Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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UnicornDemon

Banned deucer.
I rarely see Scizor with Defog, so here's this set:

Mega Scizor- Bulky Support

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- U-turn
- Tailwind
- Roost
- Defog

This set takes advantage of Mega-Scizor's huge defensive gains and decent defensive typing to wall physical attackers and ensure hazards stay off the field throughout the match. Tailwind makes for an additional support move that pairs very well with U-turn. Even at 0 Spd., M-Scizor out-speeds the majority of choice scarf users after a tailwind, and thus is able to strike an opponent hard with U-turn before ushering in another pokemon which can more effectively utilized the speed boost.
 
I rarely see Scizor with Defog, so here's this set:

Mega Scizor- Bulky Support

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- U-turn
- Tailwind
- Roost
- Defog

This set takes advantage of Mega-Scizor's huge defensive gains and decent defensive typing to wall physical attackers and ensure hazards stay off the field throughout the match. Tailwind makes for an additional support move that pairs very well with U-turn. Even at 0 Spd., M-Scizor out-speeds the majority of choice scarf users after a tailwind, and thus is able to strike an opponent hard with U-turn before ushering in another pokemon which can more effectively utilized the speed boost.
Could this set also be used as a bluff attacker? I know most sets I see scizor play are offensive ones and in the initial line up on PS you wouldn't necessarily be expecting a moveset as passive as this on this pokemon. By the time you have then used tailwind then it might take a bit for the opponent to comeback with the advantage seemingly in your favour.
 

Anty

let's drop
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Azelf is definately underated in this meta, im pretty sure im the only one using it

Azelf @ Choice Scarf
Ability: Levitate
EVs: 252 Spe / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Dazzling Gleam
- Fire Blast
- Trick / Thunderbolt / Energy Ball / U-Turn

This is a pretty standard for azelf yet nobody uses it. Azelf is a great scarf as 115 speed lets it outspeed most over scarfers and all non-scarfers. This combined to its great 125 offences let it revenge kill with ease. It also has an amazing movepool, psychic STAB, fire blast hits steel types and trevenant, dazzling gleam is a nice new toy which allows it to hit dragons and dark types. The last move, i like to run trick as it can cripple comon switch ins such as heatran and jellicent. Energy ball is less useful in ou (only hits donphan, mamo, starmie and rotom-w harder), but thunder bolt hits water types (hits yzard, mandibuzz, gyarados, tentacruel, starmie, and togekiss). U-turn is great for momentum.
(note: if using u-turn use hasty nature and change 4 evs from sdef to atk)

252 SpA Azelf Fire Blast vs. 252 HP / 4 SpD Aegislash-Shield: 164-194 (50.6 - 59.8%) -- 85.9% chance to 2HKO after Leftovers recovery
252 SpA Azelf Fire Blast vs. 252 HP / 4 SpD Aegislash-Blade: 402-474 (124 - 146.2%) -- guaranteed OHKO
252+ Atk Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Azelf: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 252 HP / 252+ SpD Trevenant: 192-226 (51.3 - 60.4%) -- guaranteed 2HKO
252 SpA Azelf Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 194-230 (54.1 - 64.2%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 4 HP / 0 SpD Excadrill: 332-392 (91.7 - 108.2%) -- 50% chance to OHKO
252 SpA Azelf Psychic vs. 252 HP / 4 SpD Mega Venusaur: 246-290 (67.5 - 79.6%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 0 HP / 4 SpD Mega Lucario: 312-368 (111 - 130.9%) -- guaranteed OHKO
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 0 HP / 0 Def Azelf: 254-300 (87.2 - 103%) -- 18.8% chance to OHKO
+2 252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 4 SpD Azelf: 123-145 (42.2 - 49.8%) -- guaranteed 3HKO
252 SpA Azelf Psychic vs. 4 HP / 0 SpD Thundurus: 172-204 (57.3 - 68%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Azelf U-turn vs. 4 HP / 0 Def Latios: 148-176 (49 - 58.2%) -- 97.7% chance to 2HKO
252 SpA Azelf Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 412-488 (117 - 138.6%) -- guaranteed OHKO


Aphysical set is also good, it gets zen headbutt, elemental punches, uturn, explosion and knock off
 
I rarely see Scizor with Defog, so here's this set:

Mega Scizor- Bulky Support

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- U-turn
- Tailwind
- Roost
- Defog

