Offensive team! Scarfchomp+Mawile <3 Updated! Peaked 1600

Hello guys, this is my second RMT thread, and I'll love to have some help from you!
My lastest team was pretty nice, but I lost too much time/offensive presence setting hazards up, just for a Mandibuzz to come and defog all my work out, in matter of seconds. That's why I decided to go for a really more offensive team, and it's working out. I know the early ladder is really easy, but I went 19-1, and if it wasn't for a Play Rough miss from my Mega Mawile, it'd be 20-0...
Edit: After a lot of misplays (being matched up with better players) I lost a couple of battles, but still, 31-9 and almost 1500

Edit2: After a lot more battles, with a couple of alts, I'm around the 1500 mark, sometimes I go up, sometimes I go down, but always there, between the 1450 and 1500 mark. Currently 40-20 in my main

Edit3: Completed 100 battles. 65-35, a that's the highest I reached, 1600.

Main problems after these battles:
One of the biggest problems to this team is Clefable. That CM Clefable, just rising her defence while destroying half my team with Moonblast/Flamethrower and whenever I do more than 50%, she restores her HP. I was thinking about using Iron Head instead of Fire Fang in my Mawile, but most of the Clefables are faster, and I'd lose a huge offensive presence (love to destroy all stell walls and scizors). I can switch Mawile for Bisharp, but I'll lose a lot of coverage (but I can use another mega, just don't know which).

Other problem for my team is Mega Venusaur. It's counterable, but it usually takes 1 or 2 of my pokemons out. I know I have Greninja with Extrasensory to deal 70%+ damage, but I can't switch in to Giga Drain, that way I need to keep damaging it until it takes my pokemon, switch to my greninja and pray for the Mega V to stay.

The last problem of this team, is not a specific pokemon, but a playstyle. This team gets destroyed by stall team. And since I don't have a defogger, I just get slowly damaged by the constant switch-ins I need to make, and lose. I've tried to use Defog Latios, but the offensive presence greninja brings to the team, is very important, but I can try him again if you guys think it's necessary.

If anyone can see a way to help me with these problems, and I don't care if your way needs to change half the team, as long as it works, I'll use it :)
While reading through this again, I realized I need to make this team more bulky, but I don't know who to switch and how to do it. Any help would be appreaciated :)


Enough talking, let's get to the team:


479-wash.png

Rotom-Wash@Chesto Berry
Bold - Levitate
248 HP - 216 Def - 44 Spe
Hydro Pump
Volt Switch
Will-O-Wisp
Rest


The same old Rotom-W ChestoResto set. Well, why is it so overused ? Because it's freaking good. Rotom-W is an amazing physicall wall, that can easily switch-in into almost every physical threat in the game, tank it, burn it and volt-switch the hell out of there. Rotom-W has an amazing typing, having only 2 weakness, and I only need to be really afraid of Mold Breaker Excradill. The EV spread is to maximize bulk, while allowing Rotom-W to outspeed Jolly Azumarills, and the moveset is the (g)old ChestoResto.



greninja.png

Greninja@Life Orb
Timid - Protean
252 SpA - 252 Spe - 4 Att
Hydro Pump
Dark Pulse
Ice Beam
Extrasensory

Greninja is a really nice late game sweeper, with his fast movepool, and pretty huge speed. I'm using LO to go for full power, and with the Protean bonus, LO is a really nice choice for Greninja. All the moves are for coverage, and I'm not using U-Turn because I don't really need it, and I to have the ability to kill the Assault Vest Conkeldurrs that keep showing up every 2 or 3 games is really good. His role in this team is just to be sent in, revenge kill whatever it needs, and get ou, or just keep sweeping if it's possible. He's doing his job pretty well, I've tried others special attackers and they didn't work out as good as Greninja, but maybe was the team I tested them on it.




