Ubers Kyurem-W [GP 3/2]


QC's: 3/3 (Blue Jay, Fireburn, Melee Mewtwo)
GP's: 3/2 (Electrolyte, GatoDelFuego, blitzlefan)
Overview
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Back from a generation's worth of pillaging and plundering, Kyurem-W returns to the legendary Ubers battlefield with blazing fury and a cold-hearted soul. With a massive base 170 Special Attack, a decent base 95 Speed, and a great Dragon / Ice offensive typing, Kyurem-W is an exemplary wallbreaker. It has access to the most powerful Draco Meteor in the game, and Turboblaze allows it to bypass abilities such as Multiscale, Levitate, and Flash Fire. Kyurem-W's bulk is solid, as 125 / 90 / 100 defensive stats are nothing to scoff at by wallbreaker standards, and its weakness to Stealth Rock is less of an issue with Defog support, though entry hazards still hold it back at times. In addition, it has good albeit few resistances to Water-, Electric-, and Grass-type moves, which are fairly common, granting it opportunities to switch in. Despite these strengths, Kyurem-W returns to a tier where Fairy-types such as Xerneas, Fairy Arceus, and Sylveon run amok, preventing it from spamming Draco Meteor without rational thought like it did before. While its typing is good offensively, it is horrible defensively, preventing it from synergizing well with its team and leaving it weak to common attacking types such as Fighting, Dragon, Steel, and Fairy. Though its Speed gives it an advantage against Pokemon in the crowded base 90 Speed tier, it's outsped by threats such as Palkia and Genesect. Outside of its coverage moves, Kyurem-W's movepool is sparse, preventing it from performing different roles. Even worse, all of its reliable moves bar Fusion Flare were nerfed, decreasing its power by a noticeable amount. However, don't disregard Kyurem-W, as it is a legitimate threat to prepare for, and tread carefully if you wish to prevent your Pokemon from being smashed.


Choice Specs
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name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare
move 4: Focus Blast / Earth Power
item: Choice Specs
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid

Moves
========

When Kyurem-W is equipped with Choice Specs, its Special Attack stat hits a record-breaking 723 with a Modest nature, allowing Draco Meteor to deal massive damage. Kyurem-W's signature selling point is that only a small group of Pokemon, consisting of Blissey, Fairy-types, and the bulkiest of Steel-types, can take the hit well. Ice Beam is a spammable STAB move that Kyurem-W can fall back upon when needed, and will shatter walls such as Lugia, Groudon, specially defensive Yveltal, Grass Arceus, Ground Arceus, and Gliscor. Fusion Flare lets Kyurem-W break past the multitude of Steel-types run to deal with wallbreakers, severely damaging Aegislash, Jirachi, Steel Arceus, and Bronzong outside of rain and incinerating Ferrothorn, Scizor, and Genesect. Focus Blast is Kyurem-W's only way of getting past Blissey, as it 2HKOes it of them after Stealth Rock, and can break past Extreme Killer, Mega Kangaskhan, Rock Arceus, Dialga, and Tyranitar. However, if you want extra insurance against Steel-types in rain in addition to perfect neutral coverage, Earth Power fits the bill quite nicely, and can reliably KO Zekrom, Mega Charizard X, and Heatran.

Set Details
========

Maximum Special Attack investment is vital to Kyurem-W's success as a wallbreaker, and 4 Defense EVs rather than 4 HP EVs allow it to switch into Stealth Rock five times if necessary. 252 Speed EVs let Modest Kyurem-W Speed tie with neutral nature base 95s such as Swords Dance Rayquaza, but a Timid nature allows it to avoid the Speed tie entirely and dispose of Adamant Rayquaza with Ice Beam. A Timid Kyurem-W has other advantages over a Modest one, such as the ability to outspeed positive base 90s, taking advantage of its relatively solid Speed tier. However, it misses out on some important KOs with Draco Meteor in the process, such as the OHKO on 252 HP Arceus after Stealth Rock, and the 2HKO on the blobs after Stealth Rock. If Kyurem-W's bulk interests you, a spread of 252 HP / 252 SpA / 4 Spe with a Modest nature can allow Kyurem-W to stay in the match longer, only missing out on the ability to outspeed Lugia and Yveltal.

Usage Tips
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Although using Draco Meteor right off the bat is very enticing, be very careful when using it if the opponent has a Xerneas or if their Arceus forme has not been revealed yet. A poorly timed Draco Meteor can open up opportunities for the opponent to set up or use Defog to get rid of your hard-earned entry hazards. If you do not have Stealth Rock up and are not running Focus Blast on Kyurem-W, defeating Blissey is a no-go, so a teammate's assistance in dealing with Blissey is required. Though prediction is very important for any Choice user, it is especially so for Kyurem-W as its primary STAB move has an immunity. If a Fairy-type or sweeper is waiting in the wings and you predict a switch correctly, Kyurem-W can damage them beyond repair. Even though Kyurem-W's bulk is impressive, it has next to no resistances to take advantage of it, so switch in at your own risk. However, Kyurem-W can find opportunities to switch in against defensive Pokemon or entry hazard setters such as Groudon and Landorus-T and rip them to pieces. Furthermore, it doesn't mind being poisoned or burned, so play aggressively against defensively oriented teams. Try fitting Kyurem-W on teams that have trouble breaking past defensive Pokemon such as Giratina, Lugia, Blissey, and utility walls that halt the progress of sweepers.

Team Options
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Though Kyurem-W's power is great, it's not a one-man demolition crew. It cannot KO Blissey, which stallbreakers like Yveltal or powerful Fighting-types can deal with. Mega Gengar can trap most Arceus formes and Fairy-types that give Kyurem-W trouble, and it can give Kyurem-W an opportunity to switch in when it cripples a wall with Taunt. If switching in Kyurem-W is an issue, VoltTurn support is a good option, as Kyurem-W can come in on a predicted switch with little risk involved provided entry hazards are not present. Ho-Oh is another threat Kyurem-W has to deal with, but keeping Stealth Rock on the field (Kyurem-W scares away most Defog users), having a counter to it such as Rock Arceus, or sending out a team member carrying Stone Edge can keep it in check. Keeping Stealth Rock off the field is a priority in order for Kyurem-W to switch in freely, so Defog users such as Arceus, Giratina, and Lugia are beneficial as they can clear all entry hazards or dual Screens on the field. On the other hand, spinners such as Excadrill and Forretress can maintain your own hazards, and so are superior, as having Stealth Rock in play grants Kyurem-W a chance to OHKO 252 HP Arceus and Ho-Oh with Draco Meteor and 2HKO the blobs with Focus Blast. Excadrill can both spin and set up Stealth Rock, while hazard setters like Groudon, Landorus-T, and Dialga can lay hazards down reliably at almost any point in the match. Finally, have a fallback plan against sweepers if you decide to use Draco Meteor, as Kyurem-W will be forced out, giving setup opportunities to sweepers such as Extreme Killer and offensive Xerneas with Geomancy or Calm Mind. Skarmory and physically defensive Yveltal can deal with Extreme Killer, while Ho-Oh, Jirachi, Bronzong, and Aegislash can take on Xerneas.

Choice-less
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name: Choice-less
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move 4: Roost / Substitute / Focus Blast
item: Life Orb / Leftovers
evs: 4 Def / 252 SpA / 252 Spe
nature: Timid / Modest

Moves
========

Though the temptation of running Choice Specs is strong, Kyurem-W can function as a Choice-less variant, as Draco Meteor still hurts without a Choice Specs boost. Ice Beam is as reliable a STAB move as ever, and with the freedom to switch moves, Kyurem-W can deal considerable damage to Lugia, Yveltal, and other Pokemon weak to Ice-type moves. Fusion Flare helps Kyurem-W against Steel-types, and even without Earth Power, Turboblaze bypasses Heatran's Flash Fire, preventing it from escaping a fiery fate. Toxic lets Kyurem-W get past bulky attackers and walls that attempt to stop its rampage and prevents Ho-Oh, the pink blobs, and Water and Electric Arceus from walling this set entirely. Roost lets Kyurem-W stay in the match for a significantly longer period of time, heals off residual damage and Life Orb recoil, and helps Kyurem-W stall out the aforementioned targets of Toxic. Kyurem-W can also utilize Substitute in conjunction with Leftovers, shielding Kyurem-W from damage and status moves, scouting out coverage moves, and allowing Kyurem-W to sweep from behind cover. Focus Blast damages targets, and can still do similar damage in comparison to Choice Specs if Life Orb is used with it due to Life Orb's slightly less powerful 1.33x boost rather than 1.5x. A Life Orb-boosted Stone Edge can be used to KO standard Ho-Oh, even if Kyurem-W has no Attack investment and an Attack-decreasing nature.

Set Details
========

A Timid nature is best used with Life Orb, letting Kyurem-W outspeed positive base 90s while still maintaining the power of a Modest nature. Leftovers should be used with a Modest nature, as bulk is more important than Speed in this case. Also, keep in mind that Kyurem-W can stall out Calm Mind Electric and Water Arceus with Toxic + Roost and Leftovers, two very potent checks that will force it out otherwise. An alternative EV spread of 252 HP / 252 SpA with a Modest nature with Roost, Substitute, Leftovers, or Toxic can be used to turn Kyurem-W into a bulky tank. One important thing to consider when running Choice-less Kyurem-W is that with the cramped coverage options, the specific checks/counters that correspond with their specific coverage moves (such as Steel-types weak to Fusion Flare) can either be easily taken down or be impossible to break past. With the respective non-damaging moves and the items, the goals of the set change from all-out-attacking to sweeping/cleaning to outstalling walls, so the set changes dynamically depending on what you run.

