Other Stall

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I didn't know Mamoswine got Freeze-dry, if it does though it should absolutely run it, that allows it to hit Rotom, Azumarill, Quagsire, Gyarados, Kingdra etc for SE if not 4x SE damage, thats a fantastic move on it.
252 Atk Mamoswine Earthquake vs. 252 HP / 0 Def Azumarill: 196-232 (48.5 - 57.4%) -- 94.1% chance to 2HKO
252 SpA Mamoswine Freeze Dry vs. 252 HP / 4 SpD Azumarill: 186-218 (46 - 53.9%) -- 46.5% chance to 2HKO

I suppose it hits Gyarados and to a lesser extant Rotom-W...but Quagsire and Kindgra are hardly ever seen, and the first two have the potential to outrun it.
 
I'm still suspicious, but I suppose you could be correct...

I guess I'll have to wait for the Smogon analysis to be finished to really say for certain.
 
252 Atk Mamoswine Earthquake vs. 252 HP / 0 Def Azumarill: 196-232 (48.5 - 57.4%) -- 94.1% chance to 2HKO
252 SpA Mamoswine Freeze Dry vs. 252 HP / 4 SpD Azumarill: 186-218 (46 - 53.9%) -- 46.5% chance to 2HKO

I suppose it hits Gyarados and to a lesser extant Rotom-W...but Quagsire and Kindgra are hardly ever seen, and the first two have the potential to outrun it.

They have the potential yes, but remember that its best on Stallbreaker Mamoswine, which tends to be running Max Speed and would target pokemon which probably aren't. So in most cases where Mamoswine would/should be sent out against them it would outspeed them
 
Freeze Dry? Hmm let me look that up...

0 SpA Life Orb Mamoswine Freeze Dry vs. 252 HP / 0 SpD Slowbro: 174-211 (44.16 - 53.55%) -- 90.63% chance to 2HKO after Stealth Rock

XD

Looks like Mamoswine got even less counters now...

Seriously, there is like 0 reason not to run Skarmory any more. Go home everyone, Skarmory is on your team for good.
 
tl;dr coming, but some stuff I wanted to get off my chest that's been on my mind about XY stall.

I've gotten a few games in with a new stall team I built and, yeah, ResTalk Gyarados is becoming my go-to bulky Water for stall this gen so far. My problem with Slowbro is, despite Regenerator, it's incredibly weak to any team sporting VoltTurn and enough teams right now run this strategy somewhere, even when it's not the main focus. I feel the last thing you want to give offense is momentum, so that's my big beef with Slowbro atm. Gyarados is basically a big middle finger to physical Mega Lucario and nearly every other Fighter, doesn't do too bad against special Mega Lucario if you need to Roar/Dragon Tail it, and can even take on special Landorus if you can keep SR off the field (Psychic/Sludge Wave is it's best bet). As stated above, Scizor can do nothing to it and Volcarona needs to be heavily boosted and carry Giga Drain to do real damage.

On the subject of ResTalk Gyarados, I originally wasn't sold on Dragon Tail for the same reason that Princess Bubblegum said: you can't phaze anything behind a Sub. I'm getting more and more intrigued by it though. Dragon Tail seems especially useful when you don't have hazards out since you are at least still doing damage while you phaze. Hitting Dragons like Garchomp is a plus. There aren't really any Sub + boosting sweepers in OU right now that I can think of except for the bane himself: Bisharp. Granted, Gyarados can't (shouldn't) come in on it at all, but Bisharp is, admittedly, enough reason to keep me from running Dragon Tail. Has anyone really ran into any Sub + NP/SD/Agility/etc. sweepers enough to not run DTail (besides Bisharp obv)?

As far as the others, I'm hesistant on Suicune as a ResTalker unless it's running Roar (so basically the exact same set that Gyara would run but with Scald as STAB). Seems like Quagsire, Gastrodon and Vaporeon (lol?) are popular enough to deter something more classic like CroCune. Somebody else was pretty successful with ResTalk Dragalgae running Toxic Spikes. I've even been thinking about running ResTalk Mega Venusaur in the sand since Synthesis doesn't mix with weather other than sun or clear skies, but I haven't made that leap yet.

