Hey, everyone. My name is John and I'm crazy about OU battles. I play a lot of different Pokemon teams but this is my 'No Nonsense' main team. I just switched over to Showdown from PO recently and my current rating is 1600 ELO. I'm trying to get as high up there as possible. Without any more delay, please rate my team and help me optimize it!
Shuffle (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 152 SAtk / 104 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Trick
- Pain Split
For a while I was using the standard physically defensive Rotom-W set, but I decided to add a couple surprise elements due to the ubiquity of the Pokemon. With a Choice Scarf comes two very large advantages. The first one is out-speeding several large threats including Excadrill and Gliscor (Both of which are OHKO'd by Hydro Pump) as well as being able to safely scout Charizard leads (That's not to say that Rotom-W has any business switching into Charizard. I'm talking about leading with Rotom-W and safely Volt Switching to see whether it's an MCX or MCY). The second large advantage is Trick. Since my team has a marginal weakness to MCX and Gliscor, the decision seemed obvious.
This specific Rotom-W barely outspeeds Starmie and Gengar (less relevant but why not?) and takes approximately 35% (+/-4%) from your standard Talonflame (whom I also rely on Rotom-W to check). 252 HP investment allows Rotom-W to transition into a bulky state after Relinquishing its Choice Scarf. I've had a ton of success with this set. It shuts down walls (as well as the terrifying Hydration Manaphy) and can still tank most of the threats it is typically responsible to check.
Razer (Scizor) (M) @ Sitrus Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 0 SAtk
- Bullet Punch
- U-turn
- Defog
- Swords Dance
Scizor was an easy choice as well, since he provides me with a Steel type, access to Defog, a safely net in its strong priority Bullet Punch, as well as forming what is widely regarded as the most effective Volt-Turn combo in OU. Swords Dance is where I start feeling unsure, however. If anybody has advice for ways that I can improve my Scizor, I would really appreciate it. Due to the high utility of this set, it can at times feel incomplete / trying to do too many things at once. It's been difficult for me.
Bramble (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
I hate Conkeldurr. I think that Knock Off is absurdly overpowered this Generation, and I needed a strong physical wall that would make big physical threats null. I tried Skarmory, Gliscor, Hippowdon, but none of them were doing it for me. But as soon as I learned that Mega Stones can't be Knocked Off (thank god) I instantly chose Venusaur.
He's perfect. Conkeldurr fails to clear 25% even with Ice Punch. MegaV completely walls every physical threat in OU except for Brave Bird users and a small selection of Mega Evos. I elected Leech Seed over Giga Drain because Leech Seed offers consistent recovery while I can use other moves, and it forces switches. HP Fire will 2HKO Scizor, Forretress and Skarmory (all of which would otherwise freely set up on MegaV). Synthesis is reliable recovery (I'd actually argue that it's better than Roost and friends due to the high presence of MCY).
Misery (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Def / 192 SDef / 8 Spd
Careful Nature
- Taunt
- Will-O-Wisp
- Recover
- Knock Off
This guy is grinning for a reason. He has single handedly shut down entire teams right from turn 1 on several occasions. He's an incredible stall breaker and he causes a LOT of disruption. Taunt, WoW and Recover are all absolute staples here. The combination of the three allows Sableye to shut down and beat an absurd amount of sweepers and walls alike, simply by burning with WoW, denying recovery with Taunt, and sustaining with Recover. Since Sableye's priority WoW gives him such high effective physical bulk anyways, I've decided to EV him specially defensively. These specific EVs allow him to switch in on Mega Lucario with Stealth Rock during his setup turn, survive an Adamant +2 Bullet Punch on the next turn (after leftovers) and Will-o-Wisp. I've also chosen to speed creep such that I can consistently Taunt (and therefore defeat) other Sableye.
BBG (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is probably the single most OP Pokemon of all time. Thanks to Eviolite she can 1v1 Garchomps, eat up psyshocks and shrug off focus blasts. There is virtually nothing that can't be walled between Chansey, Sableye and Mega Venusaur. I've chosen aromatherapy because often times I choose to stall into late game, and getting rid of burns / paralysis is too good to pass up on.
Skyscourge (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Stone Edge
Finally, the guy that makes it happen. Despite the introduction of the Fairy type, Garchomp remains an effective hyper speed revenge killer. He can sweep in the late game after the rest of my team was whittled down the opponent, or he can have a more immediate impact if the situation is right. Although Stealth Rock and Choice Scarf is a bad combination, in my experience it has always been very easy to simply get in, SR and get out.