Usage Tips
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If you are using Life Orb with Roost, or just Roost in general, try switching into something you can force out and proceed to heal off the damage as they switch. However, if you do not need to Roost off damage, try to predict the switch well enough that you can backhand the next thing that comes in with Toxic or the correct coverage move. The same situation applies with Substitute, and has the added utility of scouting out threatening attacks. Though Draco Meteor must be used carefully, try to play aggressively as you can, as the switches Kyurem-W can force give it an opportunity to either set up a Substitute or severely damage an incoming sweeper. As mentioned before, be cautious when using Draco Meteor, as giving an opportunity for Fairy-types to come in and being immediately forced out the next turn is not fun in the slightest.

Team Options
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Despite the decrease in power compared to the Choice Specs set, Stealth Rock is not as needed this time around, as Choice-less Kyurem-W misses out on most of the OHKOs it could achieve before. However, Kyurem-W still appreciates Stealth Rock support, as a Timid Life Orb-boosted Draco Meteor can OHKO 252 / 80 Ho-Oh after entry hazard damage. Groudon is an excellent partner, as it can cripple opponents with Thunder Wave and Toxic to make Kyurem-W's life easier and Drought boosts the strength of Fusion Flare, which is invaluable in damaging Steel-types. Landorus-T can also set up Stealth Rock and can bring Kyurem-W in with U-turn. As Kyurem-W dislikes Stealth Rock on your playing field, spinners like Forretress and Excadrill are useful to keep entry hazards away. Defog can also work in this situation, but Kyurem-W appreciates the residual damage that entry hazards provides. Sticky Web and/or SmashPass support can be used to assist Kyurem-W in sweeping or cleaning. Smeargle can provide either of these, or even both, and doesn't bother team synergy too much if it is on a hyper offense team. However, the same team members mentioned in Choice Specs can be used here as well as Kyurem-W's goals do not change whatever it runs, and its checks and counters do not as well.


Other Options
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Flash Cannon is an option if Fairy-types are troublesome for your team, and the Choice Specs set can OHKO standard offensive Xerneas with it after Stealth Rock. However, the move doesn't provide any other relevant coverage. Dragon Pulse can be used if getting forced out by Draco Meteor just isn't your style, but the power drop is significant, and Kyurem-W wants to have that power the Draco Meteor provides. Blizzard is an alternative to Ice Beam, as its sheer power is good. However, it needs hail support in order to be spammed reliably, and usually isn't worth the trouble. Ancient Power is an option to hit Ho-Oh on the special side, and the boosts can allow Kyurem-W to sweep. However, due to its pitiful Base Power, Ancient Power doesn't do enough damage to other Pokemon weak to Rock-type moves such as Lugia and Yveltal, and hits Ho-Oh on its significantly weaker physical side, so Stone Edge is generally the superior choice. Choice Scarf Kyurem-W can function as a revenge killer, but it cannot gain momentum, has a Stealth Rock weakness, and its Draco Meteor is significantly weaker than a Choice Specs-boosted one, making it a hard bargain to be locked into. Lastly, an Assault Vest can be used to increase Kyurem-W's bulk and tanking capabilities, but it prevents the usage of moves such as Substitute and Roost, and Kyurem-W prefers a boosting item instead.


Checks and Counters
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**Blissey**: As it has titanic special bulk, Blissey is pretty much the only Pokemon that can safely switch in and reliably wall Kyurem-W. However, if Choice Specs Kyurem-W carries Focus Blast and Stealth Rock is up, it cannot switch in without being 2HKOed.

**Fairy-types**: Fairy-types such as Xerneas, Fairy Arceus, and Sylveon can defeat Kyurem-W with their Fairy-type STAB moves and utilize support options to benefit the team. They also prevent Kyurem-W from spamming Draco Meteor, as they can take advantage of the move to set up (especially Geomancy Xerneas). However, only Sylveon can switch into Choice Specs-boosted Ice Beam or Fusion Flare unless Stealth Rock is up, as it has the best special bulk out of the three.

**Ho-Oh**: If Stealth Rock is not up, Ho-Oh can stall out Kyurem-W with Roost as it can stomach at least one Draco Meteor and KO with Brave Bird.

**Bulky Steel-types**: Steel-types not 4x weak to Fusion Flare such as Aegislash, Jirachi, Steel Arceus, and Bronzong can check Kyurem-W well, especially if rain is up, but they must switch in with caution if Kyurem-W carries Earth Power.

**Scizor**: Scizor can utilize Bullet Punch to check Kyurem-W effectively, and though it is 4x weak to Fusion Flare, it resists most of Kyurem-W's other coverage moves.

**Specially Defensive Water-types**: Bulky Water-types such as specially defensive Kyogre and Water Arceus can stomach all of Kyurem-W's moves bar Draco Meteor, and either stall it out with a recovery move or phaze it out with Roar.

**Fighting Arceus**: Support variants of Fighting Arceus can withstand at least one Draco Meteor and threaten to 2HKO with Judgment.

**Rock Arceus**: Though disposed of quickly with Focus Blast or Earth Power, Rock Arceus can switch in on Fusion Flare and can threaten to 2HKO with Judgment.

**Calm Mind Arceus Formes**: Though very broad at first, the primary threats that encompass this are Electric Arceus and Ghost Arceus. Electric Arceus can't switch into Earth Power and neither can switch into Draco Meteor, but otherwise both can set up Calm Minds in Kyurem-W's face or just force it out if it lacks Roost + Toxic.

**Revenge Killers**: Revenge killing Kyurem-W or striking first to minimize collateral damage is probably the safest way to deal with it outside of walling it with the pink blobs. Though Kyurem-W has a decent Speed, it is outsped and KOed by Pokemon such as Palkia, Mega Blaziken, Mewtwo, Genesect, Terrakion, and Mega Lucario. However, none of these can switch in safely without being KOed or severely damaged.


Overview
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  • Pure, unadulterated force, SpA is insane
  • Good offensive typing, with perfect Dragon/Fire/Ground coverage in its movepool, which is backed up by an outstanding 170 base SpA
  • Pretty good natural bulk
  • Stealth Rock is not as big as an issue with the addition of good Defog users, letting Kyurem-W switch in more often, but can still limit its wallbreaking + switch-in opportunities if left unchecked
  • Good albeit few resistances to Water, Grass and Electric let Kyurem-W switch in and punish powerful threats like Kyogre and Arceus-Grass
  • Turboblaze is awesome, annoying abilities like Levitate or Multiscale are nullified
  • Defensive typing is still really bad, offers little team synergy and is weak to a lot of common types
  • Fairy types are annoying; Xerneas is an asshat
  • Speed tier is a mixed bag; can be outsped and hurt by faster threats like Palkia, Genesect and Xerneas, but can outspeed the crowded base 90 Speed tier
  • Almost all of its coverage moves were nerfed bar Fusion Flare, and due to the lowered power, more checks and counters arose that can handle it in the process
  • Movepool isn’t that great outside of a few key coverage moves, in which it can be somewhat predictable

Choice Specs
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name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare
move 4: Focus Blast / Earth Power
evs: 252 Spe / 252 SpA / 4 Def
item: Choice Specs
nature: Modest / Timid

Moves
========
  • Draco Meteor=main selling point
  • Ice Beam is a reliable STAB move, rips apart Lando-T, Gliscor, Multiscale Lugia and Arceus-Grass, and can possibly, emphasis on possibly, clean up against bulkier teams
  • Fusion Flare is not slashed as the rise of Steel types let it prey on Genesect, Jirachi, Scizor, Ferrothorn, and Forretress, and then proceed to wipe them off the face of the planet (only 2HKO’s standard Aegislash after SR)
  • Focus Blast is preferred as it still 2HKO’s Blissey and Chansey after SR, OHKO’s Extreme Killer, Mega Kangaskhan and even defensive Dialga, and only a Tyranitar with Assault Vest can have a chance of surviving the fallout
  • Earth Power can also be used for perfect neutral coverage with Draco and Fusion Flare, can hit Steel types better if Kyogre is present, and can reliably kill Zekrom if you don't want to use Draco (also Heatran gets mauled)

Set Details
========
  • Max SpA is to get the most out of Choice Specs, as Kyurem-W has the highest Special Attack stat of all Dragons, and it will hurt
  • 4 Def Ev's let Kyurem-w take odd-numbered damage from SR, letting it switch in an extra time
  • Max Speed is used to speed tie with standard SD Rayquaza, but Timid can avoid that Speed tie entirely and can dispose of SD Rayquaza easily with Ice Beam
  • An alternative spread to 252 HP/252 SpA with Modest is usable, as Kyurem-W can naturally outspeed the things he needs to wallbreak (95>90), while still taking advantage of its bulk, but you will miss ripping apart Specially Defensive Yveltal and Lugia while moving first
  • Timid can definitely be run over Modest if you want more Speed, as Kyurem-W’s Speed tier is relatively better than most Dragons, but keep in mind that you will most definitely miss out on some important OHKO’s and 2HKO’s when using it, such as having a chance to OHKO 252 HP Arceus with Draco Meteor after SR, including the ability to 2HKO the pink blobs after SR as well

Usage Tips
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  • Be wary when using Draco Meteor if Xerneas is lurking about or you don’t know your opponent’s Arceus form, as it can give the deer a chance to set up, or remove hazards you could have stacked cuz of Defog
  • Unless you know fo sho you can break past the blobs, especially if you have SR on the field, let another teammate handle it, as it is not worth the frustration, unless you catch them on the switch, as you can actually kill them provided Focus Blast does not be a douchebag
  • Prediction is key with any choice set, but Kyurem-W in particular needs to be careful when attacking, as its primary STAB has an immunity, and if the switch is predicted correctly, the frostbite fiend can inflict damage beyond repair to an opposing sweeper expecting a Draco
  • Switch in at your own risk, as despite Kyurem-W’s good bulk, when uninvested, it still won’t like taking powerful resisted hits
  • However, Kyurem-W can be played very aggresively on stuff like hazard setters like Groudon or Lando-T (it will KO them all day), and can punish the opponent if switches are predicted correctly
  • Keep in mind that Specs Kyurem-W is primarily used as a complete and total wall-mongerer (wallbreaker is a bit of an understatement), and should be used if your team has trouble getting past a lot of important walls in the metagame, such as the pink blobs, Lugia, and Giratina.

