Requesting a real anti-ban argument or requesting a discussion thread of removal of evasion clause.
I don't have a complete anti-ban argument. I recognize that the combination of bulky well-typed monsters, priority status moves, and Foul Play is a problem.
However, it's not skill-less to use a formulaic set to win (2 Drag/1 Mag, among many other
cores),
if you are able to adapt that set to a variety of play styles, which has clearly been demonstrated. Think of it like this. Instead of +2 and then sweep, you -2 the opponent and then have the possibility, but not guarantee, to sweep. In exchange, you aren't walled nearly as easily (even Blissey can get unlucky).
As we have seen, by including a Ditto and good cleaners, the team can benefit from the advantage
despite the inherent inaccuracy of confusion moves. You're essentially using a temporary Sleep move with a 45% chance of giving you a free turn (rather than Confuse Ray at 50%, Hypnosis at 60%, Sleep Powder at 75%, and Spore at 100%), but regardless of whether or not you get a free turn, you're still giving them the stat boosts (with an acceptable 90% chance). The stat boosts are the important part that allows Foul Play to be abused; the free turns are just a bonus that allows the user to set up, just as they would with anything else that generates free turns; the self damage is considered a side-effect for utility just as Burn's damage (crippling physical is goal) and Paralysis' free turns (crippling Speed is goal). The Ditto helps if things go awry, and the cleaners are meant to come in once the main threats have been tickled to death.
For those who keep arguing that inaccurate moves aren't unfair: rather than thinking that Hydro Pump is fair because you're inflicting the -20% accuracy on yourself, I feel it's unfair because you're turning the game into a dice roll just to get an extra 20% power.
What I'm arguing is that Klefki and Thundurus, the two new relevant users of the combination, are overpowered because of their defenses and type combinations allowing them to capitalize on the free turns they generate and the stat boosts they give to their opponent without worrying much about being killed by the attackers. The other Prankster users have little presence or threat, or they have better things things to do than abuse Swagger. I maintain my position that SwagPlay was not a problem last generation, and it's only a problem because of these two threats. Annoyer
is an archetype of monsters.
If a complex move ban is to happen, ban the combination of Swagger and Foul Play, or ban
Foul Play in general.