(First RMT) Mega-Heracross and /insert cheesy title/

Classy title, right?

Anyway.

My first RMT ever; plus,
I'm pretty new to the competitive battling part of Pokemon, and I would really love constructive criticism. I'm not the best team-builder in the world, so please feel free to point out flaws. Also, I really would love it if anyone can recommend a defogger or rapid spinner that has good synergy with my team, and possibly another stall Pokemon, too, because wow, they're just plain annoying to the opponent and it's pretty fun to have them rage-quit on you.


250px-214Heracross.png


Heracross @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up Earthquake
- Bullet Seed
- Arm Thrust Close Combat
- Rock Blast

I've always wanted to use a Pokemon using Skill Link. And Heracross is just, well, awesome!

A bulky attacker, I try to make good use of its ability, Skill Link, with Bulk to raise its already amazing attack and defense. I can't believe I haven't used Heracross before, I love it! Although it's very slow, it usually can get the job done and cause a lot of damage to the opposing Pokemon. As for the moveset, I think it has much more potential, so please recommend a different set that may be useful, please.


jirachi.jpg


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 160 HP/252 Atk/96 Spe
Adamant Nature
-Wish
-Stealth Rock
-Iron Head
-Body Slam

The classic paraflincher Jirachi. The EV spread allows it to hit hard, some bulk but enough speed to outspeed others. Leftovers are always useful and can make Jirachi last a little longer on the field.

Stealth rock is a must for teams, and wish is really useful when your sweeper really needs some healing. Of course, the parafliching pair is always something I wanted to use from Jirachi, as it's just so annoying with Serene Grace. (Also, is anyone can recommend a better spread, please do so because I'm honestly not good at it myself.)


garchomp.jpg


Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
-Swords Dance
-Dragon Claw
-Fire Blast
-Earthquake

The amazing, fabulous, threatening Garchomp, a force that is unstoppable after a Swords Dance, until you can somehow get a faster sweeper to KO it. The Yache Berry has proven to be useful to me, making Garchomp last after a powerful Ice move, and it allows Garchomp to set up a Swords Dance then just defeat the opposing Pokemon. Fire Blast takes care of physically defensive bulky steel types, which are pretty common on teams.


gengar.jpg


Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature
-Destiny Bond
-Shadow Ball
-Sludge Bomb
-Thunderbolt

After all those physical attackers, I knew I needed a special sweeper - but who? Of course, the classic, mischievous-smiling Gengar. With a base speed that outspeeds so many other Pokemon, it's really useful to my team. Sludge Bomb takes care of fairy-types, whereas Thunderbolt takes care of water-types. Destiny Bond can be used to surprise the opponent when their precious sweeper is destroyed while destroying my Gengar, and with Gengar's speed, it can always move first most of the time.


Greninja-1-.png
greninja.jpg


Greninja @ Life Orb
Ability: Protean
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature
-Ice Beam
-Hidden Power Fire
-Hydro Pump
-Dark Pulse

Greninja is fantastic and covers so many Pokemon, it's amazing. With a sure STAB everytime because of Protean, this thing packs a punch with an added Life Orb. Although it has low defenses, it can usually OHKO most Poke's, and the massive speed is just, wow. This set is very common, but for some reason people don't suspect Hidden Power Fire, so it's essentially useful for covering steel-types.


porygon2.jpg


Porygon2 @ Eviolite
Ability: Trace
EVs: 252 HP/ 176 Def/ 80 SpD
Calm Nature
-Toxic
-Thunder Wave
-Recover
-Ice Beam

Honestly, I've always doubted the bulk of Porygon2. But now that I'm using it, my thoughts are completely changed.
One word to describe this monster: WOW. It takes hits so well, even when Eviolite is knocked it, I can't believe I've ever doubted this little Poke before. Toxic stall is usually my way to KO the enemy with Porygon2, but if I can't poison it, then I spam Ice Beam, Recovery, Ice Beam, etc. I've had this beast defeat three sweepers, and that really just amazes me. Thunder Wave is very useful for reducing fast Poke's, and, well, Porygon2 is probably my favorite on this list to be honest.




Being new, I really would love it if you rated my team and gave me advice on my Pokemon, sets, moves, spreads, etc. I've considered Magic Bounce Espeon with Yawn+Protect, since I used it on a previous team and was pretty useful to me. I know I have many flaws to cover, and many threats, so again, just help all you can. (By the way, this thread was written on my phone. Please excuse many mistakes and the joys of autocorrect.)

Thanks for reading, and I enjoy all constructive criticism.
 
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I recommend changing Heracross's set a little bit. More to something like this

Heracross @ Heracronite
Ability: Moxie
EVs: 216 Spd / 252 Atk / 40 HP
- Close Combat
- Pin Missile
- Rock Blast
- Earthquake

Mega Hercrosses Close combat hits like a truck and can 2HKO Skarmory

252+ Atk Mega Heracross Close Combat vs. 252 HP / 232+ Def Skarmory: 162-192 (48.5 - 57.4%) -- 50% chance to 2HKO after Leftovers recovery

Not that you want to switch into Skamory because its brave bird hits you for 4x damage.Pin Missile is a nice stab to have with Mega hera's awsome attack stat.Rock Blast is to hit something like talon flame and some flying types hard if you predict them switching in. Eq can be used to break though things like heatran and other's who are weak to EQ's. This set makes Heracross the ultimate wall breaker.