Team Options
========
  • Have something that can deal with Faries or pink blobs if you choose not to run Focus Blast, as Kyurem-W hates them without it. Ho-oh can be used, but it shares a SR weakness with Kyurem-W, and it hates Toxic. Aegislash is immune to Toxic, can spread its own Toxic, and can reliably beat both targets one on one, in addition to giving Kyurem-W switch in opportunities with King’s Shield. Bronzong and Jirachi can also help Kyurem-W in this regard, and Jirachi can paraflinch troublesome opponents
  • Mega Gengar can deal with some support Arceus forms or walls that give Kyurem-W some trouble, and can give Kyurem-W a time to come in after it cripples a wall with Taunt
  • Something that can bring in Kyurem-W reliably. U-turn and Volt Switch are the best options, as they scout switches, and Kyurem-W does not synergize well enough to switch in reliably without help.
  • Ho-oh can be problematic for Kyurem-W, and something like Terrakion, Arceus-Rock or Scarf Xerneas is greatly appreciated, and can save your team a lot of headache, but generally the best way is to maintain SR on the field with Kyurem-W's offensive pressure, and stuff like Landorus-T and Groudon can tango with Ho-oh while checking numerous physical threats
  • Try to keep SR your side of the field. Kyurem-W wants as many switch-in opportunities as possible, and with good Defog users like Arceus and Giratina, in addition to spinners like Excadrill and Forretress help Kyurem-W out in this department
  • However, SR is very important to be used, as it lets Kyurem-W pull off some insane KO's with Draco Meteor like 252 HP Arceus (62.5% chance) and standard Ho-oh, so Rapid Spinners like Excadrill can set up SR and spin away hazards, while Groudon can set up SR easily
  • Have solid checks to high-ranking sweepers. Kyurem-W needs to have a fallback plan after he fires off a DM, which afterwards a sweeper could use it as setup fodder, such as Xerneas, E-killer or most CM Arc forms. Aegislash again works with some of them, but make sure you have good answers to what your team struggles with in the sweeper department if you have a Draco Meteor fetish (bad example=Genesect Rising: Revengeance)
Choice-less
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name: Choice-less
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move: 4: Roost / Substitute / Focus Blast
evs: 252 Spe / 252 SpA / 4 Def
item: Life Orb / Leftovers
nature: Timid / Modest

Moves
========
  • Obvious Draco Meteor is obvious
  • Ice Beam is still an amazing coverage move, letting Kyurem-W do severe damage to Yveltal and Lugia
  • Fusion Flare rapes Steel types, and Turboblaze makes Heatran take neutral damage from Fusion Flare, just don’t think that you can get past Aegislash
  • Toxic can let you punish walls that can attempt to stop your rampage, such as the blobs, Ho-oh and CM Arceus-Electric, and can break through the things that can wall you
  • Roost is best used in conjunction with Life Orb, as Kyurem-W can heal up the possible damage and Life Orb recoil he takes over the course of the match
  • Substitute can be used best with Leftovers a la Kyurem-B, and can shield Kyurem-W from stray TWaves and scout possible attacks, and then proceed to rip apart the opposing team while defending yourself from damage
  • Focus Blast……same as before I guess, just hope to God it doesn’t miss, and Kyurem-W can do a bit more damage to opposing Fighting-weak 'mons with a Life Orb boost
  • Stone Edge can be used just to kill Ho-oh, as LO can still KO a standard Ho-oh even with no investment and a -Atk nature
Set Details
========
  • Timid is generally used with Life Orb, as Kyurem-W can afford the power drop with a boosting item equipped, and it can Roost off damage or strike faster than most offensive Dragons, but Modest can be used over Timid or with Leftovers, as though Kyurem-W’s Speed tier is pretty good for most Ubers Pokemon, the metagame has slowed somewhat, giving Kyurem-W just enough wiggle room to get the nature boost, and Kyurem-W generally wants to hit as hard as possible
  • If Toxic+Roost is used with Lefties, you can successfully stall out Arceus-Water and CM Arceus-Electric, which are 2 important targets that can force you out without it
  • An alternate spread of 252HP/252 SpA with Modest can be used in tandem with Roost, Leftovers, Substitute or Toxic to take advantage of Kyurem-W's bulk, and can let it stay in the match longer and break walls better at the cost of some Speed loss
  • Don't be afraid to experiment with all the coverage moves or non-attacking moves when placing this set on your team, as Kyurem-W can perform a lot of different things with LO, Lefties, Substitute and Roost, and there is a lot of potential for different combinations Kyurem-W can run efficiently even with a cramped movepool, as even with the two different items, the set's goals and playstyle completely change

Usage Tips
========
  • If you have sustained a good amount of Life Orb recoil, try switching in onto something Kyurem-W can force out, and proceed to Roost off the damage, and strike again quickly. However, if you don’t want to, try predicting what they would switch into next, and run it over with the proper coverage move
  • Try playing very aggressive with this set, as the switches it generally forces can either let it set up a Sub or annihilate an unsuspecting sweeper
  • Same situation applies with Substitute, but it can also let you scout attacks outside of giving you an opportunity to sweep behind cover
  • Still be careful when using Draco Meteor, and only use it when you have to, as getting forced out is not fun

Team Options
========
  • Having SR up is somewhat important, as this set can actually OHKO even 170/80 SpD Ho-oh with a Draco with SR up, so having a reliable setter of it is great. Groudon best fits this category, as it can also provide Kyurem-W with a sun-boosted Fusion Flare, and can cripple stuff with TWave and Toxic, giving Kyurem-W more set up opportunities
  • As Kyurem-W wants to particularly not have residual damage, a Rapid Spinner like Excadrill or Forretress can keep rocks of the field, and let Kyurem-W switch in unhindered, as this set focuses to sweep or clean in particular. Defog can also work, but Kyurem-W generally likes having hazards up to sweep or do significant damage
  • Sticky Web or SmashPass support can be used to help Kyurem-W greatly in sweeping, and Smeargle can do either of these, and wouldn't interfere with Kyurem-W, as this set can be used well on HO teams
  • Kyurem-W generally likes having the same primary team members around, as even with these different sets, Kyurem-W will still have its similar checks and counters regardless of what it runs, so the recently mentioned team members work wonders

Other Options
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  • Flash Cannon can be an option on Specs, as it always OHKO’s GeoXern after SR, but doesn’t offer much more coverage outside of Fairies
  • Dragon Pulse can be used on any of the above mentioned sets, as you won’t have to use it and then switch out, and is a safe alternative to Draco Meteor, but the main selling point of Kyurem-W is nuking stuff with Draco Meteor, so keep that in mind if total fallout isn't your calling
  • Blizzard literally runs over almost any 2x weak target, and can be spammed reliably if a Snow Warning support member is on your team (Icy Rock Abomasnow or Mega Abomasnow), but outside of Hail support, it doesn't hit as often enough to warrant a main slash
  • A Choice Scarf set is useful in the fact of Kyurem-W's abnormal special strength can be channeled to revenge killing, but it can't keep its momentum up like Zekrom or Yveltal, and can't cover that many targets due to Xerneas being so prevalent. But, it can revenge kill Arceus-Ground and Arceus-Grass reliably, which is a good thing to consider
  • An Assault Vest set can be used to capitalize on Kyurem-W's good natural bulk, and can take some hits well, but Kyurem-W likes having boosting items, though Assault Vest won't give it much trouble
  • Ancient Power can be used to hit Ho-oh reliably if you don't like Stone Edge, and it is hilarious if you get the boost, but does pitiful damage outside of the flaming turkey

Checks and Counters
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  • Pink Blobs
  • Fairy-types
  • Ho-oh
  • Bulky Steel-types (not 4x weak to Fire)
  • Scizor
  • Bulky Waters
  • Arceus-Rock
  • CM Arceus (primarily Electric and Ghost)
  • Faster revenge killers (Palkia, Mega Gengar, Genesect, Terrakion, MegaLuke, MegaBlaze, MM2X)
 
Last edited:
Despite the whole pre-analysis being completed, this is my first analysis, so some suggestions or slight tweaking would be appreciated before I set this up for QC after a quick look-over. I may not be able to reply to suggestions immediately, as I'm recovering from wisdom teeth surgery, but I will try to implement or get back to suggestions as fast as I can.

Edit: I feel that I have covered relatively all of Kyurem-W's viable sets, as it doesn't run that many viable sets outside of the aforementioned 3. Setting this up for QC now.
 
Last edited:
Bear in mind I'm not on the QC team, but I have some input nonetheless. Since this is up for QC, I'll be a little more in-depth.

Overview:
Mentioning its natural bulk is good, but make it clear that it really isn't meant to be taking super effective hits at all, unless in a pinch, when it can survive the hit and KO back. Idk, you might just want to mention good natural bulk in overview and leave the details for usage tips.

Mention that speed tier is overall still more of a good than bad thing (you make it seem like the opposite) as 95 > 90, a very common number in ubers... but failing to outspeed base 99s, esp the newly introduced ones, is disappointing.

On the other hand, the stealth rock weakness is still glaring, Defog or not. This is a key flaw of Kyuw (along with the introduction of fairy types)... so go with something like "even though hazard removal made easier w Defog, sr weakness remains an issue, limits its switchin and wall breaking opportunities", rather than "sr weakness less of an issue w Defog... can switch in more often".

