Hi guys, this is my new team and i'd be happy to get some ideas to improve :)
General strategy: Get out as many hazards as possible during the game with Deoxys-D, while maintaining constant pressure with ambiguous sets (Greninja/Thundurus) or sheer power (Mega Pinsir). Also speed is extremely important for my team, as i picked only pokemon with base speed 88+ and/or priority attacks. So whenever facing a difficult pokemon for my team, such as Mandibuzz, Quagsire, Clefable, Slowbro or Rotom-W, i always try to cripple/inflict damage and then revenge kill with something powerful. Here's a quick insight on the pokemon i use:
Lakitu (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Superpower
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Mostly leads my team. I love the unpredictability with the mixed set, as it ohkos big threats such as Gliscor, Garchomp, Excadrill, Bisharp, (Mega) Tyranitar, which otherwise would be great switch-ins on him. Thunderbolt for raw damage. Prankster Thunderwave stops DD Gyarados, mega Tyranitar, Charizard, Dragonite and scarfers. Thought of trying defiant Thundurus, any set recommendations?
Auryn (Deoxys-Defense) @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Def /252 Spd
Jolly Nature
- Knock Off
- Taunt
- Stealth Rock
- Spikes
Jump in, bulk hits, taunt, throw out hazards and cripple foes. As long as the match is running. The basic idea of this set. While Knock off takes good care of Espeon or Substitute Gengar, Taunt is absolutely necessary to prevent setups/hazards. I try not to start with Deoxys-D if i see direct threats like Bisharp in the opponents team. Recently saw Superpower on Deoxys-D, have to put 252evs in atk for save kill though so not sure if it is worth the bisharp surprise effect...
Master Sword (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Shadow Ball
Spinblocking, tanking, revenge killing, taking out ghosts that molest Deoxys and king's shielding physical attackers that have set up already (e.g. Mega Charizard X). Switched to the mixed set for Wallbreaking/Surprise effect. Spooky plate to get max damage potential out of the shadow ball/shadow sneak combo and to guarantee revenge kills.
Silent Bob (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Spin, kill Rotom, Sylveon, Togekiss & Clefable and absorb Poison, Ground, Electro attacks. Helps a lot against many threats and usually gets the RS job done (especially thanks to Air balloon). Have seen people use Scarf sets lately, don't think it's necessary to check the pokemon it has to. Any ideas on that?
Grannynja (Greninja) @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Ice Beam
- Grass Knot
- Hidden Power [Fire]
A utility master. Replaced Spikes for Surf, to ensure more firepower/coverage. Grass Knot for Azumarril, Tyranitar, Mega Blastoise, Rotom-W (Great to sponge volt switches for surprise effects). Ice beam is for killing Dragons, Flying pokemon, hidden power fire to catch a lot of foes ((Mega) Scizor, Ferrothorn, Forretress) by surprise. Thought of trying the shadow sneak/dark pulse combo for mindgames but am not sure which attacks to drop.
Kindershreck (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 232 Spd / 24 HP
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
The pure essence of a late-game sweeper. I try to bring in Pinsir as late as possible during the game, letting the other pokemon pave it's way by getting rid of major threats (e.g. talonflame). When it comes in and gets a swords dance it's extremely hard to stop, especially with other pokemon crippled (deoxys knockoff, thundurus thunderwave) and hazards out. Sometimes manages to completely erase opposite teams.
Ok that's it from me now, i'd be happy to get some feedback. If there are any further questions please ask :)
Quick note: All sets of my team's pokemon are designed to be 100% reliable. I don't use any attack with an accuracy lower than 100. This ensures that no matter what situation i am in, i can always count for my decisions to be put in practice and e.g. not miss a hydro pump/stone edge.
General strategy: Get out as many hazards as possible during the game with Deoxys-D, while maintaining constant pressure with ambiguous sets (Greninja/Thundurus) or sheer power (Mega Pinsir). Also speed is extremely important for my team, as i picked only pokemon with base speed 88+ and/or priority attacks. So whenever facing a difficult pokemon for my team, such as Mandibuzz, Quagsire, Clefable, Slowbro or Rotom-W, i always try to cripple/inflict damage and then revenge kill with something powerful. Here's a quick insight on the pokemon i use:

Lakitu (Thundurus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Superpower
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
Mostly leads my team. I love the unpredictability with the mixed set, as it ohkos big threats such as Gliscor, Garchomp, Excadrill, Bisharp, (Mega) Tyranitar, which otherwise would be great switch-ins on him. Thunderbolt for raw damage. Prankster Thunderwave stops DD Gyarados, mega Tyranitar, Charizard, Dragonite and scarfers. Thought of trying defiant Thundurus, any set recommendations?

Auryn (Deoxys-Defense) @ Red Card
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 4 Def /252 Spd
Jolly Nature
- Knock Off
- Taunt
- Stealth Rock
- Spikes
Jump in, bulk hits, taunt, throw out hazards and cripple foes. As long as the match is running. The basic idea of this set. While Knock off takes good care of Espeon or Substitute Gengar, Taunt is absolutely necessary to prevent setups/hazards. I try not to start with Deoxys-D if i see direct threats like Bisharp in the opponents team. Recently saw Superpower on Deoxys-D, have to put 252evs in atk for save kill though so not sure if it is worth the bisharp surprise effect...

Master Sword (Aegislash) @ Spooky Plate
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 Atk
Quiet Nature
- Shadow Sneak
- Sacred Sword
- King's Shield
- Shadow Ball
Spinblocking, tanking, revenge killing, taking out ghosts that molest Deoxys and king's shielding physical attackers that have set up already (e.g. Mega Charizard X). Switched to the mixed set for Wallbreaking/Surprise effect. Spooky plate to get max damage potential out of the shadow ball/shadow sneak combo and to guarantee revenge kills.

Silent Bob (Excadrill) @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Spin, kill Rotom, Sylveon, Togekiss & Clefable and absorb Poison, Ground, Electro attacks. Helps a lot against many threats and usually gets the RS job done (especially thanks to Air balloon). Have seen people use Scarf sets lately, don't think it's necessary to check the pokemon it has to. Any ideas on that?

Grannynja (Greninja) @ Expert Belt
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Surf
- Ice Beam
- Grass Knot
- Hidden Power [Fire]
A utility master. Replaced Spikes for Surf, to ensure more firepower/coverage. Grass Knot for Azumarril, Tyranitar, Mega Blastoise, Rotom-W (Great to sponge volt switches for surprise effects). Ice beam is for killing Dragons, Flying pokemon, hidden power fire to catch a lot of foes ((Mega) Scizor, Ferrothorn, Forretress) by surprise. Thought of trying the shadow sneak/dark pulse combo for mindgames but am not sure which attacks to drop.

Kindershreck (Pinsir) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 232 Spd / 24 HP
Jolly Nature
- Quick Attack
- Return
- Earthquake
- Swords Dance
The pure essence of a late-game sweeper. I try to bring in Pinsir as late as possible during the game, letting the other pokemon pave it's way by getting rid of major threats (e.g. talonflame). When it comes in and gets a swords dance it's extremely hard to stop, especially with other pokemon crippled (deoxys knockoff, thundurus thunderwave) and hazards out. Sometimes manages to completely erase opposite teams.
Ok that's it from me now, i'd be happy to get some feedback. If there are any further questions please ask :)
Quick note: All sets of my team's pokemon are designed to be 100% reliable. I don't use any attack with an accuracy lower than 100. This ensures that no matter what situation i am in, i can always count for my decisions to be put in practice and e.g. not miss a hydro pump/stone edge.
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