The weather nerf was a HUGE boon for stall IMO. But, I still think stall should focus on covering as much as possible and then whatever it can't cover is left up to the player to come up with a battle strategy/protocol to get around those threats. Speaking of threats, that's what stall needs to be covering. Type coverage isn't enough and hasn't been since gen 4. You wear yourself out and spread your defenses too thin when you focus almost exclusively on types. There are stall teams in the RMT forum that have potential, but there are popular threats/combinations in the meta right now that these stall teams would get flat out swept by. I also don't think we should be afraid to run a revenge killer. I know some people feel "stall isn't stall unless it's full stall aka 6 walls/tanks with specific roles", but IMO this is a risky game stall can't afford, especially with each metagame getting more offensive since (again) gen 4. Yes, people will argue that the 5 walls/tanks with roles + revenge killer is more "semi-stall", but IMO all it takes is for a skilled offensive player to make a few proper "predictions" and the whole 6 wall thing falls apart. I agree with others here that saccing a 'mon is the last resort for a revenge kill, but a revenge killer is insurance b/c games drag out with stall and at any point the situation could change where you're at a disadvantage/about to get swept. A revenge killer does not have to be a Scarfer. It could just be something really fast and powerful. I like running stuff base 120 speed or higher with specific coverage like pseudo-BoltBeam or something like that. It could be something with amazing priority (I've considered Talonflame...yes, Talonflame). Trappers work too: think Pursuiters like Scarf Tyranitar (he's fast enough in this bulky meta and says "fuk Mandibuzz") or Gothitelle. Hell, I'm even thinking of using Scarf Bisharp with all the Defog running around.

Biggest threats for stall are or will be: Mixed Mega Garchomp, NP Thundurus, special Landorus, Mega Lucario, Kyurem-B, Mega Pinsir/Heracross, and Manaphy. There are others like Talonflame, Mixed Aegislash (you CANNOT be weak to this idc who you are), etc. but they are easier to prep for than the others I stated. Stall NEEDS to be ready for these, whether through the team itself or some protocol the player has come up with (initial switch to scout, then switch again/attack, etc). Otherwise, stall will have to wait for bans or it just straight up won't survive this gen. And, believe me, I want stall to have a "resurgence" as much as anybody (it wasn't terrible in BW2, but it was pretty mehhhh).

Also, Hippowdon is amazing, Skarmory is damn near a requirement and Mega Venusaur is the based messiah for stall.

I apologize if I went all "Stall 101" on everyone, but that was just some stuff I've been thinking about.

An old friend of mine gave me this advice back in late DPP: you don't have to beat the entire metagame, you just have to beat their team of six. I think this rings more true for stall this generation than ever.

/me jumps off soapbox
 
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I've even been thinking about running ResTalk Mega Venusaur in the sand since Synthesis doesn't mix with weather other than sun or clear skies, but I haven't made that leap yet.
I'm not sure about that. RestTalk has seen a nice buff and all, but MegaSaur and Sand probably don't mix well, without leftovers and all.

I've seen countless people keep their Rotom-W in on that thing just to burn it. I suppose that shows how desperate they are to break through it's defensive more then it shows how weak to residual damage it is, but you get my point. This thing is amazing, but it still misses it's lefties.
 
So hows this for an interesting Core: Cofagrigus and Umbreon. I realize that Umbreons' been all but cast out from the public eye recently with all the mandibuzz fervor, and lacking knock off really sucks, but he has fantastic bulk (especially special bulk), and a set of weaknesses and resistances that almost perfectly compliment Cofagrigus'. More important Mandibuzz's Ice, Rock and Lightning weaknesses make it sometimes difficult to synergize with, whereas Umbreon's Bug and Fighting weaknesses are far more manageable. While they don't resist nearly the same amount of types that the Venutran combo does I think their interesting movepools and overall solid defensive stats deserve some attention. Their abilities are also very useful, allowing them to neutralize or cripple a large part of the metagame with some good prediction.

I haven't had a lot of time to test out sets in the past few days, but I hope to find some time soon. If they aren't OU worthy they'll certainly be UU worthy, speaking of I can't wait until the OU tier finally settles so that UU fun can begin.

That being said while Cofagrigus is pretty great defensively, his complete lack of reliable recovery means he has serious problems with endurance. I'm beginning to suspect that the best set he can run is RestTalk, which brings me to another question: how viable is resttalk for stall? RestTalk obviously has some problems, such as being easy to set up on and the general uncertainty of what move you're going to pick, but these problems can be partially mitigated with smart use and good movepool, (ie: Scald and Roar) which can't prevent spikes/SR set up but can reduce your vulnerability to set up sweepers.

RestTalk does have some advantages though, recovering full health as opposed to 50% health can be very useful when you're at 25% or under, plus the ability to absorb status is a huge plus and means you won't have to expose your cleric as often as you otherwise have. Because of this I believe RestTalk might be viable in Gen VI.