Choice specs:
Moves/usage tips: (For all sets really) mention that ice beam KOs all groudon and Landorus-t, preventing common st setters support groudon, Lando, Gliscor from setting up sr so (this is more usage tips now) one should switch it in aggressively against these stuff

Mention jirachi as a target of fusion flare

Earth power: the point about hitting zekrom and dialga seems weird; 0/0 krom straight up dies to earth power... Dialga is 2hkoed by most of its other moves anyway

(Usage tips) the point about switching in at your own risk: mention it is good to bring Kyuw in aggressively on predicted switches (see above)

Team options: mention that sr is integral to its success and reliable setters are recommended - DM has a 62.5% to KO 252 Hp arceus formea neutral to it after SR, SR lets you KO Ho-oh... (Tie this in with your existing point that a reliable defogger is also appreciated to keep sr off your side, and give it more switchin opportunities).

Not limited to aegislash, mention that it is integral to have a reliable answer to an incredibly potent specific offensive threat in geomancy xerneas (so steel types like zong, rachi..) because it can not only switch in on DM, it can switch in after you have gotten a kill with DM, and proceed to set up for free.

Ho-Oh problems: Terrakion should not be included as a teammate IMO, it's a bad pokemon this gen and cannot switch into Ho-oh at all. Scarf xerneas is not a good answer to Ho-oh too as the bird resists its stab... Even Rockceus compounds your team's steel and fighting weakness, making Scizor and MMX among other things more threatening... Really the best way to deal with Ho-oh is just to make sure rocks stay up... Mention groudon and Lando t are reliable setters that can also check Ho-oh with their physical bulk + check Extremekiller, which is threatening bc it can come in at -2 and set up, as with Geoxern. Groudon also provides sun that boosts fusion flare so that's nice.

Choice-less:
Moves: Ancient power slashed on last slot to hit Ho-Oh.
Usage tips/team options: sticky web support is nice, allows Kyuw to be an even better wallbreaker. Mention viability as a smashpass recipient maybe.. If so include white herb as an item.
Usage tips: I disagree w the point about revealing this set late game, it should be used aggressively early game to maybe net a surprise kill or just sling damage around. Late game, this set's inability to boost offenses, sr weakness, and unboosted speed means it won't be doing too much
Team options: you mentioned rapid spin, but not Defog

Other options:
I feel assault vest should be mentioned. Also dragon tail on choice-less. Iffy though.

Checks and counters:
Mega Mewtwo X
Arceus steel, arceus rock

That's all that caught my eye for now. Hope I helped!
 
Last edited:
About some of your ideas:

Jirachi as Fusion Flare target: I didn't mention it as with rain up, it doesn't do too much damage to Specially Defensive 'Rachi, while Earth Power bypasses this, and Kyogre is still bloody popular, so I feel that hitting stuff like Jirachi and Arceus-Steel is better done by Earth Power

Playing agressive with Choice-less: I agree with it for the most part, but the set in general is kind of stepping out of Kyurem-W's comfort zone, as not many people expect it, so the surprise factor is good, but the amount of pressure it puts on the opponent is still admirable, so it can definitely be played aggressively at any point in the game

White Herb: I think that should be left to the Baton Pass user, as Kyurem-W doesn't like holding a consumable item compared to stuff like Choice Specs or LO

Arceus-Steel as check/counter: 3 out of 5 of Kyurem-W's coverage moves can hit it for SE damage, so I could only see it as a switch-in to DM or Ice Beam at best, and most smart Kyurem-W players will not be spamming DM if they don't know your Arceus form. A second opinion would be appreciated.

Other than that, I found all of your points valid, and they have been implemented. I really appreciate the help you've given me, though I did a lot wrong, and thank you for actually paying some attention to the thread.
 
About some of your ideas:

Jirachi as Fusion Flare target: I didn't mention it as with rain up, it doesn't do too much damage to Specially Defensive 'Rachi, while Earth Power bypasses this, and Kyogre is still bloody popular, so I feel that hitting stuff like Jirachi and Arceus-Steel is better done by Earth Power

Playing agressive with Choice-less: I agree with it for the most part, but the set in general is kind of stepping out of Kyurem-W's comfort zone, as not many people expect it, so the surprise factor is good, but the amount of pressure it puts on the opponent is still admirable, so it can definitely be played aggressively at any point in the game

White Herb: I think that should be left to the Baton Pass user, as Kyurem-W doesn't like holding a consumable item compared to stuff like Choice Specs or LO

Arceus-Steel as check/counter: 3 out of 5 of Kyurem-W's coverage moves can hit it for SE damage, so I could only see it as a switch-in to DM or Ice Beam at best, and most smart Kyurem-W players will not be spamming DM if they don't know your Arceus form. A second opinion would be appreciated.

Other than that, I found all of your points valid, and they have been implemented. I really appreciate the help you've given me, though I did a lot wrong, and thank you for actually paying some attention to the thread.
Np :] about arceus-steel, it does resist both of kyuw's STAB moves, making it a decent situational check to choiced variants. On the subject of steel types, I feel zong, Aegi, and rachi are situational checks too. Feel free not to include what you don't agree with though, these are merely my opinions concerning a pokemon I feel is still p viable this gen.
 
Np :] about arceus-steel, it does resist both of kyuw's STAB moves, making it a decent situational check to choiced variants. On the subject of steel types, I feel zong, Aegi, and rachi are situational checks too. Feel free not to include what you don't agree with though, these are merely my opinions concerning a pokemon I feel is still p viable this gen.
I do agree that Zong and Arc-Steel are situational checks in terms of STAB moves, Aegislash is more of a 1-time check, as it's only 2HKO'd by Specs Fusion Flare (not even close to it in rain), and Gyro Ball can 2HKO Kyurem-W, so it's more of a 50/50 situational check. Adding 'Rachi as a check though, paraflinch sucks.
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
Overview
For the Overview, please remove the mentions of punishing Water/Electric Arceus and mention Grass instead. Water Arceus walls Kyurem-W unless it switches into SR + Draco with no SpD investment, while Electric will happily CM in front of it.

Specs
For the Specs Set Details, remove the alternative EV spread. 8 HP EVs essentially accomplishes nothing. If you want to, you can mention forgoing speed to make use of Kyurem's nice bulk, especially since many walls tend to have little or no investment, but that spread is just redundant. Also, SD Rayquaza tends to run Adamant (it needs all the power it can get behind Espeed), so Timid actually outspeeds that and can tie with the other sets (as well as outspeeding speed natured base 90s, which also deserves mention). Also, please list some examples of crucial OHKOs/2HKOs that Timid misses out on.

For the Team Options of both Choice sets, especially the Scarf one, please mention needing solid checks to set up sweepers in general. -2 Kyurem-W locked into Draco Meteor is easy set up fodder for a lot of things. Aegislash was already mentioned for Xerneas and Fairy types in general, but checks for Ekiller and CM Arceus (Aegislash helps vs some) are also needed.

Scarf
Please make the Scarf set the last set or even OO (would need feedback from other QC members on this though). It just lacks great qualities for a Scarf Pokemon for most part; SR weakness and awful defensive typing prevent it ever switching into anything, the cleaning power is pretty average (Ice Beam is good but not all that strong), it can't OHKO some of the premier revenge killing targets (both Mega Mewtwo formes survive Draco, MMY actually does so quite comfortably), it relies very heavily on Draco Meteor which makes it easy set up fodder, etc. There are just so many better options for Scarf users.

I also think Stone Edge deserves an actual Moves mention (but not a slash, there's enough confusion there as it is) on the Scarf set, since Scarf Kyurem-W lures Ho-Oh nicely.

Remove the Genesect mention in Set Details, Kyurem-W does not have equal defenses so you can't mess around with Genesect's boosts without serious EV investment. Really just give it 4 HP on all sets.

Choiceless
This is a little messy, but I suppose there's not enough variation to be had to make Life Orb and Leftovers different sets. I believe Fusion Flare > Focus Blast, it just hits some important targets (Aegislash, Scizor, etc) well and with 100% accuracy, where Focus Blast may well fail you with its accuracy and many of the Steel types you don't hit now are far more threatening to Kyurem-W than pink blobs (just have a way to handle blobs and you'll be fine). Toxic deserves a slash, although, I'm not sure where, probably over the last 2 slashes in both the 3rd and 4th slot (I feel coverage is less important here, since you still won't break a good number of thing). Toxic allows Kyurem-W to punish things that otherwise wall this set quite easily, mainly support Arceus and Ho-Oh. It obviously works best alongside Leftovers + Roost, but can also be used nicely with Life Orb (Toxic punishes walls you can't break, the attacking moves crush a lot of other stuff). It also helps against CM Arceus which otherwise happily set up on you, and Kyurem-W's typing alongside Toxic + Roost actually makes it an alright check to CM Eleceus

Dragon Pulse deserves an actual Moves mention here imo, since being able to swap moves gives it staying power which is easily lost through a stat drop. Stone Edge > Ancient Power, sure the extremely rare stat boosts can be lulzy, but with Life Orb Stone Edge (even with a -Atk nature) you can actually reliably OHKO Ho-Oh that lack significant defensive investment without prior damage, rather than having to predict a switch and dealing virtually no damage at all if the opponent stays in.

In the set details, mention a 252 HP / 252 SpA Modest spread. Leftovers, Roost, Substitute and Toxic (not that they should be on one set, just how they're all good options here) all favour trying to use Kyurem-W's bulk moreso than its speed.

And in general in writing this set try to explain that there's potential for quite different sets here, how Leftovers and Life Orb play differently and how the moveset options can also change things.

Checks & Counters
I know it's just a skeleton, but when the time comes for this to be written up, be sure to group a lot of these broadly under revenge killing; stuff that can barely switch in if at all isn't worth listing individually. Also keep in mind that checks should be ordered roughly according to how good they are (so stuff that actually switches in quite well like Waterceus goes high, while revenge killers are mentioned together towards the end). Sylveon deserves mention alongside Fairyceus and Xerneas.

