XY Suspect Testing Round 1 np: Michael Jackson - (extreme)Speed Demon (READ POST #1278)

Status
Not open for further replies.
There isn't a 25% chance of the Ferrothorn dying unless the Genesect user is actually a banana, and U-Turning out of it if you don't have something else to handle Ferrothorn (like Celebi) is a terrible idea. Going for the kill when the opponent expects a momentum grab is an incredibly viable strategy that has nabbed me an opening 6-5 in a great number of matches (and left me on the bad end in a few...). just because prediction works both ways doesn't mean you can stake any claim that every option is viable, or anywhere near equally likely.

As far as the Kami trio, their coverage options are pretty laughable compared to Genesect. torny and Thundy have to rely on Focus miss, and while lando gets edgequake, it's only barely above average speed for the tier. If you go for the stronger Landorus-T, you're much slower. mega Manectric also doesn't get any coverage moves other than fire moves and Hidden Power. Meanwhile, Genesect's fire/ice/electric/bug hits 10 of the 18 pure types super effectively (including relatively common water, dragon, steel, grass, psychic and dark types) and everything bar Rotom-H for neutral damage, and you seem to be forgetting that scarf genesect is a revenge killer first and a pivot second. In this aspect, comparing the kami trio is irrelevent because they are too slow to revenge kill reliably.

I understood what your calcs were trying to get across and saw something else relevent you were either ignoring, or hadn't noticed. All competitive play is about risk VS reward. The risks of leaving a Latios in on a Genesect are enormous, which makes the risk of flamethrowering against it in case the Ferrothorn comes in relatively small. Especially so if the Genesect hasn't given any indication of wanting to do anything but U-Turn. In this scenario, one of genesect's moves is always safe (relatively), U-turn. For the other player, however, one move will always result in one poke either being KO'd or heavily dented, while the other varies between scoring some chip damage on both sides or actually taking down the genesect. Like I said before: 25% chance of killing it, 50% chance of losing something, 25% chance of giving it momentum. there's only a 1 in 4 chance of the Genesect user not coming out ahead. Are you willing to risk 3 mons to get Genesect?

But all that is irrelevant if you have a hard counter. Ie, something that can safely switch into any of it's moves. Pivots are not only capable of giving team mates switch ins, the best have deadly STAB and/or coverage moves. If you think just because Torny-t is being used as a pivot means you don't need something that can absorb Heat Wave, Hurricane and Focus Blast, you've got a rude awakening coming. Having one of the four hard counters to Genesect is the only way to Guarentee it can't kill or cripple one of your team members. Some things have no counters, but these things tend to be easily checked (like Hydriegon). Something with no checks or counters is unbeatable by the definitions of checks and counters. to say pivots don't have them is silly.

I reiterate: Genesect is a revenge killer. That is it's job, that is the foremost thing it does for it's team. It should not be U-Turning against a dangerous poke that has already KO'd one of your own unless the Poke is bug weak and low on health. Losing momentum is worth a chance to do it's job. If you called a plumber because the toilet was broken, you wouldn't want them immediately looking at your sink.

Lack of STAB and low base power aren't a problem; Genesect is not a bludgeon like chomp and d-nite. It is a tactical strike, like the cut of a scalpel. It looks to revenge kill weakened offensive things and surprise kill incoming walls weak to it's attacks. Oftentimes the correct boost is irrelevent. If you expect a certain switch-in and need the special attack boost to 2hko but don't get it, it's not like it's a problem. Just use the boosted U-Turn and try to bring Genesect in on something else later.

The thing that worries me is not Genesect's momentum building or revenge killing capability; it's the combination of it's inherent prediction advantage and lack of really solid, Viable counters. the only real ones I know of (as I said before) are Heatran, Entei, Rotom-H and Megazard X.

Well, at least IMO, everything related to revenge killing is an entirely irrelevant argument when......, well, you have to die something to achieve it. You are already at a disadvantage position if you decides to do so = =

Also, the "3/4 times you are losing" is a probably a very biased argument, especially the "50% of the time you are losing something" one. I am interpreting the results of my calculation in a very different way. All those 3HKOs and 4HKOs, in my eye, means that if the coverage move is not used correctly, you actually give away free turns, I think in most scenario people should be very happy trading 30%-40% health with a turn for set ups, EH, statuses, etc.

Back to the example of Ferrothorn, if you are not doing particularly well with Ferrothorn with the rest of your team and is very unlikely to use U-turn, this only makes your choice more obvious. And your opponent can safely switch in something resisting the flamethrower predicting you doing so. Of course you can read it and U-turn instead, but that is where the mind game begins. And you are still not "risk-free" while doing so.

Concerning hard counter, you don't need a hard counter is where my argument begins. You can know if it is choice-locked through team comp analysis. What you want to do is to manage your weaknesses(which everyone should), win or at least not lose the prediction game if it comes, which is not entirely unfair if we actually weight the risks and reward on your side. Note that the opponent Genesect deserves the mini-game to be slightly inclined to its side due to occupying team slot and itself being a relatively difficult switch in.
 