To be a good RestTalker a pokemon should have enough bulk to withstand a hit or two inbetween rests, a movepool which allows it to put pressure on the opponent even while asleep, and probably a good phaze move. RestTalkers shouldn't have any other consistent healing option either, otherwise running RestTalk is kind of a dumb idea, with the sole exception of Marvel Scale abusers (ie: Milotic).

I'd say the list of viable RestTalkers is:o
-Suicune
-Cofagrigus
-Dragalge
-Milotic
-Snorlax? (Note: good synergy with Gourgeist)

Thoughts?

So, I know a lot of people still like this fight immune/fight weak core to draw attacks, but unfortunately fight types are the most dangerous to this core. Conkledurr rips it to shreds as does Aegislash (Though it only carries fight, is not technically fight), Lucario (though can't fault anything for being Luc weak...), And probably keldeo but I'm not sure on that relevance. Conk, though, is an issue. It's just that fights gained so much by the dark buffs in attacks because they HAVE all of those coverage moves (gen5 payback conk, anyone?) and now with knock off, it is scary.

Also Bisharp...

Resttalk is one of those things that can be used on one pokemon per team if needed and even then, it is really sketchy if you are pushed hard during a match. If you play the wrong move, do you lose? I personally fell in love with stall in the first place because of how much of the general hax I could eliminate from the game, so I hate to add more luck back into the equation. Suicune, who needs rest, is a great user given the bulk, but Snorlax probably is better off rest talking on a bulky offense team. Cof is a viable rest user, though rest talk is different. He doesn't benefit from rest talk as he is a hard wall to begin with. Just keep some cleric close and forget about sleep talk. Gives room for the toxic spikes this gen :D

Milotic is viable resting as it is the main way to gain her ability. So yeah, that's obviously viable.
 
And this is the biggest weakness of ResTalk in general. There is always a bit of randomness that goes along with it, but sadly some mons, like Gyarados, really don't have a choice if they want to be run on stall. I think the pros outweigh the cons though (status absorber, 100% recovery especially when 50% isn't enough, etc).

I'm not sure about that. RestTalk has seen a nice buff and all, but MegaSaur and Sand probably don't mix well, without leftovers and all.

I've seen countless people keep their Rotom-W in on that thing just to burn it. I suppose that shows how desperate they are to break through it's defensive more then it shows how weak to residual damage it is, but you get my point. This thing is amazing, but it still misses it's lefties.

Oh, I definitely agree in general. I started to give Synthesis a shot on a team with sand, however, and it's performing better than I expected because sand isn't up all the time. I'm still not going to call it "good" by any stretch though. I want to keep testing to see if Venusaur can really get away with it. So far, it has. The biggest reason I actually haven't bothered to run ResTalk on Mega Venusaur is because of 4MSS. It's tough to come up with the best two-move combination since you want Knock Off/Giga Drain/Hidden Power Fire/Sludge Bomb/Earthquake/Roar. Then again, you still have the same problem when running Sleep Powder and Leech Seed/Synthesis (unless you drop the latter).

Yeah, I've noticed Rotom-W on bulky offense/balanced teams throwing Will-o-Wisp at Mega Venusaur just for the damage. Makes sense since those types of teams often lack the firepower to break through stall. God do I miss Lefties sometimes :(

I also wish it had Aromatherapy so I don't feel like I HAVE to run Chansey/Blissey :(
 
Apart from the afromentioned threats to stall teams, other potential Pokemon to look out for are the bulky Magic Guard boosters; Reuniclus and Clefable being the main ones. I faced a Cosmic Power sweeping Clefable once and it was horrifying; I didn't have any Pokemon to hurt it or prevent the annoying pink fairy from setting up on me so even if my opponent was down to one with his Clefable and me with four, I knew it was game over. This brings me to question if it is worth it to give a slot for a Perish Song user. Are there any more specific ways to deal with these threats? Maybe Pokemon with Taunt or Haze? Scizor, perhaps?

Aside from Reuniclus and Clefable, I also find SubCM Latias/CM+Refresh Latias to be infuriating but maybe it's just me.
 
Ajwf What EVs do you use for Mega Zard X? I tested him and his resistances seem pretty good but I'm struggling to find the perfect balance between his defenses. Also, I've been trying a hard time playing against MG Reuniclus esp. the CM versions as you can't toxic them and stall has limited firepower. Thoughts?
 
