Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
sorry midterms are a bitch x_x
(synchronize all EQs when two mons are using them at the same time)
Solorock: Protect Armaldo~Earthquake
IF more than one Rhyhorn uses Protect on A1, Chill A1
IF Smack Down, THEN Protect (but not consecutively)
Armaldo: Earthquake~Earthquake
IF more than one Rhyhorn uses Protect A2, Chill A2
Bronzong: Earthquake~Earthquake
IF two Rhyhorns use Protect on any action, use Grass Knot on the one that is not Protecting
IF Smack Down, Protect and pushback
Your hyper synchroquake strategy indeed puts an end to the three Rhyhorn all at once, but it comes at another cost, as another barrage of Rock Slides put an end to the Solrock, leaving you with a Bronzong & an Armaldo!
Having succeeded in warding off the Rhyhorn, you look around & notice a set of Poké Balls contained in a sack in the corner. It has 3 Poké Balls, 1 Premier Ball, & 1 Luxury Ball. A tunnel leads out into the next area.
BEGIN ROUND
--- ACTION ONE
Solrock used Protect (Armaldo)!
Solrock protected Armaldo!
Solrock used 7 Energy!
Armaldo used Earthquake!
Armaldo is waiting for Rolf...
Rolf used Earthquake!
The two moves joined! It is a synchronised move!
It does not affect Solrock... (Crit Rolls {Rhyhorn A} [<=625/10000]: 9886, 6614; No | No)
It is Super Effective!
Rhyhorn A took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage! (Crit Rolls {Rhyhorn B} [<=625/10000]: 4009, 6736; No | No)
It is Super Effective!
Rhyhorn B took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage! (Crit Rolls {Rhyhorn C} [<=625/10000]: 8881, 7469; No | No)
It is Super Effective!
Rhyhorn C took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage!
Armaldo used 7 Energy!
Rolf used 7 Energy!
(Speed Tie Roll [<=3333 (Rhyhorn A)/<=6666 (Rhyhorn B)/<=9999 (Rhyhorn C)]: 6332/10000; Rhyhorn B)
Rhyhorn B used Rock Slide! (Crit Roll {Rolf} [<=625]: 7965/10000; No)
It is not very effective...
Rolf took ((6+3)÷1.5)=6 Damage! (Hit Roll {Solrock} [<=9000]: 1798/10000; Yes)
(Crit Roll {Solrock} [<=625]: 4490/10000; No)
Solrock took (6+3+1.5)=10.5 Damage!
Solrock protected Armaldo!
Solrock blocked ((6+3)×1.5)=13.5 Damage!
Solrock used (13.5÷2.5)=5.4 Energy!
Rhyhorn B used (6+7)=13 Energy!
(Speed Tie Roll [<=5000 (Rhyhorn A)/<=10000 (Rhyhorn C)]: 1684/10000; Rhyhorn A)
Rhyhorn A used Rock Slide! (Crit Roll {Rolf} [<=625]: 685/10000; No)
It is not very effective...
Rolf took ((6+3)÷1.5)=6 Damage! (Hit Roll {Solrock} [<=9000]: 7340/10000; Yes)
(Crit Roll {Solrock} [<=625]: 2621/10000; No)
Solrock took (6+3+1.5)=10.5 Damage!
Solrock protected Armaldo!
Solrock blocked ((6+3)×1.5)=13.5 Damage!
Solrock used (13.5÷2.5)=5.4 Energy!
Rhyhorn A used (6+7)=13 Energy!
Rhyhorn C used Rock Slide! (Crit Roll {Rolf} [<=625]: 8662/10000; No)
It is not very effective...
Rolf took ((6+3)÷1.5)=6 Damage! (Hit Roll {Solrock} [<=9000]: 5797/10000; Yes)
(Crit Roll {Solrock} [<=625]: 4527/10000; No)
Solrock took (6+3+1.5)=10.5 Damage!
Solrock protected Armaldo!
Solrock blocked ((6+3)×1.5)=13.5 Damage!
Solrock used (13.5÷2.5)=5.4 Energy!
Rhyhorn C used (6+7)=13 Energy!
Solrock Fainted!
Armaldo nibbled on her Leftovers!
Armaldo recovered 1 HP!
--- ACTION TWO
Armaldo used Earthquake!
Armaldo is waiting for Rolf...
Rolf used Earthquake!
The two moves joined! It is a synchronised move!
