Wat - A Team That Somehow Works

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I've been lurking on these forums for a while and finally decided to come out with a team that's been working for me in XY OU on Showdown. I am new to the concept of teambuilding, generally throwing together a variety of different pokemon that seem to scratch each others' backs, and the following team has come up as surprisingly strong. But I want to make it stronger.


Tyranitar with Assault Vest
Ability: Sand Stream
EVs: 252HP/252Atk/4SpD
Nature: Adamant (+Atk/-SpA)
~ Pursuit
~ Earthquake
~ Stone Edge
~ Fire Punch

This is the pokemon I started with when making this team. I love Tyranitar for the way he can come in and downright tank hits and rip off faces in return. Leaving him on after coming away from testing various Megas, I wanted to keep him, but not use him as a Mega. So I decided to make him into an offensive special wall of sorts, able to block special sweepers and KO them back.


Espeon with Choice Specs
Ability: Magic Bounce
EVs: 4HP/252SpA/252Spe
Nature: Timid (+Spe/-Atk)
~Psyshock
~Shadow Ball
~Hidden Power Fighting
~ Dazzling Gleam

Here already my inexperience begins to show. Why would I use Espeon with Choice Specs? Partially for the surprise factor, as few expect Espeon to come in on status or entry hazard inducers and then downright nuke them. Partially because since I plan on having Espeon switch in and out a lot, I could have her perform two tasks while switching in to block entry hazards. I could have her set up substitutes and calm minds and baton pass them around, or I could have her attack. After trying and coming away unable to make the baton pass idea work, I made Espeon into my status/entry hazard blocker with hitting power.


Skarmory with Leftovers
Ability: Sturdy
EVs: 252HP/232Def/24Spe
Nature: Impish (+Def/-SpA)
~Brave Bird
~Roost
~Stealth Rock
~Whirlwind

After much deliberation I decided to replace Ferrothorn who had done so much solid work for me on previous teams and replace him with Skarmory. The logic behind this is two-fold. First, Skarmory comes with Whirlwind, which is key for me in getting rid of substitute sweepers that I have had so much trouble in the past with. Second, Brave Bird hits surprisingly hard and flying type has good coverage, compared to the Gyro Ball I was using on Ferrothorn. So I use Skarmory as my physical tank and entry hazard layer.


Breloom with Toxic Orb
Ability: Poison Absorb
EVs: 248HP/252Atk/8Spe
Nature: Adamant (+Atk,-SpA)
~Spore
~Substitute
~Focus Punch
~Seed Bomb

Breloom has been among my favorite pokemon for a long time, and while he is weak against many pokemon out there, I still use him to pick apart tanks and weakened enemies going into the late game. With Toxic Orb, he is immune to many of the statuses that tanks use to wear down their opponents, and with the healing from that and substitute and spore, I can keep Breloom alive for a fairly good time. Focus Punch is of course for nuking, but Seed Bomb is a personal choice that I don't see many people use. It is a powerful physical grass ability that lots of people don't see coming, and is great in nuking down bulky water types and such that use scald to take down physical attackers that usually threaten them. Breloom is my status absorber/status inflicter and tank killer.


Volcarona with Leftovers
Ability: Flame Body
EVs: 4HP/252SpA/252Spe
Nature: Modest (+SpA/-Atk)
~Quiver Dance
~Fiery Dance
~Bug Buzz
~Giga Drain

I have had previous experience with Volcarona on my Gen 5 Rain Team when I used Volcarona with Quiver Dance and Hurricane to surprise enemies. But Volcarona is a decent special sweeper with unique typing who can take hits, and can come out relatively early to do a partial sweep of the enemy team and do enough damage so that I can clean up with my other pokemon if Volcarona goes down. I have Leftovers and Giga Drain over other choices so Volcarona can sustain itself in sweeping. Despite all this, I am not sure if Volcarona is the best fit for my team, as I have no rapid spinner and I rely on Espeon to keep the Stealth Rocks at bay. Volcarona is my Special Sweeper.


