A lot of people don't realise just how overpowered M-Pinsir's +2 Return really isJust curious, how many things can take a +2 return then quick attack from this thing anyway?
X-Scissor mean anything?Jolly hyper cutter or moxie with return, swords dance, quick attack, and earthquake. That is the standard set and really the only one that it should run.
Rock, Steel, and Electric Pokemon can (usually) easily take Flying STAB from Pinsir. X-Scissor, while Powerful, doesn't help kill its normal counters. EQ and CC both let it hit the aforementioned types super effectively, and so are usually better. It's also worth mentioning that CC has the same power as XS, so it's really not worth it. Bug hits dark, psychic, and grass super effectively, and almost all of them will die to flying/ground or flying/fighting coverage.X-Scissor mean anything?
No, because flying stab amazing, ground coverage great, flying priority amazing, bug stab horrendous.X-Scissor mean anything?
Return/QA/EQ/SD?Rock, Steel, and Electric Pokemon can (usually) easily take Flying STAB from Pinsir. X-Scissor, while Powerful, doesn't help kill its normal counters. EQ and CC both let it hit the aforementioned types super effectively, and so are usually better. It's also worth mentioning that CC has the same power as XS, so it's really not worth it. Bug hits dark, psychic, and grass super effectively, and almost all of them will die to flying/ground or flying/fighting coverage.
It has close combat + storm throw, either of which can be used over EQ to hurt everything you mentioned except Skarmory, who, as you said, absolutely hates Magnezone, scarfed or not.How does M-Pinsir deal with things like Balloon Heatran, Ferrothorn, and Skarmory (especially Skarmory)? Idk if this has been discussed, but would Scarfed Magnezone be a good partner for Pinsir? It can trap and kill all of those threats pretty easily.
Not quite sure of your question, but Return/Quick Attack/Swords Dance/(Close Combat or Earthquake) is the standard set. Feint can be used over QA, and and SD can be nixed in order to fit EQ and CC, but otherwise that's the set you should use. X-Scissor, while being an awesome move, just never can make the cut.Return/QA/EQ/SD?
Right. I only suggest CC to people who are wary of Air Balloon Steel Types, such as Heatran, which would be able to wall you.Not quite sure of your question, but Return/Quick Attack/Swords Dance/(Close Combat or Earthquake) is the standard set. Feint can be used over QA, and and SD can be nixed in order to fit EQ and CC, but otherwise that's the set you should use. X-Scissor, while being an awesome move, just never can make the cut.
Also EQ hits a lot more than CC does.in alot of cases the choice between cc and eq is whether you want to be walled by skarmory or aegislash, the latter being much more common eq is usually the way to go
CC is at best a 20% damage increase over Return. It will not get you past Skarmory. Nothing will.in alot of cases the choice between cc and eq is whether you want to be walled by skarmory or aegislash, the latter being much more common eq is usually the way to go
From redolent's calcs i'd say that even that "60 power move" can ohko alot of offensive threats should it get to +2I simply use MaxDefense Zapdos against Megapinsir. +2 Return does 50%~60% damage while Thunderbolt always gets rid of this thing.
Another way to defeat it is using anything with >105 speed and resist to flying as a check. People seem to forget that this thing isn't like Lucario having different typing for priority: it only has one, Flying. And it is basically a 60 base power move if I'm not mistaken.
Its actually okay...except that it limits yo turns ingame, and +2 return ohkos anything not a wall anywayit does look nice on paper, but is 18 extra BP worth being locked into? its not like scarfchomp where the difference between outrage and dragon claw is fairly large