Hi y'all I've been using this team and doing fairly well(so far 1599) and was hoping to get some constructive criticism on improving the team. Upon creating the team I knew I wanted to use Charizard X, in my opinion one of the most viable megas in OU at the moment.With it's superb typing and excellent attacking stats it can catch people off guard and when it does it hits like a truck.
Ra(Charizard)@CharizarditeX
Ability: Blaze/Tough Claws
EVs: 252 Atk / 252 Spd / 4 Hp
Adamant Nature
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake Charizard X in my opinion is one of the most under-looked Megas. The fact that Charizard receives two Mega evolutions allows you to bluff being a Charizard Y. Mega Evolving negates the water and electric weakness present in basic Charizard and Charizard Y, a correct prediction of an incoming water or electric type move allows you to get off a Dragon Dance which is pretty much all you need to sweep. Baring choice scarfers and priority you'll be out-speeding most of what threatens Zard X and hitting like a truck. Dragon Claw is there because I don't like being locked into Outrage, both are viable. Charizard X is the main sweeper of my team it's here to hit several things as hard as possible and go out in a flare blitz of glory.
Jamaican Bobsled(Rotom-Wash)@Assault Vest
Ability: Levitate
EVs: 252 Hp / 252 Def / 4 SDef
Calm Nature
-Hydro Pump
-Volt Switch
-Discharge
-Hidden Power Fire Rotom-W is one of my favorite Pokemon this generation, so I know I wanted it on this team. I know the nature and EV spread are odd but in practice it works. Max defense let's it take pretty much any physical hit and also wall threats like Talonflame. Assault Vest and Calm Nature let it take any of the special hits coming it's way besides grass. It's move set is pretty standard, Hidden Power Fire is there to take out any steels that have been weakened late game.
poopshield(Aegislash)@Weakness Policy
Ability: Stance Change
EVs: 252 Hp/ 252 Atk / 4 Spatk
Brave Nature
-King's Shield
-Shadow Ball
-Shadow Sneak
-Sacred Sword Aegislash is one of the most powerful Pokemon in OU, it hits hard Physically and Specially, and because of it's ability is bulky Defensively and Specially. This Aegislash set is pretty standard. Max Hp to survive a super effective attack to activate its Weakness Policy. After a Weakness Policy Aegislash can take out or severely damage an opponent's team if they're not prepared for it. Aegislash is on my team for boosted priority, and also as a mixed sweeper.
Latinos(Latios)@Life Orb
Ability: Levitate
EVs: 252 Spatk/ 252 Spd/ 4 Hp
Timid Nature
-Defog
-Draco Meteor
-Psyshock
-Energy Ball Surprise Defog~ Latios is here for Defog support, Rocks are extremely harmful to my team if Charizard is un Mega evolved, and hazards are annoying in general so it's good to have some way to get rid of them. I know having rocks on one member and defog on another may seem redundant but its good to have a way to get rid of hazards for sure even at the cost of your own. Life Orb Latios hits hard and without the need to defog it serves as the main special sweeper for my team. Draco Meteor for extremely powerful stab, Psyshock for special walls, Energy Ball is for bulky waters but mainly for other Rotom-W.
Ban Me(Genesect)@Choice Scarf
Ability: Download
EVs: 128 Atk / 128 Spatk / 252 Spd
Lonely Nature
-U-turn
-Ice Beam
-Iron Head
-Thunderbolt
The last member of my team is one of the most contentious in OU, Genesect, I personally believe it's a little too good but I'll use it till it's gone : ). Genesect is the other star of this team outside Charizard X and is here to clean up whatever is left after X has gone on it's rampage. Genesect is an excellent mixed sweeper, with a Choice Scarf outside other Choice Scarfers or priority you're free to go for whatever move would do the most damage based on type or your Download boost. U-turn is great for stab and keeps up volt/turn momentum with Rotom-W and Landorus-T. BoltBeam is there for type coverage. I chose Iron Head over Flamethrower for Stab and to kill any fairies that would want to harm Latios or Charizard X.
Well, that's my team it's been doing fairly well so far, but it does still have its fair share of problems so any criticism or suggestions are welcome. Thanks
Importable: If you're gonna use the team keep the nicknames please!!~
Ra (Charizard) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Dragon Claw
Latinos (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Energy Ball
poopsheild (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Robin Williams (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Knock Off
- Stealth Rock
- Earthquake
- U-turn
Jamaican Bobsled (Rotom-Wash) @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Discharge
- Hidden Power [Fire]
Ban Me (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 128 SAtk / 128 Atk
Lonely Nature
- U-turn
- Ice Beam
- Iron Head
- Thunderbolt

