This is a UU team I have made and tested, it is fairly consistent in terms of winning matches. However, I feel that some of the pokemon I'm using are not good enough.
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam
Nidoqueen is my main lead. I like to set up stealth rocks as early as I can to do as much residual damage as I can before I get too late in the match. Other than Stealth Rocks, Nidoqueen focuses on special moves to take advantage of its average Sp.Atk. Earth Power and Sludge wave are 2 powerful STAB moves, and Ice Beam is used for coverage.
Jellicent @ Lum Berry
Ability: Cursed Body
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Scald
- Toxic
- Taunt
- Recover
Jellicent is a specially defensive water type. Sometimes I start off with Jellicent to prevent Galvantula fro setting up sticky web as I have no way of getting rid of it. Jellicent was really the only water type that appealed to me while I was building this team, because I had never used it before. Cursed Body is also good against Choiced opponents. Overall, I'm not disappointed with Jellicent's performance, but I'm not sure if it's either as good as it can be, or as good as other water types.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Standard Umbreon set, I decided on a physically defensive over specially defensive Umbeon because there are a lot more physical sweepers than special sweepers (that I've encountered anyway), so I bring in Umbreon against a strong physical attacker that poses a threat to my team, and switch between Wish, Protect and Foul Play.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Psychic
- Nasty Plot
Celebi is the grass type in my core. Good with special attack and has some fairly decent natural bulk. I made sure to lower it's attack IV's to 0, so Foul Play will do minimal damage. After setting up 1 Nasty Plot, I am able to take most things out in 2 hits.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Shadow Ball
- Trick
- Hidden Power [Grass]
You average Chandelure set, although max investment in speed instead of HP might be better, I find that Chandelure is able to live quite a few hits from support Pokemon. I have considered running Fire Blast instead of Overheat, purely because after 1 boost from Flash Fire, and the potential burn, Fire Blast becomes a deadly move and you don't have to put up with the lowered Sp. Atk from Overheat. I use Trick to Switch my Specs onto a Life Orbed physical attacker, or even a wall as neither of them would benefit from the switch of items.
Heracross (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Stone Edge
- Aerial Ace
The final Pokemon in my team, Heracross. unfortunately Mega Heracross is banned from UU, so I run a max speed, Choice Scarf variant, I am able to outspeed most things with this set. Megahorn and Close Combat are 2 really powerful STAB moves. Stone Edge and Aerial Ace are just there for coverage. With this set I am able to outspeed and break any wall i come up against, along with the Moxie boost every time I take down another Pokemon.
So that's the team, tell me what you think of it and if there are any improvements that can be made (along with a justified reason of course)
Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 252 HP / 232 Def / 24 Spd
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam
Nidoqueen is my main lead. I like to set up stealth rocks as early as I can to do as much residual damage as I can before I get too late in the match. Other than Stealth Rocks, Nidoqueen focuses on special moves to take advantage of its average Sp.Atk. Earth Power and Sludge wave are 2 powerful STAB moves, and Ice Beam is used for coverage.
Jellicent @ Lum Berry
Ability: Cursed Body
EVs: 252 HP / 252 SDef / 4 SAtk
Calm Nature
- Scald
- Toxic
- Taunt
- Recover
Jellicent is a specially defensive water type. Sometimes I start off with Jellicent to prevent Galvantula fro setting up sticky web as I have no way of getting rid of it. Jellicent was really the only water type that appealed to me while I was building this team, because I had never used it before. Cursed Body is also good against Choiced opponents. Overall, I'm not disappointed with Jellicent's performance, but I'm not sure if it's either as good as it can be, or as good as other water types.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heal Bell
- Wish
- Protect
- Foul Play
Standard Umbreon set, I decided on a physically defensive over specially defensive Umbeon because there are a lot more physical sweepers than special sweepers (that I've encountered anyway), so I bring in Umbreon against a strong physical attacker that poses a threat to my team, and switch between Wish, Protect and Foul Play.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 252 Spd / 4 SDef
Timid Nature
IVs: 0 Atk
- Earth Power
- Giga Drain
- Psychic
- Nasty Plot
Celebi is the grass type in my core. Good with special attack and has some fairly decent natural bulk. I made sure to lower it's attack IV's to 0, so Foul Play will do minimal damage. After setting up 1 Nasty Plot, I am able to take most things out in 2 hits.
Chandelure @ Choice Specs
Ability: Flash Fire
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Overheat
- Shadow Ball
- Trick
- Hidden Power [Grass]
You average Chandelure set, although max investment in speed instead of HP might be better, I find that Chandelure is able to live quite a few hits from support Pokemon. I have considered running Fire Blast instead of Overheat, purely because after 1 boost from Flash Fire, and the potential burn, Fire Blast becomes a deadly move and you don't have to put up with the lowered Sp. Atk from Overheat. I use Trick to Switch my Specs onto a Life Orbed physical attacker, or even a wall as neither of them would benefit from the switch of items.
Heracross (F) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Stone Edge
- Aerial Ace
The final Pokemon in my team, Heracross. unfortunately Mega Heracross is banned from UU, so I run a max speed, Choice Scarf variant, I am able to outspeed most things with this set. Megahorn and Close Combat are 2 really powerful STAB moves. Stone Edge and Aerial Ace are just there for coverage. With this set I am able to outspeed and break any wall i come up against, along with the Moxie boost every time I take down another Pokemon.
So that's the team, tell me what you think of it and if there are any improvements that can be made (along with a justified reason of course)