chimp
Go Bananas
Hey guys. Little Cup is my favorite metagame to play in, though I'm still pretty bad when it comes to teambuilding. So I was hoping you guys could give me tips and critique a team I had just recently made. It is built around preserving fletchling through the use of hazards and knock off.
The team:
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 92 Def / 212 SDef
Adamant Nature
- Acrobatics
- Overheat
- Roost
- U-turn
I had orginally had Carvanha here, but it made my team too susceptible to fighting types, especially Scraggy and Knock Off Meditite. Itemless Fletchling can hit hard faster than BJ, and gets relatively good synergy with the rest of the team. (Namely, Chinchou.)
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
I've found Sleeptalk Chinchou to do just what I need it to: tank flying attacks and provide a slow volt switch to get Fletchling in safely. Chinchou is good at luring in grass types, like foongus, for Fletchling to pry on.
Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 40 HP / 164 SAtk / 252 Spd / 52 Def
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Heal Bell
I chose Misdreavus just due to its sheer amazingness. I decided on hp fighting over dazzinling gleam to hit Pawniard harder; but I'm open to switching it back. Heal Bell and WoW have great support.
Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 80 Atk / 164 SDef / 252 Spd
Impish Nature
- Stealth Rock
- Spikes
- Earthquake
- Knock Off
I chose Dwebble has the hazard-setter because I think its the one of the best at it's job. Knock Off is phenomenal for walls expecting to check a Shell Smash. Plus, SturdyJuice makes it a reliable source of rocks; albeit it usually is the first to die.
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 84 Atk / 104 Def / 116 SDef / 204 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Pawniard's main focus here is not only Knock Off, but to make defoggers wary about switching in. This set is your pretty basic stuff. I orginally had Murkrow in this spot, but swapped it with Pawniard in favor or Knock Off and the ability to check Spritzee.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 196 SDef
Impish Nature
- Drain Punch
- U-turn
- Knock Off
- Rock Slide
Mienfoo's goal is to form a Knock Off core with Pawniard, while absorbing status, pivoting, and pushing momentum in our favor. Rock Slide is used over Fake Out for Larvesta/Krow/Fletchling switch ins.
I could really use your tips for this team! Thank you!
The team:
Fletchling
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 92 Def / 212 SDef
Adamant Nature
- Acrobatics
- Overheat
- Roost
- U-turn
I had orginally had Carvanha here, but it made my team too susceptible to fighting types, especially Scraggy and Knock Off Meditite. Itemless Fletchling can hit hard faster than BJ, and gets relatively good synergy with the rest of the team. (Namely, Chinchou.)
Chinchou @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 132 Def / 228 SDef / 60 Spd
Bold Nature
- Rest
- Sleep Talk
- Scald
- Volt Switch
I've found Sleeptalk Chinchou to do just what I need it to: tank flying attacks and provide a slow volt switch to get Fletchling in safely. Chinchou is good at luring in grass types, like foongus, for Fletchling to pry on.
Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 40 HP / 164 SAtk / 252 Spd / 52 Def
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
- Heal Bell
I chose Misdreavus just due to its sheer amazingness. I decided on hp fighting over dazzinling gleam to hit Pawniard harder; but I'm open to switching it back. Heal Bell and WoW have great support.
Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 80 Atk / 164 SDef / 252 Spd
Impish Nature
- Stealth Rock
- Spikes
- Earthquake
- Knock Off
I chose Dwebble has the hazard-setter because I think its the one of the best at it's job. Knock Off is phenomenal for walls expecting to check a Shell Smash. Plus, SturdyJuice makes it a reliable source of rocks; albeit it usually is the first to die.
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 84 Atk / 104 Def / 116 SDef / 204 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Swords Dance
Pawniard's main focus here is not only Knock Off, but to make defoggers wary about switching in. This set is your pretty basic stuff. I orginally had Murkrow in this spot, but swapped it with Pawniard in favor or Knock Off and the ability to check Spritzee.
Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 Def / 196 SDef
Impish Nature
- Drain Punch
- U-turn
- Knock Off
- Rock Slide
Mienfoo's goal is to form a Knock Off core with Pawniard, while absorbing status, pivoting, and pushing momentum in our favor. Rock Slide is used over Fake Out for Larvesta/Krow/Fletchling switch ins.
I could really use your tips for this team! Thank you!