Scizor with Scizorite
Ability: Technician
EVs: 252HP/252Atk/4SpD
Nature: Adamant (+Atk/-SpA)
~Swords Dance
~Bullet Punch
~Bug Bite
~Brick Break

I was testing Scizor as a replacement to Conkeldurr as my priority attacker since I was using Breloom as a fighting type and didn't want two fighting types on a team that were both slow. Since Scizor has few weaknesses and can take some hits, I thought to use a Choice Band Scizor. But then I realized I had no mega-evolution on this team, so I tried out Mega-Scizor. My god this thing nukes with priority Bullet Punch. I am currently using this as my physical sweeper with priority after having less than stellar success with Aegislash in the same role, and so far I have not been disappointed. However, this is another of those pokemon that I wouldn't mind replacing with something else that fits my team better if I find one.



As you can see, my movesets are not ideal, my EVs need lots of work, and I need help figuring out defending against threats and such. However, this has been a solid team that has lifted me a good ways, so I want to keep most of it intact if possible. What can I do to improve it?
 
Shameless Self-Bump. I know I use a lot of overused pokemon in the OU tier, and want to move from that. Mostly looking for good replacements for Volcarona and Scizor that fit this team and tips for doing EVs and movesets.
 
Hello, here's what I see:
First thing is you have a weakness to fire, especially that entei with its new sacred fire. Breloom, Skarmory, and Scizor are all weak to fire, tyranitar absolutely hates burn (I also recommend you run fire blast over fire punch to do more damage against skarmory, also consider ice beam over stone edge). Volcarona and Espeon aren't taking a sacred fire anytime soon. Talonflame is also everywhere, and if it has u-turn it hits your whole team for SE damage. I'll edit with more later, sorry, I gotta go for now.
 
Have tried fiddling around with my team to make it more resistant to fire, replacing scizor with arcanine, then entei, with choice band and volcarona with mega gardevoir to find a way around Volcarona's weakness to talonflame, but neither has been a huge success for me, and right now I have gyarados and gardevoir on my team, gyarados being weak to burn. I also tried ice beam on t-tar and didn't like it, since I used stone edge abundantly, but I'm keeping fire blast for now, even if I dislike its accuracy. Mega Gardevoir comes off as being neither fast enough nor bulky enough to find much place on my team. I used Gardevoir in NU a lot, but currently can't make her fit on a team where I want to keep Espeon's Magic Bounce and can't afford two pokemon with weaknesses to aegislash and pursuit. So I'm in the market for a good special sweeper right now, as it were.
 
Hmm... my very first thought is Porygon-Z. It's a very versatile poke, and has strong special attack, and takes neutral damage from fire. I really don't know though. I'm even newer to this than you are, so don't expect it to actually work or anything, lol. Just a suggestion though, because with Porygon's unique movesets, versatility, and special attacking power, he seems like he might work. Conversion 1/2 and a water type move might work, though both Conversion moves are unreliable and gimmicky. Otherwise, simply blasting away at whatever threatens you could work too. Porygon-Z with Life Orb and 252 SpAtk EV's using STAB Hyper Beam can (I'm pretty sure it was this) 2HKO Blissey, just as an example of its power. It's a special sweeper with a huge movepool, allowing it to perform all sorts of gimmicky weird crap with a combination of support moves, and overpowering special attacks. A few notable moves are Recover, Nasty Plot, T-Bolt and Ice Beam, Conversion 1 and 2, and Hyper Beam. It also has decent bulk, which lets it use Recover more efficently.
 
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I would switch skarmory's stealth rock with defog or add a spinner to your team since volcarona can't safely come in on SR and u have no other spinner/defog support.
 
Hmmm, I have tried a variation of Derpy Chicken's suggestion in eviolite Porygon 2, which seem to do nicely for my team. I also tried Poke Noob's Skarm with defog, and it's a nice change, though I sometimes find myself missing the rocks. There are plenty of ways to slot on hazards, though, and Skarm is such a beastly threat that I don't really need to worry about losing stealth rocks off of it. However, doing extensive tests with Special Mega Lucario and Mega Gardevoir.

