Data Battle Tower MkII (For all your Match-Seeking Needs!) [SEE POST #6786]

Open challenge!
5v5 FE Doubles
3-day DQ
2/5 Recoveries/Chills
4 Substitutions per player

Arena: Mr. Heefloots's Magical Type Shop, now with Fairy hotfix!
(sorry Leet I hotfixed your arena without telling you)

Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr. Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.375), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .296). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Crystal Tiara: Forget the Fairy Wings right above, Mr. Heefloot managed to procure a real, crystal headpiece from none other than the Fairy Queen herself! Blessed by Her Majesty, this stunningly beautiful ornament grants instant citizenship to fairy-land as long as it is worn by the Pokemon!
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr. Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are well-trained strongmons.

Queue:
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
??? vs. ??? (2v2 Singles) (Ref: Mulan15262)
Zt vs ??? (5v5 FE Doubles)
 
Open challenge!
5v5 FE Doubles
3-day DQ
2/5 Recoveries/Chills
4 Substitutions per player

Arena: Mr. Heefloots's Magical Type Shop, now with Fairy hotfix!
(sorry Leet I hotfixed your arena without telling you)

Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr. Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.375), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .296). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Crystal Tiara: Forget the Fairy Wings right above, Mr. Heefloot managed to procure a real, crystal headpiece from none other than the Fairy Queen herself! Blessed by Her Majesty, this stunningly beautiful ornament grants instant citizenship to fairy-land as long as it is worn by the Pokemon!
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr. Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are well-trained strongmons.
I'll go Zheng

Triple Item (Mr. Heetfloot, Regular & Training)
Switch = Ok
All Abilities
1 mega
Triple wield wut? o_O

Nevertheless, I guess I should take a regular tower match outside of a flash every once in a while, so... send teams I guess? And why did I decide to take a Doubles again...

QUEUE
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
??? vs. ??? (2v2 Singles) (Ref: Mulan15262)
 
Dropping my flashmatch w. Geodude.

Instead, opening myself up to miserable defeat by challenging Birkal to a 1v1 FE flash.
1v1 FE
Standard rules.
Arena:-
Arena: The Additional Pylon
Field Type: Electric
Complexity: Intense
Format: Maximum 6v6 Triples
Summary: The Additional Pylon, as it has been named, was built (if such a term can be used) on the site of Stendal NPP, a never-completed nuclear power plant near the German town of Arneburg. It is constructed of a strange blue crystalline material not found on Earth, and only Arceus knows where to find it. Electric-type Pokemon were drawn to this place after it appeared, finding the magnetic fields it generates very much to their liking. Atop the tower, reaching far past the clouds and almost to the edge of space, lies a fortified arena, buzzing with electrical energy and crowned with a single plaque of yellow stone.
  • All Pokémon on the field gain the effects of the Zap Plate.
  • No open water, no rocks or sand, no grass
  • The arena is enclosed; Sky Drop, Bounce, and Fly all do 25% recoil damage and weather is unable to affect the battle.
  • Electric Terrain is in effect.
  • Wild Charge has +4 BAP, but now deals 40% recoil damage
  • Volt Absorb heals for 75% of the damage dealt by an Electric-Type Attack, or 33% of the damage dealt if self-targeted.
  • Electroweb, in addition to its other effects, has a 20% chance to inflict a burn.
  • Sand Rush and Sand Force are considered to be active; Sand Veil is not.
  • Hyper Beam is Electric-Type and does not inflict Sluggishness on the user; Normal-type Pokémon still get STAB if they use it.
  • Zap Cannon, in addition to its other effects, has a 30% chance to inflict a random additional major status (except Sleep, for obvious reasons).
  • If a Pokémon with Lightningrod is hit by an Electric-type attack, then that Pokémon gains the ability Static in addition to their other abilities. If it already possesses Static, then the chance to inflict Paralysis is increased to 50%
  • Solar Power's effect is doubled, including the HP loss.
 
Dropping my 2v2 match that I am reffing, and starting a 2v2 NFE Singles in Waterfall Colloseum, an arena I made. Training items only, 2 day DQ, switch=KO.

Name: Waterfall Colosseum
Type: Water (obviously), grass
Complexity: Low


Restrictions:
No switching (due to new battle type)


Description:
A new colosseum with a new battle style. Waterfall Colosseum is located in Poketopia.

It even comes with a new battle style, called Elimination battles.
For an elimination battle, each trainer fights in a series of 1v1 battles. Each pokemon may only fight one 1v1 battle. The trainer who wins a majority of 1v1 battles wins the match. If, at any point, a trainer has won over half of all total 1v1 matches, even if there are still some 1v1 matches yet to be completed.
If, after all 1v1 matches, there is a tie for first, the remaining (not yet fainted) pokemon from each side will fight (with HP, Energy, and Statuses fully healed and stat stages reset) to determine the winner. Keep repeating rematches until one side wins.

If the battle is doubles, triples, or larger, then the matches are of however many pokemon get sent out at a time, and the total number of pokemon must be a multiple of that number. Everything else is the same.

Due to not all used pokemon neccessarily participating, any pokemon that does not participate due to a trainer winning before that pokemon gets to battle receives .5 EC and AC, and 1 MC (unless ASB committee or community decides otherwise).

There is a waterfall falling near the battlefield, and pokemon may draw water from there.
There is also an ocean around the battlefield.
There is a hilly grassland off to the south. Grass may be drawn from there.
Rocks may be taken from the cliffs between grassland and ocean.

The noise from the waterfall renders all sound-based moves having no effect (they can still be used, though).
 
Accepting! (Technically I still have a match up but I"m waiting for DQ rewards from that, so I don't think there will be a problem)
 
these fights are identical, except two are adorable bebe mons, and one is scary adult mons
2v2 Singles
Arena: ASB Arena
2 Day DQ
Whatever else i missed
 
these fights are identical, except two are adorable bebe mons, and one is scary adult mons
2v2 Singles
Arena: ASB Arena
2 Day DQ
Whatever else i missed
If by "adorable bebe" you mean LC then I'll take it.

2 subs
Infinite chills
2 recoveries
Training items
Standard everything else

QUEUE

P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
??? vs. ??? (2v2 Singles) (Ref: Mulan15262)
Leethoof vs AOPSUser (2v2 FE Singles)
Leethoof vs S0L1D G0LD (2v2 LC Singles)
 
The queue was wrong.

QUEUE:
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
 
Challenging Birkal for a Fighting Type match

1v1 (Bring only 1), No Megas, 0 Chills, 0 Recovers, Training Items
Everything else is standard
 
reffing

apparently this is the queue ?

QUEUE:
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
 
OPEN CHALLENGE
1 v 1 BRT: 13 and Under
All Abilities
All Items
1 Day DQ
2 Subs
5 Chills
2 Recoveries
ASB Arena

QUEUE:
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
akela vs ??? (1v1 BRT <= 13) (Ref: ???)
 
OPEN CHALLENGE
1 v 1 BRT: 13 and Under
All Abilities
All Items
1 Day DQ
2 Subs
5 Chills
2 Recoveries
ASB Arena

Accepting!

QUEUE:
P2X7 vs ??? (3v3 NFE Singles) (Ref: S0L1D G0LD)
chifii vs. ??? (2v2 LC Doubles) (Ref: ???)
Mulan15262 vs. ??? (2v2 NFE Singles) (Ref: ???)
akela vs colourcodedchaos (1v1 BRT <= 13) (Ref: ???)
 
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