XY UU Beta Discussion (Read post #32)

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Lets stop talking about banning Knock Off for now. It's being considered and will be voted on next round of bans, end of story.

edit: re: uu viability rankings, those will probably be set up once we get a UU metagame forum
Not to like harass you with questions but any idea when that is going to happen?
 
Hippo, Zapdos, Suicine are all great walls even without lefties. That's like saying Cobalion without a life orb is garbage.

Anyway feel Weavile is really antimeta?

excuse me guys, but what exactly is 'antimeta'? I've seen the word used multiple times, but I do not know the meaning of it.

also, it might be late, but I want to point out that croaks usually don't run knock off, I mentioned it because for that specific someone that I met.

Here is a show of how "broken" Knock off etc. is http://replay.pokemonshowdown.com/uubeta-86146973. I fucking stalled out what appears to be a Choice Band Crawdaunt with a fucking Specially Defensive Mew. No defence investment and max 248HP EVs. Burn a Knock off user and stall for days with a Psychic Pokemon, lololol.

wow many burn such scald
 
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I haven't made one personally but I'm pretty sure that hippo/jelli/roserade/latias/M-agrron/chansey works well together but I'm not positive.

Drop Chansey for Florges, gives this team better overall synergy.

reale anti-meta is a Pokemon or strategy that is particularly good due to its effectiveness in countering Pokemon which are popularly used in the current metagame. I feel this is kind of why Bisharp has risen, to a particular extent of course. Knock Off is also particularly anti-meta, in all current tiers, honestly. This is probably why it's currently be discussed so heavily, and with such vigor.
 
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Drop Chansey for Florges, gives this team better overall synergy.

reale anti-meta is a Pokemon or strategy that is particularly good due to its effectiveness in countering Pokemon which are popularly used in the current metagame. I feel this is kind of why Bisharp has risen, to a particular extent of course. Knock Off is also particularly anti-meta, in all current tiers, honestly. This is probably why it's currently be discussed so heavily, and with such vigor.
thanks!
if for example croak and crawdaunt are popular now, can hawlucha be considered one?

my thought prefers knock off as the 'new meta' or basically all dark types now (such dark time we live in).
 
excuse me guys, but what exactly is 'antimeta'? I've seen the word used multiple times, but I do not know the meaning of it.

Meta is short for metagame and refers to what strategies are the most powerful and most used in a competitive environment. For example, in OU a popular pokemon you would see is Rotom-W,a pokemon which has great offensive and defensive typing. It is common to see physically defensive Rotom with a set such as Volt Switch/Hydro Pump/WoW/Pain Split, so this set could be considered "meta". Meta also has to do with popular trends, either in defensive/offensive cores or coverage moves, such as VenuTran or Choice Scarf Genesect.

Therefore, an "anti-meta" pokemon would be considered one whose primary purpose is to counter threats commonly seen in the meta. This line can be blurry, because if a pokemon is good enough then it will become more popular and eventually be considered "meta". Anti-meta might also imply that a certain pokemon/strategy is more viable against popular threats, but less effective to those not considered meta. For example, in gen 4, porygon2 could arguably have been considered an anti-meta pokemon because it countered or checked several popular offensive threats such as Heatran, Gyra, and DD Salamence, thanks to it's niche ability in Trace.

tl;dr: anti-meta is anything which is highly effective against popular pokemon in a tier.
 
Have anyone ever tried Venomoth? I have find it to be particularly effective. This is possibly because people are not preparing for it, but how easy it can successfully baton pass and sweep is beyond my imagination before actually using it.

Venomoth @ Black Sludge
Ability : Wonder Skin
EVs : 248 HP / 8 SpA / 252 Spe
Calm Nature
- Quiver Dance
- Baton Pass
- Sleep Powder
- Bug Buzz

Standard Quiverpasser set is extremely dangerous and effective. Basically, I randomly made a team with Venomoth + 5 random pokes in five minutes and laddered to top 100 in PO UU in an hour. I haven't use it much on showdown yet since I can't use my computer for a few days but I suppose the difference between the two tiers are not that big.

