[WIN] Frozen Vault (Normal) - Texas Cloverleaf and waterwarrior

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!

Weavile_by_Nadou.jpg
_Winter_Spell__Froslass_by_endless_whispers.png

Weavile
HP 300
Atk 5
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost


Ability: Pressure

Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost


Ability: Snow Cloak

453.png
lucarionite.png

Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

lucario-mega.png

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Copycat
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Detect
Quick Guard
Bone Rush
Me First
Metal Sound
Heal Pulse
Aura Sphere
Close Combat
Dragon Pulse
ExtremeSpeed
Final Gambit

Agility
Blaze Kick
Circle Throw
Follow Me
Hi Jump Kick
Crunch
Bullet Punch

Dual Chop
Ice Punch
Helping Hand
Thunder Punch
Drain Punch
Iron Defense
Role Play

Roat
Toxic
Protect
Earthquake
Dig
Psychic
Endure
Shadow Claw
Focus Blast
Substitute

Total Moves: 46

frontnormal-mstratagem.png
expertbelt.png

Stratagem
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Abilities: Levitate / Technician / Mold Breaker (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves:
Giga Drain
Weather Ball
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Magnet Rise
Acupressure
Mud Shot
Power Gem
Double-Edge
Metal Sound
Paleo Wave
Rock Polish
Ancientpower
Earth Power
Head Smash
Electro Ball

Heat Wave
Mud-Slap
Ominous Wind
Sleep Talk
Snore
Swift
Stealth Rock
Trick
Vacuum Wave

Hone Claws
Calm Mind
Toxic
Hidden Power Flying (6)
Sunny Day
Hyper Beam
Protect
Rain Dance
Shadow Ball
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Rest
Round
Echoed Voice
Energy Ball
False Swipe
Endure
Explosion
Flash
Stone Edge
Volt Switch
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Climb
Dazzling Gleam
Earthquake
Rock Tomb
Magnetic Flux
Total Moves: 61/75

Gen IV Tutor: Headbutt (3)
Gen IV TM: Secret Power, Natural Gift (6)
Gen V TM: Frustration, Smack Down, Return, Facade, Acrobatics, Embargo, Giga Impact, Rock Smash, Cut (18)
Gen VI TM: Confide, Nature Power (4)
frontnormal-mrevenankh.png
expertbelt.png
aspearberry.png

Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
AC: 5/5

Attacks: (47/ 90 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Counter
Drain Punch
Dual Chop
Earthquake
Focus Punch
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Power Whip
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Wide Guard

Raid only:
Shadow Mend

MolluxFront.png
23vyj4n.jpg
leppaberry.png

Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)
Glyph of Flamethrower

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks: (25 total)
Physical:
Bide

Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunderbolt
Water Gun

Status:
Aqua Ring
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Withdraw
 
Mollux the Blizzard blocker with the light screen y/n

Lucario: (Mega Evolve) High Jump Kick Weavile ~ Focus Blast Weavile
If Weavile is untargettable, Helping Hand Stratagem that action

Stratagem: Ancientpower Weavile ~ Paleo Wave Weavile
If Weavile is untargettable, target Froslass that action
 
Eeyup. We're probably/maybe/definitely going to get smacked by one A1 due to Froslass being fast, but we'll bounce back.
EDIT: With the combined assaults of Strata, Luke, and Rev, we should deal about 180 DMG to Weavile in one round, plus whatever Eruption does, so we should be able to knock him down quickly then move onto Froslass. Mollux can easily take threat from Froslass, the worst it has to fear is 13.5 DMG from Psychic.

Ra's al Ghul: Revenge -> Brick Break (both Weavile)
If Weavile is untargetable, change that action to Phantom Force (Froslass)

Torch Slug: Light Screen (all but Torch Slug) -> Eruption
 
Last edited:
Texas Cloverleaf: Lucario's sub is invalid because the action and its substitute are not on the same priority tier. Please check ASB Raid Zone General Thread for further information.

Round 1

Weavile immediately sweeps towards the Stratagem, which retaliates with a globe of primal energy. Froslass strikes Torch Slug fiercely, but the team doesn't pay attention to her and focuses on the other enemy, while the Mollux shrugs off the damage and sets up a defensive barrier.