Looks good all in all though, I know it looks like I commented a lot but it was mostly minor additions and changes. I'll stamp this now trusting that you'll implement the changes well enough.

QC: 1/3
 
Overview
For the Overview, please remove the mentions of punishing Water/Electric Arceus and mention Grass instead. Water Arceus walls Kyurem-W unless it switches into SR + Draco with no SpD investment, while Electric will happily CM in front of it.

Specs
For the Specs Set Details, remove the alternative EV spread. 8 HP EVs essentially accomplishes nothing. If you want to, you can mention forgoing speed to make use of Kyurem's nice bulk, especially since many walls tend to have little or no investment, but that spread is just redundant. Also, SD Rayquaza tends to run Adamant (it needs all the power it can get behind Espeed), so Timid actually outspeeds that and can tie with the other sets (as well as outspeeding speed natured base 90s, which also deserves mention). Also, please list some examples of crucial OHKOs/2HKOs that Timid misses out on.

For the Team Options of both Choice sets, especially the Scarf one, please mention needing solid checks to set up sweepers in general. -2 Kyurem-W locked into Draco Meteor is easy set up fodder for a lot of things. Aegislash was already mentioned for Xerneas and Fairy types in general, but checks for Ekiller and CM Arceus (Aegislash helps vs some) are also needed.

Scarf
Please make the Scarf set the last set or even OO (would need feedback from other QC members on this though). It just lacks great qualities for a Scarf Pokemon for most part; SR weakness and awful defensive typing prevent it ever switching into anything, the cleaning power is pretty average (Ice Beam is good but not all that strong), it can't OHKO some of the premier revenge killing targets (both Mega Mewtwo formes survive Draco, MMY actually does so quite comfortably), it relies very heavily on Draco Meteor which makes it easy set up fodder, etc. There are just so many better options for Scarf users.

I also think Stone Edge deserves an actual Moves mention (but not a slash, there's enough confusion there as it is) on the Scarf set, since Scarf Kyurem-W lures Ho-Oh nicely.

Remove the Genesect mention in Set Details, Kyurem-W does not have equal defenses so you can't mess around with Genesect's boosts without serious EV investment. Really just give it 4 HP on all sets.

Choiceless
This is a little messy, but I suppose there's not enough variation to be had to make Life Orb and Leftovers different sets. I believe Fusion Flare > Focus Blast, it just hits some important targets (Aegislash, Scizor, etc) well and with 100% accuracy, where Focus Blast may well fail you with its accuracy and many of the Steel types you don't hit now are far more threatening to Kyurem-W than pink blobs (just have a way to handle blobs and you'll be fine). Toxic deserves a slash, although, I'm not sure where, probably over the last 2 slashes in both the 3rd and 4th slot (I feel coverage is less important here, since you still won't break a good number of thing). Toxic allows Kyurem-W to punish things that otherwise wall this set quite easily, mainly support Arceus and Ho-Oh. It obviously works best alongside Leftovers + Roost, but can also be used nicely with Life Orb (Toxic punishes walls you can't break, the attacking moves crush a lot of other stuff). It also helps against CM Arceus which otherwise happily set up on you, and Kyurem-W's typing alongside Toxic + Roost actually makes it an alright check to CM Eleceus

Dragon Pulse deserves an actual Moves mention here imo, since being able to swap moves gives it staying power which is easily lost through a stat drop. Stone Edge > Ancient Power, sure the extremely rare stat boosts can be lulzy, but with Life Orb Stone Edge (even with a -Atk nature) you can actually reliably OHKO Ho-Oh that lack significant defensive investment without prior damage, rather than having to predict a switch and dealing virtually no damage at all if the opponent stays in.

In the set details, mention a 252 HP / 252 SpA Modest spread. Leftovers, Roost, Substitute and Toxic (not that they should be on one set, just how they're all good options here) all favour trying to use Kyurem-W's bulk moreso than its speed.

And in general in writing this set try to explain that there's potential for quite different sets here, how Leftovers and Life Orb play differently and how the moveset options can also change things.

Checks & Counters
I know it's just a skeleton, but when the time comes for this to be written up, be sure to group a lot of these broadly under revenge killing; stuff that can barely switch in if at all isn't worth listing individually. Also keep in mind that checks should be ordered roughly according to how good they are (so stuff that actually switches in quite well like Waterceus goes high, while revenge killers are mentioned together towards the end). Sylveon deserves mention alongside Fairyceus and Xerneas.

Looks good all in all though, I know it looks like I commented a lot but it was mostly minor additions and changes. I'll stamp this now trusting that you'll implement the changes well enough.

QC: 1/3
I believe I have implemented all of your changes, but I have to say I'm pretty sorry about the low quality of the Choice-less set, as it was by far not only the most confusing, but the set I have had the least amount of experience with, so I apologize. Also, on terms of counter/check order, I think defensive threats do come before revenge killing, as most of the meta's revengers cannot switch in well against Kyurem-W, but I'm not sure on the order of importance for the defensive threats, so the QC team may need to discuss this a bit. Other than that, thanks for the input, and we are on our way to greatness, gentlemen.
 

Fireburn

BARN ALL
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Really just give it 4 HP on all sets.
4 HP gives Kyurem-W an even number of HP which gives it one less switch into SR. Stick with 4 Def imo.

Anyways:

-Remove Outrage from OO, it sucks. Something you can put in OO is Blizzard since it is much more powerful than Ice Beam, at the cost of accuracy unless you have Mega Abomasnow.

-Choiceless has too many slashes. I would knock it down slightly to this:

move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move: 4: Roost / Substitute / Focus Blast

Fusion Flare is generally the best coverage move as it hits Aegislash/Jirachi/Zong and OHKOes Scizor/Ferro, all of which are very important targets. Heatran can't really come in on Fusion Flare anyway since Turboblaze pierces Flash Fire. Dragon Pulse is redundant with Ice Beam so I don't think it requires a slash.

Toxic + Roost is best with Leftovers, it lets you beat Arceus-Water/CM Arceus-Electric instead of the other way around which is useful. Make sure you emphasize this.

Move Scarf to OO. As Blue Jay said it lacks cleaning power (Kyogre), it can't really keep up its momentum too well (Zekrom/Yveltal), and its hard to switch in/can't cover a lot of stuff easily (Xerneas). It's main niche is that it can revenge kill both Arceus-Grass/Ground reliably, but that's not enough to merit its own set imo.

Do these things and QC 2/3
 
4 HP gives Kyurem-W an even number of HP which gives it one less switch into SR. Stick with 4 Def imo.

Anyways:

-Remove Outrage from OO, it sucks. Something you can put in OO is Blizzard since it is much more powerful than Ice Beam, at the cost of accuracy unless you have Mega Abomasnow.

-Choiceless has too many slashes. I would knock it down slightly to this:

move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move: 4: Roost / Substitute / Focus Blast

Fusion Flare is generally the best coverage move as it hits Aegislash/Jirachi/Zong and OHKOes Scizor/Ferro, all of which are very important targets. Heatran can't really come in on Fusion Flare anyway since Turboblaze pierces Flash Fire. Dragon Pulse is redundant with Ice Beam so I don't think it requires a slash.

Toxic + Roost is best with Leftovers, it lets you beat Arceus-Water/CM Arceus-Electric instead of the other way around which is useful. Make sure you emphasize this.

Move Scarf to OO. As Blue Jay said it lacks cleaning power (Kyogre), it can't really keep up its momentum too well (Zekrom/Yveltal), and its hard to switch in/can't cover a lot of stuff easily (Xerneas). It's main niche is that it can revenge kill both Arceus-Grass/Ground reliably, but that's not enough to merit its own set imo.

Do these things and QC 2/3
Before I check this off for a second QC, I would like to add something to your opinion on Dragon Pulse. I don't feel that Dragon Pulse is redundant with Ice Beam, as it can hit everything that resists Ice bar Steel, and you are not forced out immediately when using it, and can let Kyurem-W stay in for a longer period of time when using it. However, the power drop is extremely noticeable, and if that is the main reason of it not warranting a slash, I will take it off.

Also, I don't feel comfortable with the checks and counters section that I made. I'm not sure on how the order of importance of each 'mon would be set up, as other than Ho-oh, the blobs and bulky Steels like Rachi, Zong or Aegislash, the order for the rest is in shambles. I would appreciate some help on this one, as though I didn't miss anything important in naming them, how I should rank them is beyond my grasp.

If that's out of the way, I'll add the stamp and begin to write it up ASAP.
 

Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Before I check this off for a second QC, I would like to add something to your opinion on Dragon Pulse. I don't feel that Dragon Pulse is redundant with Ice Beam, as it can hit everything that resists Ice bar Steel, and you are not forced out immediately when using it, and can let Kyurem-W stay in for a longer period of time when using it. However, the power drop is extremely noticeable, and if that is the main reason of it not warranting a slash, I will take it off.

Also, I don't feel comfortable with the checks and counters section that I made. I'm not sure on how the order of importance of each 'mon would be set up, as other than Ho-oh, the blobs and bulky Steels like Rachi, Zong or Aegislash, the order for the rest is in shambles. I would appreciate some help on this one, as though I didn't miss anything important in naming them, how I should rank them is beyond my grasp.

If that's out of the way, I'll add the stamp and begin to write it up ASAP.
Ice Beam takes care of most of the things you would use Dragon Pulse on except for like Kyogre, against whom you'd rather have the immediate power to either weaken Spout (if offensive) or force Rest (if Defensive). And yeah it's a lot weaker, plus Kyurem-W is a sort of hit-and-run mon by nature.