Baasically, the idea is get onto something can't touch it (Florges, Chansey, choice-locked Heracross to name a few) and set up Quiver Dance. You should scout or at least guess the scarfer of the opposing team first and prevent being revenged easily. However, there isn't much scarfers able to beat it anyway. Slower scarfers including Heracross, Rotom-H, goddamned fucking anti-meta scarfGardy are easily put to sleep while faster special scarfers are unable to harm it much. Keldeo fail to 2HKO Venomoth at +1 where Venomoth can even set up on it while putting it to sleep before passing. There isn't much that can be do against a Venomoth if a team lacks a solid physically inclined scarfer or priority abuser. Even fucking Taunt and Roar and T-wave that stops speed boosting sweepers on their track will fail half of the time thanks to Wonder Skin. Venomoth can then act accordingly to attack or pass.

It is important to choose suitable teamates for Venomoth as it does not have the ability to sweep alone (I lied... Tinted Lens Bug Buzz FUCKIN SWEEPS). Keldeo is usually an easy choice with its ability to break through Chansey. It also resists the Fire and Rock moves aiming at Venomoth, giving it some easy switch ins. Mega Gardevoir is also one great choice with its incredible power and coverage while being able to go mixed with Psyshock. However, never dedicate a mom solely as baton pass reciever. Even I have nearly used Venomoth successfully each match, sometimes there are unfavourable match ups where Venomoth is used as death folder. Using mons that are deadweight without the boost like Octillery basically forces you to play 4v6 on unfavourable match ups while having zero offensive or defensive synnergy pre-pass. This is never a good idea.
 
What mons could drop to ru and what could rise up to uu? I've got a feeling that gastrodon(weather nurf), azelf, abomosnow(weather nerf) and scrafty(fairy types), mismagius, porygonz etc has a good chance of falling to ru. It might be a bit to early to predict ru newcomers but they just lack the power, and ain't good as they used to be.... While crawduant, exploud, shuckle can be our newcomers to good ol' UU. What are your tier predictions?


BTW besides Mega-blastoise, what do you use as a spinner? (Running a sticky web team, so defog isn't necessary)
 
Porygon z got a huge buff this gen in steel losing its resistance to ghost. You could run a double boosting set in agility and nasty plot with adaptability boosted tri attack with shadow ball for flawless coverage in uu now that bisharp is gone. I plan on trying it on my team this weekend!

In regards to other spinners besides blaztoise, there really arent too many options tbh. Theres hitmontop who can fare well versus crawdaunt thanks to mach punch and close combat. You could run av hitmonlee with reckless with hjk, rapid spin, mach punch and knock off.

But honestly, if youre running sticky web, mega blastoise is probably the best option. It can rapid spinand can hit hard...
 
Or regular Blastoise is still viable as a spinner option if you are using up your mega-slot for something else. Hitmonchan and Hitmonlee are also possible Rapid Spinners, but aren't that ideal. Not too much variety for Rapid Spinners in UU. I'm kinda hoping that Foretress and/or Donphan to drop, not that I am saying that either of them will though at the same time I wouldn't be too surprised.
 
C AllStar , venomoth is very good, but i ran it last gen and it still has the same problems...
1. Scarf darmanitan outspeeds at +1 and easiky ohko before you can baton pass.
2. With mega gard and cham around, its psychic weakness isamplified. Both are faster with max speed investment i believe in their non mega form and can easily ohko.
3. This gen nerfed sleep powder making grass types immune and sleep mechanics reverted back to gen 4 making sleep less crippling.
While it is very good, it needs thr right support to shine. Also, you need to watch out for scarf hera with sleep talk and guts and any viable sleep talker for that matter. But if it can pull off a qd then pass, then its very difficult to counter.
 