This set takes advantage of Mega-Scizor's huge defensive gains and decent defensive typing to wall physical attackers and ensure hazards stay off the field throughout the match. Tailwind makes for an additional support move that pairs very well with U-turn. Even at 0 Spd., M-Scizor out-speeds the majority of choice scarf users after a tailwind, and thus is able to strike an opponent hard with U-turn before ushering in another pokemon which can more effectively utilized the speed boost.
Personally, I dislike this set because it seems like a waste of a mega. Skarmory can do most of this better as it isn't 4x weak to fire, can carry an item, and has both spikes and stealth rock. However, I may be wrong :)
 
Azelf is definately underated in this meta, im pretty sure im the only one using it

Azelf @ Choice Scarf
Ability: Levitate
EVs: 252 Spe / 252 SAtk / 4 SDef
Timid Nature
- Psychic
- Dazzling Gleam
- Fire Blast
- Trick / Thunderbolt / Energy Ball / U-Turn

This is a pretty standard for azelf yet nobody uses it. Azelf is a great scarf as 115 speed lets it outspeed most over scarfers and all non-scarfers. This combined to its great 125 offences let it revenge kill with ease. It also has an amazing movepool, psychic STAB, fire blast hits steel types and trevenant, dazzling gleam is a nice new toy which allows it to hit dragons and dark types. The last move, i like to run trick as it can cripple comon switch ins such as heatran and jellicent. Energy ball is less useful in ou (only hits donphan, mamo, starmie and rotom-w harder), but thunder bolt hits water types (hits yzard, mandibuzz, gyarados, tentacruel, starmie, and togekiss). U-turn is great for momentum.
(note: if using u-turn use hasty nature and change 4 evs from sdef to atk)

252 SpA Azelf Fire Blast vs. 252 HP / 4 SpD Aegislash-Shield: 164-194 (50.6 - 59.8%) -- 85.9% chance to 2HKO after Leftovers recovery
252 SpA Azelf Fire Blast vs. 252 HP / 4 SpD Aegislash-Blade: 402-474 (124 - 146.2%) -- guaranteed OHKO
252+ Atk Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Azelf: 216-254 (74.2 - 87.2%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 252 HP / 252+ SpD Trevenant: 192-226 (51.3 - 60.4%) -- guaranteed 2HKO
252 SpA Azelf Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 194-230 (54.1 - 64.2%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 4 HP / 0 SpD Excadrill: 332-392 (91.7 - 108.2%) -- 50% chance to OHKO
252 SpA Azelf Psychic vs. 252 HP / 4 SpD Mega Venusaur: 246-290 (67.5 - 79.6%) -- guaranteed 2HKO
252 SpA Azelf Fire Blast vs. 0 HP / 4 SpD Mega Lucario: 312-368 (111 - 130.9%) -- guaranteed OHKO
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 0 HP / 0 Def Azelf: 254-300 (87.2 - 103%) -- 18.8% chance to OHKO
+2 252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 4 SpD Azelf: 123-145 (42.2 - 49.8%) -- guaranteed 3HKO
252 SpA Azelf Psychic vs. 4 HP / 0 SpD Thundurus: 172-204 (57.3 - 68%) -- guaranteed 2HKO after Leftovers recovery
4 Atk Azelf U-turn vs. 4 HP / 0 Def Latios: 148-176 (49 - 58.2%) -- 97.7% chance to 2HKO
252 SpA Azelf Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 412-488 (117 - 138.6%) -- guaranteed OHKO


Aphysical set is also good, it gets zen headbutt, elemental punches, uturn, explosion and knock off
First of all, nice profile pick. Anyway, why did you include Aegislash statistics? The reason is that it since it is slower than you, it remains in shield form while you attack it so that it survives, and hits you with a (say) Iron Head that does 51.5% minimum with no investment and a -attack nature, and finishes you off with a shadow sneak that does 50.8 minimum and finish you off with a shadow sneak that does 51.5% minimum uninvested? Lets not even mention how it can switch and have flash fire chandelure or heatran switch in and take the boost. Trevenant's sitrus berry lets him KO you before you KO him. Also, U-turn doesn't help with revenge killing since you must switch. Also, once its job is finished, it IS finished. This is interesting though. Good luck. :)
 