So far, the following are keepers for this team for the following reasons:

Assault Vest Tyranitar - I find myself leading a lot with him. He has the sheer power to KO a lot of leads even through focus sash, as sandstorm damage cleans them out. Despite lacking staying power, I can switch him in and out often, pursuit trapping enemies or stopping enemy threats dead in their tracks. And his special defense is obscenely high in the sand with Assault Vest.

Espeon - Espeon in one form or another has been on my teams since I first touched OU at the start of Gen 5. I love predicting and using Magic Bounce, and these days hardly run a team without Espeon.

Skarmory - With sturdy, whirlwind, recovery, and a nuke of a STAB attack, Skarmory is still the great physical tank he always was. I can keep him on Stealth Rocks or give him Defog pending on what my team ends up needing.


Now, to reconsider the rest of my team

Mega Scizor - Removed. But now I need to find a hard-hitting priority user to deal with fast enemies in case all else fails. I might go for Choice Band Scizor, or something else?

Breloom - Should I keep him? Currently, he's my status absorber once Toxic Orb kicks in, and he can take apart enemy teams with spore and late game set-up behind his substitute for focus punch. He wins me games, but I might be able to do better. I just need someone else who won't be affected by statuses.

Volcarona or Mega Gardevoir or Special Mega Lucario - Which of these special sweepers best works on my team? Or should I pick something else?

Porygon 2 or Cofagrigus or Togekiss or Gengar - I want another heavy-hitter in the special side of things to round out coverage and complement Espeon. What am I not hitting right now that needs to be hit, and hit hard?
 
You could try banded entei ;) for priority
Otherwise, you also have extreme speed genesect & dragonite, aegislash, talonflame, mamoswine?
It leaves you open for another mega slot, you could try mega zard x for a set up sweep, or mega ampharos for a slow hard hitting pivot with heal bell. Both give you the fire resistances you desperately need (before, if they had mega charizard y it must have been a huge pain).
Unfortunately, I don't really know much about special sweepers, I don't think many are used at all. I guess there's thundurus-t..
Right now, you don't have much for aegislash, and switching in tyranitar is super risky.
You kind of need to create a goal, or win condition first. How are you going to win your games? It's not the best style to just switch around.
 
Small update. Moved into a more bulky team and trying out two new members.

Tyranitar - Same

Espeon - Same

Skarmory - Moved Defog back to Stealth Rocks

Cofagrigus with Leftovers
Ability: Mummy
EVs: 252Def/4SpA/252SpD
Nature: Sassy (+SpD,-Spe)
~Trick Room
~Will-o-Wisp
~Pain Split
~Shadow Ball

Clefable with Toxic Orb
Ability: Magic Guard
EVs: 248HP/8Def/252SpD
Nature: Calm (+SpD/-Atk)
~Cosmic Power
~Stored Power
~Soft-Boiled
~Psych Up/Moonblast

Playing around with a solid sweeper for the sixth member.

Clefable is a hilarious one to pull out in a pinch against an enemy with proper set up, great for stopping dragon sweeps in their tracks and psyching up to set in on their faces. Cofagrigus helps to remove important enemy abilities like talonflame's and burn them back.
 
Leftovers > Toxic Orb on clefable. It'll help heaps while setting up, turning those 2hkos into 3hkos. It's easy to switch in on status nowadays.
Consider charge beam in the last move slot, otherwise stored power is still pretty weak.
 
You could try banded entei ;) for priority
Otherwise, you also have extreme speed genesect & dragonite, aegislash, talonflame, mamoswine?
It leaves you open for another mega slot, you could try mega zard x for a set up sweep, or mega ampharos for a slow hard hitting pivot with heal bell. Both give you the fire resistances you desperately need (before, if they had mega charizard y it must have been a huge pain).
Unfortunately, I don't really know much about special sweepers, I don't think many are used at all. I guess there's thundurus-t..
Right now, you don't have much for aegislash, and switching in tyranitar is super risky.
You kind of need to create a goal, or win condition first. How are you going to win your games? It's not the best style to just switch around.