It does not affect Solrock... (Crit Rolls {Rhyhorn A} [<=625/10000]: 3748, 8546; No | No)
It is Super Effective!
Rhyhorn A took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage! (Crit Rolls {Rhyhorn B} [<=625/10000]: 1358, 2814; No | No)
It is Super Effective!
Rhyhorn B took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage! (Crit Rolls {Rhyhorn C} [<=625/10000]: 1881, 8231; No | No)
It is Super Effective!
Rhyhorn C took (((7.5+3)×1.5)+(7.5×1.5))=27 Damage!
Armaldo used (7+4)=11 Energy!
Rolf used (7+4)=11 Energy!
As you walk down the path, you see a landslide of boulders begin just in front of you! You cannot tell whether the slide is natural for these barren wasteland's construction or not, but you do notice a single item sitting right in the path of the crashing boulders! Should you go for the item, grab it and run by? Or should you just play it safe and wait for the rocks to pass?
Player Options
a) Run in, grab the item, and go!
b) Play it safe, wait it out
You wait out the rock slide because it is too much of a risk. As you watch the slide play out, you see the item, whatever if was, get crushed and smashed to bits by the boulders. Whatever was left of it was swept away in the tide of rocks. You shrug at the loss & continue on your way safely, knowing that your well being is more important than whatever it was.
The sheer roughness of the terrain in this dark lair is impressive enough, it feels like an impassable object just looking at it. The overwhelmingly jagged terrain takes your every once of will to navigate, but eventually you come into an upper chamber that has all the appearances of a throne room. Jagged rocks loom ominously at the corners of the sphere. A pedestal stands alone in the centre of the room in front of a massive stone throne with a massive statue sitting in it. It has a stone shaped exactly like the one in the mosaic in at the entrance.
You grab the item and obtain the Rock Ruby
All of a sudden, the room shakes violently & the statue comes to life! Its facial features & details crumble away, revealing an angry Regirock. The pieces that before were so fine now disintegrate into a dust. That is not the end of them, unfortunately, as Regirock cries out & the entire room's soil seems to be blown apart and thrown around into a massive Sandstorm. You can barely hear it, but a rock crashes behind you, sealing you inside. Regirock stands firm, daring you to attack it. You can notice a Rhyperior by its side, ready to throw up a resistance.
Arena Notes
-Stealth Rock in effect on challengers for the duration of the battle. It cannot be removed by Rapid Spin.
-Constant, unalterable Sandstorm.
-Fly and Bounce cannot gain enough altitude to evade.
-Regirock's attacks do not calculate evasive abilities.
-Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
machamp: chill~dynamicpunch rhyperior
IF Earthquake or Rock Slide, THEN wide guard and pushback (non consecutive)
bronzong: reflect~chill
IF reflect is brick broken after A1, THEN Reflect again a2
armaldo: aqua tail rhyperior~low kick rhyperior
IF successful protective/evasive from rhyperior, THEN alternate between chill and Iron Defense (pushback)
IF Rhyperior uses counter, THEN water Pulse rhyperior and pushback
"TIME TO DESTROY. DESTROY." | "It will take more than that to stop me!"
Regirock: Stone Edge (Armaldo) > Brick Break (Rolf)
IF Rolf has fainted when you act A2, THEN use Brick Break (Chuck Norris) A2.
Rhyperior: Drill Run (Rolf) > Drill Run (Rolf)
Your team was battered from the start as they were all battered by pointed stones. The Regirock then dispatched the Armaldo while the Machamp chilled, & the Rhyperior deal decent damage to the Bronzong. The Bronzong set up a reflective barrier & the Machamp walloped the Rhyperior hard with a powerful punch, only for the Rhyperior to pierce the reflective barrier & take out the Bronzong with another powerful blow! To make things worse, the Regirock then shattered the barrier & whacked the Machamp simultaneously with one powerful strike!
Arena Notes
-Stealth Rock in effect on challengers for the duration of the battle. It cannot be removed by Rapid Spin.
-Constant, unalterable Sandstorm.
-Fly and Bounce cannot gain enough altitude to evade.
-Regirock's attacks do not calculate evasive abilities.
-Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
Rhyperior used Drill Run (Rolf)! (Crit Roll [<=1250]: 4799/10000; No)
It is Super Effective!
Rolf took ((10+3+1.5)×1.5)=21.75 Damage!
Rhyperior used (6-1)=5 Energy!
