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Pokémon Pinsir

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Ahaha. Yeah that's what i meant. I was trying to correct him and ended up derping myself. Crits ignore attack drops and burns which is good in theory but lol most of the intimidaters and wispers are flying or ghosts so storm throw is mostly useless for pinsir. Gods i wish this thing got extremespeed.
Do you REALLY want Aerilate Extremespeed Pinsir flying around the metagame claiming souls? Talonflame is annoying enough.
 
Do you REALLY want Aerilate Extremespeed Pinsir flying around the metagame claiming souls? Talonflame is annoying enough.
I love talonflame so that should answer your question:). I'd use it for the 5seconds it would be allowed in ou. Then it can go keep megamama/megakfc company.
Also, to keep this post relevant, do people use talonflame with megapinsir on the same team? I want to but that insane sr weakness scares me...
 
Heatran then is a natural pairing to switch into CharY, 4x resisting Solar Beam and eating any Fire move and if you run a Balloon you can bypass EQ if it tries to use that specifically for Heatran.

Problem with this is that I've seen most YZard's running Focus Blast, which screws up Heatran pretty good.
 
I love talonflame so that should answer your question:). I'd use it for the 5seconds it would be allowed in ou. Then it can go keep megamama/megakfc company.
Also, to keep this post relevant, do people use talonflame with megapinsir on the same team? I want to but that insane sr weakness scares me...

What does one hit that the other doesn't? Between the two you really don't get a huge amount of coverage, and they both overlap big on Flying-type priority. Talonflame has only Flare Blitz and maybe U-Turn for coverage, whereas Pinsir will probably run one non-flying move alongside Quick Attack and Return, and that move will probably be Earthquake. It's not even so much the Stealth Rock problem (though that is a problem,) as it is the problem of them covering and being covered by many of the same threats. You're gonna have a bad time if you can't keep SR off the field, but both M-Pinsir and Talonflame will have problems with things like Rotom-W, Cresselia, Hippowdon, Tyranitar, and others. Basically, they don't get the coverage to take care of each other's weaknesses and they have problems with the same Pokemon that resist their moves or are otherwise too bulky to care.

Theoretically it could kind of work in the same vein as the Salamence/Rayquaza combination of DPP Ubers, wherein you soften the counters for the duo with one and go to town with the other, but this strikes me as a bad idea because this team-up has far more viable counters than Salamence/Rayquaza. You also have to deal with Team Preview, and any player worth their salt will realize right off the bat that you have a huge SR weakness.

So, there might be some reason to use the two together that I'm missing, but from what I can tell they don't really help each other out very much.
 
Now that the meta is heading out of the infancy stage (and many of you have spent a long time with Pinsir) are you satisfied with the ability you chose for him? Or do you wish that you chose a different route?
 
Moxie has helped me countless times to just grab a quick boost before mega evolving against a weakened opponent. I tried mold breaker as well but I found moxie just worked more frequently. I don't see the point in hyper cutter, as intimidate users are less common than levitate, so I'd prefer mold breaker over hyper cutter if you want to bypass an ability.
 
Moxie has helped me countless times to just grab a quick boost before mega evolving against a weakened opponent. I tried mold breaker as well but I found moxie just worked more frequently. I don't see the point in hyper cutter, as intimidate users are less common than levitate, so I'd prefer mold breaker over hyper cutter if you want to bypass an ability.

Common levitates: Lati-twins, Rotom-W, Gengar

Common intimidates: Landorus-T, Gyarados, Mawile, Mega Manetric (I've seen quite a few), Arcanine (I've seen a few)

I think Hyper cutter has far more use than mold breaker, because the only purpose of mold breaker is to hit Rotom-W with an EQ. Mold breaker does NOTHING else after that for pinsir (good luck dealing with Gengar if sash isn't broken), and good luck getting an EQ off because Pinsir is not immune to volt switch, nor does he outspeed scarf rotoms.

You can almost count on getting a free SD boost against a Rotom-W, especially if an intimidate user is on the opposing team, and none of them will be able to do anything to you because of hyper cutter.

Moxie is also incredibly situational.
 
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I don't find it to be situational at all, regular pinsir has acceptable attack, and can easily pick off weakened foes and nab a boost before Mega Evolving. They both have merit, but I'd rather not be hard walled by Rotom, Lati@s, and Bronzong I guess. But if you have something else to handle them then Hyper Cutter works as well. And viceversa as well. I still personally prefer Moxie since grabbing a quick boost is better than none in some situations. Pinsir shouldn't be switching in to levitate users or intimidate users most of the time any way, so more than likely you'll already be evolved ad the original abilit won't matter. All 3 options are useful, but they're all very situational.
 