I never really thought about that when building teams, hence why I came to teambuilder for help, heh. I mostly would throw pokemon that I liked together that I sensed had some synergy and watched how things played out, so in a large part I've been thinking up till now about pieces, and fitting pokemon with attributes that I needed onto a team. Now that I pause to think about where I want to go with this team, I suddenly am not so sure. I'll figure it out as I work more with what I have.

Toying around with the 4th slot for Clefable, there are many ways to go about it. Charge Beam is a nice idea, I used to use Charge Beam baton pass Jolteon. But on Clefable I'm not so sure I need the damage too badly, as I'm safe with cosmic power up bar crits, so I may use a utility move there. But Leftovers is a great item pick over the orb.

Currently using Technician Breloom for the 6th slot as a test.
 
Decided to swap out Skarmory for the moment to try out Hippowdon as my physical tank, since he gets whirlwind, stealth rocks, and recovery. Went back to using Mega Scizor as my sixth. Mega Lucario is great, and I'm going back and forth between the two as a priority sweeper, which I feel meets this team's needs to cover their backs against fast enemy sweepers that have quiver dance or dragon dance or shell smash.
 
Changed up Espeon's moveset, not sure if this is the good way to go:

Psyshock
Shadow Ball
Signal Beam
HP Fire
HP is meh. It does so little damage, and doesn't have any secondary effects (that I know of) to make up for lack of power. If you can find an alternative coverage move that can get mostly the same threats, you should probably do so. An example of HP's weakness from experience. My Raichu: Timid nature, 252 SpAtk 252 Spe, item was Zap Plate. I +6ed him with Nasty Plot while the foe was Encored, and then I hit it with HP Ice for 4x damage. Barely did anything. Seriously. 4x damage +6 HP didn't do jack crap. I think it was a Garchomp. Not sure though. I'm pretty sure the move it was stuck with from Encore wasn't a SpDef boosting move either. Unless I'm missing something here, it's pathetically weak.
 
Yeah, I tried a lot of the Gen VI mon, but they seem too meta for my tastes. Talonflame, Aegislash, etc. On this team however, Gen VI aspects are there, like Assault Vest Tyranitar and Defog Skarmory. Clefable does get a lot stronger from the change in type. I hardly used Gen V mon in the last gen till very late, picking up ferrothorn and cofagrigus because they were just so damn good. I was mostly in the lower tiers using faded glory pokemon like Gardevoir and Snorlax. I may eventually learn to use Gen VI pokemon, but for now, I have more developed attachments to the older generations.

HP fire is to deal with Mawile and hazard tanks that I generally send espeon up against like ferrothorn or forretress. The 4x super effective damage is basically a 240 power move (60x4) which beats anything else Espeon will be packing. Even if it's weak, it's a better alternative to any other move Espeon will have in its arsenal.

Grateful for all the advice and feed back so far, has helped me to realize what I'm doing with my current team and how to go about building future teams. Will be more goal-oriented for my next RMT.
 
I've been lurking on these forums for a while and finally decided to come out with a team that's been working for me in XY OU on Showdown. I am new to the concept of teambuilding, generally throwing together a variety of different pokemon that seem to scratch each others' backs, and the following team has come up as surprisingly strong. But I want to make it stronger.


Tyranitar with Assault Vest
Ability: Sand Stream
EVs: 252HP/252Atk/4SpD
Nature: Adamant (+Atk/-SpA)
~ Pursuit
~ Earthquake
~ Stone Edge
~ Fire Punch

This is the pokemon I started with when making this team. I love Tyranitar for the way he can come in and downright tank hits and rip off faces in return. Leaving him on after coming away from testing various Megas, I wanted to keep him, but not use him as a Mega. So I decided to make him into an offensive special wall of sorts, able to block special sweepers and KO them back.