Shuffle (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 152 SAtk / 104 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Trick
- Pain Split
For a while I was using the standard physically defensive Rotom-W set, but I decided to add a couple surprise elements due to the ubiquity of the Pokemon. With a Choice Scarf comes two very large advantages. The first one is out-speeding several large threats including Excadrill and Gliscor (Both of which are OHKO'd by Hydro Pump) as well as being able to safely scout Charizard leads (That's not to say that Rotom-W has any business switching into Charizard. I'm talking about leading with Rotom-W and safely Volt Switching to see whether it's an MCX or MCY). The second large advantage is Trick. Since my team has a marginal weakness to MCX and Gliscor, the decision seemed obvious.
This specific Rotom-W barely outspeeds Starmie and Gengar (less relevant but why not?) and takes approximately 35% (+/-4%) from your standard Talonflame (whom I also rely on Rotom-W to check). 252 HP investment allows Rotom-W to transition into a bulky state after Relinquishing its Choice Scarf. I've had a ton of success with this set. It shuts down walls (as well as the terrifying Hydration Manaphy) and can still tank most of the threats it is typically responsible to check.
Razer (Scizor) (M) @ Sitrus Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
IVs: 0 SAtk
- Bullet Punch
- U-turn
- Defog
- Swords Dance
Scizor was an easy choice as well, since he provides me with a Steel type, access to Defog, a safely net in its strong priority Bullet Punch, as well as forming what is widely regarded as the most effective Volt-Turn combo in OU. Swords Dance is where I start feeling unsure, however. If anybody has advice for ways that I can improve my Scizor, I would really appreciate it. Due to the high utility of this set, it can at times feel incomplete / trying to do too many things at once. It's been difficult for me.
Bramble (Venusaur) (F) @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 252 Def / 8 SAtk
Bold Nature
- Leech Seed
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
I hate Conkeldurr. I think that Knock Off is absurdly overpowered this Generation, and I needed a strong physical wall that would make big physical threats null. I tried Skarmory, Gliscor, Hippowdon, but none of them were doing it for me. But as soon as I learned that Mega Stones can't be Knocked Off (thank god) I instantly chose Venusaur.
He's perfect. Conkeldurr fails to clear 25% even with Ice Punch. MegaV completely walls every physical threat in OU except for Brave Bird users and a small selection of Mega Evos. I elected Leech Seed over Giga Drain because Leech Seed offers consistent recovery while I can use other moves, and it forces switches. HP Fire will 2HKO Scizor, Forretress and Skarmory (all of which would otherwise freely set up on MegaV). Synthesis is reliable recovery (I'd actually argue that it's better than Roost and friends due to the high presence of MCY).
Misery (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Def / 192 SDef / 8 Spd
Careful Nature
- Taunt
- Will-O-Wisp
- Recover
- Knock Off
This guy is grinning for a reason. He has single handedly shut down entire teams right from turn 1 on several occasions. He's an incredible stall breaker and he causes a LOT of disruption. Taunt, WoW and Recover are all absolute staples here. The combination of the three allows Sableye to shut down and beat an absurd amount of sweepers and walls alike, simply by burning with WoW, denying recovery with Taunt, and sustaining with Recover. Since Sableye's priority WoW gives him such high effective physical bulk anyways, I've decided to EV him specially defensively. These specific EVs allow him to switch in on Mega Lucario with Stealth Rock during his setup turn, survive an Adamant +2 Bullet Punch on the next turn (after leftovers) and Will-o-Wisp. I've also chosen to speed creep such that I can consistently Taunt (and therefore defeat) other Sableye.
BBG (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Aromatherapy
- Soft-Boiled
Chansey is probably the single most OP Pokemon of all time. Thanks to Eviolite she can 1v1 Garchomps, eat up psyshocks and shrug off focus blasts. There is virtually nothing that can't be walled between Chansey, Sableye and Mega Venusaur. I've chosen aromatherapy because often times I choose to stall into late game, and getting rid of burns / paralysis is too good to pass up on.
Skyscourge (Garchomp) (M) @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Outrage
- Stealth Rock
- Stone Edge
Finally, the guy that makes it happen. Despite the introduction of the Fairy type, Garchomp remains an effective hyper speed revenge killer. He can sweep in the late game after the rest of my team was whittled down the opponent, or he can have a more immediate impact if the situation is right. Although Stealth Rock and Choice Scarf is a bad combination, in my experience it has always been very easy to simply get in, SR and get out.
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