Order of checks should be:

-Blissey/Chansey (best counter)
-Fairies
-Ho-Oh
-Bulky Steels
-Scizor (BP is enough to get its own section + it fears Fusion Flare more)
-Bulky waters (Spd Kyogre and Arceus-Water)
-Arceus-Rock
-CM Arc-formes not weak to any coverage moves (Electric/Ghost)
-Faster mons with SE moves (Mega Blaziken, faster Dragons, M2X, Mega Gengar, Mega Lucario, etc)
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
4 HP gives Kyurem-W an even number of HP which gives it one less switch into SR. Stick with 4 Def imo.
Sorry I didn't check it properly. :[

Upon reconsideration, yeah, Dragon Pulse is rarely worth it on any set, OO was a good place for it. And just go with Fireburn's list of Checks & Counters.

One more thing, make sure you put spaces between slashes for moves/EVs/items/natures. It should look like this:
Roost / Substitute / Focus Blast

Other than that, now that you have 2 stamps this is ready to be written up, well done!
 
Ice Beam takes care of most of the things you would use Dragon Pulse on except for like Kyogre, against whom you'd rather have the immediate power to either weaken Spout (if offensive) or force Rest (if Defensive). And yeah it's a lot weaker, plus Kyurem-W is a sort of hit-and-run mon by nature.

Order of checks should be:

-Blissey/Chansey (best counter)
-Fairies
-Ho-Oh
-Bulky Steels
-Scizor (BP is enough to get its own section + it fears Fusion Flare more)
-Bulky waters (Spd Kyogre and Arceus-Water)
-Arceus-Rock
-CM Arc-formes not weak to any coverage moves (Electric/Ghost)
-Faster mons with SE moves (Mega Blaziken, faster Dragons, M2X, Mega Gengar, Mega Lucario, etc)
Sorry I didn't check it properly. :[

Upon reconsideration, yeah, Dragon Pulse is rarely worth it on any set, OO was a good place for it. And just go with Fireburn's list of Checks & Counters.

One more thing, make sure you put spaces between slashes for moves/EVs/items/natures. It should look like this:
Roost / Substitute / Focus Blast

Other than that, now that you have 2 stamps this is ready to be written up, well done!
Thanks for the clarification of DPulse and checks/counter order guys! Writing up now.
 
I don't know how I finished writing this up so fast, but the write-up is done, the slash format Blue Jay suggested has been implemented, and the skeleton has been added at the bottom of the analysis. This is ready for the 3rd QC check.
 
I like this analysis, please do more.

Few nitpicks, though, in some areas I feel like the examples you mention for teammates could be changed some.
Ho-oh is a problem that Kyurem-W has on its hit list, but keeping rocks on the field (Kyurem-W can scare away most Defoggers), or having answers to it in the form of Arceus-Rock, Terrakion and Scarf Xerneas is fine too,
I think you could get away with leaving it as just Arceus-Rock as Terrakion can't actually switch into Ho-OH and his viability is seriously under question atm while Scarf Xerneas falls under the packing Stone Edge ticket as it's not switching in either. (just with Rock Slide)

I also feel like you could mention more than just Groudon as a good SR setter, Dialga and Lando are also very reliable. (although I see why you mention Groudon more cause of the sun and all)

Lastly,
Fusion Flare still helps Kyurem-W out against Steel-types, and even without Earth Power, Turboblaze bypasses Heatran's Flash Fire, preventing the magma quadraped from escaping a fiery fate, however Aegislash reliably walls this set better than Choice Specs.
Maybe I'm reading ti wrong but I don't understand why you mention Aegislash walling this set better in the same sentence where you suggest Fusion Flare. (especially since not being choice locked saves Kyurem the trouble of having to predict the switch-in to roast the sword)

QC Approved 3/3
 
The overview is kinda too large with the prose, btw, but I'll leave that to GP s they know their shit a lot better than I do. Content wise, the info is correct and analyses Kyurem-W properly.
 

blitzlefan

shake it off!
Regarding the Rock Arceus bullet in Checks and Counters, does it really run Stealth Rock / have room for it? In my opinion it has a bit of 4MSS with Judgment / Defog / Will-O-Wisp / Recover and struggles to find a slot for Stealth Rock.

Judgment 95.297% | Recover 93.392% | Will-O-Wisp 81.009% | Defog 65.643% | Stealth Rock 15.127% | Calm Mind 10.521% | Stone Edge 3.994% | Extreme Speed 3.344% | Roar 2.647% | Grass Knot 2.542% | Refresh 2.460% | Toxic 2.436% | Swords Dance 2.415% | Other 19.172%

Also, I agree with Melee Mewtwo on this one - the analysis is a bit wordy and lays it on a bit thick with the praise / descriptions (e.g. When equipped with the legendary glasses known as Choice Specs). The analysis also comes across as informal at times (e.g. "Even though using Draco Meteor is so fun" and "The primary example of this is that Bambi wannabe LCD trip,", etc.) so you may wish to adjust this before putting this through GP.

It might be better if a more experienced GP member chimes in on this though.
 
I like this analysis, please do more.

Few nitpicks, though, in some areas I feel like the examples you mention for teammates could be changed some.

I think you could get away with leaving it as just Arceus-Rock as Terrakion can't actually switch into Ho-OH and his viability is seriously under question atm while Scarf Xerneas falls under the packing Stone Edge ticket as it's not switching in either. (just with Rock Slide)

I also feel like you could mention more than just Groudon as a good SR setter, Dialga and Lando are also very reliable. (although I see why you mention Groudon more cause of the sun and all)

Lastly,

Maybe I'm reading ti wrong but I don't understand why you mention Aegislash walling this set better in the same sentence where you suggest Fusion Flare. (especially since not being choice locked saves Kyurem the trouble of having to predict the switch-in to roast the sword)

QC Approved 3/3
Changes have been implemented, but I will hold off the GP phase for a bit for the reasons that both you and blitzlefan mentioned:
Regarding the Rock Arceus bullet in Checks and Counters, does it really run Stealth Rock / have room for it? In my opinion it has a bit of 4MSS with Judgment / Defog / Will-O-Wisp / Recover and struggles to find a slot for Stealth Rock.

Judgment 95.297% | Recover 93.392% | Will-O-Wisp 81.009% | Defog 65.643% | Stealth Rock 15.127% | Calm Mind 10.521% | Stone Edge 3.994% | Extreme Speed 3.344% | Roar 2.647% | Grass Knot 2.542% | Refresh 2.460% | Toxic 2.436% | Swords Dance 2.415% | Other 19.172%

Also, I agree with Melee Mewtwo on this one - the analysis is a bit wordy and lays it on a bit thick with the praise / descriptions (e.g. When equipped with the legendary glasses known as Choice Specs). The analysis also comes across as informal at times (e.g. "Even though using Draco Meteor is so fun" and "The primary example of this is that Bambi wannabe LCD trip,", etc.) so you may wish to adjust this before putting this through GP.

It might be better if a more experienced GP member chimes in on this though.
Arceus-Rock can run SR, and I mentioned it as a possibility to watch out for, as it is the 5th most common move in the statistics you provided, but I do agree on how it struggles to fit it in its crowded support options, but it is again a possibility that can be noted. On the general writing, I have removed/replaced too informal sentences that I have seen that somewhat overstated Kyurem-W's power (overview for nuke button and last sentence is pretty much 50/50), but I do agree that I generally praise something too much as I am much more aligned to persuasive writing, but I will try my absolute best to balance out the pros and cons in the overview, and make some of the run-on text shorter to give the GP team less hassle, especially in the overview. It is just how I naturally write, and I apologize, but I usually have fears of making the counter-argument more persuasive than the actual good things on how to use it, however this is just a stupid excuse. I really do thank you for nipping this on the bud before it went to the GP phase, and I appreciate the kindness. Until I finish the overview and some parts of the sets to make it into a usable degree, I will not put it into the GP phase until it has been fully updated. Let me know if there are any other things I can work on before I move this on.

also support xern is a thing, a very good thing, they aren't all geoxern
Generalized the Xerneas statements, and Calm Mind Xerneas for life.
 
Significantly decreased the bulk of Overview and Team Options for Choice Specs. Making more slight changes before setting up for GP stage.
 
About SR Rockceus, you have a fair point about the usage statistics and the possiblity of seeing the move on the ladder but ladder play does quite a few things that are dumb, tbh. Mind you, SR Rockceus isn't anywhere near the dumbest thing the ladder has managed to put into high usage but I feel it's still too much of a niche choice to be mentioned in other analyses like this one. (where it would imply that it's a strongly viable move when in reality you'd be hard pressed to find a SR Rockceus on a competent team)
 
About SR Rockceus, you have a fair point about the usage statistics and the possiblity of seeing the move on the ladder but ladder play does quite a few things that are dumb, tbh. Mind you, SR Rockceus isn't anywhere near the dumbest thing the ladder has managed to put into high usage but I feel it's still too much of a niche choice to be mentioned in other analyses like this one. (where it would imply that it's a strongly viable move when in reality you'd be hard pressed to find a SR Rockceus on a competent team)
Took out the mention for SR on Arc-Rock, and shortened the OO section. I think I've done as much as I can on compounding sentences without interfering with the point I'm trying to get across for each reason. Setting up for GP now.
 

blitzlefan

shake it off!
I don't have time to GP this just yet (maybe over the weekend), but I can help point out a few things.

Some general points:
-Make sure you use Smogon's straight apostrophes (') instead of Microsoft Word's curly apostrophes (’).
-Use [Type] Arceus instead of Arceus [Type] (Rock Arceus over Arceus-Rock, for example), and it's Arceus formes rather than forms.
-Make sure to write out Choice Specs (or Choice Specs-boosted) every time.
-Make sure to capitalize the "Oh" in Ho-Oh.
-EVs instead of EV's.
-No need to capitalize set names (e.g. specially defensive Kyogre) unless it's the title of a Checks and Counters bullet point.

