Now, I ain't much of a poet but I know somebody once told me
To seize the moment and don't squander it
'Cause you never know when it all could be over tomorrow
So I keep conjuring, sometimes I wonder where these
thoughts spawn from.
To seize the moment and don't squander it
'Cause you never know when it all could be over tomorrow
So I keep conjuring, sometimes I wonder where these
thoughts spawn from.






Hello everyone, Alex here. Probably not one of the well-known posters or team builders in smogon but since my introduction to more competitive pokemon (mainly the breeding aspect) with the beginning of XY, I've always had ideas regarding team building. I've tried out all different kinds of styles, hyper-offense, stall, volt-turn, but in general, I gravitated towards a more balanced approach. The Monster started off as a friendly competition between a buddy and I to see who could build a more successful team (he's 7 spots ahead of me, dammit) and despite being off of him by 7 points and rank, I've had tons of fun throughout this whole process. Anyways, read the team-building process where I can ramble some more or just skip to the final version!


Yes, I did go down a spot and no, I did not get a picture of when I was at 52 instead of 53 (got it on my phone though...)

Mega-evolutions are generally the star of the team so it's only right to choose one to start the team. In this case, I've yet to try out any MegaZards due to the fact that I was always building my team around Mega-Luke. Since his banishment, I had to start anew and Pinsir I didn't like due to his poor typing and the other Zard is used by my buddy. I chose XZard due to his awesome typing and his unpredictability. (Thank you to PttP who wrote about Zard-X on The Smog, I stole that set)

Skarmory was added next due to his love for taking Earthquakes from the likes of Landorus, Excadrill, Tyranitar and a whole slew of other physical attackers. Since all Zards need defog support, I threw it on this bird who can pretty much defog against any physical attacker. Also loves to screw around with them Mega-Pinsirs and Mega-Saurs (bar the rare HP-Fire):
0 Atk Skarmory Brave Bird vs. 252 HP / 0 Def Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO
0 Atk Skarmory Brave Bird vs. 252 HP / 252+ Def Mega Venusaur: 134-162 (36.8 - 44.5%) -- guaranteed 3HKO

Skarmory makes for an impressive physical wall and XZard a nice physical attacker. Keeping the balanced approach in mind, I threw in a booster. Calm-Mind Clefable was one of my win-conditions after shit like Heatran and other annoying steels were removed.

Rocks are more of a necessity than ever with all those Talonflames, Zard-Ys, Mega-Pinsir's running about. I decided to add my favorite rock-setter in Defensive Landorus-T who not only threatens 2/3 of those pokemon but can outright KO them.

Damn, my team is slow. I added a Scarfed Washing Machine to form a Volt-Turn core with Landorus and to be a revenge killer.

Added to form a strong defensive core with Skarmory and to help against those inevitable statuses.
Well, this looks like a nice team, won a couple games, then started losing some. Went 6-5 and the straw that broke the camel's back was losing to a stored power Sigilyph
-__-
I proceeded to take out Rotom-W as he was the weak link often getting abused early game. I also needed a stronger offensive weapon without compromising too much bulk.

Assault Vest Goodra was pretty sweet and one of my favorite things to use. He tanks so many hits and dishes them right back. Sap Sipper was chosen to say 'Fuck you' to the Smeargle leads.
This was performing much better, it carried me all the way to 1450 and then stopped. I was noticing problems, the team was WAY too slow. Goodra was a beast but even with Chansey's Wish, he was taking quite a beating. Also noticed that my team was lacking a fast boosting offensive weapon as Clefable took ages to set up.

Goodra, the Barney was replaced by Thundurus, one of the most threatening pokemon in this meta. Went with the Nasty Plot variant as the team was missing a fast booster. (Prankster Nasty Plot is great)
Again, the team was doing well as a whole but another problem that carried over from Goodra was the lack of a way to deal with the omnipresent Fairies. I considered running Sludge Wave on Goodra but couldn't give up any coverage moves. The weak link as of now was definitely Chansey, her bulk is unmatched but the synergy was off with the rest of the members, she killed too much momentum.