Both hyper cutter and mold breaker can be used well if you play it well. AKa not mega transforming so long as rotom-W/Lando-T, atempting to catch it off guard with a SD.

Moxie is also good. Pinsir has a hard time setting up and +1 is often enough late game.

Tough choice. None seems superior to the other.
 
I like Mega Pinsir so much, it is much better as a SD sweeper than Lucario in the Overused Metagame.

Btw I tried using Feint > Quick Attack, and it is pretty awesome dealing with low health talonflame with +2 attack or making protect dissappear. In fact I usually use the priority move whenever the enemy pokemon is lowhealth.
 
Is Body Slam any good on Mega Pinsir or is it that important to increase your damage?

Damage is more important since Mega Pinsir is not exactly a hit and run mon, besides I don't see how Body Slam would be all that effective in dealing with his common switch in who would either be immune (Rotom-W) or not particularly care for paralysis (Skarmory). MPinsir is more a late game cleaner or a set up sweeper, so generally once he's in chances are he'll be there to stay.
 
I know this isnt post your replays here thread...but it is a pinsir thread so I have to share this.

I was getting my ass handed to me by a volt-turn team(5 volt-turn users) and then at the end...youll see
http://replay.pokemonshowdown.com/ou-78639704

one more game where i shouldve lost
http://replay.pokemonshowdown.com/ou-78649992

To contribute to the conversation though I read earlier about feint over QA and I tried it out but missed the extra 15 bp. I rely on quick attack alot and there are plenty of situations where i missed out on the kill and feint doesnt even do much to talonflame at all

252 Atk Aerilate Mega Pinsir Feint vs. 4 HP / 0 Def Talonflame: 97-115 (32.5 - 38.5%) -- 98.8% chance to 3HKO

+2 252 Atk Aerilate Mega Pinsir Feint vs. 4 HP / 0 Def Talonflame: 193-228 (64.7 - 76.5%) -- guaranteed 2HKO

so i think feint really is only used for tflame and is kind of underwhelming, hitting through protect is sometimes cool but it rarely ever is game changing
 
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To contribute to the conversation though I read earlier about feint over QA and I tried it out but missed the extra 15 bp. I rely on quick attack alot and there are plenty of situations where i missed out on the kill and feint doesnt even do much to talonflame at all

252 Atk Aerilate Mega Pinsir Feint vs. 4 HP / 0 Def Talonflame: 97-115 (32.5 - 38.5%) -- 98.8% chance to 3HKO

+2 252 Atk Aerilate Mega Pinsir Feint vs. 4 HP / 0 Def Talonflame: 193-228 (64.7 - 76.5%) -- guaranteed 2HKO

so i think feint really is only used for tflame and is kind of underwhelming, hitting through protect is sometimes cool but it rarely ever is game changing
I wouldn't call that "doesn't even do much". With stealth rock up that +2 calc means the difference between your sweep continuing or ending.
 
I wouldn't call that "doesn't even do much". With stealth rock up that +2 calc means the difference between your sweep continuing or ending.
Yeah but to me if you have sr up, then you already dealt with tflame, because he could only kill like two pokes anyway. And i think your sweep would get stopped from feint not killing more than it would where you are in a situation where you have sr up and need to kill a tflame.
 
Yeah but to me if you have sr up, then you already dealt with tflame, because he could only kill like two pokes anyway. And i think your sweep would get stopped from feint not killing more than it would where you are in a situation where you have sr up and need to kill a tflame.
I wouldn't call a two-for-one trade as having dealt with Talonflame, but I digress; all I'm arguing is that the Feint calcs show value in possibly winning a losing matchup. It may or may not have merit elsewhere, I don't know enough about M-Pinsir to know if it's sacrificing too much power over Quick Attack to warrant the extra utility outside of this matchup. All I know is that damage isn't insignificant, and a +2 priority move could potentially have merit in a priority-laden metagame.
 
I wouldn't call a two-for-one trade as having dealt with Talonflame, but I digress; all I'm arguing is that the Feint calcs show value in possibly winning a losing matchup. It may or may not have merit elsewhere, I don't know enough about M-Pinsir to know if it's sacrificing too much power over Quick Attack to warrant the extra utility outside of this matchup. All I know is that damage isn't insignificant, and a +2 priority move could potentially have merit in a priority-laden metagame.
yeah I may have not conveyed what i meant very well, feint certainly could have some utility at times but it seems to me from my experience that QA just is more consistently useful.
 
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