Do you really know why Genesect should stay OU as it shouldnt in 5gen? Genedug.

In BW GeneDug was a really lamer core, due to turning on Dugtrio which traps Heatran, Tyranitar, Ninetales, etc.
Dugtrio was used so much often than in XY due to weather wars, priorities were less used than in XY, there wasnt one OU threat that outspeeds it without Choice Scarf (Weavile,Swellow,Crobat,Aerodactyl,Sceptile were all UU or below), so it kept a place in OU tier.

In XY things are really different and Dugtrio can't stand in OU, even with Defog that helps to keep Focus Sash.

Genesect itself finds a lot of threats that can check or counter it, even with U-Turn. Choice Scarf set isnt that much used, locking on a special move can mean give to opponent a large setup fodding that can mean "gg" in most cases, also Assault Vest exists, so Pokèmons like Conkeldurr that couldnt stand on a +1 Special move, now are 2-3hkoed. Conkeldurr now can take 3 Fthrower/Tbolt/Icebeam and reply with Drain Punch. This is just an example.
SG Genesect got things like Quagsire or Aegislash to counter it
Same thing for Choice Band.
Rock Polish is p much useless and weak.

Also Genesect cant check anymore Dark/Ghost moves.

Only few priorities unresisted by Genesect in BW were Mach Punch and Aqua Jet, pretty much uncommon than ExtremeSpeed/BulletPunch/Ice Shard (ok maybe Mach Punch not). Now we got BBird Talonflame, QAttack Mega Pinsir, Azumarill became OU (with Fairy type that checks Bug), SSneak Aegislash...
 
Last edited by a moderator:
Do you really know why Genesect should stay OU as it shouldnt in 5gen? Genedug.

In BW GeneDug was a really lamer core, due to turning on Dugtrio which traps Heatran, Tyranitar, Ninetales, etc.
Dugtrio was used so much often than in XY due to weather wars, priorities were less used than in XY, there wasnt one OU threat that outspeeds it without Choice Scarf (Weavile,Swellow,Crobat,Aerodactyl,Sceptile were all UU or below), so it kept a place in OU tier.

Dugtrio really isn't necessary for Heatran killing. There does not necessarily need to be any specialized Pokemon to destroy Heatran. For example, Infernape, while it can destroy the SkarmBliss core, fails miserably against a defensively used Rotom-W/Lando-T pivot core. Brute force walls breakers that can at least hit Heatran, and other things too, work. Trick Metagross destroys Rotom-W and Lando-T by removing one of their EQ immunity. And Mega Charizard X doesn't mind stealth rock damage. Just use Flare Blitz (unless it can secure an easy kill with Dragon Claw) til something dies. A Flare Blitz suicide is even more advantageous tactically than Genesect U-turn kill.
 
lets say if mega luke did get banned. there would be a slight increase in chansey and blissey usage, then lets say if mega mawile mega medicham, mega heracross and mega tyranitar got banned then pretty much then the meta would be overrun by those 2 pokes because all the physical threats are banned and they would troll other players to death because they are facing something that cant even die plus something that stalls them out. in gen 5 nearly every team had a blissey or chansey and now they aren't getting as much usage because of said threats in 6th gen and honestly I prefer that the usage in those 2 pokes are kept to a minimum.

The effect which a Lucarionite ban would have on the usage of certain pokemon is completely irrelevant. If it is deemed broken and/or unhealthy for the metagame it's getting banned. Simple as that.
 
Ok, I am just going to list my personal opinions and not get involved in anything.



Mega Lucario: Ban. Due to the fact this guy has two completely different but very effective sets that sweep through most of the tier, M Luke is banworthy


Genesect: I'm going to say ban, because of the coverage and ability to gain momentum are both very easy to obtain. I think one thing people need to keep in mind with Gene is because it is legendary, it will have legendary benefits. Not saying that all legends should be banned, but gene's impact in the metagame puts it over some legends that would benefit from strong stats and capabilities. It's power and what it does bestis just too easy to obtain and too powerful to contain


Deo S: not ban. Yes, it has good hazard sets and revenge kill capabilities. But, we have defog, rapid spin, and ridiculously good priority that deo s can't handle.


That's my view on things
 
Last edited:
I don't think people shouldn't bring stealth rock into an argument about Genesect as Stealth rock hurts gensect just as much, if not more, then the team facing it. Not to mention that its easy to clear, and that defog clears both sides hazards, making the game more like a hazardless meta.
 
I would say defog only makes Deo-S more of a threat. As I've seen on the OU ladder, the Revenge Killer Deo-S is generally outperformed by LO Greninja or CS Genesect. However, DeoSharp is the real play where Deo-S shines. It sets hazards, tempts the defog, and then gains a free swords dance and general sweep off the defog.
 
I would say defog only makes Deo-S more of a threat. As I've seen on the OU ladder, the Revenge Killer Deo-S is generally outperformed by LO Greninja or CS Genesect. However, DeoSharp is the real play where Deo-S shines. It sets hazards, tempts the defog, and then gains a free swords dance and general sweep off the defog.