Espeon with Choice Specs
Ability: Magic Bounce
EVs: 4HP/252SpA/252Spe
Nature: Timid (+Spe/-Atk)
~Psyshock
~Shadow Ball
~Hidden Power Fighting
~ Dazzling Gleam

Here already my inexperience begins to show. Why would I use Espeon with Choice Specs? Partially for the surprise factor, as few expect Espeon to come in on status or entry hazard inducers and then downright nuke them. Partially because since I plan on having Espeon switch in and out a lot, I could have her perform two tasks while switching in to block entry hazards. I could have her set up substitutes and calm minds and baton pass them around, or I could have her attack. After trying and coming away unable to make the baton pass idea work, I made Espeon into my status/entry hazard blocker with hitting power.


Skarmory with Leftovers
Ability: Sturdy
EVs: 252HP/232Def/24Spe
Nature: Impish (+Def/-SpA)
~Brave Bird
~Roost
~Stealth Rock
~Whirlwind

After much deliberation I decided to replace Ferrothorn who had done so much solid work for me on previous teams and replace him with Skarmory. The logic behind this is two-fold. First, Skarmory comes with Whirlwind, which is key for me in getting rid of substitute sweepers that I have had so much trouble in the past with. Second, Brave Bird hits surprisingly hard and flying type has good coverage, compared to the Gyro Ball I was using on Ferrothorn. So I use Skarmory as my physical tank and entry hazard layer.


Breloom with Toxic Orb
Ability: Poison Absorb
EVs: 248HP/252Atk/8Spe
Nature: Adamant (+Atk,-SpA)
~Spore
~Substitute
~Focus Punch
~Seed Bomb

Breloom has been among my favorite pokemon for a long time, and while he is weak against many pokemon out there, I still use him to pick apart tanks and weakened enemies going into the late game. With Toxic Orb, he is immune to many of the statuses that tanks use to wear down their opponents, and with the healing from that and substitute and spore, I can keep Breloom alive for a fairly good time. Focus Punch is of course for nuking, but Seed Bomb is a personal choice that I don't see many people use. It is a powerful physical grass ability that lots of people don't see coming, and is great in nuking down bulky water types and such that use scald to take down physical attackers that usually threaten them. Breloom is my status absorber/status inflicter and tank killer.


Volcarona with Leftovers
Ability: Flame Body
EVs: 4HP/252SpA/252Spe
Nature: Modest (+SpA/-Atk)
~Quiver Dance
~Fiery Dance
~Bug Buzz
~Giga Drain

I have had previous experience with Volcarona on my Gen 5 Rain Team when I used Volcarona with Quiver Dance and Hurricane to surprise enemies. But Volcarona is a decent special sweeper with unique typing who can take hits, and can come out relatively early to do a partial sweep of the enemy team and do enough damage so that I can clean up with my other pokemon if Volcarona goes down. I have Leftovers and Giga Drain over other choices so Volcarona can sustain itself in sweeping. Despite all this, I am not sure if Volcarona is the best fit for my team, as I have no rapid spinner and I rely on Espeon to keep the Stealth Rocks at bay. Volcarona is my Special Sweeper.


Scizor with Scizorite
Ability: Technician
EVs: 252HP/252Atk/4SpD
Nature: Adamant (+Atk/-SpA)
~Swords Dance
~Bullet Punch
~Bug Bite
~Brick Break

I was testing Scizor as a replacement to Conkeldurr as my priority attacker since I was using Breloom as a fighting type and didn't want two fighting types on a team that were both slow. Since Scizor has few weaknesses and can take some hits, I thought to use a Choice Band Scizor. But then I realized I had no mega-evolution on this team, so I tried out Mega-Scizor. My god this thing nukes with priority Bullet Punch. I am currently using this as my physical sweeper with priority after having less than stellar success with Aegislash in the same role, and so far I have not been disappointed. However, this is another of those pokemon that I wouldn't mind replacing with something else that fits my team better if I find one.



As you can see, my movesets are not ideal, my EVs need lots of work, and I need help figuring out defending against threats and such. However, this has been a solid team that has lifted me a good ways, so I want to keep most of it intact if possible. What can I do to improve it?