How to check Special Lucario, he wrecks every good Sp Wall out there, it is very difficult to get rid of him unless he switches into my hidden ace and take buttloads of damage turning the situation into a managable thing.
 
Forgive my ignorance, I'm trying to get into stall, because it sounds like fun to me, but why don't stall teams make use of Gliscor? Poison Heal seems too good not to abuse, plus he is pretty good at dealing with Lucario with his typing. Is it Gliscor's predictability?
 
So maybe no one wll believe me, but Baltoy is really, really useful. He can run STAB Earth Power + Ice Beam, which means he can take on Lucario (only if it switches into him though), Dragonite, Heatran and more. He runs Rapid Spin and is both immune to spikes and resistant to SR, and while his typing is somewhat poor his defensive stats are solid. My biggest complaint is that he lacks reliable recovery but If Heatran can get away with it I don't see why he can't.
 
Ajwf What EVs do you use for Mega Zard X? I tested him and his resistances seem pretty good but I'm struggling to find the perfect balance between his defenses. Also, I've been trying a hard time playing against MG Reuniclus esp. the CM versions as you can't toxic them and stall has limited firepower. Thoughts?

Toothless (Charizard) (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 84 Def / 80 SDef / 96 Spd
Jolly Nature
- Earthquake
- Roost
- Dragon Claw
- Flare Blitz

Yeah, the Dreadnoughts have a problem with a traditional reun, given that it just has insane bulk (It's so rare that I'm not really bothering to solve it as I fear I'd mess up more than I'd help... The team DOES have some ways through.). By my estimation, you're at least 2hko'ing Reun with Zard-X's Flare blitz.

Forgive my ignorance, I'm trying to get into stall, because it sounds like fun to me, but why don't stall teams make use of Gliscor? Poison Heal seems too good not to abuse, plus he is pretty good at dealing with Lucario with his typing. Is it Gliscor's predictability?

Traditionally, it is because Gliscor just doesn't take hits well. The whole reason he goes sub/protect is because he'll stay from ever taking a direct hit. His natural special bulk just isn't acceptable and stall likes to switch pokemon in to get hit. While he looks like a great option, a stall team prefers that a pokemon functions with a unit, not by itself. Pokemon like sitrus harvest trevanant, poison heal gliscor and gen5 Hydration Vaporeon are all more geared towards balance/bulky offense because they work relatively independently from the team.

How to check Special Lucario, he wrecks every good Sp Wall out there, it is very difficult to get rid of him unless he switches into my hidden ace and take buttloads of damage turning the situation into a managable thing.

If you don't mind having two checks, one for physical, one special, try Tentacruel who naturally stops the special variant up until about +4. Slowbro w/Assault vest can't really win against special lucario, but it can take a hit and dish damage back that is good enough if you dealt 25% previously.


Apart from the afromentioned threats to stall teams, other potential Pokemon to look out for are the bulky Magic Guard boosters; Reuniclus and Clefable being the main ones. I faced a Cosmic Power sweeping Clefable once and it was horrifying; I didn't have any Pokemon to hurt it or prevent the annoying pink fairy from setting up on me so even if my opponent was down to one with his Clefable and me with four, I knew it was game over. This brings me to question if it is worth it to give a slot for a Perish Song user. Are there any more specific ways to deal with these threats? Maybe Pokemon with Taunt or Haze? Scizor, perhaps?

Aside from Reuniclus and Clefable, I also find SubCM Latias/CM+Refresh Latias to be infuriating but maybe it's just me.

As said before, Reun is an issue. Haze is an option, as is perish song, but solving clefable often was just heatran roaring it away until later where I'd just PP stall it on Chansey/Heatran. Perish song is okay for endgaming if you have the space, but otherwise it is kind of deadweight. Defog mega scizor w/bullet punch is always an option, as well (and add bug bite for extra credit vs Reun)

So maybe no one wll believe me, but Baltoy is really, really useful. He can run STAB Earth Power + Ice Beam, which means he can take on Lucario (only if it switches into him though), Dragonite, Heatran and more. He runs Rapid Spin and is both immune to spikes and resistant to SR, and while his typing is somewhat poor his defensive stats are solid. My biggest complaint is that he lacks reliable recovery but If Heatran can get away with it I don't see why he can't.

:/ I hope your joking... Claydol is awful and baltoy is no different, given worse stats and really nothing redeeming outside of rapid spin. But Claydol's major fault was he attracted ghosts given his typing, and baltoy is no different.
 