Spr_4p_445_f.png

Garchomp@Choice Scarf
Jolly Naive - Rough Skin
252 Att - 252 Spe - 4 SpA
Earthquake
Outrage
Stone Edge
Iron Head Fire Blast

Garchomp is a machine. He was present in almost every team I made, just because he's so damn good. I've used him with a SD build, then tried a Mega-Garchomp one, used a BandedChomp too, but none of them was able to get so many kills than ScarfChomp gets. The usual Garchomp always gets switched out if any ice type, or a pokemon that might have a ice type switches in, or is revenge killed by any fast special sweeper after he's damaged, but ScarfChomp laughs at Gengars/Greninjas/Alakazams switches in. The only problem of course is the locked move issue, that I need to be aware of, but normally it's something you can go around, and just predict to not waste that turn. His moves are just for pure coverage, EdgeQuake combo sharing no resistances, Iron Head to deal with fairies if necessary, and Outrage for that huge STAB (specially when fairies and stell types are already down). I was using Fire Fang but it only real function was to OHKO Genesect, but i don't think it's worth it, but I'm open to suggestions. The EV spread is the only possible, and I just have to say that I love him, the amount of surprise kills he gets is amazing.
1st edit: Changed Iron Head for Fire Blast, and Jolly for Naive. Iron Head was to deal with fairies but it'd do the same amount or less than EQ/Stone Edge would do to all the fairies in the metagame. As CassiusYT pointed out, this set was totally walled by Skarm/Ferro/Forre and Fire Blast OHKO or 2HKO most of them, while surprising OHKO Scarfed Genesects




Mamoswine@Focus Sash
645-therian.png

Landorus-Therian@Leftovers
Jolly Naive - Intimidate
248 HP - 172 Def - 88 Spe
Stealth Rock
Earthquake
Stone Edge HP Ice
U-turn


I was using a Focus Sash Mamoswine and it was good, but not that good. He got the job done, but it was almost always a suicide lead, and playing 5vs6 is not a good thing. As Fried Rhys stated, Landorus-T would be a good replacement, being better than Mamoswine in almost every aspect, while being able to abuse the Intimidate ability and create a little Volt-Turn core with Rotom-W. After the few game I've played, Landorus is a really good, does his job as a pivot and can lay stealth rocks easily too. Only thing I'm not sure are the EV spread, the one I'm using are for more bulk, but I don't if it's the optimal set.
1st edit: I went for HP Ice to deal with those boring Gliscor, because they're being a pain in the ass for my team.



534_conkeldurr_front_norm.png

Conkeldurr@Assault Vest
Adamant - Guts
252 Att - 244 SpD - 12 Def

Drain Punch
Mach Punch
Ice Punch
Knock Off

Until a couple of days ago I still hadn't used Conkeldurr, and then I decide to try him. Oh god, he's good. He is extremally bulky, can take everything, even some psychic or flying moves that was supposed to kill him. With his guts ability he eats burns and just loves when someone tries give him some status. His movepool is really nice, with the great recovery from Drain Punch, a priority move to kill weakned foes, Ice Punch to hit dragons and specially Gliscor and the Knock Off to hit ghosts while hitting hard and disabling every Scarf/Band/Leftover users. The EV spread is to maximize both bulks (he gets 229 def and 227 SpD) and the Assault Vest is there to help the SpD get there.

mega_mawile_sprite_by_noscium-d6kgo55.png

Mawile@Mawilite
Adamant - Intimidate
252 Att - 128 HP - 128 Spe
Play Rough
Sucker Punch
Fire Fang
Swords Dance

Mega-Mawile, oh wow, why haven't I tested you before. I just gave him a try for the first time, today, before building this team, and I'm sad, that I take that long to use him. Whenever Mega-Mawile comes into the field (usually to force a switch or to lower the opposing pokemons attack because of the Intimidadate) and almost every team can get a free SD, and then it's almost gg. If Mawile gets a SD up and has a full HP, very few things can counter him, and in this 20 games I've played with the team, he managed to get like 4 or 5 team sweeps after the SD. The EV spread is the one in the analisys tread, I don't really know what it has this speed, that's why I'm open for suggestions on this lol. And I've been using Knock Off, but I already have Knock Off in the Conkeldurr, already have a dark move for Mawile, that's why I'm going for Fire Fang.






