TRUE, did not think of Venomoth.Sticky Web can work for special sets. Alternatively Venomoth and Smeagle can BP Quiver Dance, and put something to sleep in the process.
TRUE, did not think of Venomoth.Sticky Web can work for special sets. Alternatively Venomoth and Smeagle can BP Quiver Dance, and put something to sleep in the process.
Okay I'm going to be honest, this is pretty brilliant. I'm not sure about the Volt-Turn combo thing but Lanturn makes such a great partner to Rotom-H it's unreal, I'd never even considered that.So, let's talk about Lanturn. Sharing the same type as Rotom-W, it's very hard to find a niche for the noble anglerfish, except for one: to use a different Rotom form like Rotom H or M. Rotom and Lanturn have some lovely synergy, with Lanturn inviting Earthquakes and Rotom's levitate, they make a surprisingly potent volt switch team, and Lanturns typing is still very nice to have.
Lanturn Choice Specs
Modest
252hp/252sp.att/4sp.def
Scald
Volt Switch
Dazzling Gleam/Discharge
Ice Beam/Discharge
This set hits surprisingly hard and ends up being a lot bulkier than one would expect on the special side, particularly with the gen 6 nerf to many special attacks. Scald and Volt Switch are practically mandatory, that burn chance helps cripple switch ins, while volt switch lets you get the hell out of dodge. Dazzling Gleam and Ice Beam serve as great coverage moves, both hitting several pokemon 4x effectively. Either could be switched for discharge as a secondary crippling move, but I like the coverage options more, even if dazzling gleam is a bit redundant for dragons with ice beam,those fighting and dark hits are still usually worth it (also screw scrafty). The set relies on predicting, as you have little hope of outspeeding a switch in: either slam ground types with scald or ice beam rather than volt switch, as that rather screws with your momentum.
Why run Geomancy when there is Shell Smash? Boomburst sucks because of that bad Special Attack.Well, in case you want to run a baton passer i made this smeargle which helped me a lot recently.
Smeargle @ power herb
Jolly/Ability doesn't matter
Spore
Baton pass
Geomancy
Boom burst
As you'll see, this smeargle has the capability to dish out at least SOME damage if it gets a chance to set up.
I use it in combination with a special attacking clefable and stored power. Stored power has a base power of 120 after just 1 geomancy.
If you end up with only smeargle and 1 opposing pokenon left you might get a chance at setting up on it and spam a 140 base power boom burst until eventually the other pokemon faints, or just kill it off when it had sturdy or something.
Smeargle | Focus Sash | Sketch Monkey
Jolly | 252 HP / 4 Def / 252 Spe
Spore | Shell Smash | Baton Pass | Sticky Web
Well, because i run it alongside my Clefable and my Charizard Y.Why run Geomancy when there is Shell Smash? Boomburst sucks because of that bad Special Attack.
PHP:Smeargle | Focus Sash | Sketch Monkey Jolly | 252 HP / 4 Def / 252 Spe Spore | Shell Smash | Baton Pass | Sticky Web
idk what your point is, Char-Y and Clefable can both abuse Shell Smash, and even without the defense drops from Shell Smash Smeargle still gets KOed by anything remotely powerful so it doesn't help you to run Geomancy Power Herb over Shell Smash Sash.Well, because i run it alongside my Clefable and my Charizard Y.
The Smeargle alone isn't meant to sweep. It runs BoomBurst to chip off the remaining bits of the last remaining pokemon of your opponent when you've run out of other pokemon to use and to prevent it becoming taunt bait of the opponent tries to disable you.
I'm not really sold on this. Considering that the vast majority of OU Pokemon are immune to, unaffected by, or helped by Toxic Spikes (only 5 out of the top 20 are actually hurt), and that Mega Venusaur exists as the 4th most popular Mega Evolution to get rid of them, and the new Defog mechanics, and the fact that almost all Defog users are also unaffected by Toxic Spikes, this seems like a very gimmicky strategy. Roserade's also very frail, even with defensive investment, and I'm pretty sure most OU attackers can land a significant hit on it even at -1. Its uninvested base 90 speed means that even if it manages to poison a Greninja or something, it probably won't Venom Drench it before it takes a psuedo-STAB Ice Beam to the face.I've been running a Venom Drench Roserade and I feel it's pretty good.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 HP, 240 SpD, 16 Spe, Calm Nature
Venom Drench
Toxic Spikes
Giga Drain
Synthesis
You only need one layer of Toxic Spikes out, get everything poisoned that you can and Venom Drench them. I've been pairing this with Assault Vest Goodra and an offensive Gliscor and it works really well. It also effectively walls Gliscor variants that lack Taunt since they poison themselves, and it puts stat boosters down when they expect a switch and their speed drops. If you get two layers of spikes out, you can just stall them to death after a drench with Synthesis and Giga Drain or switch to one of the other pokes I mentioned to tank hits better.