That doesn't make deoxys ban worthy, that's just a good but predictable core.

As for genesect it seems like the best way to defeat is not to defeat it but to defeat its team first.

That's the way it plays to be honest, like an endgame boss. Flitting in and out and replacing itself with a different boss. Playing against genesect now isn't about getting in a faster scarfer in time to kill him (possible, but who?)
But rather to predict who it's going to switch into, which means baiting not genesect but the counter to what you've sent out against genesect.


For example lets say team A has a talonflame, a heatran, and sylveon, and team B had genesect, and conkeldurr.

>Genesect switches in on sylveon.
>heatran is sent in and sect u turns out predicting that.
> conk is sent in. Tran also switchs into talonflame, now you have the advantage. You can BB both conk and sect


Naturally it's never that simple, especially since you're playing 6v6 but that's the general idea.

To beat genesect you have to pin down the Pokemon it hides behind till there is nowhere left to hide which makes for a good thrilling game if its the first few times...

Afterwards it becomes a chore. You see genesect and you sigh to yourself because a game of red herring is about to begin.
 
The problem with deoxys-s is that it tries to do too much of everything but it doesn't have the stats to do so.

It has bad bulk even when invested 50 / 90 / 90

The offensive stats often have you wishing for more power 95 / 95

It has a bad defensive typing

Really the only thing it has going for it is speed (duh) and a great hazard-setting movepool. Not to mention how easily it's countered in the XY meta where priority is stronger than ever and bulkier stronger threats such as Aegislash are prominent. This is not me saying it is bad. This is me saying that the problems that it has prevent it from being broken.
 
The problem with deoxys-s is that it tries to do too much of everything but it doesn't have the stats to do so.

It has bad bulk even when invested 50 / 90 / 90

The offensive stats often have you wishing for more power 95 / 95

It has a bad defensive typing

Really the only thing it has going for it is speed (duh) and a great hazard-setting movepool. Not to mention how easily it's countered in the XY meta where priority is stronger than ever and bulkier stronger threats such as Aegislash are prominent. This is not me saying it is bad. This is me saying that the problems that it has prevent it from being broken.

Exactly. It's manageably frail even invested, and its hazards are easier to dispel (had Defog not been upgraded, I might have argued for a ban) and its offenses rely on going mixed, meaning you never invest completely into an attacking stat, also you rely on life orb because expert belt is too weak and choice items limit you severely since you're going mixed, and on top of all that, psycho boost and superpower, its strongest moves, have very debilitating after effects. For once, Dspeed seems pretty fair to use in OU
 
Gliscor shut all those Pokemon down due to its Volt Switch immunity, U-turn resistance (it takes chip damage from it), and passable bulk. At best, prediction from AV Conkeldurr removes the Toxic Orb from the switch and Hydro Pump does not guarantee a KO when Stealth Rock is off the field, and often the core's Stealth Rock setter is Lando-T and it is hapless from Gliscor, whose best option is to U-turn away from the core into the periphery before it can set up Stealth Rock. Ice Punch without a status doesn't KO Gliscor, although Life Orb + Iron Fist does.

I do not know the calcs, but one can put special defensive investment to ensure it survives uninvested Hydro Pump at full health or probably after Stealth Rock. Survival is more important than the amount of health to Gliscor since it has the Ground and Electric immunity and good speed to spread Toxic if it decides to sacrifices itself.

First off, gliscor should be faster than both rotom-w and conkeldurr. This means that the sub-toxic sets, the most common and efficient one, beats both of these one on one.
Gliscor risks dying with or without SR from hydro pump and the sp. def evs are generally not worth it, especially when sub-toxic beats rotom-w anyway.


I slapped on a Kyurem-B with a Rotom-W, Lando-T, and AV Conkeldurr core. It obviously needs a "free" switch. Kyurem-B can handle Stealth Rock even with Life Orb, but Toxic would be lethal.

Gliscor will be using substitute and protect more than toxic, its not too hard to predict a proper switch-in. Once kyu-b is in safely, you can set up a sub with ease (nobody runs max speed gliscor) and then just spam ice beam. Sub lefties is the most common (and imo the most effective in this meta) so no worries about life orb.

Even if it is in, it would only force Gliscor out into a check. At best it would force Gliscor out. Kyurem-B is too ponderous and does not like to switch out; I intend to use it on a stall-breaking run when its checks has been removed.

This is not really a great argument. When you force something out, you're hitting the switch-in for some damage, wearing them down and hopefully weakening it with your good coverage to the point where it can't switch in on you again. You say that you use it as a stall-breaking run when its checks have been removed but honestly, unless you have a pink blob its tough to take him on, especially on the switch and it still has a sub up (you should get out of gliscor vs. kyu-b with a sub but its fine even if you don't) It's not as if kyu-b sweeps, you're just supposed to soften up the opposing team with him. The way you word it really sounds like you're trying to sweep with him, sorry if I'm wrong.