1. Team is either crushed or torn apart by metgame pokes. Talonflame runs though your entire team sans ttar. Half your team is crippled by r-w or r-h, and volarona doesnt want to eat a hydro pump when it comes in to sponge a will o wisp

2. You're trying to make up for the lack of offensive presence by slotting too much utility on it without coupling it with pokemon that can wear the opponent's team out

U have a utility skarm that can already act as a status absorber. Breloom is redundant as a result, as it cant take much hits anyway, so you're better off running a more offensive set or poke over this. A slow spore means that it might be put in <25% range before it can even sub up. Your espeon needs to eat hits, so a defensive spread with dual screens best supports your volcarona or whatever when they set up. Your ttar and volc is okay. Try running defog on skarm over sr, and swap espeon for a sr user, preferably something with status inducing moves.

Tldr: each of your pokemon is trying to do too much, hence they cant cover for each other and will swiftly fall to the faster and harder-hitting threats of this dangerous metagame. To cover against meta threats, you need to use at least one meta threat, offensively or defensively.

Teambuilding is also about handling threats on both side of the spectrum, not just along the lines of "oh hey i like these pokes cause they're not so meta and my team can do everything!"
 
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If you want, you can always try out my Lum Berry Dragonite (Multiscale, Adamant, 252Atk/252Spd/4HP, DDance/ Outrage/ Fire Punch/ Roost). It's longevity is surprising, and it hits like a monster after its setup. The only issues you really have are with Mamoswine and Weavile, who have Ice Shard. However, you would really need to predict and work that Espeon to keep SR off the field. I know that Outrage will always hit harder than Fire Punch against Ice types, but Steel type walls can turn into setup bait for Dragonite who can demolish them with Fire Punch, then continue sweeping even harder. Just my thoughts.
 
Thanks for the advice Midend, but current team is far different from what's up top and I think much better at handling some of your listed threats while getting in the set ups I need. I don't know how to edit up top, so gonna post my current team as is.

Tyranitar with Assault Vest
Ability: Sand Stream
EVs: 248HP/252Atk/8SpA
Nature: Lonely (+Atk/-Def)
~ Pursuit
~ Earthquake
~ Stone Edge
~ Fire Blast

Main purpose: special tanky pursuit trapper, anti-focus sash lead, and all-around bruiser.

Espeon with Choice Specs
Ability: Magic Bounce
EVs: 252SpA/4SpD/252Spe
Nature: Timid (+Spe/-Atk)
~ Psyshock
~ Shadow Ball
~ Hidden Power Fire
~ Signal Beam

Main purpose: hazard and status reflector, fighting type killer, physical tank destroyer.

Cofagrigus with Leftovers
Ability: Mummy
EVs: 248HP/8Def/252SpD
Nature: Sassy (+SpD,-Spe)
~Trick Room
~Will-o-Wisp
~Pain Split
~Shadow Ball

Main purpose: ability remover, shut down physical enemies with burn, set up trick room to make tyranitar and scizor more threatening against hyper-fast enemies.

Clefable with Leftovers
Ability: Magic Guard
EVs: 248HP/8Def/252SpD
Nature: Calm (+SpD/-Atk)
~Cosmic Power
~Stored Power
~Soft-Boiled
~Psych Up/Moonblast

Main purpose: burn/poison absorber and special sweeper.

Hippowdon with Leftovers
Ability: Sand Stream
EVs: 248HP/8Atk/252Def
Nature: Impish (+def/-SpA)
~Stealth Rocks
~Stone Edge
~Slack Off
~Whirlwind

Main purpose: stealth rocks, kill talonflame, absorb thunder wave, physical tank and stall.

Scizor with Scizorite
Ability: Technician
EVs: 248HP/252Atk/8SpD
Nature: Adamant (+Atk/-SpA)
~Swords Dance
~Bullet Punch
~Bug Bite
~Knock Off

Main purpose: Mega sweeper, priority attacker, knock off saved my life against red card enemies.

