I would definitely slash Sand Force on the Physically Defensive set. The reason for this is that oftentimes, a team does not benefit from having sand at all. If you're running Mega Venusaur, it can screw up the recovery in Synthesis. And the rest of the time, your team only gets worn down by your sand. Unless you're running something that benefits from the sand, like Sand Rush Excadrill or Mega Garchomp, you're better off running Sand Force to not disrupt your team.
Not really sure if it's viable since it prevents Hippowdon from using some of it's best aspects, that of being a reliable rock setter, a wall, and being able to phaze, the latter being important since Hippowdon isn't majorly offensive and can become setup fodder on occasion.I'm not QC, but has anyone here tried out AV on this guy? I'm currently testing it and it's worked out fairly well so far
The moveset is EQ / Stone Edge / Crunch / Superpower
what would you suggest replacing? Superpower?Not really sure if it's viable since it prevents Hippowdon from using some of it's best aspects, that of being a reliable rock setter, a wall, and being able to phaze, the latter being important since Hippowdon isn't majorly offensive and can become setup fodder on occasion.
Those attacks are mediocre, anyway. I'm surprised Ice Fang isn't listed for many of the threats it checks.
Can't think of anything notable to hit with Superpower, so pretty much.what would you suggest replacing? Superpower?
after 2 days of testing I have found that AV is useful, but it misses the slack off recovery. Maybe it could go in OO?
If you are interested in the EVs, the EVs I came up with in the end were 12 HP / 200 Atk / 184 Def / 112 SpD
Elaborate by providing examples of Pokemon that Hippowdon can wall with that spread (Thundurus, Mega Charizard Y, Aegislash, Latios, Latias, Deoxys-S, Gengar, and Tornadus-T)-Max HP and max SpD to make Hippowdon as bulky as possible on the special attacking spectrum. The remaining is tossed into defense.
In the overview, I would merge some of your bullet points and make it like this:
Specially Defensive
- One of the best physical and mixed walls in OU, as it has great bulk, reliable recovery, and checks or walls some very important threats (mention some examples)
- Amazing support with Sand Stream, SR, and Whirlwind
- Pretty strong for a wall, with good Atk stat and nice STAB
- Slow
- Common weaknesses
- Often relies on Whirlwind to stop some set up sweepers, so weakening it is not that hard
First of all, i would slash Smooth Rock after Leftovers on both sets, as Hippowdon is the best sand setter, due to reliable recovery and good bulk, so it can support Pokemon such as Excadrill and Mega Garchomp for big amounts of time.
Elaborate by providing examples of Pokemon that Hippowdon can wall with that spread (Thundurus, Mega Charizard Y, Aegislash, Latios, Latias, Deoxys-S, Gengar, and Tornadus-T)
To the usage tips, add that keeping Hippowdon healthy is a top priority, as it almost always moves second and thus needs to be in tip top shape to deal with the threats you want it to. Do this for both sets.
In team options of both sets, remove mentions of Toxic Spikes, Starmie, and Forretress, all of them are rarely seen and generally not good options in this metagame.
Add Sand Rush Excadrill and Mega Garchomp as two of the best partners for Hippowdon, as they can become terrific sweepers or wallbreakers under sand. Do this for both sets.
Also, mention how Hippowdon's sand cuts down Mega Venusaur's recovery, making Hippowdon a good partner to Pokemon that are troubled by Mega Venusaur, such as Thundurus, Rotom-W, and Keldeo. Do this for both sets.
Will provide more feedback once you implement those.
Remove the mention of Mega Lucario.
All right, a few changes need to be made.
I would remove Smooth Rock as a slash over leftovers. Smooth Rock doesn't really help too much in the longer run and the lefties recovery is nice.
Mention Sand Force when you couple Hippo with Mega Venusaur or Clefable who needs the recovery without worrying about Sand interfering.
Remove Ice Fang, its really unneeded.
I would then change both sets to this:
move 1: Earthquake
move 2: Stealth Rock
move 3: Slack Off
move 4: Toxic / Rock Slide / Whirlwind
Then you should be good, Trainer Au.
Smooth Rock is still good on Hippowdon, though. The extra sand turns are more useful than you think. The additional 3 turns to cause major damage with Sand Rush Excadrill and Mega Garchomp, two threats heavily reliant on sand and should thus be always paired with Smooth Rock sand setters, shouldn't be taken slightly. The fact that Hippowdon remedies the lack of Leftovers with Slack Off further makes it acceptable too.
So, in your opinion, I should slash it? Or put it in OO?
I think it deserves a slash, personally.
Definitely a slash in my opinion. It's still good on teams that take advantage of sand.
Also, I would remove the Sand Force slash and just relegate it to OO I guess (I'd like it removed altogether but w/e). One of the biggest reasons to use Hippowdon is because of the sand it summons, allowing it to hinder the effectiveness of Pokemon such as Mega Venusaur, Mega Charizard-Y, and Politoed. The passive damage is also useful against select tanks/walls with Leftovers, making it that much easier for your teammates to bring something down. If you want to use Mega Venusaur or Moonlight Clefable on your team, then don't use Hippowdon. Simple as that.
Smooth Rock is only a usable option if you have a sand abuser (read: Excadrill or Mega Garchomp) on your team. Otherwise, Leftovers is way better. If you're using one of those two, sure, use Smooth Rock on your Hippowdon. It should definitely be mentioned. But don't slash it, because an item that helps two possible teammates should not be mentioned together with Leftovers. I'm fine with Smooth Rock being in Set Details, but it's significantly worse than Leftovers.
I've used both Sand Stream and Sand Force Hippowdon significantly this generation, and I thought "It's so annoying that the sand is wearing down my own Pokemon that don't benefit from sand at all" much more often than "I'm glad my sand is disrupting his Mega Venusaur / Moonlight Clefable / Mega Charizard Y." Sand is not one of the biggest reasons to use Hippowdon. Great bulk, reliable recovery, and the ability to check tons of threats are the reasons. Sand is sometimes a nice bonus, other times an annoying detriment. I would say slash Sand Force first on physically defensive because sand usually hurts your team more than it helps in practice, and slash it second on specially defensive, because in the event that you already have a switch-in for Mega Charizard Y, it is superior. Really, it comes down to the team which ability is better, because different teams work differently with sand, and Hippowdon fits on many different teams. So both should be on both sets.