Anty

let's drop
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First of all, nice profile pick. Anyway, why did you include Aegislash statistics? The reason is that it since it is slower than you, it remains in shield form while you attack it so that it survives, and hits you with a (say) Iron Head that does 51.5% minimum with no investment and a -attack nature, and finishes you off with a shadow sneak that does 50.8 minimum and finish you off with a shadow sneak that does 51.5% minimum uninvested? Lets not even mention how it can switch and have flash fire chandelure or heatran switch in and take the boost. Trevenant's sitrus berry lets him KO you before you KO him. Also, U-turn doesn't help with revenge killing since you must switch. Also, once its job is finished, it IS finished. This is interesting though. Good luck. :)
I put both sheild and blade form in calcs because if it goes for shadow sneak, it'll be in blade form when i attack. (i know if i wouldnt be switching in on it and that situation would only happen on a double down). I just wanted to show that azelf can live a hit. Uturn was there in the calcs preset and i didnt see that till after, (i thought it was dazzling gleam on the calc >_>) but the calc are for potential switch ins/revenge kills. (i havent seen many harvest trevenant lately anyway. I have been toying around with the sets because of its movepool. Thanks for the complements though :D
 
Did you consider HP rock > EQ on Venasaur? I never tried this yet, but I feel that grass+ground coverage isn't reliable
Perhaps. Grass and ground doesn't near reliable, as almost every flying type pokemon resists or is immune to both moves, and the same applies for grass and bug pokemon. Also relatively unharmed are (levitate) bronzong, (mega) gengar, weezing, carvinvine, certain forms of rotor (h is one), hydregion, latios, and latias. Honoborably mentioned is Cryogonal, who is immune to eq and hits venusaur super effective with stab ice. Whew :)
 
I put both sheild and blade form in calcs because if it goes for shadow sneak, it'll be in blade form when i attack. (i know if i wouldnt be switching in on it and that situation would only happen on a double down). I just wanted to show that azelf can live a hit. Uturn was there in the calcs preset and i didnt see that till after, (i thought it was dazzling gleam on the calc >_>) but the calc are for potential switch ins/revenge kills. (i havent seen many harvest trevenant lately anyway. I have been toying around with the sets because of its movepool. Thanks for the complements though :D
No problem! Interesting you haven't seen harvest trevenant (thought that made it viable, those stats aren't that good :)) That makes sense though, to do the calc for switch ins. Nice.
 
This is a set I've been playing with on Wifi that's worked wonders for me on my OU team. I've tested it on Showdown, but did not have the foresight to save the logs.

Hariyama Leftovers
Nature: Adamant
Ability: Thick Fat OR Guts
EVs: 252 Attack / 16 Hp / 240 Def (Leftovers Number and Def investment)
- Brick Break
- Bullet Punch
- Knock Off
- Whirlwind

I've been using this as a solid opener, a good Def Fighting pivot (Given Dark's popularity in this Gen, and can take a SR), and he's also my Phazer, with Knock Off making all of these roles better. Brick Break and Bullet punch are put on him to make him more utility and take advantage of his awesome attack stat, but the consistant Knock Off / Whirlwind combo can deal some serious damage to a team. The best part, most people don't suspect the Knock Off and throw a Ghost at him (Take that Gengar).

Pros: He scares a lot of suicide leads, as he can remove their much needed Leftovers (spikers), or Knock Off / Phaze Wall set ups and follow with a Brick Break (Don't lead vs. an Espeon though). Thick Fat and Guts give him more switch in options (depending on what you/your team wants), and Guts makes him a bit more scary, especially to Stall mon (Making him a choice Anit-Stall). Even in worst case scenario, he can Bullet Punch fairies since they lack a priority move. Another plus, Dark is popular this Gen since the Steel Nerf, making him a good switch option.
My personal Hariyama has Thick Fat for an Ice resistance that my team needs.

Cons: That Special Def asks for a good Special switch option. He's slow, and Whirlwind has low priority, so he has to take a hit or two consistantly, though Leftovers and his high HP help a lot.

Overall, I think Hariyama could really have a place in OU this gen as a Bulky Offensive mon with a lot of options (other than those listed here).
 
I absolutely love this set, and I've no idea if anyone else has ever used it. (I've never seen/heard of it, but it's possible...) Sorry if I'm posting this after someone else already did. Not trying to steal credit~

Special Attack, and Defense Blissey
Blissey (F) @ Life Orb
Ability: Serene Grace
EVs: 252 Def / 252 SAtk / 4 HP
Modest Nature
- Calm Mind/Aromatherapy (explained below)
- Flamethrower
- Ice Beam/Aromatherapy/Seismic Toss
- Soft-Boiled

I know this isn't the greatest set, because Blissey is a horrible special attacker, but it can take a few hits from most anything (and anything that it can't take more than two hits from, you wouldn't stay in on in the first place to set up) which allows it to set up/soft-boiled, eventually making it even more of a beast special wall than it already is, and giving it usable special attack.