Currently being considered for changes:
~Hippowdown or Skarmory? And what moves? Hippowdon is weak to grass and water and ice that Skarm laughs at, but Hippowdon truly checks Talonflame, but I already have Tyranitar and Cofagrigus who can do that, but Hippowdon is my only ground type to deal with thunder wave and beat out togekiss. Currently, hippowdon scares out lucario and aegislash early by pretending to have earthquake. Once they call the bluff the game is up.
~Espeon: Barrier/Screen set? Currently like Espeon hitting like a truck with no turns wasted setting up, but barrier/screen wish might be useful to have, but will sacrifice one of my only special attacking presences.
~Clefable: Tanky enough to survive in current meta with Cosmic Power/Stored Power? I find myself afraid to switch in Clefable on attacks that Clefable doesn't resist.
~Mega Scizor: Best fit for team? Team ends up being rather slow overall with only Scizor's bullet punch for priority. pranksters and faster priority attackers run all over team. Scizor also has no recovery, which makes my team easy to wear down with my two main physical threats, Tyranitar and Mega Scizor, lacking any form of recovery, as does my Espeon.

I've come to realize that I kinda need to build a "core" of two or three pokemon who together can survive all potential incoming threats from all types and respond accordingly so I can truly switch around safely. I used a Cofagrigus/Snorlax core back in Gen V UU and that was tremendous fun. In NU I had Absol/Gardevoir/Combusken before that was taken from me by losing Absol. Right now, I want to try and build a "core" that keeps Tyranitar and Espeon in it, but there are so many high-power threats in OU that I really need something with a lot of bulkiness and staying power, which neither Tyranitar nor Espeon have. Basically, trying to create a good strong sand team.

Thanks for the idea Count Clark, but while I considered Dragonite, but I don't like dragonite on a team with sand, because Multiscale just gets popped right away even after a roost, and I like being able to change things around and bring in pokemon at a moment's notice. Dragonite, especially dragon dance Dragonite, doesn't want to be anywhere in either my sand or my trick room. His full-health bulkiness is neutered and so is his speed.

If you can judge my current team and see what it needs in your opinion, I'd appreciate it.
 
You lack a strong offensive presence. I can see myself and others setting up with a Mega-Lucario or Aegislash, who aren't seem readily checked by your team. A team with both of them is almost a guaranteed victory. I switch Aegislash in on Scizor, which can't do a thing. I Sword's Dance, and you switch into Tyranitar. Can you survive a +2 Sacred Sword? Nope. Or Mega-Lucario doesn't need anything. He jumps in, uses Nasty Plot and I see no way for you to stop him.

Replacing Scizor with:

Conkeldurr @ Leftovers
Ability: Guts
EVs: 238 HP / 252 Atk / 20 Spd
Adamant Nature
- Mach Punch
- Fire Punch
- Knock Off
- Drain Punch

Allows you better deal with Aegislash, keeps the Knock Off you love, and retains a priority move for Revenge Killing. Furthermore, with Guts, he can absorb any status and keep going. He also checks many other fellows your team wouldn't handle too well.

Then, you could replace Clefable with another Special Sweeper that can more easily, and surely outspeed, Mega-Lucario.
 
Heh, and so my team comes full circle back to Conkeldurr and probably a special sweeper mega, possibly mega alakazam or mega lucario. I will try your version of Conk, I've used bulk up, choice band, and assault vest variants in the past. Never tried knock off on him before, payback tended to be my go-to move.

By the by, I believe Scizor can still knock off Aegislash on a good predict and kill it if it has SD, but it does indeed suffer against lucario. Hippowdon scares out physical lucarios, but special variants I suffer against bar Clefable, who is tanky but not the tankiest. Is there a good special phazer out there?
 
Okay, stop. Time to clean this mess.

Not only the spam in here is simply unreal, but if you want to make changes to your team : update your OP or post a new RMT.

Don't write comments which are nothing but the importable of your "new" team.
Not only it makes the rating tedious, but on top of that it's like posting several teams in one RMT (given all the changes you've made), which is not how it is supposed to work.

I locked this, if you want it unlocked, PM me the actual team with 3-lines descriptions. Thanks.
 
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