I agree with this, as quite a few of the XY entries are just rehashed entries from older games, and the older games have better flavor for these purposes IMO.
That sounds good. It's also really important that we make everything balanced. We don't want to end up with a pseudo hackmons... I think it'd be best to keep the OHKO moves, invulnerabilities, ect to a minimum. Despite there being counters, we want it to be a creative meta where fun is encouraged, not one where you're forced to run a skarmory to counter raticate or run a steel type to counter quilfish. I feel like there should be a looseness and balance. Unless we're making multiple different tiers.
Let's try an example. Arbok.
Lets give it a useful, but not overpowering effect along the lines of "Intimidate re-activates whenever a new foe is sent out. A little strong, but because Arbok is a weaker Pokemon, I feel we can get away with it. Compared to newer generations:Stadium Entry said:If it encounters an enemy, it raises its head, intimidating the opponent with the frightening pattern on its body.
X Entry said:The pattern on its belly appears to be a frightening face. Weak foes will flee just at the sight of the pattern.
Which could be unfairly interpreted as anything from lower level/nfe Pokemon run away, leaving the match for good, to Pokemon with x stat lower then arbok's leaves.
Diamond Entry said:The pattern on its belly is for intimidation. It constricts foes when they are frozen in fear.
Overpowered effect: "Intimidate freezes targets for one round, not including the switch in." Stops anything in its tracks, and allows Arbok to diffuse the situation by means of phazing or haze.
Or some just ridiculous entries:
Cyrstal Entry said:To intimidate foes, it spreads its chest wide and makes eerie sounds by expelling air from its mouth.
Arbok gets its own new-age music group.