Priority Game - A Team based on Priority Moves (my first RMT)

Hello. I have been reading threads on smogon forums for some time already but I have never posted anything here, and yet here is my first RMT. With about 1500ELO after 150 games I am really a weak player... So I am hoping to get some useful comments to have some improvement :)

After some time playing the brand new XY OU metagame, I have observed that priority has become a must-have feature for most of the teams due to new threats such as fast MEvo pokes, Prankster users and pokes with higher base speed (like Greninja and previously-banned Garchomp). Seeing this, I made use of a lot of priority moves in the team (3 + Talonflame's BB) to counter the aforementioned threats.
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Building Process
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With the word 'priority' in mind, I quickly chose Azumarill and Aegislash to be the first 2 pokes on my team. They both possess the ability to start a sweep individually yet their typings match, with Azumarill and Aegislash both covering 2 of one another's weaknesses, and only Electric, Ground and Ghost type moves manage to hit both PMs without being resisted.
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Thinking of improving the chance for Azumarill to start a sweep, I decided to provide some extra support for it, and the first thing that comes to my mind is that the mediocre speed of Azu may make it hard for Azu to face dragons 1v1 as they are faster and resists STAB Aqua Jet. Therefore, I added Scolipede into the team. Scolipede is suitable for multiple reasons: its fire weakness can be manipulated in the pass to Azu; it can simultaneously pass Swords Dance to Azu; and wears down threats like Rotom-W and Venusaur with STAB Megahorn.
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With 3 offensive pokes on duty, this is the time where the choice need to be made: should this team be hyperoffensive or balanced? Without doubt I put my attention on THE Banded Talonflame which is so useful as a wallbreaker whose BB can rip away 30%+ from popular defensive walls like Gliscor and Mandibuzz, and even from pokes like Rotom-W which resist its moves. AND in addition to this it has +1 priority over 126 base speed(off topic but to be honest I think this thing is more unhealthy to the metagame than 'suspects' Genesect and Deoxys-S). However, a big problem of it is that it is seriously weak to SR, which is still a prominent feature in the current metagame. Although I plan to use Talonflame as the favoured lead, there is still need to find ways to get rid of hazards. Among the choices of Defog, Rapid Spin, Taunt and Magic Bounce, I personally prefer the last one since it does not waste a turn like the others do and can bounce off status to cripple the opponent too, which is a big advantage for an offensive team like mine. With the Ghost-weakness in mind, I tried out Mega Absol - another priority user - to do the job.
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To improve the electric resist, I turned to Thundurus-T due to Volt Absorb making it immune to Electric moves. It can also benefit from the speed boost from Scolipede to start a sweep, and counters Gliscor much better due to its Ground immunity (the team previously have to rely on Talonflame BB to wear down Gliscor). However, it still doesn't solve the vulnerability to Rotom-W of the team, whose Will-O-Wisp could cause big problems when Absol is down or damaged.
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However, after a certain period of battling, I found that Scolipede doesn't really benefit the team very much. It's weaknesses became a burden to the team's defence and with a priority-based team, other teammates don't really need those speed boosts. Also, considering my team is weak to pokemon like Mega Charizard Y, Talonflame, Gyarados and Mandibuzz, I decided to substitute Scolipede with Rotom-W. Celebi, meanwhile, effectively counters 2 major threats to the team - Gliscor(who rarely use Flying-type moves nowadays) and Rotom-W.
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Thanks to Dirty Bum's helpful advice, I found that Mamoswine is the check/counter for nearly all of my team's top threats and has Stealth Rock which makes it the perfect substitute for Celebi. With it I also regain my Electric immunity which is important due to the lack of electric resistance in my team.

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After removing Celebi from my team, the problem of weakness against Rotom-W appeared again, since Mamoswine isn't really a good lure to it. Therefore, I decided to change my Rotom-W to Rotom-C who, while still having a Water resist and Ground immunity, also brings the benefit of increased Electric resistance and complete shut up Rotom-W with ChestoRest.
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The Team

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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 88 HP / 252 Atk / 168 Spd
Jolly Nature
Brave Bird / Flare Blitz / U-turn / Steel Wing

