Is anyone out there will
It doesn't outright deny heavy offense, but it makes a player think more about their team when they build it. At least I feel like it does. You can't cover everything, but you can cover most things. If you run something with Magic Bounce, rest assured that Klefki is the least of your worries, but you'll inevitably leave a hole somewhere.
Okay, wait, are you saying you disagree with me that causing teams to be more diverse in playstyles is a good thing? It actually sounded like that at first, but as I read further I see you sort of switching around what you're saying.
My main point was exactly what you just said, the B/W/B2/W2 meta was full of heavy offense teams and stall(to name just one style) was almost completely dead. The meta was boring. I stopped playing in that meta shortly after B/W because of this reason. What I like about the X/Y meta is that you can pick almost ANY style(except baton pass because priority is everywhere) and make it viable. However, I am not seeing the same type of stallstallstallstall or attackattackattackattack teams that I saw in gen IV and V, respectively.
A balanced setup does not necessarily mean that you're running specific things to have a viable team. It can mean that your team is half stall, half HO. It could be partially baton pass and partially stall, or just outright mixed with walls and sweepers and leads and more.
I think we might be both misunderstanding each other in some ways here. Swagger+Foul Play is just another moveset that you need to think about when building your team. "If it comes up, how shall I deal with it?"
Predicting around it has always been my best bet. Other times, you just can't do much about it except get lucky. If you switch to something that resists Dark and/or has either high defense or low attack or both, then even with boosts Foul Play won't be doing much, and probability states that you'll get that KO in eventually. If you're not preparing for powerful threats in the metagame, you're not thinking when building your team.
I need a smoke.
Sorry, I'm using less words than I should be when making my point.If I'm understanding you correctly it's better to have everyone play similar playstyles like balance or bulky offense because its more fun? That isn't how a healthy Metagame should be like. You want to have a diversity in playstyles and all of those playstyles to be as viable as possible. Forcing people to run a "more balanced setups" is bad, not because of the playstyles but because you are being forced to run specific things to have a viable team. This is way Blaziken was one the reason that lead to its banning. You were forced to run Talonflame and Azumarill to prevent yourself from losing to it. Thats not a good at all. A lot of people didn't like BW2 OU because playstyles like stall weren't as viable as Hyper offense. It was monotonous, repetitive and boring I don't see this being a desirable meta. You have to run specific mons to have your team be considered good and viable.
If I misinterpreted what you said, let me know but thats what you made it sound like.
It doesn't outright deny heavy offense, but it makes a player think more about their team when they build it. At least I feel like it does. You can't cover everything, but you can cover most things. If you run something with Magic Bounce, rest assured that Klefki is the least of your worries, but you'll inevitably leave a hole somewhere.
Okay, wait, are you saying you disagree with me that causing teams to be more diverse in playstyles is a good thing? It actually sounded like that at first, but as I read further I see you sort of switching around what you're saying.
My main point was exactly what you just said, the B/W/B2/W2 meta was full of heavy offense teams and stall(to name just one style) was almost completely dead. The meta was boring. I stopped playing in that meta shortly after B/W because of this reason. What I like about the X/Y meta is that you can pick almost ANY style(except baton pass because priority is everywhere) and make it viable. However, I am not seeing the same type of stallstallstallstall or attackattackattackattack teams that I saw in gen IV and V, respectively.
A balanced setup does not necessarily mean that you're running specific things to have a viable team. It can mean that your team is half stall, half HO. It could be partially baton pass and partially stall, or just outright mixed with walls and sweepers and leads and more.
I think we might be both misunderstanding each other in some ways here. Swagger+Foul Play is just another moveset that you need to think about when building your team. "If it comes up, how shall I deal with it?"
Predicting around it has always been my best bet. Other times, you just can't do much about it except get lucky. If you switch to something that resists Dark and/or has either high defense or low attack or both, then even with boosts Foul Play won't be doing much, and probability states that you'll get that KO in eventually. If you're not preparing for powerful threats in the metagame, you're not thinking when building your team.
I need a smoke.