Well, this is my team! I'm open to any kind of suggestion, and will appreciate any kind of help you can offer me.
 
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I suggest changing Focus Sash Mamoswine to Life Orb Mamoswine. With the presence of Defog in the metagame, having a dedicated Stealth Rock lead is a bit useless. This set's main difference is Life Orb over Focus Sash for more power, and Superpower for coverage against common walls like Chansey and Ferrothorn. You can also use 12 Spatk EVs, Naive nature, and Freeze Dry over Icicle Crash if you want to hit Rotom-W. Also considering running Fire Blast over Stone Edge and a Naive nature on Garchomp as Skarm, Forretress, and Ferrothorn wall your current set.

Mamo set.
Mamoswine @ Life Orb/Expert Belt
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Superpower
- Ice Shard
- Earthquake
- Icicle Crash / Stone Edge
 
Here's something to try out instead of a change as this team is fairly solid. Instead of icicle crash on mamoswine run endeavor. Lamp brings out rotoms, but you'd be able to destroy them after a hydro pump. I find icicle crash redundant on my mamoswine but that's just me.
 
I suggest changing Focus Sash Mamoswine to Life Orb Mamoswine. With the presence of Defog in the metagame, having a dedicated Stealth Rock lead is a bit useless. This set's main difference is Life Orb over Focus Sash for more power, and Superpower for coverage against common walls like Chansey and Ferrothorn. You can also use 12 Spatk EVs, Naive nature, and Freeze Dry over Icicle Crash if you want to hit Rotom-W. Also considering running Fire Blast over Stone Edge and a Naive nature on Garchomp as Skarm, Forretress, and Ferrothorn wall your current set.

Mamo set.
Mamoswine @ Life Orb/Expert Belt
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Superpower
- Ice Shard
- Earthquake
- Icicle Crash / Stone Edge
Thanks for the suggestion! I'll try this set, but I don't think losing the ability to kill fast sweepers that try to dispatch Mamoswine would be a good thing to lose, for 30% more power. I like the Superpower idea for the coverage and I like the Freeze Dry too, and will test them out ! And I really don't like losing SR. I know I can easily kill TF and Volcarona, but the this teams causes a lot of switches and the SR damage each time is really good...
And for Garchomp using Fire Blast, I really liked that ideia. But I'll use it instead of Iron Head (EQ or Stone Edge just deal the same or more amount of damage Iron Head would do to the main fairies) and Fire Blast OHKO or 2HKO all those walls...

Here's something to try out instead of a change as this team is fairly solid. Instead of icicle crash on mamoswine run endeavor. Lamp brings out rotoms, but you'd be able to destroy them after a hydro pump. I find icicle crash redundant on my mamoswine but that's just me.
Thanks ! I'll try these new moves with Mamoswine and see which fits better, Superpower, Freeze Dry or Endeavor...
 
Cool team. Extrasensory Greninja with Mawile seems to be pretty good considering Venusaur usually hard stops Mawile. The biggest issue with your team I can see is that you lack a fighting resist. If Lucario, Terrakion, Keldeo, or even Conkeldurr come in, they are going to do a lot of damage to your team just by spamming their fighting type STAB. An opposing Assault Vest Conkeldurr can blow huge holes in this team as well. An easy fix would be to run Landorus-t over Mamoswine. While it doesn't directly stop Conkeldurr it gives you a solid pivot, and allows you to switchin to fighting attacks. Between Landorus-t and the Conkeldurr and Rotom-w, you should be able to play around most fighters fairly easily. Mamoswine is a good Pokemon, but as was mentioned, the need for a dedicated lead isn't too high anymore, and Landorus is also far more efficient at setting up Stealth Rock multiple times throughout the course of a game.

As for the attack selection on Mawile, Fire Fang seems to be the best option for you, just because Skarmory is able to come in and wall a lot of your team as it is. The speed EVs are to outrun uninvested Azumarill, Blissey/Chansey, Scizor, and Aegislash. If you feel like those targets aren't worth outrunning or don't find yourself if in those situations frequently, you can easily put the speed EVs into HP for added bulk. Anyway, cool team man, very nicely done.
 