Mostly I just use the first move on its moveset, Banded BB is simply too powerful. Steel Wing is in the fourth slot because sometimes I switch in Talonflame to take a hit from Fairy-types and Steel Wing allows me to hit them without recoil. It is also useful against Rock types like Tyranitar who usually come in on Talonflame. Usually, I use Talonflame as the lead as long as I see no SR users or Smeargle on the opposing team during Team Preview, because then I would need Absol to come in first to Mega Evolve and activate Magic Bounce. The speed EVs are to outspeed Timid Starmie.
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Absol @ Absolite
Ability: Justified
EVs: 196 Atk / 80 SAtk / 232 Spd
Naive Nature
Sucker Punch / Play Rough / Swords Dance / Fire Blast

Mega-Absol is one seriously underused MEvo poke for now. With 150/115/115 offenses and a STAB that nothing is immune to, Absol can be a useful wallbreaker. Its STAB Sucker Punch off 418Atk has rescued me out of a sweep for countless times and it has the most powerful Sucker Punch in the whole metagame (yes, it does). Play Rough is there as a good coverage moves against Dark, Fighting and Dragon types which resist the other moves, and Fire Blast is to help Absol achieve its mission of stopping the like of Forretress, Skarmory, Ferrothorn to exist and place hazards all over my side. The combination of Swords Dance and Sucker Punch is fantastic since Magic Bounce prevents the use of status moves which makes Sucker Punch useless, and if they switch out then it is the perfect chance for Absol to set up SD.

Some notes about the EV spread: 80SpA allows me to OHKO 252/0 Ferrothorn, and 232+Spd lets me outspeed Jolly Scolipede which can either use Substitute on me or set up as I fail to hit it with Sucker Punch.
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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
Belly Drum / Aqua Jet / Play Rough / Encore

With a new typing, Aqua Jet+Belly Drum combination made legal and a new 90BP STAB, Azumarill has found itself becoming one of the most prominent forces in XY OU. 100/80/80 defences allow it to tank a hit and use Belly Drum, which allows it to almost punch through anything with STAB Aqua Jet off 1744 Atk. While there is no doubt for the first 3 moves in the set, Encore is an extremely useful move for Azumarill. For example, Azu can Encore opponents' Will-O-Wisp and then Belly Drum, which still gives Azu a resultant +2 Atk, allowing it to OHKO back with 90BP STAB Play Rough off 872 Atk (atk drop of burn factored in). Also, Encore helps me beat Aegislash.
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Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 200 HP / 252 Atk / 56 Spd
Adamant Nature
Icicle Crash / Earthquake / Stealth Rock / Ice Shard

Mamoswine effectively check/counters the Ground/Flying type pokemons which threaten my team's synergy, namely Gliscor, Landorus and Landorus-T. It also simultaneously put a stop on the like of Zapdos, Thundurus and Thundurus-T whose Electric attacks was a major problem to me. With its Ice STAB, Mamoswine is also provide reliable SR support as it helps me beat Mandibuzz, who arguably is the main defogger for now. Ice Shard is also another brilliant priority move which kills DD Dragon types.
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Rotom-C @ Chesto Berry
Ability: Levitate
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature
Volt Switch / Leaf Storm / Rest / Will-O-Wisp

Volt Switch makes it another suitable lead for the team, reducing predictability. Will-O-Wisp greatly reduces the pressure on my team's defence, and cripples foes, most notably the annoying-as-hell Mega Venusaur (given it does not have Aromatherapy). Rest+Chesto is great on Rotom-C as continue Volt Switching cause it to take some damage and is a good way of getting past opponent Rotom-W's Will-O-Wisps as well. Rotom-C's acceptable speed and good resistances allow it to pull off a Rest in front of opponents, and with my EV spread opponents are easily confused with my item which allows me to bluff a Scarf.
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Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spd
Swords Dance / King's Shield / Shadow Sneak / Sacred Sword

Personally I think this is the best pokemon in XY. With offensive and defensive abilities being the same as good, it even has a priority to play with and a wonderful move King's Shield to use with its ability. With it I have no fear over things like Lati@s, Scizor and Alakazam. It is good that it can take an Earthquake from 252+ Excadrill and OHKO back with Sacred Sword. Against Knock Offs I King's Shield then switch to Azu / Absol. Against dragons it depends. Even 252 Garchomp's Earthquake couldn't OHKO so if I must I can Swords Dance in the turn it EQs and Shadow Sneak to at least do some damage (then I leave it to other priority users to finish it, most probably Absol).
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Threats
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Mega Venusaur

Without Talonflame, I am done. I can predict a switch in and let Rotom-W use Will-O-Wisp to burn it, but there is nothing more I can do. Outside Talonflame's attacks, the one who hit it the hardest is Mamoswine's Earthquake, which isn't even near a 2HKO against 252/0 MVenu.

