So I'm totally new to competitive battling & have only managed ~1500 rating (mostly with other people's RMT's). This is my first attempt at putting together a coherent & semi-unique team: I haven't met another team quite like mine. That said, much/most/all of the interesting ideas arise from an excellent thread:
http://www.smogon.com/forums/threads/rain-in-ou.3502326/
- so this is mostly asking more practised battlers to critique my attempt to combine the different elements into a viable 6 pokemon team. Without further ado...I'm sweeping in the rain :-)
Deoxys-Speed @ Damp Rock
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Rain Dance
- Stealth Rock
- Taunt
- Superpower / Psycho Boost
Shamelessly pilfered from the aforementioned thread. This lead transformed my attempt to play fast offensive rain teams. His incredible speed + taunt makes a first 8 turn rain dance almost inevitable. Also he gives great hazard control; setting up SR & taunting obvious SR users/defogers who try to switch in opportunistically. After accomplishing this, I try to get him killed so as to get a free switch in to one of my rain sweepers. Compared to this, my previous strategy of staring Politoad & switching out (losing momentum, health & hazard control) seems pathetic.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
The first of my SS pokemon & my primary special sweeper. Great STABS, solid coverage & an ability to be somewhat self-sufficient & set up his own rain, all combine to make this cute 'mon a serious threat. EV's self explanatory & barring the occasional missed Hydro Pump, Ludicolo is one of my most consistent team members & certainly the one I'm most attached to. The Life Orb is there to help him sweep as he doesn't take a hit particularly well so killing fast is a priority (though it's worth noting he has great defensive typing).
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Waterfall
The second SS user & the team's main/only real physical threat. All my EV's are simple-minded as I'm not practised enough to know specific cut off points...ergo I just overcommit to whatever I want the pokemon in question to be good at. He is truly formidable with a SD up - though this isn't easy to set up as he lacks bulk/has multiple defensive weaknesses - but even without it Kabutops hits HARD!!! Aqua Jet for a little priority & to kill Talonflame. Obviously Stone Miss will cost games from time to time, though it hasn't crippled me yet. I'm open to a suggestion of a more consistent move.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Hp
Timid Nature
- Thunder
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
This guy always puts in work even though he was added as an afterthought. Originally went scarfed but too many bad predictions between Thunder & HP Ice meant he became yet another Life Orb user (I'm open to some help in finding alternative items). FB is my only real answer to Ferrothorn (the most consistent threat I face) & Volt Switch can be great in getting Poli in & thus rain back up. Obviously his ability is very valuable as it constrains electricity spammers somewhat.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- Superpower
- U-turn
- Rain Dance
Very inconsistent for me but at the same time gives much needed flying STAB (megasaur/conk/bugs). Also can set up his own rain & then u-turn out to recover decent HP. Superpower gives another answer to steel types...though not Scizor (he does take decent damage from Hurricane + the confusion can be great against this threatening 'mon). Life Orb just because I can't think of anything better & I don't mind the damage due to Regenerator.
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Scald
- Ice Beam
- Psychic
- Hidden Power [Bug]
Lastly my toad. As I mentioned, he doesn't fill the role of primary rain bringer but rather he keeps the rain 'topped up'. Generally he comes in after one of my sweepers dies & so the scarf gives him a decent chance of revenge killing a weakened opponent & scald is never a bad thing to force an opponent to switch-in to. I know that more bulky sets are the norm, but this team is about doing as much work as possible in the few turns of rain & so he needs to be a threat in his own right (this is compounded by effectively sacking Deoxys S & so I can't really afford to lose any more 'firepower').
My own impressions of the team is that it works quite well - but I'm not certain that my meagre talents / somewhat sub-par opponents, have explored the possibilities/problems fully. Strong steel types are a little tricky; ferrothorn takes a bit of playing around & Scizor just has to be whittled down. Chari Y is very annoying as it upsets my strategy of sacking Deoxys - however this can be played around by switching Poli in & stealing his sun. More broadly I feel that I'm lacking true wall breakers & this could cripple me vs. true stall - but nobody plays stall well around my level.