Genesect is only as a good as its partners. It can been seen as part of a core, or the periphery of the core. I do not primarily regard Genesect as a U-turner as I do not highly value its defensive traits so see much defensive synergy with Rotom-W or Lando-T, so I do not see it as part of a Volt-Turn core with Rotom-W. I am more likely to use Hydro Pump prophylatically than risk the Volt-Switch being predicted.

Scarf genesect is crappy, but lets try to defend it the best I can.
The idea behind is fast u-turn is to threaten out the pokemon you're facing with a possible SE move. This surely isn't hard considering genesect's great movepool. Scarf genesect thus performs well because he outspeeds the frail pokemon he can maim with coverage moves. Of course, instead you will be u-turning, which is where the advantages of a fast u-turn kick in.

With a fast u-turn, your opponent has two choices:

1) Take a heavy hit (you should be in on a pokemon which you can maim to maximize the efficiency of fast u-turning. Thus pokemon with great coverage are also good users of a fast u-turn)
or
2) Switch out

2) is obviously safer, but that's why u-turn works. You slowly wear down the opponent's answer to this genesect (hopefully this pokemon also walls your sweeper, so that when it has been weakened with all the u-turns your sweeper can muscle past it) and all the while you threaten your opponent's pokemon with a wide variety of coverage moves.

Now obviously its not all rosey and pink for scarf genesect. On a pokemon which you don't hit super effectively, it won't be doing much damage at all. Genesect's power is simply underwhelming when it cannot hit SE, and while it usually can with its great coverage moves, it's just too weak overall.

Which is where things like banded genesect and expert belt genesect come into play.
Let's describe each one and talk about how both are better than scarfsect.

Banded genesect:

Basically you come in on a resisted hit or safely, like a scizor locked into BP for example. You come in, threaten flamethrower from a scarf set, then hit the, say, rotom-w switch in with a clean u-turn.
Well, what happens when you stay in with scizor?
This is where it gets a little tricky. If you do u-turn, that means that you will have to switch into something else that doesn't mind a banded scizor bp, which is sometimes annoying to find mid or late game. So while you have to be careful of u-turn because you're not slower, which is where the disadvantage of a fast u-turn comes in:

If you don't threaten a pokemon out with a possible coverage move, then when you use u-turn the incoming pokemon must take a hit first.

This isn't good, any pokemon appreciates a safe switch-in more.

But the trick behind banded genesect is firing off powerful u-turns. Sure, u-turn pivots, but its a whole new problem when that pivoting move is threatening.
Let's see a scenario. A sylveon can take a u-turn or two. But something like a rotom-w doesn't really want to take a powerful u-turn.

The opponent has two options:

1) Let rotom-w take a powerful hit but get a hit off on the switch in (cuz you're faster, remember?)

2) Let sylveon take a resisted (but still powerful) hit, and then lost momentum

It's essentially a lose-lose scenario if genesect is in on something he threatens with u-turn! You let the poke take a heavy hit or you slowly weaken your answer and lose momentum. This is why banded genesect is so good, scarfsect can't apply this type of pressure.

Ebelt genesect is pretty easy to explain really.

Ok, so lets say that you clicked ice beam on a garchomp. That's a bit obvious, and your opponent doesn't want to risk it (even though he has fire blast on his chomp, because the general assumption is that genesect are scarfed) so he switches into ferrothorn. He then assumes that you are locked in, and since (let's just say that you don't have the sp. att boost) it didn't do much he wants to get some leech seed going, or maybe set rocks, and because he thinks you want to switch out because you're choice locked and ice beam isn't doing much, its likely he's gonna stay in.

Well, the point of ebelt is to surprise! So, in an ideal situation where the ferrothorn doesn't have protect, you could just use flamethrower and nab that surprise KO! That's all ebelt really does, lure "safe" switch-ins to stay in believing your choice locked to then nuke them with a strong coverage move. Obviously this works best if a choiced set is the most common (ebelt lando-t or ebelt rotom-w won't be using ebelt to much because they're not usually choiced), and scarfsect is definitely the most common thing out there.

Now that we're done with genesect, I want him to be gone for teambuilding reasons. It's more or less clear that scarfsect, while crappy, fits on basically any team and it requires little thought to just smack a scarfsect on an incomplete team and play with relative success. It hinders the creative teambuilding process and makes the meta super stale, which is never fun. Just think, when and if genesect is banned, people will actually have to think about what scarfer to use. Just a distant dream, I know, but I can dream.

On another topic, I would like to bring up a potential issue with the suspect ladder.
We are almost half-way to our deadline to get reqs (which are super tough goddamn) and the highest people on the suspect ladder are still only around 1400. If the suspect ladder gets up to 1700 at all, I don't think there'll be more than 10 people on there.
Just a minor concern, I might be underestimating how fast elo can inflate.
 
