My first post! Yay!
That aside, I had a fun Idea a while back that is built around Mega Mewtwo. It is Mewtwo in a Rain team. What? The main Idea is to abuse 100% Accurate Thunder and Hurricane, blistering anything in its path. The team is as follows.
Kyogre @ Leftovers
Ability: Drizzle
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Thunder
- Surf
- Ice Beam
- Rest
The Rain setter. He is my normal Lead. The set is rather Standard. Modest for I am running an attacking set. EVs for Bulk and Power. Thunder is used for Opposing Kyogre that want to try to get me. Surf is a reliable STAB, as I do not want to rely on Water Spout to get unreliable Power. Ice Beam lets me take care of Dragon Types. Rest is a recovery option. I am absolutely free to change that as it puts me to sleep. I can drop Thunder for Sleep Talk for attacking under sleep. But then I am stopped by Bulky waters.
Mewtwo @ Mewtwonite Y
Ability: Unnerve--->Insomnia
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hurricane
- Psystrike
- Aura Sphere
The Pokemon this is built around. He has 2 POWERFUL moves. Thunder and Hurricane. Both of them become 100% accurate in Rain. The set brings out the true power of his amazing Special Attack. A Blistering 194 is unstoppable. That, paired with an amazing 140 speed is extremely deadly. We are in the rain, so all he will be doing is saying Sleep with the fishies. Psystrike is the STAB that can slaughter Blissey. Aura Sphere hits Steel types and Dark types.
Thundurus @ Damp Rock
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Rain Dance
- Hidden Power [Ice]
- Volt Switch
The Back up Rain Dancer. A Prankster Rain Dance is nice, and he holds Damp Rock so he can summon a longer Rain. Timid is because I just want to get out with Volt Switch after my job is done. The EV spread is rather standard too. Thunder is an Amazing STAB. Rain Dance summons the Storm my team needs. Volt Switch is to gain momentum and get out to something like Mewtwo after rain is set. His main job is to set up Rain Dance, so if he dies, I am absolutely calm.
Kingdra (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Waterfall
- Draco Meteor
- Ice Beam
- Surf
The Swift Swimmer. I am absolutely unsure of if I should keep him or not. He does some good Work sometimes. He has Waterfall as a Physical STAB so he can stay in after a Draco Meteor. Draco Meteor is my all powerful STAB. Ice Beam was recommended to be dropped, as a Draco Meteor hits them harder than a Super Effective Ice Beam. The only Pokemon that get hit harder by Ice Beam than Draco Meteor are the Hoppip line, which is uncommon, Tropius, which is uncommon, Toterra, which is uncommon, and Shaymin-S, which is common but I don't really think I need it JUST for Shaymin-S. Surf is the Special Water STAB. Chosen Over Hydro Pump because of its Accuracy.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 124 Def / 252 HP / 132 SDef
Sassy Nature
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
The Wall. The spread makes it to where he has 2 more SDef points than Def. And he can take up more physical moves. And Physical moves are rare in Ubers. Leech Seed is neat for getting HP, and can easily Disable Water Spout Kyogre. Power Whip takes care of Kyogre and Groudon well. Stealth Rock is the Hazard that is important. Protect has great Synergy with Leech Seed. It is one of my favorite walls ever.
Keldeo-Resolute @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Surf
- Hidden Power [Ghost]
- Icy Wind
The Special Attacker. He has a rather Standard Spread. He replaces an Arceus-Water, as the loss of an item is too bad. Timid is because he already has a Really Great SAtk. Secret Sword lets me get though Chansey easier. Surf is chosen over Hydro Pump because Hydro Pump has a really bad Accuracy. HP Ghost gives me one of the best coverages in the game. Icy Wind is really useful for slowing down Opponents, and you only sacrifice 5 Accuracy and 5 Power for a really useful Speed Drop.
Well, there is the Team. Please Rate!
That aside, I had a fun Idea a while back that is built around Mega Mewtwo. It is Mewtwo in a Rain team. What? The main Idea is to abuse 100% Accurate Thunder and Hurricane, blistering anything in its path. The team is as follows.