Overall, it's pretty solid for a first analysis! Hope this helps! :)
 
I don't have time to GP this just yet (maybe over the weekend), but I can help point out a few things.

Some general points:
-Make sure you use Smogon's straight apostrophes (') instead of Microsoft Word's curly apostrophes (’).
-Use [Type] Arceus instead of Arceus [Type] (Rock Arceus over Arceus-Rock, for example), and it's Arceus formes rather than forms.
-Make sure to write out Choice Specs (or Choice Specs-boosted) every time.
-Make sure to capitalize the "Oh" in Ho-Oh.
-EVs instead of EV's.
-No need to capitalize set names (e.g. specially defensive Kyogre) unless it's the title of a Checks and Counters bullet point.

Overall, it's pretty solid for a first analysis! Hope this helps! :)
Oh trust me, this helped a ton. I really appreciate those tips, so I don't screw up a second time with the grammar errors and make the GP team literally flip a table (just sarcasm guys). The reason for the Word apostrophes is that I wrote the skelly for this a couple of days earlier so I could get this into QC as fast as possible, which will not happen with the next one, but that format tip is very invaluable, and though I should expect this from a GP member, your help has been appreciated.

Also I implemented the changes. I also like that "Oh", was my reaction. Silly Ho-Oh.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Doing this
+ADD
-REMOVE
CAPITALIZE
(COMMENTS)

(I'm not going to mark this edit but make sure to always put a space between the ########'s and the actual writing [except for the SET / Checks&Counters])

Overview
########

Back from a generation's worth of pillaging and plundering, Kyurem-W returns to the legendary battlefield of Ubers with a blazing fury and a cold-hearted soul. With a massive 170 Special Attack stat and a great Ice(+Space)/(+Space)Dragon offensive typing, Kyurem-W is one of the exemplary wallbreakers in the tier, packing the most powerful Draco Meteor in the game as insurance. Its bulk is also solid, as 125/90/100 defenses is nothing to scoff at by wallbreaker standards, backed with a good base 95 Speed and a great ability in Turboblaze, letting it break past Multiscale, Levitate,(+Comma) and Flash Fire. Also, its Stealth Rock weakness is less of an issue with the advent of Defog, but still can hold it back at times. In addition, it has good albeit-(-Hyphen) few resistances to Water, Electric,(+Comma) and Grass, which are common STAB or coverage moves, opening switch-in opportunities. Despite this, Kyurem-W returns to a tier where Fairy-types like Xerneas, Fairy Arceus,(+Comma) and Sylveon run amok, punishing it from hitting the nuke button without rational thought like it once did before. While its typing is good offensively, it is horrible defensively, preventing it from synergizing well with teams and leaves leaving it weak to common attacking types,(+Comma) such as like Fighting, Dragon, Steel,(+Comma) and Fairy. Though its Speed gives it an advantage against the crowded 90 Speed tier, it still gets outsped by threats like Palkia and Genesect. Its movepool is also sparse outside of its coverage moves, preventing it from performing different roles. And Also, to top it all off, all of its reliable moves were nerfed bar Fusion Flare, noticeably decreasing its power. But Still, don't disregard the threat that is Kyurem-W, and tread lightly if you wish to prevent your defenses from being smashed.

Choice Specs
########
name: Choice Specs
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare
move 4: Focus Blast / Earth Power
item: Choice Specs
evs: 252 Spe / 252 SpA / 4 Def
nature: Modest / Timid

Moves
========

When Kyurem-W is equipped with Choice Specs, it's best offense already best offensive capability turns into a record-breaking 723 Special Attack stat with a Modest nature, letting Kyurem-W's Specs Draco Meteor deal massive damage, leaving and only the pink blobs, Fairy-types and the bulkiest of Steel-types can able to take the hit well, which is Kyurem-W's signature selling point. (assumed that is what you were trying to say; if I am wrong, please correct me) Specs Ice Beam is a spammable STAB move that Kyurem-W can fall back upon when needed, and will shatter walls like Lugia, Groudon, Specially Defensive Yveltal, Grass Arceus, Ground Arceus,(+Comma) and Gliscor. Specs Fusion Flare lets Kyurem-W break past the multitude of Steel-types built to deal with wallbreakers like it, severely damaging Aegislash, Jirachi, Steel Arceus,(+Comma) and Bronzong outside of rain, and will literally hurl Ferrothorn, Scizor,(+Comma) and Genesect into the Sun. Specs Focus Blast is Kyurem-W's only way of getting past Blissey and Chansey, as it 2HKO's both after Stealth Rock, and can break past lot of Fighting-weak 'mons Pokemon such as the ubiquitous Extreme Killer, Mega-Kangaskhan, Rock Arceus and Dialga;(+SemiColon) , and Tyranitar too will not have a chance of surviving survivng unless it has an Assault Vest. However, if you want extra insurance against Steel-types when Kyogre is present in addition to perfect neutral coverage, Earth Power fits the bill quite nicely, and can reliably kill both Zekrom and Mega Charizard X if you don't want to use Draco Meteor, and will usually OHKO Heatran without fail.

Set Details
========

Maximum Special Attack EVs are vital to Kyurem-W's success as a wallbreaker, as the primary thing that differentiates it from competing Dragons is that is has the highest Special Attack out of all of them. Due to Kyurem-W's weakness to Stealth Rock, 4 Defense EVs let it take an odd number of damage when switching into it, and as being able to come in an extra time can make all the difference in a heated battle. 252 Speed EVs let Kyurem-W speed tie with the standard Swords Dance Rayquaza sets, but running Timid lets you avoid that speed tie entirely and dispose of Rayquaza with Specs Ice Beam. Timid has other pros over Modest, like being able to outspeed positive base 90's, taking which takes advantage of Kyurem-W's relatively solid speed tier, but Kyurem-W misses out on some important OHKO's with Specs Draco Meteor in the process, such as against 252 HP Arceus after Stealth Rock, in addition to being able to 2HKO the blobs after Stealth Rock. However, if Kyurem-W's bulk interests you, a spread of 252 HP / 252 SpA with Modest can let Kyurem-W stay in the match longer, and only misses the ability to outspeed 2 walls he can break: Lugia and Yveltal.

Usage Tips
========

Even though using Specs Draco Meteor right off the bat is very enticing, be very careful when using it if Xerneas is still alive and kicking or if your opponent's Arceus forme has not been revealed yet, as it could open up either set-(-Hyphen)up opportunities or a possible Defog to get rid of your hard-earned Stealth Rocks. If you do not have Stealth Rock up and are not running Focus Blast, defeating the blobs is a no-go, so have a teammate to do the dirty work for you if you don't run these. Though prediction is very important for any Choice user, Kyurem-W is hard-pressed when using it as its primary STAB has an immunity now, and if a Fairy is waiting in the wings and you predict correctly, Kyurem-W can damage beyond repair bulky sweepers expecting a Specs Draco Meteor. Even though Kyurem-W's bulk is impressive, it has next to no resistances to take advantage of it, so switch in at your own risk. However, Kyurem-W can find opportunities to switch in against defensive walls or entry hazard setters (such as Groudon and Landorus-T) and rip them to pieces, and doesn't mind getting poisoned or burned, so play aggressively against defensively oriented teams, as Kyurem-W is one of the best Pokemon to use against most stall teams. Try fitting Kyurem-W on teams that have trouble breaking past tough nuts to crack such as the Great Walls (Giratina and Lugia crumble against Kyurem-W), the pink blobs, and a lot of other utility walls that halt the progress of sweepers, as Kyurem-W excels against walls as mentioned before.

Team Options
========

Though Kyurem-W's power is great, it's still not a one-man demolition crew. An example of this is not having the stuff needed to kill the blobs, which stallbreakers like Yveltal or powerful Fighting-types can help deal with this. Mega Gengar can trap most Arceus forms and Fairies that give Kyurem-W trouble, and it can give Kyurem an opportunity to switch in when it cripples a wall with Taunt. VoltTurn is a good option if switching in Kyurem-W is an issue, letting it come in on a predicted switch with no little risk involved provided entry hazards are not present. Ho-Oh is another problem Kyurem-W has to deal with, but keeping Stealth Rock rocks on the field (Kyurem-W scares away most Defog users Defoggers), having a counter to it like (such as Rock Arceus), or a sending out a team member carrying Stone Edge can solve this problem quickly. Keeping Stealth Rock off the field is a priority in order for Kyurem-W to switch in without losing a chunk of its health, so Defoggers Defog users such as like Arceus, Giratina,(+Comma) and Lugia can clear all entry hazards or Dual Screens while spinners like Excadrill and Forretress can maintain entry hazard control on your side only. Spinning is the superior choice, as having Stealth Rock up lets Kyurem-W do crazy things with Specs Draco Meteor, such as having a chance to OHKO 252 HP Arceus, OHKO Ho-Oh, and 2HKO the blobs with Focus Blast. Excadrill can both spin and lay Stealth Rocks, compounding both together, while setters like Groudon, Landorus-T,(+Comma) and Dialga can add them reliably at almost any point in the match. Finally, have a fallback plan against sweepers if you decide to Draco Meteor, as Kyurem-W will be forced out, giving set-(-Hyphen)up opportunities to sweepers like E-killer (not sure whether this is an accepted abbreviation; I would change it to "Extreme Killer" or at least make it "E-Killer" instead) and Geomancy(+Space)/(+Space)Calm Mind Xerneas. Skarmory and Physically Defensive Yveltal can deal with E-killer, (Same here) while stuff like Ho-Oh, Jirachi, Bronzong,(+Comma) and Aegislash can take on Xerneas.

