A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.
You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.
You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!
Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost
Ability: Pressure
Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost
Ability: Snow Cloak
Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Copycat
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Quick Guard
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
ExtremeSpeed
Final Gambit
Agility
Blaze Kick
Circle Throw
Follow Me
Hi Jump Kick
Crunch
Bullet Punch
Dual Chop
Ice Punch
Helping Hand
Thunder Punch
Drain Punch
Iron Defense
Role Play
Roat
Toxic
Protect
Earthquake
Dig
Psychic
Endure
Shadow Claw
Focus Blast
Substitute
Total Moves: 46
Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves:
Giga Drain
Weather Ball
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Head Smash
Electro Ball
Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Swift
Stealth Rock
Trick
Vacuum Wave
Hone Claws
Calm Mind
Toxic
Hidden Power Flying (6)
Sunny Day
Hyper Beam
Protect
Rain Dance
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Rest
Round
Echoed Voice
Energy Ball
False Swipe
Endure
Explosion
Flash
Stone Edge
Volt Switch
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Climb
Dazzling Gleam
Earthquake
Rock Tomb
Magnetic Flux
Total Moves: 61/75
Gen IV Tutor: Headbutt (3)
Gen IV TM: Secret Power, Natural Gift (6)
Gen V TM: Frustration, Smack Down, Return, Facade, Acrobatics, Embargo, Giga Impact, Rock Smash, Cut (18)
Gen VI TM: Confide, Nature Power (4)
Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks: (47/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
Special:
Sand Tomb
Shadow Ball
Wring Out
Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard
Raid only:
Shadow Mend
Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)
Glyph of Flamethrower
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks: (25 total)
Physical:
Bide
Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunderbolt
Water Gun
Status:
Aqua Ring
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Withdraw
You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.
You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!


Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost
Ability: Pressure
Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost
Ability: Snow Cloak


Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Copycat
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Quick Guard
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
ExtremeSpeed
Final Gambit
Agility
Blaze Kick
Circle Throw
Follow Me
Hi Jump Kick
Crunch
Bullet Punch
Dual Chop
Ice Punch
Helping Hand
Thunder Punch
Drain Punch
Iron Defense
Role Play
Roat
Toxic
Protect
Earthquake
Dig
Psychic
Endure
Shadow Claw
Focus Blast
Substitute
Total Moves: 46


Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves:
Giga Drain
Weather Ball
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Head Smash
Electro Ball
Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Swift
Stealth Rock
Trick
Vacuum Wave
Hone Claws
Calm Mind
Toxic
Hidden Power Flying (6)
Sunny Day
Hyper Beam
Protect
Rain Dance
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Rest
Round
Echoed Voice
Energy Ball
False Swipe
Endure
Explosion
Flash
Stone Edge
Volt Switch
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Climb
Dazzling Gleam
Earthquake
Rock Tomb
Magnetic Flux
Total Moves: 61/75
Gen IV Tutor: Headbutt (3)
Gen IV TM: Secret Power, Natural Gift (6)
Gen V TM: Frustration, Smack Down, Return, Facade, Acrobatics, Embargo, Giga Impact, Rock Smash, Cut (18)
Gen VI TM: Confide, Nature Power (4)



Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks: (47/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap
Special:
Sand Tomb
Shadow Ball
Wring Out
Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard
Raid only:
Shadow Mend



Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)
Glyph of Flamethrower
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks: (25 total)
Physical:
Bide
Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunderbolt
Water Gun
Status:
Aqua Ring
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Withdraw