VGC Culture Shock- What am I doing wrong?

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Meowstic (M) @ Focus Sash
Ability: Prankster
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Spd
- Fake Out
- Quick Guard
- Safeguard
- Trick Room
This is my typical lead, basically it usually fakes out a threatening mon while its partner works on taking it out. If i can get in a trick room, that's also cool.

Aegislash @ Air Balloon
Ability: Stance Change
EVs: 248 Atk
- King's Shield
- Shadow Ball
- Iron Head
- Sacred Sword
His good bulk and the presence of strong fighting types and Mega Kanga makes him an easy switch in. Plus the possibility of lowering attack by King's Shield is very nice considering many of my mons have less than totally stellar defense.

Kingdra @ Scope Lens
Ability: Sniper
EVs: 252 HP / 4 Def / 252 SAtk
- Protect
- Muddy Water
- Draco Meteor
- Focus Energy
Basic Critdra here. If it doesn't have any big threats, it makes a good lead with Meowstic. Fake out any possible threats if one should occur, then focus energy to set up. Sniper-crit Draco Meteor's hurt. And Sniper-crit Muddy Water's do work against both opponents.

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
- Wide Guard
- Payback
- Drain Punch
- Mach Punch
I normally don't lead with Conk either as it takes a turn to activate Guts and its typically Intimidate bait but it switches in to Rock Slides like nothing and can take unboosted Earthquakes and heals what it needs with a Drain Punch. It's good to pick off a Mega Mom at around 50% health

Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Power-up Punch
- Earthquake
- Rock Slide
- Iron Tail
I LOVE MY RHYPERIOR. It tanks so many things that it's hardly even funny. It can live a +2 mega kanga power-up punch as long as it's full health. I have run into a few rare cases of it getting OHKOd by an extremely untimely water move, but it only happens with rain teams.

Roserade @ Choice Scarf
Ability: Technician
EVs: 116 HP / 252 SAtk / 142 Spd
Modest Nature
- Hidden Power [Ice]
- Leaf Storm
- Weather Ball
- Sludge Bomb
This mon is great for dragons and fairies, provided it lives long enough to take them on. It's a very solid Rotom-W counter, in my opinion. It can also typically survive a Garchomp Rock Slide or an unboosted EQ. Many people that I've tested this team on have no idea that it's running HP Ice until their Garchomp, Goodra, etc goes down.

This team looks good in theory, but it has quite a few problems. Problem is, I haven't entirely nailed down what yet. I think I can probably boil it down to me not using it correctly. Any help or suggestions? Thanks :D
 
hola
your aegislash ev's seem to be incomplete, but moveset looks chill

as rhyperior has a plethora of weaknesses, usually having protect somewhere on your movepool helps combat this problem (teammate kills opponent threat as rhyperior protects). i would recommend switching it out for iron tail as you have roserade to handle fairies, and rocks + eq hit the other things steel is SE against.

i am unsure as to why you have technician on roserade. it only activates with weather ball, but i assume you only use weather ball when the opponent activates some sort of weather for you. Otherwise, your STABs will usually hit harder than a technician boosted weather ball. if legal, then i would suggest natural cure > technician. you know, in case you get paralyzed, you could switch out and keep being fast with your scarf.

as to your team in general, it looks like a trick room team. however your mentality towards setting trick room seems to be that trick room is helpful rather than mandatory. that may be your problem, as your pokemon are slow and are not hitting first. if you were to look into a bulkier trick room setter than meowstic (i.e. cresselia, reuniclus, dusclops, jellicent) your team would most likely function better as a whole. making it a primary objective to set up trick room should help you win more battles.
 
Just one problem finally it actually activates Hidden power but I agree Natural Cure > Technician
yes, sorry
it activates hidden power now, which is something i totally forgot. i can definitely see the use of base 90 ice attack. this probably guarantees a lot of ohkos. so now i'm torn on natural cure and technician. it can go either way, probs technician if k-night is sniping dragons like he mentioned in op
ignore my weather ball post, because it was to disprove the use of technician. I now see why technician is used.
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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