Choice-less
########
name: Choice-less
move 1: Draco Meteor
move 2: Ice Beam
move 3: Fusion Flare / Toxic
move: 4: Roost / Substitute / Focus Blast
item: Life Orb / Leftovers
evs: 252 Spe / 252 SpA / 4 Def
nature: Timid / Modest

Moves
========

Though the temptation of Choice Specs is strong, Kyurem-W can definitely function as a choice-less variant if you like the ability to switch moves. Draco Meteor still hurts even without a Choice Specs boost anyway. , as Kyurem-W loves having the extra power, despite being forced out the next turn. (unnecessary and confusing. you're not supposed to advertise the other set in this set's descriptions lol) Ice Beam is still as a reliable a STAB move as ever, and now with the freedom to switch moves, Kyurem-W can still considerably damage the previously mentioned targets. (probably would be good to throw in a few specific names here, as most people don't read descriptions for all sets) Fusion Flare still helps Kyurem-W out against Steel-types, and even without Earth Power, Turboblaze bypasses Heatran's Flash Fire, preventing the magma quadraped from escaping a fiery fate. Toxic lets you get past bulky attackers and walls that attempt to stop your rampage, and prevents Ho-oh, the pink blobs, and Water Arceus +(-Plus) /(+Slash) Electric Arceus from walling this set entirely. Roost lets Kyurem-W stay in the match for a significantly longer period of time,(-Comma) and heals off residual damage and Life Orb recoil quickly, in addition to helping Kyurem-W reliably defeat the aforementioned Toxic targets. (phrasing here is confusing. Roost lets Kyurem-W reliably defeat the targets, but doesn't do the defeating itself) Kyurem-W can also utilize Substitute can be used in conjunction with Leftovers similarly to its brother, Kyurem-B, shields shielding Kyurem-W from damage and possible status, scouts scouting out coverage moves, and can let letting Kyurem-W sweep from behind cover. Focus Blast still damages the targets it's supposed to well enough factoring out Blissey and Chansey, and can still do similar damage in comparison to Choice Specs if Life Orb is used with it. Stone Edge can be used to kill standard Ho-Oh sets if Life Orb is chosen, as it can still KO with Life Orb even if Kyurem-W has no Attack investment and an Attack decreasing -Attack nature.

Set Details
========

Timid is best used with Life Orb, letting Kyurem-W outspeed positive base 90's while still maintaining the power of a Modest nature, but Leftovers should be used with Modest, as Kyurem-W needs to compensate for the power drop in exchange for more longevity, but since the metagame has slowed down somewhat, running a Modest nature can still work acceptably most of the time. isn't exactly the end of the world when it comes to outspeeding things. Also, keep in mind that you can stall out Calm Mind Electric Arceus and Water Arceus with Toxic+Roost and Leftovers, 2 very potent checks that will force you out otherwise. An alternative EV spread of 252 HP / 252 SpA with a Modest nature with Roost, Substitute, Leftovers,(+Comma) or Toxic can be used to help Kyurem-W possibly stall out most of its defensive checks and still take advantage of Kyurem-W's good bulk. One important thing to consider when running Choice-less Kyurem-W is that with the cramped coverage options, the specific checks(+Space)/(+Space)counters that correspond with their specific coverage move (ex. Steels Steel-types weak to Fusion Flare),(-Comma) can either be easily taken down or impossible to break past. (phrasing, sentence split because too long) not be a problem if carried or hard check this set in the process, and With the respective non-damaging moves and , in addition to the items, the goals of the set change from all-out-attacking,(-Comma) to sweeping(+Space)/(+Space)cleaning,(-Comma) to outstalling walls etc., so the set dynamically changes dynamically depending on what you run.

Usage Tips
========

If you are using Life Orb with Roost, or just Roost in general, try switching into something you can force out, and proceed to heal off the damage as they switch. But However, if you do not need to Roost off damage, try to predict the switch well enough that you can backhand the next thing that comes in with the correct coverage move or Toxic. The same situation applies with Substitute, and has the added utility of scouting out threatening attacks without fretting. Despite Kyurem-W having to play it safe with Draco Meteor, try to play aggressively as you can, as the switches it can force give it an opportunity to either set up a Substitute or severely damage an incoming sweeper. As mentioned before, be very careful when using Draco Meteor, as giving an opportunity for Fairies to come in or being immediately forced out the next turn is not fun in the slightest.

Team Options
========

Despite the power drop from lack of Choice Specs, Stealth Rock is not as needed this time around, as Kyurem-W misses out on most of the OHKO's it once has had anyway. However, Kyurem-W still appreciates it, as it can OHKO 252 / 80 252/80 Spd Ho-Oh with a Timid Life Orb Draco Meteor if the pebbles are in play. Groudon suits this role the best, as it can not only cripple stuff with Thunder Wave and Toxic to make Kyurem-W's life easier, but it can bestow upon it a sun-boosted Fusion Flare, which is invaluable in damaging Steel-types. Landorus-T also can also set up Stealth Rock, and can bring Kyurem-W in safely with U-turn. As Kyurem-W dislikes Stealth Rock on your playing field, Rapid Spinners like Forretress and Excadrill keep them away from it. Defog can also work also in this situation, but Kyurem-W likes to utilize entry hazards to help it do damage. Sticky Web and/or SmashPass support can be used to assist Kyurem-W in sweeping or cleaning. Smeargle can do either of these, or even both, and doesn't bother team synergy too much if it is a hyper-(-Hyphen) offense team. Outside of this, Kyurem-W has the same checks and counters regardless of what it runs, so all the team members mentioned previously don't change in their effectiveness when paired with Kyurem-W.

Other Options
########

Flash Cannon is an option if Fairies are troublesome for your team, and the Specs set can OHKO standard offensive Xerneas with it after Stealth Rock, but doesn't hit anything useful outside of Fairies. Dragon Pulse can be used if getting forced out by Draco Meteor just isn't your style, but the power drop is significant, and Kyurem-W wants to have the that power that Draco Meteor provides. Blizzard is an alternative to Ice Beam, as its sheer power is good enough.(+Period) , and 20% freeze can be game-changing. (Blizzard and Ice Beam both have 10% chance freeze, so that is not worth mentioning) However, it needs Hail support in order to be spammed reliably, and usually isn't worth the trouble. Ancient Power is an option to hit Ho-Oh on the special side, and the boost can let you sweep, but doesn't do that much damage to other Pokemon besides outside of Ho-Oh, so and Stone Edge is generally the superior choice. A Choice Scarf set can let Kyurem-W revenge kill with its power, but it cannot gain momentum, it has a Stealth Rock weakness, and shouldn't be locking itself into a weaker Draco Meteor with all these Fairies. Finally, an Assault Vest can be used to increase Kyurem-W's bulk and tanking capabilities, but Kyurem-W likes having a boosting item, and can’t can't use moves like Substitute or Roost.

Checks and Counters
########
**Pink Blobs**:(+Colon) Pretty much the only things that can switch in safely against Kyurem-W, Blissey and Chansey can reliably wall Kyurem-W with their titanic special bulk. However, if Specs Kyurem-W carries Focus Blast and Stealth Rock is up, neither of them can switch in whatsoever without being 2HKO’d 2HKO'd.

**Fairy-types**:(+Colon) Fairy-types such as Xerneas, Fairy Arceus,(+Comma) and Sylveon all can all either defeat Kyurem-W with super-effective Fairy attacks or prevent it from spamming Draco Meteor freely with the fear of being used as setup fodder (Xerneas) or for support opportunities (all 3 of them), but only Sylveon can switch into Specs Ice Beam or Specs Fusion Flare unless Stealth Rock is up. rocks are up

**Ho-Oh**:(+Colon) If Stealth Rock is not up, Ho-Oh can stall out Kyurem-W with Roost due to it being able to stomach at least one Specs Draco Meteor, and finish it off at its leisure with Brave Bird.(+Period)

**Bulky Steel-types**:(+Colon) Steel-(+Hyphen)types not 4x weak to Fusion Flare such as Aegislash, Jirachi, Steel Arceus,(+Comma) and Bronzong can check Kyurem-W well, especially if rain is up, but must switch in with caution if Kyurem-W carries Earth Power.(+Period)

**Scizor**:(+Colon) Despite being 4x weak to Fusion Flare, Scizor can effectively check Kyurem-W due to it resisting all of its other coverage moves and pick it off with Technician Bullet Punch.(+Period)

**Specially Defensive Water-types**:(+Colon) Bulky Water-types like specially defensive Kyogre and Water Arceus can stomach relatively all of Kyurem-W's coverage moves bar Draco Meteor, especially in rain, and either stall it out with Rest (Kyogre) or Recover (Arceus-Water), or just phaze it out with Roar.(+Period)

**Rock Arceus**:(+Colon) Though disposed of quickly with Focus Blast or Earth Power, Rock Arceus can switch in on Fusion Flare and can threaten to 2HKO with a Rock-type Judgment.

**Calm Mind Arceus not weak to Kyurem-W's coverage moves**:(+Colon) Though very broad at first, the primary threats that encompass this are Electric Arceus and Ghost Arceus. Electric Arceus can't switch into Earth Power and neither can switch into Specs Draco Meteor, but otherwise both can set up Calm Minds in Kyurem-W's face or just force it out if it lacks Roost+Toxic.(+Period)

**Faster Pokemon with super effective Super-Effective moves**:(+Colon) Probably the safest way to deal with Kyurem-W outside of the pink blobs is to revenge kill it or hit it first to minimize collateral damage. Though Kyurem-W's Speed tier is better than most, it still leaves it to get outsped and KO'd by stuff like Palkia, Mega Blaziken, all forms of Mewtwo, Genesect, Terrakion, and Mega Lucario. However, none of these can switch in safely without being KO'd or severely damaged due to Kyurem-W's power.


Just a few notes:
~Smogon uses the oxford comma.
~Try not to use abbreviations.
~Put spaces in between objects separated by /.

Other than that, this was a pleasure to read. You've got great writing style. Nice work, canman98!



GP Approved 1/2
 
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