> swaps scarf diggersby for cb diggersby

oh man the power

THE POWER

yeah this guy's pretty amazing, the amount of stuff he 2HKOes with CB Return is pretty ridiculous. i know this has been discussed to death already, but diggersby pretty much shits over a lot of things with just his STABs alone (EQ is enough to deter Aggron from switching in freely!). only thing really holding him back is his lulzworthy bulk, but otherwise he's stupidly good.

now if only he got knock off

been trying out physically defensive oven here. it's not really amazing, but it does catch people off guard trying to smack it with physical attacks. it's the perfect victini counter (well, until more people run special sets lol) afaik. it's one of those mons that can just lulz at knock off as they burn the guy (well, aside from crabs that is but crab is pretty dumb, and you can just volt switch)
 
Great comments above. These are indeed major problems for Venomoth, making it being not exactly a major threat in UU this generation. The popularity of fire type scarfers as well as strog priority abusers hurt Venomoth a lot. Excessive prediction with switching and Sleep Powder is usually required to get around them. Though ScarfCross isn't a problem though as 2/3 of its moves are resisted. Other Sleep Talk scarfers are problematic though. Its fraility also relatively hard to set up. Personally, I use Mega Manectric to lure in Florges, Chansey, Celebi (Psychic doesn't hurt a lot) for set up while being a nice passing target with Intimidate to soften physical blows. Using Venomoth requires support, but will certainly reward.

For Rapid Spinners, UU is always a tier where rapid spinners suck unfortunately. Regular Blastoise is a semi-decent one if you don't mind losing offensive pressure with a Sticky Web team. Scald hits common ghosts like Chandelure, Cofagrigus and Doublade hard while the burn chance is always nice. However, it can't to jack to Jellicent apart from exchanging toxic, where Blastoise will be worn down faster without Recover. Hitmontop isn't worth using as it falls too easily to offensive pressure. It can't do anything to ghosts too, making it even worse. It's only niche is Foresight + Spin, which requires two turn and ruins momentum completely. Offensive Spinner Kabutops is the best spinner last gen RU while is still a great spinner in UU. It OHKOs nearly every ghost in UU after SD. Aqua Jet + Stone Edge combined beats every UU ghost last gen as well as Jellicent. Moreover, it can double as a sweeper as offensive teams rarely have answers to boosted Aqua Jet and it can even outspeed and KO things like Latias if hit by a physical move thanks to Weak Armor. However, this generation is unkind to it with Doublade and Gourgeist (can't take repeated SE though) usually beating it. And sometimes it is hard to come in and set up SD. It is still a great spinner on offensive teams.
 
Great comments above. These are indeed major problems for Venomoth, making it being not exactly a major threat in UU this generation. The popularity of fire type scarfers as well as strog priority abusers hurt Venomoth a lot. Excessive prediction with switching and Sleep Powder is usually required to get around them. Though ScarfCross isn't a problem though as 2/3 of its moves are resisted. Other Sleep Talk scarfers are problematic though. Its fraility also relatively hard to set up. Personally, I use Mega Manectric to lure in Florges, Chansey, Celebi (Psychic doesn't hurt a lot) for set up while being a nice passing target with Intimidate to soften physical blows. Using Venomoth requires support, but will certainly reward.

For Rapid Spinners, UU is always a tier where rapid spinners suck unfortunately. Regular Blastoise is a semi-decent one if you don't mind losing offensive pressure with a Sticky Web team. Scald hits common ghosts like Chandelure, Cofagrigus and Doublade hard while the burn chance is always nice. However, it can't to jack to Jellicent apart from exchanging toxic, where Blastoise will be worn down faster without Recover. Hitmontop isn't worth using as it falls too easily to offensive pressure. It can't do anything to ghosts too, making it even worse. It's only niche is Foresight + Spin, which requires two turn and ruins momentum completely. Offensive Spinner Kabutops is the best spinner last gen RU while is still a great spinner in UU. It OHKOs nearly every ghost in UU after SD. Aqua Jet + Stone Edge combined beats every UU ghost last gen as well as Jellicent. Moreover, it can double as a sweeper as offensive teams rarely have answers to boosted Aqua Jet and it can even outspeed and KO things like Latias if hit by a physical move thanks to Weak Armor. However, this generation is unkind to it with Doublade and Gourgeist (can't take repeated SE though) usually beating it. And sometimes it is hard to come in and set up SD. It is still a great spinner on offensive teams.

