Setup Sweep Team RMT

Setup Sweep Team:
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Introduction:

Not gonna waste time just yet with a fancy intro, because nobody reads it. However, I should state some things first. This team has been doing decently well, much better than I expected. However, I fear that there are a few things about this team that are holding it back. I'll mention them below. Anyway:

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Bisharp:
Item: Dread Plate
Nature: Adamant (+Atk, -SpA)
Ability: Defiant
EV's: 124 HP / 252 Atk / 132 Spe
Moves:
Pursuit
Iron Head
Sucker Punch
Swords Dance

Bisharp is the first setup sweeper on my team, and arguably the most controversial one right now. While in concept, a Swords Dance'd Sucker Punch can wreck pretty hard, the problem is how predictable it is. People simply know that when Bisharp is out, he uses Sucker Punch, and because of that, they start to setup and take advantage of the situation. Because Bisharp doesn't have much reliable coverage, he becomes a bit of a burden at times. However, he can become a blessing at times against the likes of Aegislash, who will try to use King's Shield. As you guessed, Iron Head and Sucker Punch act together to give Bisharp neutral coverage, and Pursuit is for Aegislash who try to switch.

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Dragonite:
Item: Leftovers / Weakness Policy
Nature: Adamant (+Atk, -SpA)
Ability: Multiscale
EV's: 252 Atk / 4 SpD / 252 Spe
Moves:
Dragon Dance
Dragon Claw
Fire Punch
Earthquake

Dragonite is the second setup sweeper, and a good one at that. With simply just one Dragon Dance, Dragonite can wreck most unprepared teams. His multiscale provides me with good opportunities to come in and get a free Dragon Dance. This set is pretty standard on Dragonite though, as Dragon Claw hits everything except Fairy and Steel Types, while Fire Punch and Earthquake provide Dragonite with good coverage. Some people will question the lack of Extremespeed on Dragonite, which I will say, specifically, for my team structure, priority isn't that glaring of a need. Earthquake ensures that Dragonite won't get walled by Heatran, which is good enough for me. Overall, I don't have much of a problem with Dragonite.

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Excadrill:
Item: Air Balloon
Nature: Jolly (+Spe, -SpA)
Ability: Mold Breaker
EV's: 252 Atk / 4 Def / 252 Spe
Moves:
Rapid Spin
Earthquake
Rock Slide
Swords Dance

Excadrill is my third setup sweeper, and also serves a key important role as the spinner on my team. With Dragonite and Mega Charizard Y both being weak to Stealth Rock, there has to be some form of support for getting rid of the rocks. Excadrill not only serves as the spinner on my team, but knows how to function well as a setup sweeper of his own. With Swords Dance, his Earthquake and Rockslide do massive amounts of damage, and get neutral coverage at the same time. Excadrill's only downfall is his lack of super high speed, preventing him from completely demolishing on his own. However, his role as a spinner is good enough for me, and has proven my team well.

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Mega Charizard Y:
Item: Charizardite Y
Nature: Timid (+Spe, -Atk)
Ability: Drought
EV's: 4 HP / 252 SpA / 252 Spe
Moves:
Fire Blast
Solar Beam
Focus Blast
Roost

Mega Charizard Y offers massive support where other Pokemon cannot. First, you'd think that with 3 Pokemon weak to Fire Type attacks on my team, that using a Pokemon with Drought would be a bad idea. However, as it only lasts 5 turns, including the turn it's set, the opponent rarely ever gets the chance to take advantage of it. In return, I get a Pokemon that can clear the most annoying of threats, including Rotom-W and Azumarill. Fire Blast is his main STAB, which with Sun support, can wreck unprepared Pokemon. Solarbeam hits specific threats such as Rotom-W and Azumarill hard, while Focus Blast hits Heatran and Tyranitar hard. Roost can heal off Mega Charizard Y on a predicted switch. Mega Charizard Y's movepool gives my team the edge it needs to get rid of threats that would otherwise destroy it.

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Breloom:
Item: Choice Scarf / Life Orb
Nature: Jolly (+Spe, -SpA)
Ability: Technician
EV's: 4 HP / 252 Atk / 252 Spe
Moves:
Force Palm
Bullet Seed
Mach Punch
Spore

The Sleep Inducer of my team. Breloom with a Choice Scarfed Spore can easily pluck off a threat and put it straight to sleep, giving me time to switch into the setup sweeper of my choice and hit hard with it. I went with Force Palm over Power-Up Punch, as I don't see Breloom being that bulky, making the setup very risky. Also, with a Choice Scarf on him, Power-Up Punch's investment doesn't seem worth it. I would've went Low Sweep, but its Base Power changed to 65 this gen, unfortunately. Bullet Seed provides Breloom with a means to take down Azumarill and Rotom-W, while Mach Punch can pick off weakened threats that cause my team trouble.