Calm Mind/Aromatherapy;
If you have a Baton Passer on your team, then you don't need Calm Mind, therefore letting you keep Ice Beam, and also Aromatherapy.

Flamethrower is the better of the two moves, however if anything comes in that resists it, Blissey becomes worthless, even after setting up. Ice Beam is the best move I can find to compliment Flamethrower.

Ice Beam/Aromatherapy/Seismic Toss;
Aromatherapy is to remove status effects from Blissey, because once you set up with it you really don't want to have to switch out, and getting Toxic'd, put to sleep, or Paralyzed ruins the set. (Burn and regular Poison are fine, though). Seismic Toss helps deal with special walls, but personally I prefer Ice Beam.

Obviously any special walls, or Roar-users need to be removed first, but after that, this set is pretty reliable, and definitely unexpected.

Again, only posting this because I've never seen it used/heard of it before, and it's served me well many, many times.



Oh, and yay for my first post on Smogon. <3
 
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I absolutely love this set, and I've no idea if anyone else has ever used it. (I've never seen/heard of it, but it's possible...) Sorry if I'm posting this after someone else already did. Not trying to steal credit~

Special Attack, and Defense Blissey
Blissey (F) @ Life Orb
Ability: Serene Grace
EVs: 252 Def / 252 SAtk / 4 HP
Modest Nature
- Calm Mind/Aromatherapy (explained below)
- Flamethrower
- Ice Beam/Aromatherapy/Seismic Toss
- Soft-Boiled

I know this isn't the greatest set, because Blissey is a horrible special attacker, but it can take a few hits from most anything (and anything that it can't take more than two hits from, you wouldn't stay in on in the first place to set up) which allows it to set up/soft-boiled, eventually making it even more of a beast special wall than it already is, and giving it usable special attack.

Calm Mind/Aromatherapy;
If you have a Baton Passer on your team, then you don't need Calm Mind, therefore letting you keep Ice Beam, and also Aromatherapy.

Flamethrower is the better of the two moves, however if anything comes in that resists it, Blissey becomes worthless, even after setting up. Ice Beam is the best move I can find to compliment Flamethrower.

Ice Beam/Aromatherapy/Seismic Toss;
Aromatherapy is to remove status effects from Blissey, because once you set up with it you really don't want to have to switch out, and getting Toxic'd, put to sleep, or Paralyzed ruins the set. (Burn and regular Poison are fine, though). Seismic Toss helps deal with special walls, but personally I prefer Ice Beam.

Obviously any special walls, or Roar-users need to be removed first, but after that, this set is pretty reliable, and definitely unexpected.

Again, only posting this because I've never seen it used/heard of it before, and it's served me well many, many times.



Oh, and yay for my first post on Smogon. <3
Congrats on the first post :)! What you should consider though, is that Blisseys Special Attack is mediocre at worst! It's base 75, and this helps you! I have considered sets like this but have never used/thought up of one, and I am impressed!
 
On Hariyama, Guts is great (and I have used it), but with my team, Thick Fat works better for the Ice and Fire resist. Lots of people love their steel types these days, and running Thick Fat could be just as beneficial to those teams.
 
Speaking of Blissey, someone used on me a Blissey with AV and Serene Grace; running Charge Beam for the 100% chance of +1 SAtk every time. Whilst I don't think it'd be a successful set, I can't fault the guy for the charming ingenuity of it.

Perhaps better on Meloetta?
 
This is a set I've been playing with on Wifi that's worked wonders for me on my OU team. I've tested it on Showdown, but did not have the foresight to save the logs.

Hariyama Leftovers
Nature: Adamant
Ability: Thick Fat OR Guts
EVs: 252 Attack / 16 Hp / 240 Def (Leftovers Number and Def investment)
- Brick Break
- Bullet Punch
- Knock Off
- Whirlwind

I've been using this as a solid opener, a good Def Fighting pivot (Given Dark's popularity in this Gen, and can take a SR), and he's also my Phazer, with Knock Off making all of these roles better. Brick Break and Bullet punch are put on him to make him more utility and take advantage of his awesome attack stat, but the consistant Knock Off / Whirlwind combo can deal some serious damage to a team. The best part, most people don't suspect the Knock Off and throw a Ghost at him (Take that Gengar).