Well, at least IMO, everything related to revenge killing is an entirely irrelevant argument when......, well, you have to die something to achieve it. You are already at a disadvantage position if you decides to do so = =

Also, the "3/4 times you are losing" is a probably a very biased argument, especially the "50% of the time you are losing something" one. I am interpreting the results of my calculation in a very different way. All those 3HKOs and 4HKOs, in my eye, means that if the coverage move is not used correctly, you actually give away free turns, I think in most scenario people should be very happy trading 30%-40% health with a turn for set ups, EH, statuses, etc.

Back to the example of Ferrothorn, if you are not doing particularly well with Ferrothorn with the rest of your team and is very unlikely to use U-turn, this only makes your choice more obvious. And your opponent can safely switch in something resisting the flamethrower predicting you doing so. Of course you can read it and U-turn instead, but that is where the mind game begins. And you are still not "risk-free" while doing so.

Concerning hard counter, you don't need a hard counter is where my argument begins. You can know if it is choice-locked through team comp analysis. What you want to do is to manage your weaknesses(which everyone should), win or at least not lose the prediction game if it comes, which is not entirely unfair if we actually weight the risks and reward on your side. Note that the opponent Genesect deserves the mini-game to be slightly inclined to its side due to occupying team slot and itself being a relatively difficult switch in.

I've admitted those numbers are a vast simplification, but the fact remains: one of it's options is always safe, while without a hard counter one of your options is always bad. If you have something that sponges U-Turn for physically frail teammates, It'll have to repeatedly come in to do this. If you do bring it in consistantly, it becomes easy to predict after a U-Turn or two. Meanwhile, if you don't bring it in consistantly, Genesect can freely maul things with U-Turn. The Genesect player gets the best utility by conservatively U-Turning just to learn your response to it, then maiming your check with the appropriate coverage move. The odds that you predict the turn Genesect decides to change it's pattern and attempt to Ko it's check are tiny. Meanwhile, all Genesect has to predict is that you continue doing what has worked so far. Overpredicting too soon or being erratic will prevent Genesect from promptly taking out it's check, but also rewards genesect's U-Turning shenannigans. The thing you're missing about the Ferrothorn situation is that the only risk Genesect is taking is momentum loss, while you're gambling a mon on it. I've never tried to say that Genesect is risk free, but it's ability to threaten common pokes means that the risk of a misprediction with Genesect is much lower than the risk of a mispredicton against it.

Giving away free turns is not the end of the world. If it was, we wouldn't be having this discussion. The fact of the matter is, trading momentum for 30-40% of something's health is a good deal for Genesect. It makes your switch-in easier for Genesect's team to check or counter. While it is true you don't need a hard counter, without one you need to rely on prediction and checks. Prediction is not a reliable way to handle Genesect because in the hands of a skilled player, it has a natural edge in prediction since one of it's moves is always safe and (without a counter) one of your options will result in it crippling or killing a poke. Checks are even worse, since Genesect has no incentive not to switch out. Genesect resists 9 of the 18 types, has similar physical bulk to Scizor (slightly worse) and superior special bulk. It also only has 1 (albeit 4x) weaknesses, and is commonly paired with other voltturn users like Lando-T and Rotom-W. As such, getting Genesect in shouldn't be a problem.

I've avoided your point about team analysis because unless you're a mind reader, you cannot know if it's choice locked or not until 1.) it's speed doesn't make sense 2.) it's damage output is too high 3.) you've seen life orb/lefties or 4.) It suddenly changes moves. you can look at team construction and guess, but assuming it's scarf because it fits the team is a great way to fall into the E-Belt set's trap. If it T-bolts your Gyrados, your Ferrothorn thinks it's safe until it meets the Flamethrower. Now 1/3 of your team is dead. I'm aware my earlier points, especially about RKing, do not apply to the E-Belt set. I'm not trying to say that they do. All E-belt sets are lures, and it's mentalities like that that make them effective. It doesn't matter if you immediately RK E-Belt Genesect after it's revealed, it has done it's job and possibly crippled your team. It's also laughing at you from beyond the grave because, it's work being done, it's final act is to give a team mate switch initiative.
 
Banded genesect:

Basically you come in on a resisted hit or safely, like a scizor locked into BP for example. You come in, threaten flamethrower from a scarf set, then hit the, say, rotom-w switch in with a clean u-turn.
Well, what happens when you stay in with scizor?
This is where it gets a little tricky. If you do u-turn, that means that you will have to switch into something else that doesn't mind a banded scizor bp, which is sometimes annoying to find mid or late game. So while you have to be careful of u-turn because you're not slower, which is where the disadvantage of a fast u-turn comes in:

If you don't threaten a pokemon out with a possible coverage move, then when you use u-turn the incoming pokemon must take a hit first.

This isn't good, any pokemon appreciates a safe switch-in more.

But the trick behind banded genesect is firing off powerful u-turns. Sure, u-turn pivots, but its a whole new problem when that pivoting move is threatening.
Let's see a scenario. A sylveon can take a u-turn or two. But something like a rotom-w doesn't really want to take a powerful u-turn.

The opponent has two options:

1) Let rotom-w take a powerful hit but get a hit off on the switch in (cuz you're faster, remember?)