Also for Gengar if you are running a destiny Bond set I think it is better to run Life orb over Black sludge as it allows gengar to hit even harder.

Finally since you were looking for a defogger/rapid spin I think Togekiss would work well. Its pretty bulky and gives you a nice dragon immunity.Also with is flying typing it can cover Heracross weakness
to flying.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Defog
- Air Slash
- Thunder Wave
- Roost


you could also run nasty plot or dazzling gleam in exchange of thunder wave. You can even run toxic if you want to keep toxic stalling as an option.
Air Slash is great on togekiss as it gives it a 60% chance to flinch making it double annoyance with jirachi.

Hope this helps
 
I recommend changing Heracross's set a little bit. More to something like this

Heracross @ Heracronite
Ability: Moxie
EVs: 216 Spd / 252 Atk / 40 HP
- Close Combat
- Pin Missile
- Rock Blast
- Earthquake

Mega Hercrosses Close combat hits like a truck and can 2HKO Skarmory

252+ Atk Mega Heracross Close Combat vs. 252 HP / 232+ Def Skarmory: 162-192 (48.5 - 57.4%) -- 50% chance to 2HKO after Leftovers recovery

Not that you want to switch into Skamory because its brave bird hits you for 4x damage.Pin Missile is a nice stab to have with Mega hera's awsome attack stat.Rock Blast is to hit something like talon flame and some flying types hard if you predict them switching in. Eq can be used to break though things like heatran and other's who are weak to EQ's. This set makes Heracross the ultimate wall breaker.

Also for Gengar if you are running a destiny Bond set I think it is better to run Life orb over Black sludge as it allows gengar to hit even harder.

Finally since you were looking for a defogger/rapid spin I think Togekiss would work well. Its pretty bulky and gives you a nice dragon immunity.Also with is flying typing it can cover Heracross weakness
to flying.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Defog
- Air Slash
- Thunder Wave
- Roost


you could also run nasty plot or dazzling gleam in exchange of thunder wave. You can even run toxic if you want to keep toxic stalling as an option.
Air Slash is great on togekiss as it gives it a 60% chance to flinch making it double annoyance with jirachi.

Hope this helps
Thanks for the suggestions! I'll definitely change the Heracross set, and I'll try out Life Orb on Gengar, of course. I just prefer Gengar to have that extra health because with his weak defenses, it's just taken off the field so easily. I'll check out Togekiss. Thanks again!
 
Although it isnt as good of a sweeper, I think you should consider sub Disable gengar. It is great at dealing with counters that normally destroy gengar and can easily get up subs on walls like chansey and ferrothorn.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature
-Substitute
-Shadow Ball
-Sludge Bomb
-Disable
 
Although it isnt as good of a sweeper, I think you should consider sub Disable gengar. It is great at dealing with counters that normally destroy gengar and can easily get up subs on walls like chansey and ferrothorn.
Gengar @ Black Sludge
Ability: Levitate
EVs: 4 HP/ 252 SpA/ 252 Spe
Timid Nature
-Substitute
-Shadow Ball
-Sludge Bomb
-Disable
Alright, I'll try that out, as I've never tested sub+disable Gengar. Thanks for suggesting. :)
 
Hey, what's going on Genexuse? I really like the team you have going here, seems to work well when I put to practice as well. Some of the things I was noticing while playing the team caught my eye though. First on being that pursuit trap artists such as Bisharp and Tyranitar are destroying your Gengar if it tries to swap out while you have nothing to hit back even if you do stay in. I suggest running Focus Blast over Thunderbolt in order to cover a wider scope of threats with just this guy. Ghost / Fighting also is unresisted coverage which gives you the opportunity to hit anything for at least neutral coverage. Secondly on Gengar, since you are running a Pokemon with Wish running a Life Orb is not a bad idea. You gain more power for almost nothing when factoring in Jirachi's Wish capabilities. If you decide to run a Life Orb make sure you take off the 4 HP EV's and place them into Def so that you have an odd number of HP and thus you take 9% from recoil instead of 10%.

On Mega Heracross, Bullet Seed and Earthquake are the two moves that are usually interchangeable for coverage reasons. Try running the set BlackyXD suggested as it gives you the key Pin Missile STAB that you are needing. Bullet Seed isn't overly useful because in reality things that are weak to Bullet Seed are not going to be taking Pin Missile any better coming off of a 185 Atk stat STAB monster named Mega Heracross.

Now that you have lost Thunderbolt on your Gengar, you are without an Electric type attack. Dual status on Porygon2 is not as useful as it having the coverage that BoltBeam gives him (Thunderbolt + Ice Beam). Swap out Thunder wave for Thunderbolt and you are pretty much golden. Now Porygon2 can smash even more threats that it was walling and has a new move to help him get there. Thunderbolt covers water types that were being rude to you before hand and now are getting what they had coming to 'em. Toxic is still the preferred status because it cripples anything while Thunder Wave really just hindered sweepers in their sweeping ability. The team after these changes is running nice (yes I did play test it) and works out better this way IMO. Thanks for the request to rate and don't be afraid to ask for more help.
 
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