:/ I hope your joking... Claydol is awful and baltoy is no different, given worse stats and really nothing redeeming outside of rapid spin. But Claydol's major fault was he attracted ghosts given his typing, and baltoy is no different.
(I meant claydol just to be clear.)
Dead serious, I've been toying around with a bunch of different mons and I've found he has great synergy with Gyarados. His two resistances and decent defenses make him a pretty good pivot as well.
 
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How to check Special Lucario, he wrecks every good Sp Wall out there, it is very difficult to get rid of him unless he switches into my hidden ace and take buttloads of damage turning the situation into a managable thing.

Sp. Def Zapdos is your best bet to stop Mega Nasty Plot Lucario. You resist Lucario's dual STAB while not being vulnerable to Dark Pulse. Zapdos isn't a bad option either because it is one of the best defensive Defoggers.
______________________

Speaking of Defog, it totally rocks socks this gen for defensive teams. Defensive teams are not as liable to defogs hazard clearing antics because their hazard setters are able to stick around during the match, while offensive leads usually don't have that capability. Defog is really superior to Rapid Spin at the moment (and probably for the remainder of this gen) since OU is littered with great ghost types, while almost all of the spinners are meh. Bulky offensive Starmie, Tentacruel, and Donphan all cry against a well played Treverant and Aegislash. Not to mention that offer jack in terms of defensive coverage for a team.

Stall teams with Defoggers should focus on status spreading as their primary form of damage. That way, they won't be at a loss when they clear the field of hazards.
 
(I meant claydol just to be clear.)
Dead serious, I've been toying around with a bunch of different mons and I've found he has great synergy with Gyarados. His two resistances and decent defenses make him a pretty good pivot as well.

It's weak to U-turn and Knock Off, two moves that already debilitate stall play. It has no recovery outside of Leftovers, and its subpar defenses and lack of resistances as compared to its weaknesses make that unacceptable. I fail to see how it has a niche—the closest thing I can think of is that it resists all of Fighting, Rock, and Ground-type attacks, but the vast majority of offensive Pokemon carry coverage moves that can hurt Claydol, and those defenses aren't standing up to coverage moves very nicely. I see how Rapid Spin could be somewhat useful, but considering how this thing is total Ghost-type bait already, I'm not so hot on that idea either. The only thing I see Claydol countering is Rock Polish Landorus-I. And lastly, if you're playing stall, why do you need a pivot other than to scout movesets in the absence of Protect? If any pivot is at all needed, I fail to see how this outclasses Assault Vest Slowbro, even if it shares synergy with Gyarados. Keep in mind that stall teams should keep synergy as a whole rather than with other individual Pokemon.

I'd like to see some replays of Claydol in action. Otherwise, I don't think it's a viable choice for stall.
 
Traditionally, it is because Gliscor just doesn't take hits well. The whole reason he goes sub/protect is because he'll stay from ever taking a direct hit. His natural special bulk just isn't acceptable and stall likes to switch pokemon in to get hit. While he looks like a great option, a stall team prefers that a pokemon functions with a unit, not by itself. Pokemon like sitrus harvest trevanant, poison heal gliscor and gen5 Hydration Vaporeon are all more geared towards balance/bulky offense because they work relatively independently from the team.

Really? I used the 40Def Sub/Protect version in my last battle and it only took ~65% from a Banded Chomp Outrage(IIRC), while that is a lot, that's also only 40 into defense, maxed out it could take it much better, no? I dunno, I've just had a lot of success with Gliscor since Gen 4(pre-Poison Heal), so I guess I'm just partial to it. Oh well, doesn't mean I can't use it, right XD
 
I see a few posts about Assault Vest Slowbro recently, isn't it outclassed by Assault Vest Slowking because it learns Dragon Tail?
No, not at all. Slowbro has higher defense, and is generally a better Pokemon. I really can't think of any other argument right now, but I will later, and then you'll be in for it.
 
Really? I used the 40Def Sub/Protect version in my last battle and it only took ~65% from a Banded Chomp Outrage(IIRC), while that is a lot, that's also only 40 into defense, maxed out it could take it much better, no? I dunno, I've just had a lot of success with Gliscor since Gen 4(pre-Poison Heal), so I guess I'm just partial to it. Oh well, doesn't mean I can't use it, right XD

As far as defensive Ground and/or Flying types go, Gliscor is almost always outclassed by Skarmory and Hippowdon. Both of them take hits far better than Gliscor does (Gliscor's defensive stats really are lacking compared to most defensive mons), and although neither are resistant to Fighting-type moves, almost all Fighting-types (with the sole exception of Terrakion) will carry Ice-type moves to deal with Gliscor. Although Gliscor acts better than Hippowdon or Skarmory as a standalone Pokemon on an offensive team due to its ability to Toxic stall, on a defensive team, Gliscor's qualities will usually go to waste in lieu of its subpar bulk and rather bad typing.