2) Let sylveon take a resisted (but still powerful) hit, and then lost momentum

It's essentially a lose-lose scenario if genesect is in on something he threatens with u-turn! You let the poke take a heavy hit or you slowly weaken your answer and lose momentum. This is why banded genesect is so good, scarfsect can't apply this type of pressure.

Ebelt genesect is pretty easy to explain really.

Ok, so lets say that you clicked ice beam on a garchomp. That's a bit obvious, and your opponent doesn't want to risk it (even though he has fire blast on his chomp, because the general assumption is that genesect are scarfed) so he switches into ferrothorn. He then assumes that you are locked in, and since (let's just say that you don't have the sp. att boost) it didn't do much he wants to get some leech seed going, or maybe set rocks, and because he thinks you want to switch out because you're choice locked and ice beam isn't doing much, its likely he's gonna stay in.

Well, the point of ebelt is to surprise! So, in an ideal situation where the ferrothorn doesn't have protect, you could just use flamethrower and nab that surprise KO! That's all ebelt really does, lure "safe" switch-ins to stay in believing your choice locked to then nuke them with a strong coverage move. Obviously this works best if a choiced set is the most common (ebelt lando-t or ebelt rotom-w won't be using ebelt to much because they're not usually choiced), and scarfsect is definitely the most common thing out there.

Now that we're done with genesect, I want him to be gone for teambuilding reasons. It's more or less clear that scarfsect, while crappy, fits on basically any team and it requires little thought to just smack a scarfsect on an incomplete team and play with relative success. It hinders the creative teambuilding process and makes the meta super stale, which is never fun. Just think, when and if genesect is banned, people will actually have to think about what scarfer to use. Just a distant dream, I know, but I can dream.

Consider the band set, you are completely skipping the point of getting Genesect a scarf. By banding Genesect, your are forgoing the ability of it to revenge kill things, which is THE most powerful aspect of Genesect. And up until now I still don't see how powerful a Band ES can be(which is needed so that your speed don't hold you back that much). It should also be noted that smart players know that you are banded the first u-turn they take, or perhaps just know it through analyzing the team preview. Also, it should be knew that a Band don't make the switch in of Genesect by any mean easier.

Here are something you now need ExSpeed to deal with, note that this is in the case of revenge killing, which is the most common switch in opportunity of Genesect. So I am not being nice about the download boost.

252+ Atk Choice Band Genesect Extreme Speed vs. 4 HP / 0 Def Garchomp: 141-167 (39.3 - 46.6%) -- guaranteed 3HKO
+1 252+ Atk Genesect Extreme Speed vs. 4 HP / 0 Def Dragonite: 141-167 (43.5 - 51.5%) -- guaranteed 3HKO after Leftovers recovery

To be fair, there are something you are not completely missing out, and can occasionally capitalized in the late game, note that you still face unnecessary risk.
+1 252+ Atk Choice Band Genesect Extreme Speed vs. 252 HP / 0 Def Azumarill: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO
+1 252+ Atk Choice Band Genesect Extreme Speed vs. 4 HP / 0 Def Mega Charizard Y: 249-294 (83.5 - 98.6%) -- guaranteed 2HKO
+1 252 Atk Choice Band Genesect Extreme Speed vs. 4 HP / 0 Def Latios: 223-263 (73.8 - 87%) -- guaranteed 2HKO

Few cases it does better than the scarf set.
+1 252 Atk Choice Band Genesect Extreme Speed vs. 4 HP / 0 Def Volcarona: 263-310 (84.2 - 99.3%) -- guaranteed 2HKO after Leftovers recovery

But hey, keep in mind, every single case involving ghost/rock/steel is out of question, and you need to squeeze in an ES which means one your valuable coverage move is now gone.



The expert belt argument is also very squishy, players should be careful enough about something that is stated on the official analysis. This should also answer Serrak.

http://www.smogon.com/bw/items/expert_belt

This thing also faces the same issue as the Band set, if not in an even more severe manner(at least CB set can spam Espeed). Standard teams should easily have half of their team beyond the 100 speed mark, which you cannot touch at all. And you still cannot touch things you are not hitting with SE what so ever, which is not terribly common but still sufficiently common.

The only advantage is brings is to possibly screw stall teams which do not have any pokemon to outspeed the 100 mark at all. But unlike Gastrodon against rain teams in Gen V, stalling is nowhere close to be a main stream meta that justifies the usage of inferior stuffs. Btw, if you really want a wall breaker, just use Kyu-B.

All these should mean that this thing can be considered generally inferior in the meta and the only value it adds is the element of surprise.

Concerning the element of surprise, it should be understand that this is a much lesser factor at the top level of play. Something is called element of surprise only because it is something that can be partially or completely denied with sufficient degree of confidence backed up with solid reasoning, which is what I have illustrated above. Element of surprise should not be messed up with Unpredictablity.

Of course, I may have missed out something about the Ebelt, yet by far I simply don't see how the usage of Ebelt Genesect can be justified.