Suddenly, though, Weavile vanishes in the darkness, dodging Rob's globe of sheer force and Torch Slug's barrage of magma boulders. The same can't be said about Froslass, who finds herself under strong offense from the raid squad. Yet, she manages to pay back at the Mollux's itself, weakening her defenses in the process.

lucario-mega.png
lucarionite.png
|Spe 129| HP 100/Energy 84 (Light Screen for 4 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 84/Energy 88 (Light Screen for 4 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 100/Energy 82 (Light Screen for 4 more actions)
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 77/Energy 81 (-1 Sp. Defense)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
461_Weavile.png
HP 199, Vanish
478_Froslass.png
HP 276
448-m.png
Lucario evolved into Mega Lucario!

Crit roll (1-625): 7766/10000
461.png
Low Sweep (Stratagem): (6 [BP] + 4.5 [Stat Dif]) * 1.5 = 16 damage, -1 Speed

Crit roll (1-625): 6060/10000
Stats boost roll (1-1000): 6606/10000

ann_stratagem.png
Ancientpower (Weavile): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4+2 energy

Crit roll (1-625): 2530/10000
478.png
Double-edge (Mollux): 12 [BP] = 12 damage, 4 recoil

Crit roll (1-625): 1244/10000
448-m.png
Hi Jump Kick (Weavile): (13 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 47 damage, 7+2 energy
mwfioz.png
Light Screen: Lucario, Stratagem, and Revenankh are protected against special attacks for 6 actions, 10 energy

Crit roll (1-625): 1720/10000
t4v7tj.jpg
Revenge (Weavile): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 28 damage, 7+2 energy

------------------------------------------------------------------------------
461.png
Vanish: Weavile disappears!
448-m.png
Focus Blast (Weavile): missed, 7+2 energy

Crit roll (1-625): 7341/10000
SpD drop roll (1-2000): 39/10000

478.png
Shadow Ball (Mollux): 8 [BP] + 3 [STAB] = 11 damage, -1 Sp. Defense
mwfioz.png
Eruption (Weavile): missed, 7+2 energy

Crit roll (1-625): 25/10000
mwfioz.png
Eruption (Froslass, Critical Hit): (12*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Crit]) * 1.5 = 31 damage

Crit roll (1-625): 4396/10000
ann_stratagem.png
Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy
t4v7tj.jpg
Revenankh vanished instantly!

Crit roll (1-625): 8963/10000
t4v7tj.jpg
Phantom Force (Froslass): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 9 energy
t4v7tj.jpg
56
448-m.png
47
ann_stratagem.png
26
mwfioz.png
15
mwfioz.png
46
ann_stratagem.png
26
t4v7tj.jpg
23
 
Last edited:
itt I forget how Raid bosses work

Well A1 we can't touch Weavile at all, but we should be able to slam it with all we got A2. We're making damn good progress, so why stop now?

Ra's: Shadow Punch (Froslass) -> Brick Break (Weavile)

Torch Slug: Flamethrower (Froslass) -> Heat Wave

You should probably do something like this:
Suggested actions for you said:
Lucario: Bullet Punch (Froslass) -> Hi Jump Kick (Weavile)
Stratagem: Ancient Power (Froslass) -> Paleo Wave (Weavile)
Also go buy Iron Tail and Flash Cannon for Luke y/y
 
Works for me

Also damn HJK is stronk as fuck

Lucario: Bullet Punch (Froslass) -> Hi Jump Kick (Weavile)
Stratagem: Ancient Power (Froslass) -> Paleo Wave (Weavile)
 
Round 2

The team keeps hitting Froslass, while the foe retaliates with a barrage of dark globes aimed at the Revenankh, until Weavile finally reappears, maiming the Stratagem from the shadows. The ambush doesn't take the squad off guard, though, and all the raid members promptly switch their attention to the Dark-type weasel, ravaging it with powerful attacks that leave it on its knees.