I see a few posts about Assault Vest Slowbro recently, isn't it outclassed by Assault Vest Slowking because it learns Dragon Tail?

No, it is not. Assault Vest Slowbro has pretty good Defense and HP stats, but a rather lacking Special Defense stat. By slapping an Assault Vest on, Slowbro gets the best of both worlds since its Special Defense will rise. Slowking, on the other hand, becomes a formidable special wall with Assault Vest, but still has lackluster defense.

The entire point of Assault Vest Slowbro, by the way, isn't to sit there and stall, so Dragon Tail is unnecessary. AV Slowbro aims to aid a Stall team by switching in, tanking just about any hit, and either retaliating with a super effective move or getting the hell out to regain its HP and switch to a more capable wall. By doing that, you can easily scout certain Pokemon (for example, checking if something is spec'd, scarfed, or LO'd), or, in the case of a choice item, scout what move they're using and switch to something that can easily handle it. Thanks to Regenerator and AV Slowbro's great all-around bulk, you can easily make prediction less of an issue.
 
"As said before, Reun is an issue. Haze is an option, as is perish song, but solving clefable often was just heatran roaring it away until later where I'd just PP stall it on Chansey/Heatran. Perish song is okay for endgaming if you have the space, but otherwise it is kind of deadweight. Defog mega scizor w/bullet punch is always an option, as well (and add bug bite for extra credit vs Reun)"

Running taunt on Heatran stops clefable from doing anything to stall teams tbh, it forces it out everytime and as the last mon alive, with an inability to boost it's defences or heal Heatran will win everytime. Not to mention running a stall breaker will help vs other stall teams. Also, Krookodile hard counters cosmic power clefable and does very well against reun if it lacks focus blast.
 
"As said before, Reun is an issue. Haze is an option, as is perish song, but solving clefable often was just heatran roaring it away until later where I'd just PP stall it on Chansey/Heatran. Perish song is okay for endgaming if you have the space, but otherwise it is kind of deadweight. Defog mega scizor w/bullet punch is always an option, as well (and add bug bite for extra credit vs Reun)"

Running taunt on Heatran stops clefable from doing anything to stall teams tbh, it forces it out everytime and as the last mon alive, with an inability to boost it's defences or heal Heatran will win everytime. Not to mention running a stall breaker will help vs other stall teams. Also, Krookodile hard counters cosmic power clefable and does very well against reun if it lacks focus blast.

Errrr... Krookodile doesn't hard counter Clefable. At all. Unless Clefable's only running Stored Power, but that's a rather stupid Clefable set.

0 SpA Clefable Moonblast vs. 4 HP / 0 SpD Krookodile: 264-312 (79.5 - 93.9%) -- guaranteed 2HKO

Other than that, I'd agree that Taunt is a great tool for Stall teams to have. I usually run Taunt on Mandibuzz and sometimes on Skarmory when applicable. It stops a ton of stuff from messing you up.
 
Well the more common and better moveset is soft boiled, cosmic power, charge beam and stored power which does absolutely nothing to krookodile. Running moonblast over charge beam means that special walls like chansey, blissey and special tanks like heatran can take hits from you for days (see calcs below). I was just merely mentioning it anyway, over than being a stall breaker krookodile doesn't do much for stall teams though I suppose with proper investment and intimidate it could be nice against hard hitting physical pokemon.

4 SpA Clefable Stored Power (260 BP) vs. 252 HP / 252+ SpD Heatran: 62-73 (16 - 18.9%) -- possible 8HKO after Leftovers recovery

vs charge beam boosted variants

+6 4 SpA Clefable Stored Power (380 BP) vs. 252 HP / 252+ SpD Heatran: 360-424 (93.2 - 109.8%) -- 62.5% chance to OHKO

and

4 SpA Clefable Stored Power (260 BP) vs. 252 HP / 4 SpD Eviolite Chansey: 114-135 (16.1 - 19.1%) -- possible 6HKO

vs

+6 4 SpA Clefable Stored Power (380 BP) vs. 252 HP / 4 SpD Eviolite Chansey: 667-785 (94.7 - 111.5%) -- 68.8% chance to OHKO
 
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