And btw, are there any Ebelt Genesect in SPL which has scored a victory just yet(ofc it should have shown its impact)? If there is none, the case should be closed, but I am not entirely sure so I am not getting hasty.


I've admitted those numbers are a vast simplification, but the fact remains: one of it's options is always safe, while without a hard counter one of your options is always bad. If you have something that sponges U-Turn for physically frail teammates, It'll have to repeatedly come in to do this. If you do bring it in consistantly, it becomes easy to predict after a U-Turn or two. Meanwhile, if you don't bring it in consistantly, Genesect can freely maul things with U-Turn. The Genesect player gets the best utility by conservatively U-Turning just to learn your response to it, then maiming your check with the appropriate coverage move. The odds that you predict the turn Genesect decides to change it's pattern and attempt to Ko it's check are tiny. Meanwhile, all Genesect has to predict is that you continue doing what has worked so far. Overpredicting too soon or being erratic will prevent Genesect from promptly taking out it's check, but also rewards genesect's U-Turning shenannigans. The thing you're missing about the Ferrothorn situation is that the only risk Genesect is taking is momentum loss, while you're gambling a mon on it. I've never tried to say that Genesect is risk free, but it's ability to threaten common pokes means that the risk of a misprediction with Genesect is much lower than the risk of a mispredicton against it.

Giving away free turns is not the end of the world. If it was, we wouldn't be having this discussion. The fact of the matter is, trading momentum for 30-40% of something's health is a good deal for Genesect. It makes your switch-in easier for Genesect's team to check or counter. While it is true you don't need a hard counter, without one you need to rely on prediction and checks. Prediction is not a reliable way to handle Genesect because in the hands of a skilled player, it has a natural edge in prediction since one of it's moves is always safe and (without a counter) one of your options will result in it crippling or killing a poke. Checks are even worse, since Genesect has no incentive not to switch out. Genesect resists 9 of the 18 types, has similar physical bulk to Scizor (slightly worse) and superior special bulk. It also only has 1 (albeit 4x) weaknesses, and is commonly paired with other voltturn users like Lando-T and Rotom-W. As such, getting Genesect in shouldn't be a problem.

I've avoided your point about team analysis because unless you're a mind reader, you cannot know if it's choice locked or not until 1.) it's speed doesn't make sense 2.) it's damage output is too high 3.) you've seen life orb/lefties or 4.) It suddenly changes moves. you can look at team construction and guess, but assuming it's scarf because it fits the team is a great way to fall into the E-Belt set's trap. If it T-bolts your Gyrados, your Ferrothorn thinks it's safe until it meets the Flamethrower. Now 1/3 of your team is dead. I'm aware my earlier points, especially about RKing, do not apply to the E-Belt set. I'm not trying to say that they do. All E-belt sets are lures, and it's mentalities like that that make them effective. It doesn't matter if you immediately RK E-Belt Genesect after it's revealed, it has done it's job and possibly crippled your team. It's also laughing at you from beyond the grave because, it's work being done, it's final act is to give a team mate switch initiative.

It is a WRONG concept that "one of its option is always safe". U-turn can generate negative momentum if your opponent is not switching and don't take major damage from it, in which case, your switch-in is not a free switch-in. It should also be note that the common damage level of U-turn only lies around 20%-30%, and bug resistance is extremely common. I really hate how people always omit the choice to not switch when they face Genesect and claim it OP, it should be understand that staying in is the choice you may possibly generate most rewards (two free turns in the most ideal scenario, hax discounted), and is not necessarily more risky than switching into less-abled counters.

This also leads to my next point, trading 30%-40% of health for one free turn is NOT a good deal at all. In those cases that you may be able to deal 30% or 40% health I am actually talking about your coverage move, which means that if you don't want to lose more, you need to switch your genesect out and you cannot U-turn because you are choice locked.

Ebelt is discussed above.

One side note, we should not compare Genesect with Scizor at all, which does invest on bulkiness and is weaponed with the infamous Technician BP, and is also one of the best pursuit trapper despite less common these days.
 
Last edited:
So in other words, there's no reliable counters to Genesect or Mega Luke, even if you know their set up, so move them to Uber tier.


Am I right? Because at this point people seem to be nitpicking the minor details while ignoring the bigger picture.


Tbf, Lucario has always been sort of a wild card pokemon, he could have easily been a bigger threat this gen if he was given more special moves. This way Nasty Plot users could compete with Swords Dance, so you really wouldn't know what set he was using until it's too late.

But Mega Luke sort of ruined a few things that kept him fair, one, speed, two, he can effectively get a swords dance boost just from mega evolving, so really you could replace swords dance/nasty plot with something else to have better overall coverage. Plus, once used there's really nothing you can do to shut him down, not unless you have someone faster or ironically, a Mega Luke of your own.


As for Genesect, he's free to switch in and out as he pleases with U Turn and give the player more control over the battlefield than he should. Both of these Pokemon are definitely worthy of Uber tier.

Deoxys? No clue, never seen him used.
 
Was about to debate Serrak's post, but photofluid did it better.