lucario-mega.png
lucarionite.png
|Spe 129| HP 100/Energy 73 (Light Screen for 2 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 58/Energy 76 (Light Screen for 2 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 100/Energy 72 (Light Screen for 2 more actions)
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 51/Energy 77
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
461_Weavile.png
HP 69
478_Froslass.png
HP 163
Crit roll (1-625): 5573/10000
448-m.png
Bullet Punch (Froslass): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 18 damage, 2 energy

Crit roll (1-625): 1828/10000
Stats boost roll (1-1000): 5351/10000

ann_stratagem.png
Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 1624/10000
SpD drop roll (1-2000): 9603/10000

478.png
Shadow Ball (Mollux): 8 [BP] + 3 [STAB] + 2 [Stage Dif] = 13 damage

Crit roll (1-625): 7401/10000
Burn roll (1-2000): 4957/10000

mwfioz.png
Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 4820/10000
t4v7tj.jpg
Shadow Punch (Froslass): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3 energy

------------------------------------------------------------------------------
Target: 2/4
Crit roll (1-1250): 59/10000

461.png
Ambush (Stratagem, Critical Hit): 15 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Crit] = 26 damage

Crit roll (1-625): 3071/10000
ann_stratagem.png
Paleo Wave (Weavile): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 6109/10000
448-m.png
Hi Jump Kick (Weavile): (13 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 47 damage, 7+2 energy

Crit roll (1-625): 4172/10000
SpD drop roll (1-2000): 6659/10000

478.png
Shadow Ball (Mollux): 8 [BP] + 3 [STAB] + 2 [Stage Dif] = 13 damage

Hit roll (1-9000): 4610/10000
Crit roll (1-625): 2443/10000
Burn roll (1-2000): 5299/10000

mwfioz.png
Heat Wave (Weavile): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 24 damage, 6+2 energy

Hit roll (1-9000): 4958/10000
Crit roll (1-625): 1005/10000
Burn roll (1-2000): 5741/10000

mwfioz.png
Heat Wave (Froslass): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 24 damage

Crit roll (1-625): 5822/10000
t4v7tj.jpg
Brick Break (Weavile): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 33 damage, 5+2 energy
448-m.png
94
t4v7tj.jpg
89
ann_stratagem.png
52
mwfioz.png
39
mwfioz.png
83
ann_stratagem.png
52
t4v7tj.jpg
42
448-m.png
18
 
Stratagem: Ancientpower Weavile ~ Paleo Weavile
If weavile is untargettable, target Froslass
If Weavile is KOed, target Froslass

Lucario: High Jump Kick Weavile ~ Close Combat Weavile
If Weavile is untargettable, Metal Claw Froslass that action
If Weavile is KOed, Metal Claw Froslass that action
 
Yay having more HP than the bosses combined!

Ra's: Phantom Force (Froslass) -> Shadow Punch (Froslass)
Torch Slug: Heat Wave -> Flamethrower (Froslass)
If Weavile is untargetable A1, change actions to Flamethrower -> Heat Wave
 
Round 3

With surprising agility, Weavile slips once again into the shadows, evading the team's attacks. However, this time the squad is well prepared for this possibility, and with the combined firepower of all raid members, it bows down Froslass with astonishing ease.

lucario-mega.png
lucarionite.png
|Spe 129| HP 100/Energy 63 (+2 Attack)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 58/Energy 66
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 100/Energy 60
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 36/Energy 71 (-1 Sp. Defense)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
461_Weavile.png
HP 69, Vanish
478_Froslass.png
HP 0
461.png
Vanish: Weavile disappears!

Crit roll (1-625): 7862/10000
Stats boost roll (1-1000): 9270/10000

ann_stratagem.png
Ancientpower (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 4 energy

Crit roll (1-625): 7688/10000
Atk boost roll (1-1000): 730/10000

448-m.png
Metal Claw (Froslass): (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 = 21 damage, +1 Attack, 3 energy

Crit roll (1-625): 773/10000
SpD drop roll (1-1000): 757/10000

478.png
Psychic (Mollux): (9 [BP]) * 1.5 = 14 damage, -1 SpD

Crit roll (1-625): 4680/10000
Burn roll (1-2000): 7813/10000

mwfioz.png
Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage, 6 energy
t4v7tj.jpg
Revenankh vanished instantly!