Pros: He scares a lot of suicide leads, as he can remove their much needed Leftovers (spikers), or Knock Off / Phaze Wall set ups and follow with a Brick Break (Don't lead vs. an Espeon though). Thick Fat and Guts give him more switch in options (depending on what you/your team wants), and Guts makes him a bit more scary, especially to Stall mon (Making him a choice Anit-Stall). Even in worst case scenario, he can Bullet Punch fairies since they lack a priority move. Another plus, Dark is popular this Gen since the Steel Nerf, making him a good switch option.
My personal Hariyama has Thick Fat for an Ice resistance that my team needs.

Cons: That Special Def asks for a good Special switch option. He's slow, and Whirlwind has low priority, so he has to take a hit or two consistantly, though Leftovers and his high HP help a lot.

Overall, I think Hariyama could really have a place in OU this gen as a Bulky Offensive mon with a lot of options (other than those listed here).
I fail to see how Hariyama doesn't get completely outperformed by conkeldurr. Better Bulk, better main stab AND better priority, better attack-stat, better heal, same ability, same typing. The only thing Hariyama has over Conkeldurr is Whirwind, but quite frankly, I don't think any Conkeldurr would want to run a phazing move anyway.
Also, as a side note, suicide leader don't have "much needed Leftovers" since they are, well, suicidal. That's the point.

I absolutely love this set, and I've no idea if anyone else has ever used it. (I've never seen/heard of it, but it's possible...) Sorry if I'm posting this after someone else already did. Not trying to steal credit~

Special Attack, and Defense Blissey
Blissey (F) @ Life Orb
Ability: Serene Grace
EVs: 252 Def / 252 SAtk / 4 HP
Modest Nature
- Calm Mind/Aromatherapy (explained below)
- Flamethrower
- Ice Beam/Aromatherapy/Seismic Toss
- Soft-Boiled

I know this isn't the greatest set, because Blissey is a horrible special attacker, but it can take a few hits from most anything (and anything that it can't take more than two hits from, you wouldn't stay in on in the first place to set up) which allows it to set up/soft-boiled, eventually making it even more of a beast special wall than it already is, and giving it usable special attack.

Calm Mind/Aromatherapy;
If you have a Baton Passer on your team, then you don't need Calm Mind, therefore letting you keep Ice Beam, and also Aromatherapy.

Flamethrower is the better of the two moves, however if anything comes in that resists it, Blissey becomes worthless, even after setting up. Ice Beam is the best move I can find to compliment Flamethrower.

Ice Beam/Aromatherapy/Seismic Toss;
Aromatherapy is to remove status effects from Blissey, because once you set up with it you really don't want to have to switch out, and getting Toxic'd, put to sleep, or Paralyzed ruins the set. (Burn and regular Poison are fine, though). Seismic Toss helps deal with special walls, but personally I prefer Ice Beam.

Obviously any special walls, or Roar-users need to be removed first, but after that, this set is pretty reliable, and definitely unexpected.

Again, only posting this because I've never seen it used/heard of it before, and it's served me well many, many times.



Oh, and yay for my first post on Smogon. <3
The problem with this is that just about any physical attacker can just come in and OHKO/2HKO blissey.
 
This is probably under the shitty gimmick category, but I've swept teams with it, so it has to be viable.

Gothitelle@ choice scarf
-trick
-calm mind
-phychic
-signal beam

lead with it, probably switch it out on the first turn. Predict when the opponent will use a setup move and trick. You can free +6 SpA and SpD, and have fun.
 
I fail to see how Hariyama doesn't get completely outperformed by conkeldurr. Better Bulk, better main stab AND better priority, better attack-stat, better heal, same ability, same typing. The only thing Hariyama has over Conkeldurr is Whirwind, but quite frankly, I don't think any Conkeldurr would want to run a phazing move anyway.
Also, as a side note, suicide leader don't have "much needed Leftovers" since they are, well, suicidal. That's the point.
Conkeldurr is a great offensive threat, and both can learn Knock Off, but Whirlwind is the key difference. Phzaing Knock Off. As for being outclassed by Conkledurr, there's not a single move worth noting that they both can't learn (once bank is open) other than whirlwind, and Conk doesn't get Bullet Punch but instead Mach Punch for priority. Honestly, he's a good choice if you need a phazer and a fighting type on your team, and none of his competitors can fill the Phazer role.
As for the Scuicide leads, duh. I was thinking more along the lines of dedicated Stallers, as their usual answer to Physical Threats is, in this case, a resisted Foul Play.
 