BlueManGroup: right on megaluc, not so much on gene. Once you know it's set, it's actually relatively easy to stop it's shenanigans (compared to megaluc at least). For non-scarf variants, just have a faster threat out (of which there are plenty), for the scarf variant, either use protect to trick him into locking himself into a move early, tipping his hand, or pursuit trap him, or just have a bulky mon fire off a painful attack while it's switching (counter is a standout in that regard), which punishes whatever comes in, pushing things into your favor.
 
Like many others I am on the fence with Genesect. On one hand It has amzing move pool with access to many effective moves. Also with its fast u turn(I run and mostly see the scarf set) it can quickly get in and get out and deal some damage too and still keep some momentum going.Plus if it gets the right boost with download it can do some serious damage. But on the other hand it need to avoid fire moves like the plague and has mediocre bulk. Plus if rocks are up it will continue to take take damage every time it switches out.

With Deoxys-S that thing should not be banned, it may be able to set hazard reliably but suicide leads really are that strong.as defog and rapid spin are so common it will only be able to keep stealth rocks up. It can be good as a revenge killer but is destroyed by priority and with its bad defensive typing and limited offensive move pool their is nothing broken or horribly over powered about it.
 
the issue if just trying to stay in on genesect has it u-turns forces way more prediction on you than it does for the genesect user since you have to predict if he switches into something that will get koed/massively damage/crippled by your move choice.

since switching goes before u-turn he'll know your trying to hit his switch in and go with something that will more than likely take what ever your trying to dish out.

it's extremely hard to generate that so called negative momentum unless your not careful.
 
the issue if just trying to stay in on genesect has it u-turns forces way more prediction on you than it does for the genesect user since you have to predict if he switches into something that will get koed/massively damage/crippled by your move choice.

since switching goes before u-turn he'll know your trying to hit his switch in and go with something that will more than likely take what ever your trying to dish out.

it's extremely hard to generate that so called negative momentum unless your not careful.

What is the difference between it and a common switch out except the extra damage of about 20% health than?

Perhaps you have skipped some post before, but Genesect SHOULD have the slight advantage as it occupies team slot and have to switch in.
 
Why does everyone think Genesect is always gonna U-turn away from a counter? If it's choiced, it can only use u-turn immediately on the switch in. Otherwise it just has to switch normally
 
the problem isn't genesect the problem is u-turn being the safest overall move in the game that has very trivial downsides downsides that only come into play against bad players almost all the time.
 
I've noticed that a lot of the posts here both for and against banning the suspects have a lot of calcs and theorymoning. If people would like to describe their actual experiences using / battling these threats and why they are broken or not based on these experiences, I think that would be a lot more helpful for this discussion. Showing replays of why they are broken or not broken would be even better.

Very well.

I've started making my way up the ladder for this suspect test, and the past couple days I've been making random teams whenever I had time and using mule accounts to test them, and they were all (on paper) very good teams, and most of which performed well in battle.

1. I have yet to see a Deo-S do well against me, regardless of what set it is. Deo-S does not deserve a ban.
2. Genesect always gets some work done. He's nowhere near overpowered, but is still a force to be reckoned with. Does not deserve ban.
3. Every single team I've made has been swept by Mega Lucario (both special and physical variants) multiple times. Mega Lucario deserves a ban.
 
Mega-Lucario: Ban, obviously. Lulz

Genesect: Ban, coverage is far too good, and it has too many viable sets that let it remain unpredictable. I just got my ass handed to me by a shift gear set. The only "counter" in OU is Heatran, and if Heatran is really getting on your nerves, then...

Exhibit A:
252+ SpA Genesect Hidden Power Ground vs. 252 HP / 252+ SpD Heatran: 188-224 (48.7 - 58%) -- 50.8% chance to 2HKO after Leftovers recovery
^^This is worst case scenario. It's a guaranteed 2HKO with stealth rock or if Genesect switched in on something that gave it +1 Special Attack download. Conclusion: No counters, ban his ass.

*edit: Ignore the above. Hidden power ground is a gimmick.

Deo-S: Idk. Never had a problem with it. Priority is rampant in the metagame which does it no favors. It gets 2HKO'd by one of either Aegislash or Talonflame while only getting one free turn in the process. Talonflame is an OHKO if he's running an offensive set. Leave it be for now.
 
Last edited:
Slowbro's items used during the first 3 months:

Items
Leftovers 71.154%
Assault Vest 12.383%

And the point of me putting those calcs the way I did was to show that there is no true counter to Mega-Lucario. Like I said, you will have to get lucky and switch your physical into its physical sets and a special wall into its special sets.

It's not just based on luck. You can sometimes hypothesize what type of set Lucario is running based on its teammates. A Lucario paired with a Haxorus and Entei is probably going to be specially based as to not have too many physical sweepers and then get stopped cold by Hippowodon. However, a Lucario paired with Greninja and Zapdos is likely to be physically based. Do note however this is not a foolproof method, but it is better than making blind guesses only to have your defensive core ripped apart.
 
Status
Not open for further replies.
Back
Top