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Kyurem-B with Substitute
Fusion Bolt may OHKO Azumarill. If it does not have Sub, Aegislash beats it.

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Thank you for reading this and I would appreciate your comments~
 
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This is a very solid team you have here, the synergy is great. But, there is a few thing wrong on the team which I would personally change:

Toxic on Talonflame? Why on a choice banded set? There's absolutely no reason. Run Sleep Talk Instead. This allows you to come in agaist sleep inducing moves and use it to your advantage.

Encore on Azumarill? I can kind off see where your going but, it's not worth the move slot. Run a Waterfall or Superpower.

Your Rotom is solid, but I suggest replacing Thunderbolt with Hidden Power [Fire] / [Grass]

Aegislash should run Brave with 0 IVS In speed so you have a 50% chance off beating other Brave 0IV Aegis

Otherwise, this is a solid team, but I suggest lengthening your description for Aegislash. them mods with bust you.
 
This is a very solid team you have here, the synergy is great. But, there is a few thing wrong on the team which I would personally change:

Toxic on Talonflame? Why on a choice banded set? There's absolutely no reason. Run Sleep Talk Instead. This allows you to come in agaist sleep inducing moves and use it to your advantage.

Encore on Azumarill? I can kind off see where your going but, it's not worth the move slot. Run a Waterfall or Superpower.

Your Rotom is solid, but I suggest replacing Thunderbolt with Hidden Power [Fire] / [Grass]

Aegislash should run Brave with 0 IVS In speed so you have a 50% chance off beating other Brave 0IV Aegis

Otherwise, this is a solid team, but I suggest lengthening your description for Aegislash. them mods with bust you.
Thank you very much for the suggestions.

Toxic on Talonflame is for those PMs which resist Fire, most notably Rotom-W. I think Toxic is a good move on Fire-types since most things that resist Fire is weak to poison and those which is immune to Toxic is weak to Fire. Another advantage for Toxic on Talonflame is to confuse the opponent over my item, as there are PMs that can resist Banded BB and those which cannot. But I suppose I should have explained some more on this in the description though.

As I have mentioned in the description, Encore on Azu is a solution to many Azu counters that I meet. I have tried using the two moves you have suggested but I really think Encore is more suitable on this set. With Belly Drum, double STAB is already enough for its attack moves, and apart from allowing Azu itself to sweep, Encore can create chances for Aegislash to setup as well.

Meanwhile, I have some doubts over the usage of Hidden Power in Gen VI due to its power drop. Could you please tell me what are HP Fire / Grass for respectively? My team is not particularly weak to Scizor / Genesect but I guess I could benefit from HP Fire a bit. And Gastrodon are nearly unseen in these days so what is HP Grass for?

Thank you for reminding me about the Aegislash spread. Going to change it right now.
 
Thank you very much for the suggestions.

Toxic on Talonflame is for those PMs which resist Fire, most notably Rotom-W. I think Toxic is a good move on Fire-types since most things that resist Fire is weak to poison and those which is immune to Toxic is weak to Fire. Another advantage for Toxic on Talonflame is to confuse the opponent over my item, as there are PMs that can resist Banded BB and those which cannot. But I suppose I should have explained some more on this in the description though.

As I have mentioned in the description, Encore on Azu is a solution to many Azu counters that I meet. I have tried using the two moves you have suggested but I really think Encore is more suitable on this set. With Belly Drum, double STAB is already enough for its attack moves, and apart from allowing Azu itself to sweep, Encore can create chances for Aegislash to setup as well.

Meanwhile, I have some doubts over the usage of Hidden Power in Gen VI due to its power drop. Could you please tell me what are HP Fire / Grass for respectively? My team is not particularly weak to Scizor / Genesect but I guess I could benefit from HP Fire a bit. And Gastrodon are nearly unseen in these days so what is HP Grass for?

Thank you for reminding me about the Aegislash spread. Going to change it right now.
I can ins off see where your going with toxic, but why waste the moves lot? You have Azumarill to deal with Fire types, Celebi to deal with Rotom-w, etc. If would suggest then use Steel wing to hit rocks, and surprise 2HKO things like tyranitar.