I rarely see Scizor with Defog, so here's this set:

Mega Scizor- Bulky Support

Scizor @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- U-turn
- Tailwind
- Roost
- Defog

This set takes advantage of Mega-Scizor's huge defensive gains and decent defensive typing to wall physical attackers and ensure hazards stay off the field throughout the match. Tailwind makes for an additional support move that pairs very well with U-turn. Even at 0 Spd., M-Scizor out-speeds the majority of choice scarf users after a tailwind, and thus is able to strike an opponent hard with U-turn before ushering in another pokemon which can more effectively utilized the speed boost.
This is a great set, which I know from using it on a dedicated voltturn team. You might consider slashing bullet punch (with a little more attack investment maybe) over tailwind, it's hard to pass up the incredible priority that Scizor offers.
 

CyclicCompound

is a bicycle person thing
is a Contributor Alumnus
Conkeldurr is a great offensive threat, and both can learn Knock Off, but Whirlwind is the key difference. Phzaing Knock Off. As for being outclassed by Conkledurr, there's not a single move worth noting that they both can't learn (once bank is open) other than whirlwind, and Conk doesn't get Bullet Punch but instead Mach Punch for priority. Honestly, he's a good choice if you need a phazer and a fighting type on your team, and none of his competitors can fill the Phazer role.
As for the Scuicide leads, duh. I was thinking more along the lines of dedicated Stallers, as their usual answer to Physical Threats is, in this case, a resisted Foul Play.
The other two key qualities are a) being able to hold Assault Vest while still recovering thanks to Drain Punch, and b) Drain Punch itself. AV Conk is seriously one of the biggest threats in the meta right now, and while I'm not necessarily saying that Hariyama is bad, it's so hard to find any reason outside of Whirlwind to run Hariyama over the beast that is AV Conk. Now, I'm a fan of phazing moves, but I would rather run a more defensive Pokemon with a phazing move in conjunction with AV Conk than try to run a combination of both in Hariyama.
 
Furfrou @ Leftovers
Ability: Fur Coat
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Thunder Wave
- Roar
- Return
- U-turn
Thunder Wave+Roar for as long I can get away with it!

The idea of para-shuffling has always been something that intrigued me, and I found that Furfrou is surprisingly good at it. I've used this in a team based around slowing my opponent down then sweeping with a Rampardos. With some proper support by keeping a reliable taunter in reserve and ways to restore Furfrou's health, it's a team idea that worked extremely well.
 

Empoleon (F) @ Leftovers
Trait: Torrent
EVs: 248 HP / 8 SAtk / 248 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
~ Stealth Rock
~ Defog
~ Roar
~ Scald

Empoleon is and always has been a underrated and overlooked pokemon, while it did lose its ghost/dark resist this gen, it now can set up SR on the fairies, and being an excellent counter to Togekiss and most dragons due to its really great bulk. Empoleon can also make use of Defog+SR, taking away the opponent's hazards, while setting up your own. Roar is for phazing set up sweepers, and who doesn't love a 30% burn chance (unless you are at the receiving end of the burn.) Empoleon works excellently with wish passers such as Sylveon as it lacks a reliable recovery move, allowing it to stick around for a much longer time. The ev spread give me a leftovers number, and gives me a bonus extra special defense point, 4 speed evs for speed creeping neutral base 60s and the rest are placed into Special Attack to give Scald a small punch. If you are looking for a pokemon that can easily take on rain teams while also providing SR and/or Defog support, Empoleon is your man. Overall I have been extremely impressed with Empoleon's performance, being able to wall top threats such as Lati@s, and also take on offensive glass cannons such as Talonflame.

You can also swap the 8 Special attack evs to speed to outrun non-invested Tyranitar (61 base speed)

(credit to pkpariso.com for the model)
 
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silver97

GUNDELEROS WE DO THE PATTO DI SANGUE
i think that, even if the choice scarf set is maybe better to counter some threats of the metagame, a shift gear set is never seen on genesect; i don't know why because it is an awesome boosting move and genesect is one of the few pokemon that has access to it. i'm not saying this because i've seen this set used effectively but i'm only wondering why is never seen used with three physical moves like iron head, x-scissor, extreme speed. i think that this set would be really good because it is also unexpected but i want to know what do you guys think.
 
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