If you think UU spinners suck, you shoulda seen last gens NU. Your best options were literally Spinda, Wartortle and Armaldo. There was also Delibird but lol spinner with *4 SR weakness.
 
If you think UU spinners suck, you shoulda seen last gens NU. Your best options were literally Spinda, Wartortle and Armaldo. There was also Delibird but lol spinner with *4 SR weakness.
And Smashkoal. Don't forget about Smashkoal. I think the consensus was that it was the best available spinner.
 
In fact, in gen5 only spinners in RU are good (S rank tops + Cryogonal). OU spinners are somewhat decent but Starmie still can't get past all Jellicent sets at once. UU spinner sucks ass with Blastoise and Hitmontop being the most overrated mons in the tier. NU spinners are shit obviously with SmashCoal being the only one capable of getting pask spinblockers (unless you consider Foresight Wartortle, which is its only niche). However, Ubers is the worst with only Forry, Tentacruel, Excadrill being barely able to spin. No to mention they can't really get past insanely powerful and bulky legendary ghosts lol. Yeah, spinners in UU, NU and Ubers all suck.
 
Have anyone ever tried Venomoth? I have find it to be particularly effective. This is possibly because people are not preparing for it, but how easy it can successfully baton pass and sweep is beyond my imagination before actually using it.

Venomoth @ Black Sludge
Ability : Wonder Skin
EVs : 248 HP / 8 SpA / 252 Spe
Calm Nature
- Quiver Dance
- Baton Pass
- Sleep Powder
- Bug Buzz

Standard Quiverpasser set is extremely dangerous and effective. Basically, I randomly made a team with Venomoth + 5 random pokes in five minutes and laddered to top 100 in PO UU in an hour. I haven't use it much on showdown yet since I can't use my computer for a few days but I suppose the difference between the two tiers are not that big.

Baasically, the idea is get onto something can't touch it (Florges, Chansey, choice-locked Heracross to name a few) and set up Quiver Dance. You should scout or at least guess the scarfer of the opposing team first and prevent being revenged easily. However, there isn't much scarfers able to beat it anyway. Slower scarfers including Heracross, Rotom-H, goddamned fucking anti-meta scarfGardy are easily put to sleep while faster special scarfers are unable to harm it much. Keldeo fail to 2HKO Venomoth at +1 where Venomoth can even set up on it while putting it to sleep before passing. There isn't much that can be do against a Venomoth if a team lacks a solid physically inclined scarfer or priority abuser. Even fucking Taunt and Roar and T-wave that stops speed boosting sweepers on their track will fail half of the time thanks to Wonder Skin. Venomoth can then act accordingly to attack or pass.

It is important to choose suitable teamates for Venomoth as it does not have the ability to sweep alone (I lied... Tinted Lens Bug Buzz FUCKIN SWEEPS). Keldeo is usually an easy choice with its ability to break through Chansey. It also resists the Fire and Rock moves aiming at Venomoth, giving it some easy switch ins. Mega Gardevoir is also one great choice with its incredible power and coverage while being able to go mixed with Psyshock. However, never dedicate a mom solely as baton pass reciever. Even I have nearly used Venomoth successfully each match, sometimes there are unfavourable match ups where Venomoth is used as death folder. Using mons that are deadweight without the boost like Octillery basically forces you to play 4v6 on unfavourable match ups while having zero offensive or defensive synnergy pre-pass. This is never a good idea.

This is a great set. I used it on a full BP team (which was quite fun tbh, untill Scoli got the ban, that was .-.) and if I magaed to sleep something, it could just set up for free at least once, if not multiple times.
It sucks that is outsped at +1 by things thou dont wand to be outsped by, so I can see some problems for non-BP teams. This thing is also surprisingly bulky with some investment. But yea, I dont have that much of experience with it outside my BP team so that could be blurring my vision on it, since it would have some speed multipliers already most of the time, and more often than not it would have defense and special defense boosts too.