I see your logic with encore, athough, If you can predict right, +6 Waterfall Can OHKO Shield Aegislash.
(Just sayin')

The power drop isn't really noticeable anyway when your hitting things 4x Weak.
Sorry, instead off HP Grass, it should be
Hidden Power Fire / Rest (With Chesto Berry)
 
I can ins off see where your going with toxic, but why waste the moves lot? You have Azumarill to deal with Fire types, Celebi to deal with Rotom-w, etc. If would suggest then use Steel wing to hit rocks, and surprise 2HKO things like tyranitar.

I see your logic with encore, athough, If you can predict right, +6 Waterfall Can OHKO Shield Aegislash.
(Just sayin')

The power drop isn't really noticeable anyway when your hitting things 4x Weak.
Sorry, instead off HP Grass, it should be
Hidden Power Fire / Rest (With Chesto Berry)
Thank you again for the improvements.

Steel Wing on Talonflame is a brilliant idea as Tyranitars keep coming in front of my Talonflame to shut me up. Definitely going to change it!

Rest+Chesto is another fantastic idea as I find Leftovers pretty unreliable as recovery and due to the offensive nature of my team Rotom-W has too much pressure in the defensive synergy. In this case, should I change my Rotom-W to a defensive EV spread instead?
 
I'm glad to help

You could run a Bulky Chestorest:

252 HP / 252 Spa / 4 Def

Or a Defencive Chestorest

252 HP / 252 Def / 4 SDef
or
252 HP /252 SDef / 4 Def


They both work as great pivots.
 
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I see that you have celebi to counter Rotom-w + Gliscor. If you really want to kill them off entirely, I suggest a freeze dry mamoswine.

Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Naive
- Ice Shard
- Freeze Dry
- Earthquake
- Stone Edge

  • Freeze dry 2HKOs offensiv Rotom-W
  • Gliscor is wrecked by ice shard / Freeze dry
  • Electric Immunity
  • Counters Landorus
252 SpA Life Orb Greninja Hydro Pump vs. 4 HP / 252 SpD Assault Vest Mamoswine: 283-338 (78.1 - 93.3%)
252 SpA Life Orb Volcarona Fire Blast vs. 4 HP / 252 SpD Assault Vest Thick Fat Mamoswine: 174-205 (48 - 56.6%)
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 4 HP / 252 SpD Assault Vest Mamoswine: 149-177 (41.1 - 48.8%)
252+ SpA Life Orb Hydreigon Draco Meteor vs. 4 HP / 252 SpD Assault Vest Mamoswine: 212-251 (58.5 - 69.3%)
 
just for fun, you could run an extreme speed weakness policy dragonite, switch in on a move that's super effective, and then just pull off a dragon dance for +3 priority 2 sweeping power
 
I see that you have celebi to counter Rotom-w + Gliscor. If you really want to kill them off entirely, I suggest a freeze dry mamoswine.

Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Naive
- Ice Shard
- Freeze Dry
- Earthquake
- Stone Edge

  • Freeze dry 2HKOs offensiv Rotom-W
  • Gliscor is wrecked by ice shard / Freeze dry
  • Electric Immunity
  • Counters Landorus
252 SpA Life Orb Greninja Hydro Pump vs. 4 HP / 252 SpD Assault Vest Mamoswine: 283-338 (78.1 - 93.3%)
252 SpA Life Orb Volcarona Fire Blast vs. 4 HP / 252 SpD Assault Vest Thick Fat Mamoswine: 174-205 (48 - 56.6%)
252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 4 HP / 252 SpD Assault Vest Mamoswine: 149-177 (41.1 - 48.8%)
252+ SpA Life Orb Hydreigon Draco Meteor vs. 4 HP / 252 SpD Assault Vest Mamoswine: 212-251 (58.5 - 69.3%)
Freeze Dry Mamoswine may be a good lure but without Celebi I can only rely on Rotom-W to absorb status, and I loses SR support too. I suppose I will try a Life Orb variant so I can use SR at the same time. A billion thanks.
p.s. Another problem is that Rotom-W OHKOs Mamoswine if it is not as bulky as your set, while it can Will-O-Wisp to cripple me.
just for fun, you could run an extreme speed weakness policy dragonite, switch in on a move that's super effective, and then just pull off a dragon dance for +3 priority 2 sweeping power
If I am going to use Weakness Policy, it means I'd better keep it at full health so as to guarantee it can take a hit with Multiscale in effect. It would not be able to take any hits on switch in then which is a big downside considering its outstanding defensive ability. I have faced one of these things before and sadly a Dragonite DD in front of me but a +3 Extremespeed could not OHKO my Azumarill while Play Rough 2HKOs. In Gen V Dragonite (mostly MixNite) is my favourite pokemon on teams but now it seems to be not as good already.
 