Crit roll (1-625): 4854/10000
t4v7tj.jpg
Phantom Force (Froslass): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 9 energy

------------------------------------------------------------------------------
Crit roll (1-625): 5642/10000
ann_stratagem.png
Paleo Wave (Froslass): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6+2 energy

Crit roll (1-625): 4224/10000
Atk boost roll (1-1000): 758/10000

448-m.png
Metal Claw (Froslass): (6 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 1.5 + 2 [Stage Dif] = 23 damage, +1 Attack, 3+4 energy

Target: 4/4
Confusion intensity roll: 1/3

478.png
Confuse Ray (Mollux): Mollux is confused for 2 actions

Confusion roll (1 hit, 2 confusion): 2/2
mwfioz.png
Mollux hurts himself in his confusion: 4 [BP] - 4.5 [Stat Dif] = 1 damage, 3 energy

Crit roll (1-625): 5787/10000
t4v7tj.jpg
Shadow Punch (Froslass): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 3 energy
478.png
Froslass fainted!
448-m.png
94
t4v7tj.jpg
89
ann_stratagem.png
52
mwfioz.png
39
 
Last edited:
Mollux should have 1 less HP since you can't deal 0 DMG to anything, not that it matters.

Weavile is coming back A1, so take it down ASAP!

Ra's: Superpower -> Superpower
Mollux: Heat Wave -> Heat Wave
 
Die.

Lucario: High Jump Kick Weavile ~ Focus Blast Weavile

Stratagem: Ancientpower Weavile ~ Paleo Wave Weavile
 
Round 4

Weavile dashes out of the darkness, delivering a vicious blow to the Mollux, but Rob and the Stratagem immediately obliterate it with their high-powered attacks.

lucario-mega.png
lucarionite.png
|Spe 129| HP 100/Energy 54 (+2 Attack)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 58/Energy 60
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 100/Energy 60
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 15/Energy 71 (-1 Sp. Defense)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
461_Weavile.png
HP 0
Target: 4/4
Crit roll (1-1250): 5389/10000

461.png
Ambush (Mollux): 15 [BP] + 3 [STAB] + 3 [Stat Dif] = 21 damage

Crit roll (1-625): 510/10000
Stats boost roll (1-1000): 7725/10000

ann_stratagem.png
Ancientpower (Weavile, Critical Hit): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 30 damage, 4+2 energy

Crit roll (1-625): 506/10000
448-m.png
Hi Jump Kick (Weavile, Critical Hit): (13 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability] + 3 [Crit]) * 2.25 + 4 [Stage Dif] = 56 damage, 7+2 energy
461.png
Weavile fainted!

Congratulations, Texas Cloverleaf and waterwarrior, on your success!

Each trainer: 2 CC, 1 Valor Counter, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
256gzmc.jpg
Vile Claws: Causes the holder's physical attacks to hit as if the foe's Defense rank were (1) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2)

You will be able to claim your rewards once your raid is over.
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!

articuno.jpg


HP 520
Atk 4
Def 5
SpA 4
SpD 6
Spe 98
Size Class 4
Weight Class 4
12% Accuracy boost

Abilities: Snow Cloak

Articuno.png
Remorseless Winter: Articuno summons a hailstorm
 
We should prolly set some protection and stuff, strata will get started on the murder tho

Stratagem: Ancientpower ~ Paleo Wave

Lucario: (Mega Evolve) Bullet Punch ~ Metal Claw
 
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Texas Cloverleaf Just remember, you need to Megavolve Lucario again.

Alright, here comes the hard(er) part. Since Strata will be taking threat, Fly isn't that big a deal, but its still a possible pain in my side (maybe I should've brought a faster mon...).

