Foul Play does nothing to most Magic Bounce/Guard users since their Attack is so pitiful. Lower Espeon's Attack IVs to 0 andRotom-W: will still die if it's unlucky enough, dies to Toxic (and yes, I pack Toxic in my PranksterSwag team)
Chansey: dies to Toxic or if the player decides to pack a Conkeldurr to deal with it (another common tactic I've seem being mentioned multiple times).
Blissey: read above.
Talonflame: gets in, breaks the Substitute, gets confused, has to rely on luck to win. Dies very fast if it attackes itself. Dies even faster if the PranksterSwag uses rocks (another very common tactic).
Magic Bounce: everything with this ability is weak to Foul Play
Infiltrator or sound moves: deals with the Substitute but does not prevent confusion.
Magic Guard: prevents residual damage from confusion but does not prevent confusion itself, or damage from Foul Play.
Lum Berry: only works once, will not stop an entire team of Pranksters.
4 Atk Klefki Foul Play vs. 4 HP / 0 Def Espeon: 106-126 (38.9 - 46.3%) -- guaranteed 3HKO after Leftovers recovery
Rotom-W needs to be at +6 to take significant damage from Foul Play.
And yes, some SwagPlay counters lose to Toxic. But how do you fit Toxic on your moveslot? Do you get rid of Foul Play, Substitute, or Thunder Wave? If you get rid of even one of those, your list of counters grows.
The blobs can Seismic Toss/Toxic and Rotom-W can break Substitutes and escape confusion at once with Volt Switch.Rotom, Chansey and Blissey might not take much dmg from swagger but they cant do anything back either, exept maybe trying to pp stall the enemy which isnt going to happen against a full swag play team. Talonflame doesnt get priority Flare Blitz and will just die to swagger. Infiltrator doesnt help at all when the only thing u hit is ur own pokemon and magic guard/Bounce users just fall to foul play nothing of that can stop the strategy itself it might reduce its effectiveness to some degree but u will still have to rely on luck to win.
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