However, 12 turns of Ice Beam freeze hax kill this thing

Moving on, this is a pretty neat Defensive core I made up for my most recent team
Roserade @ Leftovers
Ability: Natural Cure
EVs: 120 SAtk / 252 HP / 136 SDef
Calm Nature
- Sleep Powder
- Spikes
- Sludge Bomb
- Giga Drain

Blastoise @ Blastoisinite
Ability: Torrent
EVs: 252 HP / 4 SAtk / 252 Def
Bold Nature
- Rapid Spin
- Roar/Toxic
- Hydro Pump
- Dark Pulse

Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Will-O-Wisp
- Extreme Speed
- Flare Blitz
- Morning Sun

A classic FWG core. I opted for this over some cores you see these days like Cofagrigus+Chansey since it actually has some nice offensive presence.

The first member, Roserade, is pretty damn awesome. I wanted to use her for a while but Kyube made that a bit impossible since it was unpredictable as fuck and mixed and physical sets can kill of Roserade. Anyway, 105 SpDef is a nice BST, and coupled with HP investment and a bit of SpDef investment make it unexpectedly bulky. Spikes+Sleep Powder is just so good, and goes in tandem with the switches this core forces. Sleep powder is good since it essentially just takes out a pokemon for a while, if not making it straight up useless. STAB Sludgebomb punishes any Grass-type switchin trying to absorb Sleep Powder/Leech Seed/whatever they think Rose could be running. Also Poison Hax Giga Drain is there for the other STAB and recovery (lol chansey).

Moving on, we have Mega Blastoise, my favourite spinner atm. A defog user is highly unappreciated considering Rose has spikes. Rapid spin for obvious reasons, Roar for set-up sweepers which can be a pain in the ass. However this could be swapped out for Toxic. Hydro Pump for STAB and gets boosted by Mega Launcher, however untimely misses sucks (Also goes for Sleep Powder). Dark Pulse for beating Ghosts, or at least attempt to do so.

Then my favourite set, Defensive Arcanine. Intimidate is just good, and WoW finishes the deal. However being Specially Defensive, this thing sponges up physical hits just fine. Espeed is nice and strong priority, FB for STAB, and Moonlight for recovery

Now this core does have it's problems. Blastoise has no form of recovery, which sucks, so having a wish passer is optional. However not neccesary since Blastoise is bulky. Also this core lacks a solid switch-in to ground moves and chandelure, to some extend. Arcanine deals fine with it but cant harm it if it runs Flash Fire, and trying to find out which ability it runs(Infiltrator or Flash Fire) is just too risky. if it's Scarfed it isnt that much of a problem, however.

All in all this core works fine, however a Flying Type/Levitator is highly recommended.
 
How is blastoise overrated? last gen, it was pretty meh, but now with a mega evo and great coverage in dark pulse (whether mega or not). Is a huge asset. It haz bulk and power combined with mono water typing and is very good.
Hitmontop is okay. Its better than claydol and has offensive pressure unlikexatu...

As for that fwg core, youre pretty much wasting your mega slot on blastoise. I dont see what thag blastoisebcan do that regular stoise with lefties cant. Tbh youre probably better off with rhyperior over arcanine. Stealth rock resist, it can set up sr, hits like a truck with its dual stab edgequake and can phaze with dragon tail. And it has great synergy with roserade and blastoise.
 
Eh, Excadrill was kind of pretty good in Ubers. But I'll digress.

Physically defensive oven is pretty good. It's one of the best counters I found to Jirachi (can't get paralysed so no parahax shenanigans, can burn or strike with overheat. jirachi's only winning if zhb flinches like 5 times in a row, a really hard feat without paralysis), Victini (doesn't do much, but at least it's 3HKO'd by V-create and you can Pain Split back some HP) and choiced Diggersby (EQ immunity, can burn with return). It's pretty hard to find something that can deal with the two 100 legends together, and obviously it wins Celebi (lol). It's a very solid choice imo since most people tend to assume that it's specially based and decide to go psyshock spam or use physical attacks, only to get burnt and rotom just pain splits back up. Pretty cool.