Here are two replays that illustrate how things work when they work:
http://replay.pokemonshowdown.com/ou-99319056
http://replay.pokemonshowdown.com/ou-99352693
I'm entirely open to any suggestion for how to improve the team. Also if anyone knows any solid rain teams that I could learn from (genuinely love the idea of weather teams) I'd be much obliged. So with all that said, I commend this team to your scrutiny.
http://www.smogon.com/forums/threads/rain-in-ou.3502326/
- so this is mostly asking more practised battlers to critique my attempt to combine the different elements into a viable 6 pokemon team. Without further ado...I'm sweeping in the rain :-)
Deoxys-Speed @ Damp Rock
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Rain Dance
- Stealth Rock
- Taunt
- Superpower / Psycho Boost
Shamelessly pilfered from the aforementioned thread. This lead transformed my attempt to play fast offensive rain teams. His incredible speed + taunt makes a first 8 turn rain dance almost inevitable. Also he gives great hazard control; setting up SR & taunting obvious SR users/defogers who try to switch in opportunistically. After accomplishing this, I try to get him killed so as to get a free switch in to one of my rain sweepers. Compared to this, my previous strategy of staring Politoad & switching out (losing momentum, health & hazard control) seems pathetic.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
The first of my SS pokemon & my primary special sweeper. Great STABS, solid coverage & an ability to be somewhat self-sufficient & set up his own rain, all combine to make this cute 'mon a serious threat. EV's self explanatory & barring the occasional missed Hydro Pump, Ludicolo is one of my most consistent team members & certainly the one I'm most attached to. The Life Orb is there to help him sweep as he doesn't take a hit particularly well so killing fast is a priority (though it's worth noting he has great defensive typing).
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Stone Edge
- Aqua Jet
- Waterfall
The second SS user & the team's main/only real physical threat. All my EV's are simple-minded as I'm not practised enough to know specific cut off points...ergo I just overcommit to whatever I want the pokemon in question to be good at. He is truly formidable with a SD up - though this isn't easy to set up as he lacks bulk/has multiple defensive weaknesses - but even without it Kabutops hits HARD!!! Aqua Jet for a little priority & to kill Talonflame. Obviously Stone Miss will cost games from time to time, though it hasn't crippled me yet. I'm open to a suggestion of a more consistent move.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 Hp
Timid Nature
- Thunder
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
This guy always puts in work even though he was added as an afterthought. Originally went scarfed but too many bad predictions between Thunder & HP Ice meant he became yet another Life Orb user (I'm open to some help in finding alternative items). FB is my only real answer to Ferrothorn (the most consistent threat I face) & Volt Switch can be great in getting Poli in & thus rain back up. Obviously his ability is very valuable as it constrains electricity spammers somewhat.
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- Hurricane
- Superpower
- U-turn
- Rain Dance
Very inconsistent for me but at the same time gives much needed flying STAB (megasaur/conk/bugs). Also can set up his own rain & then u-turn out to recover decent HP. Superpower gives another answer to steel types...though not Scizor (he does take decent damage from Hurricane + the confusion can be great against this threatening 'mon). Life Orb just because I can't think of anything better & I don't mind the damage due to Regenerator.
Politoed @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Scald
- Ice Beam
- Psychic
- Hidden Power [Bug]
Lastly my toad. As I mentioned, he doesn't fill the role of primary rain bringer but rather he keeps the rain 'topped up'. Generally he comes in after one of my sweepers dies & so the scarf gives him a decent chance of revenge killing a weakened opponent & scald is never a bad thing to force an opponent to switch-in to. I know that more bulky sets are the norm, but this team is about doing as much work as possible in the few turns of rain & so he needs to be a threat in his own right (this is compounded by effectively sacking Deoxys S & so I can't really afford to lose any more 'firepower').
My own impressions of the team is that it works quite well - but I'm not certain that my meagre talents / somewhat sub-par opponents, have explored the possibilities/problems fully. Strong steel types are a little tricky; ferrothorn takes a bit of playing around & Scizor just has to be whittled down. Chari Y is very annoying as it upsets my strategy of sacking Deoxys - however this can be played around by switching Poli in & stealing his sun. More broadly I feel that I'm lacking true wall breakers & this could cripple me vs. true stall - but nobody plays stall well around my level.
Here are two replays that illustrate how things work when they work:
http://replay.pokemonshowdown.com/ou-99319056
http://replay.pokemonshowdown.com/ou-99352693
I'm entirely open to any suggestion for how to improve the team. Also if anyone knows any solid rain teams that I could learn from (genuinely love the idea of weather teams) I'd be much obliged. So with all that said, I commend this team to your scrutiny.