I'll do another battle. 1 NFE 1 LC singles. Arena is Pokemon Stadium.
Based off of the Pokemon Stadium stage series from the SSB series. I did modify it singificantly, though.
Arena: Pokemon Stadium
Type: Varies
Comlpexity: Medium
Restrictions:
Unless otherwise mentioned, the following are in effect always:
No sources of anything
No siesmic attacks
Digging is allowed.
Description:
Pokemon Stadium can change between types quickly. At the end of each round, it has a 75% chance of changing into any other arena type.
Moves matching the arena type have a 10% greater final damage (after all effects of items, abilities, moves, etc.)
Moves of the type the the arena type is weak to have a 10% lesser final damage.
When the arena changes types, it will change to each type with equal probability (including the one it just was).
When the arena changes types to one with a certain weather, that weather will be in play, barring weather changes, until the next arena change, where it becomes no weather.
Normal:
Nothing special
Fire:
Fires are burning. Pokemon will get burned if they hit the fire.
The weather is always harsh sunlight.
Water:
The arena has lots of water.
A river dumps into the arena, creating a waterfall.
Rain is always pouring down.
Grass:
Grass sources exist.
Trees that you can hide behind exist.
There are a few hills to hide behind.
Solar rays are always flooding downwards.
Electric:
High voltage wires with no insulator are running across the arena.
Any pokemon to touch the wires gets hit by a 4 BAP, increasing by 2 each action it stays on the wire, STAB electric-type move from a Special Attack of 4.
Torrents of water are always rushing from the sky.
Psychic:
Psychic powers are much stronger. As such, limits or damage reductions (barring type effectiveness and stat stages) on psychic-type moves are lifted.
Ice:
The arena is made of pure ice.
It can be melted with Fire to make water, which can then be used for attacks.
It is constantly hailing.
It is so cold that Water-type moves freeze over and become Ice-type.
Dragon:
Base Rank differences matter twice as much.
The arena is very warm, so ice melts and ice-type moves become water-type ones.
Dark:
Effects inflicted by moves (paralysis, attract, sleep, etc.) are twice as likely to have effect. Effects like sleep last twice as long.
Fairy:
Moves deal 75% normal damage (82.5% if Fairy, 67.5% if Steel or Poison).
Fighting:
Just a flat arena, stretching into infinity, with no special anything.
Seismic attacks are legal.
Flying:
Strong updrafts to make moves that involve flying upwards (fly, sky drop, etc.) have +1 priority.
Poison:
Covered in toxic sludge that poisons all pokemon, barring those immune to poison.
Ground:
Seismic attacks are legal.
Limited ceiling.
Either a sandstorm or bright sunlight, with equal probability, are happening.
Rock:
Giant rocks are scattered everywhere.
A sandstorm is always going on.
Bug:
It has a 50% chance to rain.
Each pokemon's stats are subtracted from 10 to get their new stats in this type (base rank 11+ still means new base rank 0).
Ghost:
The arena is a maze with a limited ceiling.
Ghost-types can move through the walls.
The walls can be dug through, but the floor can't.
Steel:
The arena is made entirely of steel.
It can not be dug through.
Rain is always flooding down.
Alright, you people need to give me a hell of a lot more rules.
Mulan mons:

Pupitar(*) (Monster) Male
Nature: Jolly (+Speed, - Special Attack, +8 accuracy)
Type: Rock/Ground
Abilities:
Shed Skin
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA-: Rank 2
SpD: Rank 3
Spe+: 59
Accuracy: +6
Size Class: 1
Weight Class: 4
Base Rank Total: 17
EC: 5/9
MC: 0
AC: 4/5
Attacks:
Level up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Crunch
Payback
Thrash
Egg:
Dragon Dance
Iron Head
Pursuit
Stealth Rock
Outrage
TM/HM:
Earthquake
Stone Edge
Brick Break
Bulldoze
Dig
Power-up Punch
Snarl
Sleep Talk
Toxic

Cranidos (Wrecker) (Female)
Nature: Hasty (-Defense, +15% Speed, +10 Accuracy
Type: Rock
Abilities: Mold Breaker, Sheer Force(Hidden)
EC: 0/6
MC: 0
AC: 0/5
HP: 100
Atk: Rank 5
Def(-): Rank 1
SpA: Rank 2
SpD: Rank 2
Spe(+): 67
+10 Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Head Smash
Crunch
Hammer Arm
Iron Tail
Stomp
Whirlwind
Bulldoze
Earthquake
Ice Beam
Rock Slide
Thunderbolt

Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin (H, locked)
Nature: Naive (+Attack, -Special Defense)
EC: 0/9
MC: 0
AC: 0/5
Stats:
HP: 90
Attack(+): 4
Defense: 2
Special Attack: 2
Special Defense(-): 1
Speed: 42
BRT: 13
SC: 1
WC: 2
Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Iron Head
Thrash
Body Slam
Scary Face
Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic
P2X7 mons:

Togetic [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.
Abilities:
Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
KOC: 2
Moves:
Level-Up:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift
TM Moves:
Toxic
Protect
SolarBeam
Shadow Ball
Flamethrower
Thunder Wave
Dazzling Gleam
Other:
Counter
Endure

Goomy [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Locked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves:
Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Egg Moves:
Acid Armor
Counter
Curse
Iron Tail
Poison Tail
TM Moves:
Thunderbolt
Double Team
Sludge Bomb
Rock Slide
Infestation

Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 2/6
MC: 6
AC: 2/5
KOC: 1
Moves:
Level-Up:
Splash
Tackle
Tutor:
Bounce
Other:
Bubble
Reversal
Dragon Rage
Hydro Pump
Arena is set to normal. And I will not be using the color text, as I believe that goat the mareep stands a perfect example for hard to read text.
Mulan15262 sends out and equips
P2X7 sends out, equips, and orders
Mulan15262 orders
@I ref