I'm kind of liking Crobat atm. It's not anything spectacular, but his ability to revenge kill what's apparently the top threats in UU (idfklol) in Mega Gardevoir and Mega Medicham is very helpful. He doesn't need any EVs to KO Medicham, and around 35-40% damage done to Gardevoir is enough for Crobat to kill off smogonwaifu with Brave Bird, easy ass feat with hazards and some prediction, nailing Gardevoir on switches. Other random things include being the best Chesnaught counter, x4 resist on stabs, spikes defogging, and while BB can't kill Chesnaught with max defense investment (what a beast), it's enough for Chesnaught to get severely crippled. Also for people who somehow seem to think Mienshao is a problem (seriously?), Crobat is your man: Brave Bird takes out that little whippersnapper in one shot, while getting like 4HKO'd by HJK. Damn amazing utility mon.
 
Excadrill was actually a really cool spinner in Uber rain last gen; it was a pretty cool partner to Kyogre in that it checked Zekrom. Arceus-Ghost not running Focus Blast lost to Excadrill with SubSD, Giratina-o didn't like taking Earthquakes much, if at all, Giratina-a was pretty bitchy for anything to get passed, though, so I'll ignore it. But yah, Excadrill got its spin off pretty successfully in some circumstances. Much better than other Uber spinners, namely Tentacruel and Forretress. Though, this is a UU thread for XY, not exactly sure why we're talking about spinners in a previous gen that was actually very horrid to begin with....
 
Im actually finding scarf chandy a great check to mega gard and cham. Shadow ball ohko medicham and can come close to ohko with prior damage.

Im finding rotom h hard to use a def wall. When you have threats like crawdaunt and haxorus, it makes walling pretty tough even with wow
 
rotom does have a very good typing: it's literally susceptible to only poison (and sleep). crawdaunt is pretty big, but again you're better off just volt switching: his defenses are so bad that volt switch has a 69% chance of an OHKO (SR or spikes is enough, heck 1 turn of sandstorm pretty much signals death for the crab, you can run 52 SpA to secure the OHKO although it's not really very important). haxorus is unfortunate but he's still not immune to a burn on the switch-in (unless its a lum, fuck them). it's best to complement rotom with another teammate: megrron deals with haxorus very nicely. similarly, you can pack a strong priority user (cb diggersby!!!!!!! weavile is also a good option). oven's only issue lies in his SR weakness, but it's still quite manageable with some defog support.

what rotom enjoys beating are things like darmanitan and victini who can't get past rotom easily (rock slide 2hkoes but you can switch out to an appropriate teammate afterwards), forcing them to switch out and take more residual damage. victini is a big offender: scarf victini's zhb is a 5hko and oven laughs at v-create and bolt strike.
 
Porygon z got a huge buff this gen in steel losing its resistance to ghost. You could run a double boosting set in agility and nasty plot with adaptability boosted tri attack with shadow ball for flawless coverage in uu now that bisharp is gone. I plan on trying it on my team this weekend!

I stand by this to say Porgon Z's Double dance is a force to be recon with this gen.

Anyone else noticing, how Normal STAB is currently the hardest hitting STAB in UU. And all of them have damn good coverage moves to go along with it.
 
Um what's a good pokemon to help round out my core? (and yes I am trying out Physical Empoleon since it has Defiant and Defog/Sticky Web are things now) :

Chesnaught Leftovers
Ability: Bulletproof
EVs: 252 HP/ 252 Def / 4 Attk
Impish Nature
-Spiky Shield
-Spikes
-Leech Seed
-Hammer Arm


Empoleon white Herb (for Defiant)
Ability: Defiant
EVs: 252 HP/ 252 Attk/ 4 SpD
Adamant Nature
-Aqua Jet
-Waterfall
-Earthquake
-Knock Off
 
Don't use White Herb on Empoleon. Like, seriously don't. It's stupidly situational, and the Evasion loss/speed loss from Defog and Sticky Web is something that empoleon barely gives a shit about.

A good way to round out this core would be a Fire-type Pokemon. This completes a FWG core, which covers each other's weaknesses very well. Rotom-H, Entei, Darmanitan, Chandelure and Victini are all equally viable picks.
 
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