Ra(Charizard)@CharizarditeX
Ability: Blaze/Tough Claws
EVs: 252 Atk / 252 Spd / 4 Hp
Adamant Nature
-Dragon Dance
-Flare Blitz
-Dragon Claw
-Earthquake
r
Robin Williams(Landorus-T)@Leftovers
Ability: Intimidate
EVs: 252 Hp / 252 Def / 4 Atk
Impish Nature
-Knock Off
-Stealth Rock
-Earthquake
-U-turn
The second member of my team Landorus-T is here to negate ground attacks aimed at Charizard X and to soak up any rock type attacks meant for Charizard X. With 145 base attack Landorus-T hits hard even without full attack investment. Intimidate plus max defense lets Landorus-T take any hit from an un-boosted physical attacker. Knock Off is amazing this gen, some Pokes are completely shut down by it and if a team isn't prepared for it they're not going to enjoy it whatsoever. Stealth Rock is necessary because hazards are still awesome. Earthquake simply for STAB. U-turn to keep momentum with the rest of my U-turn/Volt Switch pokes.
Robin Williams(Landorus-T)@Leftovers
Ability: Intimidate
EVs: 252 Hp / 252 Def / 4 Atk
Impish Nature
-Knock Off
-Stealth Rock
-Earthquake
-U-turn

Jamaican Bobsled(Rotom-Wash)@Assault Vest
Ability: Levitate
EVs: 252 Hp / 252 Def / 4 SDef
Calm Nature
-Hydro Pump
-Volt Switch
-Discharge
-Hidden Power Fire

poopshield(Aegislash)@Weakness Policy
Ability: Stance Change
EVs: 252 Hp/ 252 Atk / 4 Spatk
Brave Nature
-King's Shield
-Shadow Ball
-Shadow Sneak
-Sacred Sword

Latinos(Latios)@Life Orb
Ability: Levitate
EVs: 252 Spatk/ 252 Spd/ 4 Hp
Timid Nature
-Defog
-Draco Meteor
-Psyshock
-Energy Ball

Ban Me(Genesect)@Choice Scarf
Ability: Download
EVs: 128 Atk / 128 Spatk / 252 Spd
Lonely Nature
-U-turn
-Ice Beam
-Iron Head
-Thunderbolt
The last member of my team is one of the most contentious in OU, Genesect, I personally believe it's a little too good but I'll use it till it's gone : ). Genesect is the other star of this team outside Charizard X and is here to clean up whatever is left after X has gone on it's rampage. Genesect is an excellent mixed sweeper, with a Choice Scarf outside other Choice Scarfers or priority you're free to go for whatever move would do the most damage based on type or your Download boost. U-turn is great for stab and keeps up volt/turn momentum with Rotom-W and Landorus-T. BoltBeam is there for type coverage. I chose Iron Head over Flamethrower for Stab and to kill any fairies that would want to harm Latios or Charizard X.
Well, that's my team it's been doing fairly well so far, but it does still have its fair share of problems so any criticism or suggestions are welcome. Thanks
Importable: If you're gonna use the team keep the nicknames please!!~
Ra (Charizard) (F) @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Dragon Claw
Latinos (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Energy Ball
poopsheild (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SAtk
Brave Nature
IVs: 0 Spd
- King's Shield
- Shadow Ball
- Shadow Sneak
- Sacred Sword
Robin Williams (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Knock Off
- Stealth Rock
- Earthquake
- U-turn
Jamaican Bobsled (Rotom-Wash) @ Assault Vest
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Calm Nature
- Hydro Pump
- Volt Switch
- Discharge
- Hidden Power [Fire]
Ban Me (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Spd / 128 SAtk / 128 Atk
Lonely Nature
- U-turn
- Ice Beam
- Iron Head
- Thunderbolt
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