Ra's: Rock Slide -> Focus Punch
If Articuno is untargetable when you would attack, change that action to Safeguard the first time and Chill the second

Torch Slug: light Screen (all but Rev) -> Eruption
IF Articuno is untargetable when you would attack A2, change that action to Aqua Ring
 
Last edited:
Round 1


The team begins attacking the legendary bird without holding back, but the vicious storm makes targetting it very difficult, due to its blurry plumage. Rob however manages to dodge Articuno's attacks with equal agility. The same can't be said for his team mates, who are caught up by the legendary bird's frigid blast of wind.
lucario-mega.png
lucarionite.png
|Spe 129| HP 96/Energy 95 (Light Screen for 4 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 88/Energy 90 (Light Screen for 4 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 85/Energy 85
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 90/Energy 81 (Light Screen for 4 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
Articuno.png
HP 424
448-m.png
Lucario evolved into Mega Lucario!

Hit roll (1-9900): 3166/10000
Crit roll (1-625): 4565/10000

448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 16 damage, 2 energy

Hit roll (1-8000): 9171/10000
ann_stratagem.png
Ancientpower: missed, 4 energy

Hit roll (1-8800): 9910/10000
144.png
Hurricane (Lucario): missed
mwfioz.png
Light Screen: Lucario, Stratagem, and Mollux are protected against special attacks for 6 actions, 10 energy

Hit roll (1-7200): 9715/10000
t4v7tj.jpg
Rock Slide: missed, 6 energy

Lucario suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Revenankh suffers 2 damage for the hail
Mollux suffers 2 damage for the hail
--------------------------------------------------------------------------
mwfioz.png
Revenankh is tightening his focus!

Hit roll (1-8000): 6108/10000
Crit roll (1-625): 9800/10000

ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] + 2 [Expert Belt]) * 2.25 = 32 damage, 6 energy

Hit roll (1-9500): 5509/10000
Crit roll (1-625): 3592/10000
Atk boost roll (1-1000): 9476/10000

448-m.png
Metal Claw: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 19 damage, 3 energy

Targets: 2/3, 2/2
Crit roll (1-625): 7845/10000
Freeze roll (1-1000): 5364/10000

144.png
Blizzard (Stratagem): 11*0.75*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 1913/10000
Freeze roll (1-1000): 9931/10000

144.png
Blizzard (Revenankh): 11*0.75 [BP] + 3 [STAB] = 11 damage

Crit roll (1-625): 6602/10000
Freeze roll (1-1000): 1017/10000

144.png
Blizzard (Mollux): (11*0.75*0.67 [BP] + 3 [STAB]) * 0.67 = 6 damage

Hit roll (1-8000): 3644/10000
Crit roll (1-625): 3848/10000

mwfioz.png
Eruption: (14 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 29 damage, 7 energy

Hit roll (1-8000): 9360/10000
t4v7tj.jpg
Focus Punch: missed, 9 energy

Lucario suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Revenankh suffers 2 damage for the hail
Mollux suffers 2 damage for the hail
Hail (infinite)
mwfioz.png
44
448-m.png
35
ann_stratagem.png
32
 
Well thats kind of annoying. I obviously gotta change my actions up, but you should probably just wash, rinse, repeat and wait for the frost shield to come

Ra's: Rock Slide -> Brick Break
If Articuno is untargetable when you would attack, change that action to Safeguard the first time and Chill the second

Torch Slug: Flamethrower -> Heat Wave
IF Articuno is untargetable when you would attack, change that action to Aqua Ring the first time and Chill the second
 
Last edited:
Round 2

The Stratagem's aim keeps being disappointing, but Rob and Torch pick up the slack and lay the hurt on the foe with their powerful attacks. Suddenly, though, Articuno shields itself in pure ice, becoming impervious to all attacks. At the same time, one of the drawings detatches from the spire and takes semblance of life!

pokemon_cryogonal.gif

HP 100
Atk 3
Def 2
SpA 4
SpD 5
Spe 105
Size Class: 2
Weight Class: 5

Ability: Levitate

lucario-mega.png
lucarionite.png
|Spe 129| HP 94/Energy 93 (Light Screen for 4 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 86/Energy 86 (Light Screen for 4 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 83/Energy 85
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 88/Energy 75 (Light Screen for 4 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
Articuno.png
HP 386, Frost Shield
150px-615_Cryogonal.png
HP 100
Hit roll (1-9900): 8525/10000
Crit roll (1-625): 4257/10000

448-m.png
Bullet Punch: (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 16 damage, 2 energy

Hit roll (1-8000): 8669/10000
ann_stratagem.png
Ancientpower: missed, 4 energy
144.png
Articuno is glowing!