I am timid in trying double status Heatran because you lose out on the ability to shuffle threats with Roar, bait for Substitute users, and the inability to force out other Heatran. It is a very real possibility that Dragonite, Gyarados', and Talonflame may incorporate Substitute on their set. Being faced with a boosting threat that can not have their Substitute immediately removed is possibly one of the scariest situations to be put into. Other Pokemon that you may set up a Substitute on Heatran include Manaphy, Latias, Terrakion, and Garchomp (admittedly though the last 2 haven't really been seen in this metagame yet). Heatran makes out to be one of the best shufflers because it has good bulk on both sides of the spectrum, good resists, and can hit Steel-types that might set up an extra hazard or two on you. Also you become susceptible to Pokemon that use Lum Berry, but that is really only true in Dragonite's case.One of my new favourite sets that is working well on a stall team of mine: double status Heatran!
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Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 80 Spd / 180 SDef
Careful Nature
- Will-O-Wisp
- Toxic
- Protect
- Lava Plume
I've grown to really enjoy Heatran's double status support. It's capable of crippling almost any Pokemon (opposing Heatran wall this, but I have many Pokemon on my team that take advantage of its presence anyway) with harmful status, unlike Will-O-Wisp on its own. Blissey and Chansey lacking Aromatherapy will be forced out, Talonflame can't blindly set up Swords Dance or Bulk Up, Gastrodon, Rotom-W, and Jellicent can't wall as effectively, and many more. The things that aren't significantly hampered by Toxic, such as Gyarados, Dragonite, Bisharp, Mawile, and Azumarill, are still going to be neutered with Will-O-Wisp, making Heatran a relatively difficult Pokemon to outright set up against. Protect is an obvious staple, as it works excellently in tandem with Heatran's status and Leftovers recovery, and Lava Plume prevents Heatran from being Taunt bait. The Speed EVs are there to outpace most standard Bisharp to Lava Plume/Will-O-Wisp it before it attacks or sets up Substitute.
Maybe Pursuit as a possible fourth option as well. I know Technician Thief is stronger, but your not stealing anything while carrying that Assault vest unless it gets Knocked Off. Pursuit allows you to pseudo-trap said Gengar.Here's my personal hidden gem.
Hitmontop @ Assault Vest
Intimidate
Brave 252 HP / 252 Atk / 4 SpD
Close Combat
Mach Punch
Rapid Spin
Earthquake / Thief
With an Assault Vest boosting up special defense and Intimidate boosting up defense, this top can come in on any number of threats and spin away hazards, while also threatening to revenge kill / outright kill any number of huge threats, such as T-Tar or Greninja. The only problem with the set, ignoring Hitmontop's Mediocre attack power, is the last move. Earthquake is the preferred last move if the spinblocker you wish to beat is Aegislash, as you will always ohko it in Blade Form and deal large chunks of damage in shield mode. Thief on the other hand is preferred for all other ghosts, making you into a fairly decent Gengar counter as long as you don't get burned.
Thoughts?
For any rest set, 99% of the time Chesto berry is better than Lum; this keeps you from getting, say, burned and being forced to Recycle before resting, costing you a valuable turn.RecycleRest Klefki (creative set)
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Klefki @ Lum Berry
Ability: Prankster
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Rest
- Recycle
- Thunder Wave
- Spikes
While this may seem like a "shitty gimmick", this set aims to fix klefki's problem of lacking reliable recovery by using recycle lum and rest. While many pokemon have tried(like LC bronzor) and failed at using this type of set reliably, Klefki has prankster and the bulk to abuse this (when invested) and is the best user of this imo. This set can still do what klefki does best: annoy the fuck out of you. Using the paralysis RNG and rest + lum as a reliable way to set up spikes most of the time, getting me layers when I truly need it, or just absorbing hits and para'ing threats to support the team. the amount of things klefki can handle due to this is simply awesome.
Absol has relatively low SAtk, with it being, iirc, equivalent to 85 and a life orb. Without max attack and play rough/superpower, it struggles to break through Tyranitar, for example. It's more effective to use a single s.attack for coverage on physical walls (ice for gliscor, fire for skarmory, electric for gyara) and use dark/fighting or dark/fairy coverage with its higher attack.Specially offensive Mega Absol
Why would you put U-turn on a baton pass receiver?Greninja w/King's Rock
Protean
Adamant
252Atk/252Spd/4HP
~Fling
~Acrobatics
~U-turn
~Water Shuriken
Physical Greninja is scary, mainly because no one expects it. Fling works wonders with King's Rock and Acrobatics, Water Shuriken is a great priority move, and if you're lucky it can wreck someone's day, finally U-turn is for a quick escape. Would heavily recommend baton pass support.