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Greninja:
Item: Life Orb
Nature: Hasty (+Spe, -Def)
Ability: Protean
56 Atk / 200 SpA / 252 Spe
Moves:
Hydro Pump
Ice Beam
Extrasensory
Shadow Sneak

To be honest, Greninja was simply to fill in a slot that needed to be filled. Something needed to put a stop to Gliscor, and Greninja seemed like a good pick. Also, something needed to pick off a weakened Talonflame, and Greninja also seemed like a good pick. Seeing as I have Breloom and Mega Charizard Y, Grass coverage seemed to be trivial, and with Bisharp on my team, Dark coverage also seemed to be trivial as well. Hydro Pump gives Greninja a good way to hit incredibly hard, while Ice Beam hits Gliscor hard. Extrasensory is a bit more controversial among the group, but something has to hit Mega Venusaur hard, right? Shadow Sneak is simply to hit weakened off Pokemon.

Conclusion:
I like my team, though I feel there's a pressing trouble. Azumarill puts a lot of stress on my team, given the right circumstances. Landorus-T gives my team a lot of stress as well. Rotom-H is incredibly difficult to pick off, because of how easily it can switch in and paralyze any of my setup sweepers (except Excadrill, who gets 0HK0'ed by Overheat anyway). I feel changing Bisharp to a different setup sweeper might give my team better coverage, though I would lose the ability to throw off Sucker Punches and kill off Latios so easily. Breloom's use is trivial, and often depends on the situation. Teams using Mega Venusaur make its role almost useless, and because Mega Venusaur is already difficult for my team to stop, this doesn't help the case either.

Anyway, that's my team. Thanks for reading and rating. I appreciate it.​
 
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200 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 4 SpD Mega Venusaur: 237-281 (65.1 - 77.1%) -- guaranteed 2HKO

252+ SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 205-243 (71.6 - 84.9%) -- guaranteed 2HKO


Assuming Venusaur switches-into you and not the other way around, you get the easy 2HKO with Extrasensory. If you switch in on it, it defeats you easily with both of its main moves: sludge bomb and giga drain.


No suggestions, really. Just wanted to post this.

Maybe Goodra or Skarmory will help ameliorate the Venusaur issue? Or if you want to get really fancy, Liquid Ooze Tentacruel will work in a pinch. Smartass Leech-Seed Mega Venusaur will find themselves in a fun position losing health each turn. Definitely not ideal for the Tentacruel, though.
 
200 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 4 SpD Mega Venusaur: 237-281 (65.1 - 77.1%) -- guaranteed 2HKO

252+ SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 205-243 (71.6 - 84.9%) -- guaranteed 2HKO


Assuming Venusaur switches-into you and not the other way around, you get the easy 2HKO with Extrasensory. If you switch in on it, it defeats you easily with both of its main moves: sludge bomb and giga drain.


No suggestions, really. Just wanted to post this.

Maybe Goodra or Skarmory will help ameliorate the Venusaur issue? Or if you want to get really fancy, Liquid Ooze Tentacruel will work in a pinch. Smartass Leech-Seed Mega Venusaur will find themselves in a fun position losing health each turn. Definitely not ideal for the Tentacruel, though.

Thank you for the calculation and suggestions. It does give me a better perspective on Mega Venusaur. Goodra could probably handle Mega Venusaur, as its Draco Meteor 2HK0's it, and can switch into Sleep Powder if it has Sap Sipper. However, I'm concerned that it will try to stall out with Synthesis if it has it in its set. This does, however, leave me a bit weak against Talonflame. I'd need to replace another one of my members with somebody who can handle Talonflame. I'm thinking if Greninja gets replaced by Goodra, then Breloom needs to go for a Pokemon that can handle Talonflame, and gets some fighting coverage as well.
 
One that immediately comes to mind is defensive tentacruel, but that is just becasue I run Tentacruel myself. Possibly the best anti-talonflame is Tyranitar, who is most certainly NOT give fighting coverage, hahah.