Hit roll (1-8000): 6787/10000
Crit roll (1-625): 3664/10000
Burn roll (1-2000): 4293/10000

mwfioz.png
Flamethrower: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 22 damage, 6 energy
144.png
Frost Shield: Articuno encases itself into a block of ice, healing status, reducing all damaged received by 100% and immobilizing itself
615.png
A Cryogonal spawns!

Lucario suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Revenankh suffers 2 damage for the hail
Mollux suffers 2 damage for the hail
Hail (infinite)
mwfioz.png
55
448-m.png
51
ann_stratagem.png
32
 
This has gone well so far, minimal damage taken. We should be able to take the cryo no problem. Throw in a Chill with Mollux a1, we can afford it and he should keep his energies up.

Lucario: Hi Jump Kick (Cryogonal) ~ Close Combat (Cryogonal)
If Cryogonal is untargettable, Chill

Stratagem: Paleo Wave (Cryogonal) ~ Ancientpower (Cryogonal)
If Cryogonal is untargettable, Chill
 
Sounds good to me! Beat that Cryogonal down!

Ra's: Brick Break -> Mach Punch (both Cryogonal)
Torch Slug: Chill -> Ember (Cryogonal)

Mach Punch should nab the KO, so Lucario saves a bit of EN and Cryo only gets off 1 attack. Smooth sailing so far, but we can't exactly get too comfortable...
 
Round 3

Cryogonal dashes towards Rob and hits it at blinding speed, but the team quickly destroys it with well aimed attacks. As soon as Cryogonal shatters in pieces, Articuno breaks from its shield and resumes the fight!

lucario-mega.png
lucarionite.png
|Spe 129| HP 80/Energy 86 (Light Screen for 2 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified, Adaptability
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 82/Energy 80 (Light Screen for 2 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
frontnormal-mrevenankh.png
expertbelt.png
[
aspearberry.png
2] |Spe 65| HP 79/Energy 78
Atk 5
Def 3
SpA 2
SpD 4
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator
MolluxFront.png
23vyj4n.jpg
[
leppaberry.png
1] |Spe 76| HP 80/Energy 87 (Light Screen for 2 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate
Glyph of Flamethrower
Articuno.png
HP 386
150px-615_Cryogonal.png
HP 0
Crit roll (1-625): 6700/10000
ann_stratagem.png
Paleo Wave (Cryogonal): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 1726/10000
448-m.png
Hi Jump Kick (Cryogonal): (13 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Adaptability]) * 1.5 = 33 damage, 7 energy

Crit roll (1-625): 4510/10000
615.png
Acrobatics (Lucario): 11 [BP] - 1.5 [Stat Dif] = 10 damage
mwfioz.png
Chill: Restores 12 energy

Crit roll (1-625): 3496/10000
t4v7tj.jpg
Brick Break (Cryogonal): (8 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 5 energy

Lucario suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Revenankh suffers 2 damage for the hail
Mollux suffers 2 damage for the hail
-------------------------------------------------------------------------
Crit roll (1-625): 8536/10000
t4v7tj.jpg
Mach Punch (Cryogonal): (4 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 2 energy
615.png
Cryogonal fainted!
144.png
Articuno shatters the Frost Shield!

Lucario suffers 2 damage for the hail
Stratagem suffers 2 damage for the hail
Revenankh suffers 2 damage for the hail
Mollux suffers 2 damage for the hail
Hail (infinite)
mwfioz.png
55
448-m.png
51
ann_stratagem.png
32
 
you should probably just wash, rinse, repeat and wait for the frost shield to come

Ra's: Rock Slide -> Rock Tomb
If Articuno is untargetable when you would attack, change that action to Safeguard the first time and Chill the second

Torch Slug: Flamethrower -> Heat Wave
IF Articuno is untargetable when you would attack, change that action to Aqua Ring the first time and Chill the second
 
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