setting up Trick Room. Topsy Turvy was switched for same reason as Porgon2 along with: bug-types happening and the opponent's weren't having stat boosts as common as they were having Scizor. Also, his strategy pretty much sums up to: use Superpower as much as possible for boosts, use Psycho Cut for Ghosts and other situations that would be better. This guy is the primary physical sweeper.
!Bronzong @ Focus Sash (Life Orb)! <Slowbro>
Ability: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Trick Room
- Stealth Rock
- Payback (Earthquake)
- Explosion
Bronzong is the first to go out 90% of the time. He attempts to set up Stealth Rock and Trick Room if possible. Then he explodes. Payback/Earthquake is there due to it sometimes being a better alternative than to just explode. I prefer Payback since it seemed that pokemon that used Taunt tended to be Psychic-type most of the time. Also, he once had Life Orb to help with the power of explosion, but he kept getting OHKOed to often. This guy just sets up and does the best he can do for initial damage.
Conkeldurr (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Drain Punch
- Facade (Ice Punch)*
- Mach Punch
- Knock Off
Then finally, Conkeldurr. Flame Orb + Guts is used against status users and gives a nice boost of power.
All the moves are coverage along with special little gimmicks.
Drain Punch = STAB + Heal
Mach Punch = STAB + priority (when Trick Room can't be put up conveniently)
Knock Off = Good coverage, and hits off very good items sometimes
Conkeldurr's used for same reason as Magnezone, can take hits nicely, and physical.
He's the alternative physical sweeper.
*Also I was wondering if Conkeldurr is better to be switched with U-turn Technician Scizor?
Well, that's my team.
Please don't hesitate to give advice.
*Moves with this star next to them means they were changed due to advice given after this was posted.
!Pokemon surrounded with explanation points were removed and replaced with the pokemon in <> brackets!
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