This was a quick team I threw together based around a common item, and it has definitely saved my ass many MANY times. Though it's very uncommon (I don't see why), it's a very good item--you will see later. With this team, I have achieved the very solid W/L ratio of 4-4, ACRE 1343, 52 GXE, and 1524 ± 128 (provisional) Glicko2. I hope that by posting this thread, I will improve my ranking. Without further introduction, here's my team.
Conkeldurr @ Quick Claw
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
All pokemon are crippled by the loss of their item. Therefore, I have knock off to get rid of aegislash's leftovers, balloon, berries, or weakness policy, or Mandibuzz's leftovers, Rotom-Wash's chesto berry, scarves, etc. Drain Punch is chosen to gain reliable recovery--especially when Rotom-Wash manages to land a burn, the reason why I run GUTS. Mach punch is much-need priority because conkeldurr's speed really sucks. I run ice punch over any other punch because mega garchomp, dnite, and gliscor are problems, and I wish to hit them for as much as I can.
Reuniclus @ Quick Claw
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Focus Blast
- Shadow Ball
- Recover
My obligatory status/seed absorber, it counters Trevanent very nicely. With magic guard, burn and seeds will have no effect on it. Psychic is used for STAB and its ability to hit many common megas for neutral or super effective damage. The reason I run psychic over psyshock is for the 10 base power--my other teammates can take care of blissey quite well (See conkeldurr, status absorber, guts, drain punch). Shadow Ball is mainly for Aegislash if the rest of my team cannot handle it. Focus Blast is used for steels, rocks, and normals. If I ever find time to recover, I can gain quite a bit of HP back as well.
Rampardos @ Quick Claw
Ability: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Head Smash
- Earthquake
- Crunch
- Fire Punch
You may be wondering, "What is this NU mon doing in OU gen 6?" The answer is power: With a gargantuan base attack stat and sheer force, it wrecks the entire meta. Head Smash is used for main STAB, and kills almost anything that doesn't resist it. Fire Punch is used mainly for scizor and gensect, two very large threats. Crunch is used to hit bulky psychic types such as reuniclus, and with sheer force can 2HKO all forms of reuniclus. EQ is added for the QuakeEdge combo, adding to the excellent coverage.
Chandelure @ Quick Claw
Ability: Infiltrator
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Psychic
Obligatory ghost type with the buffed infiltrator. With infiltrator, it can wreck anything that tries to sub on my team. Fire Blast and Shadow Ball are used for main STABs, and coming from a base 145 SpA mon, it can do enormous amounts of damage, especially with modest. Energy Ball is to hit the ever-so-common rotom-wash that can otherwise start wreaking havoc on my team if conkeldurr is gone. Psychic is used more as a filler than anything else.
Metagross @ Quick Claw
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Bullet Punch
With fairies running around everywhere, metagross can put many of them to a halt. With its STAB super effective meteor mash, even the bulkiest of fairys will die after a bullet punch. Zen Headbutt is used for STAB, though this may be replaced with something else as psychic is very common on my team. EQ is to hit things like Aegislash who enjoy switching in on metagross and retaliating with a shadow ball. Bullet punch is used to pick off weakened fairies, such as azumarill--metagross has 20 base speed more than azumarill, allowing it to take that massive threat to my team out.
Goodra @ Quick Claw
Ability: Sap Sipper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Dragon Pulse
- Flamethrower
- Sludge Wave
- Focus Blast
Everyone's favorite bulky dragon returns. This thing can sponge literally any special hit and retaliate with the proper coverage move. Dragon pulse is used for main STAB instead of draco because I'd rather stay in than have to switch out every time. Flamethrower for some steel such as ferrothorn and forretress, focus blast is used mainly for heatran. With the new fairy type, I am forced to run sludge wave to have something to deal with fairies such as azumarill and florges.
Now you may be wondering, what's with the quick claws? The answer is 20% chance to bypass all scarfers. If I get the 20%, the sheer power of my mons should be able to 1HKO most threats, 2HKO at worst. I have considered other items, but quick claw appears to be the best choice. I have considered trick room, but I find it inferior to quick claw due to the turn of setup required and constant switching.