Regirock used Stone Edge (Armaldo)! (Hit Roll [<=9000]: 1358/10000; Yes)
It is Super Effective!
Armaldo took ((10+3)×1.5)=19.5 Damage!
Regirock used (7-1)=6 Energy!
Armaldo Fainted!
Rolf used Reflect!
smashlloyd20's team was protected by Reflect (6a)!
Rolf used (8-1)=7 Energy!
(N.B. Reflect/Light Screen used to cost 8 EN & had a BAP cap on combinations. Yay super old mechanics... 9.9)
The sandstorm rages...
Chuck Norris was buffeted by the sandstorm!
Chuck Norris took 2 Damage!
Chuck Norris nibbled on his leftovers!
Chuck Norris recovered 1 HP!
Rolf nibbled on its leftovers!
Rolf recovered 1 HP!
--- ACTION TWO
Chuck Norris used Dynamicpunch (Rhyperior)! (Crit Roll [<=625]: 2416/10000; No)
It is Super Effective!
Rhyperior took ((8+3+1.5)×1.5)=18.75 Damage! (Duration Roll [<=3333 (2a)/<=6666 (3a)/<=9999 (4a)]: 6490/10000; 3a)
Rhyperior became confused (3a)!
Chuck Norris used (8-1)=7 Energy!
Rhyperior is confused! (Self Hit Roll [<=5000]: 5938/10000; No) Rhyperior used Drill Run (Rolf)! (Crit Roll [<=1250]: 49/10000; Yes)
A Critical Hit!
It is Super Effective!
Rolf took ((10+3+3+1.5)×1.5)=26.25 Damage!
Rhyperior used (6+3)=9 Energy!
Rolf Fainted!
Regirock used Brick Break (Chuck Norris)!
smashlloyd20's Reflect shattered! (Crit Roll [<=625]: 7361/10000; No)
Chuck Norris took (8+1.5)=9.5 Damage!
Regirock used 6 Energy!
The sandstorm rages...
Chuck Norris was buffeted by the sandstorm!
Chuck Norris took 2 Damage!
Chuck Norris nibbled on his leftovers!
Chuck Norris recovered 1 HP!
--- END ROUND
In what was a mere formality, the Machamp got brutally slaughtered before dying to sandstorm damage, forcing you to black out, two years after you started this quest... At least you got the Rock Ruby...
Arena Notes
-Stealth Rock in effect on challengers for the duration of the battle. It cannot be removed by Rapid Spin.
-Constant, unalterable Sandstorm.
-Fly and Bounce cannot gain enough altitude to evade.
-Regirock's attacks do not calculate evasive abilities.
-Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
BEGIN ROUND
--- ACTION ONE (BEC=(10+14)=24, 88 > 24; Combo works) Regirock tightened its focus!
Chuck Norris used Dynamicpunch (Rhyperior)! (Crit Roll [<=625]: 9374/10000; No)
It is Super Effective!
Rhyperior took ((8+3+1.5)×1.5)=18.75 Damage!
Rhyperior's confusion levels minimised!
Chuck Norris used (8+3)=11 Energy!
Rhyperior snapped out of his confusion!
Rhyperior used Body Slam (Chuck Norris)! (Crit Roll [<=625]: 5186/10000; No)
Chuck Norris took (10+3)=13 Damage! (Effect Roll {Paralysis} [<=3000]: 9647/10000; No)
Rhyperior used (5+(7÷3))=7.333 Energy!
Regirock used a Focus Punch + Focus Punch combo (Chuck Norris)! (Crit Roll [<=625]: 1872/10000; No)
Chuck Norris took (33.75+1.5)=35.25 Damage!
Regirock used ((10+14)×1.75)=42 Energy!
The sandstorm rages...
Chuck Norris was buffeted by the sandstorm!
Chuck Norris took 2 Damage!
Chuck Norris Fainted!
smashlloyd20 is out of usable Pokémon!
smashlloyd20 blacked out!
--- END ROUND
Most unfortunate, smashlloyd20. Better luck next time!
PRIZES
COUNTERS smashlloyd20: (5 (Battles) + 6 (Sun Stone)) 11 CC Aggron: 6 MC Machamp: 12 MC Bronzong: 12 MC, 2 KOC Roggenrola: 3 EC, 6 MC, 3 AC Solrock: 6 MC Armaldo: 4 MC, 2 AC, 2 KOC