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Pretty solid team, but I think you could go in a different direction if you just replace two pokemon.

Celebi is not that effective on your team. it is very vulnerable to set up and isn't that reliable in setting up stealth rock due to its abundance of weakneses and lack of offensive coverage. DeoD can do its job much better at the expense of it being unusable after turn 5 for the most part.

Additionally, you can replace rotom with a bisharp to take full advantage of deod's hazard stacking capabilities. you dont want to be vulnerable to defog users and bisharp takes advantage of them quite nicely. Between bisharp and aegislash, your hazards are going to be a problem to get rid of. bisharp also has prio!

Additionally, you definitely need to make azumarill Jolly so rotom-W is less of a problem to your team. you dont want to deal pitiful aqua jet damage when you have a 90% chance to ohko with playrough.

good luck bud!
 
Pretty solid team, but I think you could go in a different direction if you just replace two pokemon.

Celebi is not that effective on your team. it is very vulnerable to set up and isn't that reliable in setting up stealth rock due to its abundance of weakneses and lack of offensive coverage. DeoD can do its job much better at the expense of it being unusable after turn 5 for the most part.

Additionally, you can replace rotom with a bisharp to take full advantage of deod's hazard stacking capabilities. you dont want to be vulnerable to defog users and bisharp takes advantage of them quite nicely. Between bisharp and aegislash, your hazards are going to be a problem to get rid of. bisharp also has prio!

Additionally, you definitely need to make azumarill Jolly so rotom-W is less of a problem to your team. you dont want to deal pitiful aqua jet damage when you have a 90% chance to ohko with playrough.

good luck bud!
Thanks for the reply.

I agree that Celebi is not performing its roles well enough. Its resistances do not favour its job of leaving SR and merely acts as a counter to Rotom-W while it is vulnerable to U-turn which loses me much momentum. Therefore I am changing it to Mamoswine who is much more reliable for SR support and beats defoggers like Mandibuzz. Bisharp is not really the best choice because it is quite frail and his resistances mostly overlap with my current ones, and these made it unfavourable for it to have a slot.

Regarding the nature of Azu, can you provide some numbers to prove what you have said? because I don't see how outspeeding Rotom-W is going to help:
+6 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Rotom-W: 490-577 (161.1 - 189.8%) -- guaranteed OHKO
+6 252 Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Rotom-W: 447-526 (147 - 173%) -- guaranteed OHKO

252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Rotom-W: 169-199 (55.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Huge Power Azumarill Play Rough vs. 252 HP / 0 Def Rotom-W: 154-183 (50.6 - 60.1%) -- 85.9% chance to 2HKO after Leftovers recovery
 
play rough has 90% accuracy. if you outspeed rotom you can kill it. if you don't, you wasted half your hp for nothing.
 
play rough has 90% accuracy. if you outspeed rotom you can kill it. if you don't, you wasted half your hp for nothing.
Sorry for not getting what you mean before. Though I still prefer making Azumarill more bulky because there are not many PMs on my team who can take few hits and Azumarill's typing makes it a suitable switch-in in many occasions. If I make it to Jolly I also still loses to max speed Rotom-W. And I suppose if more and more Azumarills run Jolly I am sure Rotom-As will invest certain amounts of speed so that they can outspeed max speed Azumarill too.
 
Another good threat against talonflame is cloyster with its focus sash, if you do try to make the move of using brave bird in your first turn and then switch out, one rock blast with skill link should be able to wipe him out. I also have one question, what as far as priority moves can outspeed gale wings?
 
Another good threat against talonflame is cloyster with its focus sash, if you do try to make the move of using brave bird in your first turn and then switch out, one rock blast with skill link should be able to wipe him out. I also have one question, what as far as priority moves can outspeed gale wings?
Extremespeed.
 
Your team is pretty good, but there is one problem-No rapid spinner/defogger support for your talonflame.
If you don't have spinner or fogger, your bird is going to have Half HP, once its out in battle.
 
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