Another one, and you're probably going to roll your eyes out of your head when I say this due to how predictable it is, is Rotom-W or Rotom-H, both of whom get pretty bulky if you run Bold 252 HP, High Def. I run a Rotom-toaster myself because it fits well with my team, but I think the washing machine might help ameliorate the Azumarill hangups you've been concerned with.

Rotom-W @ ChestoResto
Bold
(252 HP/???/???)
-HydroPump
-Volt Switch
-Rest
-Wil-O-Wisp

Or Rotom-H dual status

Rotom-H @ Leftovers
Bold
(252 HP/???/???)
-Overheat
-Volt Switch
-Will-O-Wisp
-Thunder Wave

I run dual status rotomster myself--which could work with your Megazard Y, but then your team has a lot of Stealth Rock Weakness.

Check to see if the washing machine has any synergy with these guys. I have a few Bold 4IV leftovers if you're too lazy to breed from scratch.
 
One that immediately comes to mind is defensive tentacruel, but that is just becasue I run Tentacruel myself. Possibly the best anti-talonflame is Tyranitar, who is most certainly NOT give fighting coverage, hahah.

Another one, and you're probably going to roll your eyes out of your head when I say this due to how predictable it is, is Rotom-W or Rotom-H, both of whom get pretty bulky if you run Bold 252 HP, High Def. I run a Rotom-toaster myself because it fits well with my team, but I think the washing machine might help ameliorate the Azumarill hangups you've been concerned with.

Rotom-W @ ChestoResto
Bold
(252 HP/???/???)
-HydroPump
-Volt Switch
-Rest
-Wil-O-Wisp

Or Rotom-H dual status

Rotom-H @ Leftovers
Bold
(252 HP/???/???)
-Overheat
-Volt Switch
-Will-O-Wisp
-Thunder Wave

I run dual status rotomster myself--which could work with your Megazard Y, but then your team has a lot of Stealth Rock Weakness.

Check to see if the washing machine has any synergy with these guys. I have a few Bold 4IV leftovers if you're too lazy to breed from scratch.

To be honest, Rotom-W's synergy on the team seems to make sense. Half of my team struggles against Vaporeon and other pokemon with water/ice coverage, and greninja simply isnt enough anymore. Rotom-W can put Vaporeon to shame though. Goodra could replace Bisharp if it has dark pulse, or breloom, but another member would need to be put in. I think conkeldurr might do, though something that can setup and get dark coverage would be nice. Maybe assault vest bulk up conkeldurr with knock off?
 
...scratch that, forgot about assault vest.

Edit: Rotom-W's Synergy:

After some brief thinking, I've decided on a change that will give Rotom-W a much more significant role on my team. With Greninja being changed for Rotom-W, Bisharp will also be changed for Aegislash. This seems like a better and more fitting choice, as Aegislash doesn't carry the burdens that made Bisharp difficult to use on the team. Bisharp's 4x fighting weakness was too much of a sin, making it hard for him to check anything that carried a fighting move. His predictability also made him an easy target to setup on. Aegislash not only ditches these burdens, but gives my team the fighting coverage it needs, while maintaining a relatively good priority STAB move. With this, Rotom-W can successfully check many things that Aegislash, Dragonite, and Mega Charizard Y aren't as proficient at checking, such as Ground, Fire, Water, and Ice, while also being able to check the nasty Talonflame. To make things better, Rotom-W's only weakness is checked by all three of them.

With this said, that leaves Excadrill and Breloom left, whose additions I'm still questioning. While Excadrill can answer my team's weakness to Stealth Rock, he doesn't do much more for my team outside of that. There are other Pokemon on my team who can answer what Excadrill answers much better, and it seems as if it would be more logical to give the position of Hazard Remover to a Pokemon who can do more than just that. The problem is that this hazard remover would need to be able to answer my team's weaknesses. Donphan unfortunately won't be doing much either, even with Ice Shard. If I could have a hazard remover that could check Landorus-T and other Stealth Rock setters, and resist Rock type attacks, that would be amazing, but I have no idea who to put in that position. In terms of Breloom, his addition is more trivial at this point, and would be better replaced with a member that can dent Mega Venusaur. Coverage is a bit trivial until I know who the hazard remover is gonna be.

If worst comes to worst, I may probably keep Excadrill and fill the last slot in with Sap Sipper Goodra, which could kill Mega Venusaur with a Draco Meteor​
 
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