Ya, ya, Bisharp and Chansey play completely different roles. But now that I had a boosting sweeper in Thundurus, Clefable was no longer needed to run a Calm Mind set. She took the place of Chansey as an Unaware Specially Defensive Cleric who also stopped those Outrages and Draco Meteors aimed at Charizard. Bisharp came in for the utility of Knock Off and as a way to deal with the pesky fairies roaming about. This led to my final team which has now ascended the ladder and hopefully will get even higher.
The Team:

The Monster (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp
The original member of the team. Charizard-X has several effective and different sets that he can run. The set I chose was the one listed by PttP in the latest issue of the Smog due to it being so unexpected and one of the less common Zard-X sets. Due to the fact that the DDance set is so threatening and dangerous, every top player has a way to deal with it and this support set is great at ruining switch-ins such as Azumarill, Lando-T, or T-Tars expecting a Y. If I remember correctly, a -2 Banded Azumarill does maximum of 40% in which I can just roost off. EV spread is generally 160 but 172 speed is used to outspeed Max Speed base 77 and below (cough Earth Power Heatran)
Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind
Not much to say here but I will try to describe what he does on this team. Skarmory is one of the 3 members on this team who can switch in on Earthquakes with impunity. He does so well and has amazing synergy with Charizard-X. He is here to defog away Hazards and hit threats such as Conkeldurr, Mega-Venusaur and Mega-Pinsir surprisingly hard. Whirlwind is crucial when my hazards are up and Skarm is in on a favorable match-up. I just Whirlwind the obvious switch. Rocky Helmet over Leftovers for that nice side damage against U-Turn Spammers and the uncommon Fake-Out. If for whatever reason, Skarm isn't needed anymore and I'm feeling ballsy (or they only have Char-X/Talonflame left), it's always fun to go in as they set up and spam Roost as Flare Blitz plus Rocky Helmet racks up insane amounts of damage and the Roost insures that you're back at 51% for even more damage. (Fire Punch is a bitch though)
HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
Thundurus serves as one of the win conditions of this team. After a nasty plot, he is insanely strong. With a base 111 speed, he is able to out speed the majority of the unboosted meta. He serves as a primary revenge killer to special nukes such as Zard-Y, Keldeo, Landorus and checks Mega-Pinsir and Talonflame. SubToxic Gliscor is also extremely annoying and Thundurus handles him pretty well provided he isn't behind a Sub yet.
Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake
My favorite rock user this gen, he is so versatile and checks/counters many of the top threats in the current meta. A standard set with rocks and a super strong STAB Earthquake. Stone Edge is used to kill of things like Volcarona, Char-Y (in the worst case scenario), Pinsir-Mega, and Talonflame. He also is one of my main switch ins to X-Zard who gives this team trouble despite the number of physically defensive mons. The EV spread is there for maximum physical bulk while maintaining a Stealth Rock number. 12 Speed to out speed 44 and 48 speed Defensive Rotom-W so I can U-Turn before their Volt-Switch.
Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy
Leftovers. Munchies. Ha. Ya... Clefable plays a critical role on this team acting as the only special wall and cleric. Most of the time, Char-X suffers a toxic or a paralysis at the cost of the opposing mon, Clefable is here to cure that and generally acting as a nuisance. She's the best thing I've got to face Keldeo and Char-Y in order to stall out his sun (paired with the occasional switch in to Char-X on a Fire Blast scouting for a Dragon Pulse/Earthquake). Clefable also plays a key role in countering Greninja with Hydro Pump doing less than 50% which can be Wished right up. Clefable is generally my catch all to special attackers and people love switching in their Bisharps as Moonblast does a clean 50% if I catch them on the switch. 12 Speed is to out-speed uninvested Tyranitar.
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 244+ SpD Clefable: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
Ya boi Bisharp. Now that Dark has gotten a major buff this generation and the fact that my team was weak to bulky Fairies, I added Bisharp. Also as one of the best if not the best user of Knock Off, Bisharp serves a utility role on this team. As the only member with albeit unreliable priority, Bisharp can revenge stuff in a pinch. Pursuit over Swords Dance or Substitute because of how common it is for people to switch Latios/Latias in on my Charizard expecting a Y (yes I can go for the Dragon Claw if I predict right). But if not, a switch out to Clefable for the expected Draco/Dragon Pulse and then another switch to Bisharp expecting the Psyshock. This has helped me eliminate so many Lati@s and nets even some surprise kills.
Anyways, thank you all for bearing with me for this relatively lengthy RMT, would love to hear thoughts and opinions.
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp
The original member of the team. Charizard-X has several effective and different sets that he can run. The set I chose was the one listed by PttP in the latest issue of the Smog due to it being so unexpected and one of the less common Zard-X sets. Due to the fact that the DDance set is so threatening and dangerous, every top player has a way to deal with it and this support set is great at ruining switch-ins such as Azumarill, Lando-T, or T-Tars expecting a Y. If I remember correctly, a -2 Banded Azumarill does maximum of 40% in which I can just roost off. EV spread is generally 160 but 172 speed is used to outspeed Max Speed base 77 and below (cough Earth Power Heatran)

Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind
Not much to say here but I will try to describe what he does on this team. Skarmory is one of the 3 members on this team who can switch in on Earthquakes with impunity. He does so well and has amazing synergy with Charizard-X. He is here to defog away Hazards and hit threats such as Conkeldurr, Mega-Venusaur and Mega-Pinsir surprisingly hard. Whirlwind is crucial when my hazards are up and Skarm is in on a favorable match-up. I just Whirlwind the obvious switch. Rocky Helmet over Leftovers for that nice side damage against U-Turn Spammers and the uncommon Fake-Out. If for whatever reason, Skarm isn't needed anymore and I'm feeling ballsy (or they only have Char-X/Talonflame left), it's always fun to go in as they set up and spam Roost as Flare Blitz plus Rocky Helmet racks up insane amounts of damage and the Roost insures that you're back at 51% for even more damage. (Fire Punch is a bitch though)

HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
Thundurus serves as one of the win conditions of this team. After a nasty plot, he is insanely strong. With a base 111 speed, he is able to out speed the majority of the unboosted meta. He serves as a primary revenge killer to special nukes such as Zard-Y, Keldeo, Landorus and checks Mega-Pinsir and Talonflame. SubToxic Gliscor is also extremely annoying and Thundurus handles him pretty well provided he isn't behind a Sub yet.

Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake
My favorite rock user this gen, he is so versatile and checks/counters many of the top threats in the current meta. A standard set with rocks and a super strong STAB Earthquake. Stone Edge is used to kill of things like Volcarona, Char-Y (in the worst case scenario), Pinsir-Mega, and Talonflame. He also is one of my main switch ins to X-Zard who gives this team trouble despite the number of physically defensive mons. The EV spread is there for maximum physical bulk while maintaining a Stealth Rock number. 12 Speed to out speed 44 and 48 speed Defensive Rotom-W so I can U-Turn before their Volt-Switch.

Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy
Leftovers. Munchies. Ha. Ya... Clefable plays a critical role on this team acting as the only special wall and cleric. Most of the time, Char-X suffers a toxic or a paralysis at the cost of the opposing mon, Clefable is here to cure that and generally acting as a nuisance. She's the best thing I've got to face Keldeo and Char-Y in order to stall out his sun (paired with the occasional switch in to Char-X on a Fire Blast scouting for a Dragon Pulse/Earthquake). Clefable also plays a key role in countering Greninja with Hydro Pump doing less than 50% which can be Wished right up. Clefable is generally my catch all to special attackers and people love switching in their Bisharps as Moonblast does a clean 50% if I catch them on the switch. 12 Speed is to out-speed uninvested Tyranitar.
252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 244+ SpD Clefable: 153-183 (38.8 - 46.4%) -- guaranteed 3HKO after Leftovers recovery

Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
Ya boi Bisharp. Now that Dark has gotten a major buff this generation and the fact that my team was weak to bulky Fairies, I added Bisharp. Also as one of the best if not the best user of Knock Off, Bisharp serves a utility role on this team. As the only member with albeit unreliable priority, Bisharp can revenge stuff in a pinch. Pursuit over Swords Dance or Substitute because of how common it is for people to switch Latios/Latias in on my Charizard expecting a Y (yes I can go for the Dragon Claw if I predict right). But if not, a switch out to Clefable for the expected Draco/Dragon Pulse and then another switch to Bisharp expecting the Psyshock. This has helped me eliminate so many Lati@s and nets even some surprise kills.
Anyways, thank you all for bearing with me for this relatively lengthy RMT, would love to hear thoughts and opinions.
The Monster (Charizard) @ Charizardite X
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp
Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind
HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake
Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy
Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
Ability: Blaze
EVs: 248 HP / 88 SDef / 172 Spd
Adamant Nature
- Dragon Claw
- Roost
- Earthquake
- Will-O-Wisp
Bird (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Roost
- Brave Bird
- Defog
- Whirlwind
HighAF (Thundurus) (M) @ Life Orb
Ability: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Focus Blast
- Thunderbolt
- Hidden Power [Ice]
Mufasa (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 4 Atk / 244 Def / 12 Spd
Adamant Nature
- U-turn
- Stone Edge
- Stealth Rock
- Earthquake
Munchies (Clefable) @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 SDef / 12 Spd
Calm Nature
IVs: 0 Atk
- Protect
- Moonblast
- Wish
- Aromatherapy
Ya Boi (Bisharp) (M) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Pursuit
http://replay.pokemonshowdown.com/ou-98082977 - Bulky Offense
http://replay.pokemonshowdown.com/ou-98091858 - stall/semi?
http://replay.pokemonshowdown.com/ou-98102080 - HO
More to come...
http://replay.pokemonshowdown.com/ou-98091858 - stall/semi?
http://replay.pokemonshowdown.com/ou-98102080 - HO
More to come...
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