Kyogre @ Leftovers
Ability: Drizzle
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Thunder
- Surf
- Ice Beam
- Rest
The Rain setter. He is my normal Lead. The set is rather Standard. Modest for I am running an attacking set. EVs for Bulk and Power. Thunder is used for Opposing Kyogre that want to try to get me. Surf is a reliable STAB, as I do not want to rely on Water Spout to get unreliable Power. Ice Beam lets me take care of Dragon Types. Rest is a recovery option. I am absolutely free to change that as it puts me to sleep. I can drop Thunder for Sleep Talk for attacking under sleep. But then I am stopped by Bulky waters.

Mewtwo @ Mewtwonite Y
Ability: Unnerve--->Insomnia
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Hurricane
- Psystrike
- Aura Sphere
The Pokemon this is built around. He has 2 POWERFUL moves. Thunder and Hurricane. Both of them become 100% accurate in Rain. The set brings out the true power of his amazing Special Attack. A Blistering 194 is unstoppable. That, paired with an amazing 140 speed is extremely deadly. We are in the rain, so all he will be doing is saying Sleep with the fishies. Psystrike is the STAB that can slaughter Blissey. Aura Sphere hits Steel types and Dark types.

Thundurus @ Damp Rock
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunder
- Rain Dance
- Hidden Power [Ice]
- Volt Switch
The Back up Rain Dancer. A Prankster Rain Dance is nice, and he holds Damp Rock so he can summon a longer Rain. Timid is because I just want to get out with Volt Switch after my job is done. The EV spread is rather standard too. Thunder is an Amazing STAB. Rain Dance summons the Storm my team needs. Volt Switch is to gain momentum and get out to something like Mewtwo after rain is set. His main job is to set up Rain Dance, so if he dies, I am absolutely calm.

Kingdra (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild Nature
- Waterfall
- Draco Meteor
- Ice Beam
- Surf
The Swift Swimmer. I am absolutely unsure of if I should keep him or not. He does some good Work sometimes. He has Waterfall as a Physical STAB so he can stay in after a Draco Meteor. Draco Meteor is my all powerful STAB. Ice Beam was recommended to be dropped, as a Draco Meteor hits them harder than a Super Effective Ice Beam. The only Pokemon that get hit harder by Ice Beam than Draco Meteor are the Hoppip line, which is uncommon, Tropius, which is uncommon, Toterra, which is uncommon, and Shaymin-S, which is common but I don't really think I need it JUST for Shaymin-S. Surf is the Special Water STAB. Chosen Over Hydro Pump because of its Accuracy.

Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 124 Def / 252 HP / 132 SDef
Sassy Nature
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
The Wall. The spread makes it to where he has 2 more SDef points than Def. And he can take up more physical moves. And Physical moves are rare in Ubers. Leech Seed is neat for getting HP, and can easily Disable Water Spout Kyogre. Power Whip takes care of Kyogre and Groudon well. Stealth Rock is the Hazard that is important. Protect has great Synergy with Leech Seed. It is one of my favorite walls ever.

Keldeo-Resolute @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Secret Sword
- Surf
- Hidden Power [Ghost]
- Icy Wind
The Special Attacker. He has a rather Standard Spread. He replaces an Arceus-Water, as the loss of an item is too bad. Timid is because he already has a Really Great SAtk. Secret Sword lets me get though Chansey easier. Surf is chosen over Hydro Pump because Hydro Pump has a really bad Accuracy. HP Ghost gives me one of the best coverages in the game. Icy Wind is really useful for slowing down Opponents, and you only sacrifice 5 Accuracy and 5 Power for a really useful Speed Drop.
Well, there is the Team. Please Rate!