It's most likely pointless to put more speed Evs on Mawile because its already a little too slow. You might be able to outspeed someone's wall or slower tank.
 
Cool team. Extrasensory Greninja with Mawile seems to be pretty good considering Venusaur usually hard stops Mawile. The biggest issue with your team I can see is that you lack a fighting resist. If Lucario, Terrakion, Keldeo, or even Conkeldurr come in, they are going to do a lot of damage to your team just by spamming their fighting type STAB. An opposing Assault Vest Conkeldurr can blow huge holes in this team as well. An easy fix would be to run Landorus-t over Mamoswine. While it doesn't directly stop Conkeldurr it gives you a solid pivot, and allows you to switchin to fighting attacks. Between Landorus-t and the Conkeldurr and Rotom-w, you should be able to play around most fighters fairly easily. Mamoswine is a good Pokemon, but as was mentioned, the need for a dedicated lead isn't too high anymore, and Landorus is also far more efficient at setting up Stealth Rock multiple times throughout the course of a game.

As for the attack selection on Mawile, Fire Fang seems to be the best option for you, just because Skarmory is able to come in and wall a lot of your team as it is. The speed EVs are to outrun uninvested Azumarill, Blissey/Chansey, Scizor, and Aegislash. If you feel like those targets aren't worth outrunning or don't find yourself if in those situations frequently, you can easily put the speed EVs into HP for added bulk. Anyway, cool team man, very nicely done.
Thanks for the explanation on Mawile's EVs. I'll try more bulk and less speed later, but thanks for the info.
And about Landorus-T, wow, thank you! It seems like a great addition to the team, it pratically does what Mamoswine does, but with much more bulk, better ability and power. I'll sure try him out, but I don't know which set to go...
I got this one in the smogon analysis from B/W and this one from the OU thread:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
and
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge/HP Ice
- U-turn


It's most likely pointless to put more speed Evs on Mawile because its already a little too slow. You might be able to outspeed someone's wall or slower tank.
 
I would just try both and see what you like. One has offense and one is a lot bulkier. Strong Earthquake is always nice, but since you don't have another solid fighting switchin, you may prefer the extra bulk of the second set.
 
I would just try both and see what you like. One has offense and one is a lot bulkier. Strong Earthquake is always nice, but since you don't have another solid fighting switchin, you may prefer the extra bulk of the second set.
Thank you! It was really really helpful, I'll try the bulkier one now :)
 
definitely a fun team. just one thing you could mess around with is substitute over swords dance on mega mawile. it's really up to preference though.
 
Thanks for the suggestion! I'll test that out, but a +2 Mega Mawile is insane...


yeah, it's up to preference really. It is nice though if they switch to something faster than mawile that may live a sucker punch but will definitely not live a play rough, like a mandibuzz
 
Bumping this thread because I have a question. Would it be worth changing Greninja for a Latios ? It'd be slower, but with more coverage...
Don't really want to use Choice Specs, I know it makes Latios hit really hard, but I don't want to be locked on moves on 2 pokemons...
Latios@Life Orb
Timid - Levitate
Draco Meteor
Surf
Psyshock/Psychic
Energy Ball
 
Life Orb Latios could definitely work here. Energy Ball isn't hitting much though, and it never hurts to have Defog at your disposal. Recover is also a good option.
 
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Life Orb Latios could definitely work here. Energy Ball isn't hitting much though, and it never hurts to have Defog at your disposal. Recover is also a good option.
Ok! I'll try it with HP Fire and then Defog (the problem with HP Fire is that I'm moving this team to the 3DS, but my Latios doesn't have HP Fire :( )
Thanks !
 
Just got to the 100 battles mark (65-35), and reached my peak, 1600. Today was really succesful, won most of my battles, but still think I need a bulkier approach, whenever the opposing team starts to stall me, it's really hard to counter...
 
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