Threat list:
Knock off
Conkeldurr @ Quick Claw
Ability: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
All pokemon are crippled by the loss of their item. Therefore, I have knock off to get rid of aegislash's leftovers, balloon, berries, or weakness policy, or Mandibuzz's leftovers, Rotom-Wash's chesto berry, scarves, etc. Drain Punch is chosen to gain reliable recovery--especially when Rotom-Wash manages to land a burn, the reason why I run GUTS. Mach punch is much-need priority because conkeldurr's speed really sucks. I run ice punch over any other punch because mega garchomp, dnite, and gliscor are problems, and I wish to hit them for as much as I can.
Reuniclus @ Quick Claw
Ability: Magic Guard
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Psychic
- Focus Blast
- Shadow Ball
- Recover
My obligatory status/seed absorber, it counters Trevanent very nicely. With magic guard, burn and seeds will have no effect on it. Psychic is used for STAB and its ability to hit many common megas for neutral or super effective damage. The reason I run psychic over psyshock is for the 10 base power--my other teammates can take care of blissey quite well (See conkeldurr, status absorber, guts, drain punch). Shadow Ball is mainly for Aegislash if the rest of my team cannot handle it. Focus Blast is used for steels, rocks, and normals. If I ever find time to recover, I can gain quite a bit of HP back as well.
Rampardos @ Quick Claw
Ability: Sheer Force
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Head Smash
- Earthquake
- Crunch
- Fire Punch
You may be wondering, "What is this NU mon doing in OU gen 6?" The answer is power: With a gargantuan base attack stat and sheer force, it wrecks the entire meta. Head Smash is used for main STAB, and kills almost anything that doesn't resist it. Fire Punch is used mainly for scizor and gensect, two very large threats. Crunch is used to hit bulky psychic types such as reuniclus, and with sheer force can 2HKO all forms of reuniclus. EQ is added for the QuakeEdge combo, adding to the excellent coverage.
Chandelure @ Quick Claw
Ability: Infiltrator
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Psychic
Obligatory ghost type with the buffed infiltrator. With infiltrator, it can wreck anything that tries to sub on my team. Fire Blast and Shadow Ball are used for main STABs, and coming from a base 145 SpA mon, it can do enormous amounts of damage, especially with modest. Energy Ball is to hit the ever-so-common rotom-wash that can otherwise start wreaking havoc on my team if conkeldurr is gone. Psychic is used more as a filler than anything else.
Metagross @ Quick Claw
Ability: Clear Body
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Meteor Mash
- Zen Headbutt
- Bullet Punch
With fairies running around everywhere, metagross can put many of them to a halt. With its STAB super effective meteor mash, even the bulkiest of fairys will die after a bullet punch. Zen Headbutt is used for STAB, though this may be replaced with something else as psychic is very common on my team. EQ is to hit things like Aegislash who enjoy switching in on metagross and retaliating with a shadow ball. Bullet punch is used to pick off weakened fairies, such as azumarill--metagross has 20 base speed more than azumarill, allowing it to take that massive threat to my team out.
Goodra @ Quick Claw
Ability: Sap Sipper
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Dragon Pulse
- Flamethrower
- Sludge Wave
- Focus Blast
Everyone's favorite bulky dragon returns. This thing can sponge literally any special hit and retaliate with the proper coverage move. Dragon pulse is used for main STAB instead of draco because I'd rather stay in than have to switch out every time. Flamethrower for some steel such as ferrothorn and forretress, focus blast is used mainly for heatran. With the new fairy type, I am forced to run sludge wave to have something to deal with fairies such as azumarill and florges.
Now you may be wondering, what's with the quick claws? The answer is 20% chance to bypass all scarfers. If I get the 20%, the sheer power of my mons should be able to 1HKO most threats, 2HKO at worst. I have considered other items, but quick claw appears to be the best choice. I have considered trick room, but I find it inferior to quick claw due to the turn of setup required and constant switching.
Threat list:
Knock off